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Ethan02
Succurit Research and Development
2
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Posted - 2017.01.15 08:52:31 -
[1] - Quote
Dear all,
next to the already existing channels like Twitter, Tweetfleet Slack or even ingame mails, this thread is another opportunity to give me feedback.
- Bugs - Of course I'm very interested in hearing from any bugs or errors that you may have spotted.
- Requests - If you have suggestions for shiny graphs you always wanted to see, lets hear them.
If you have a feature request please note the following:
- A4E only serves publicly available data
- Source data import can be automated
- Any feature requiring users to log in or enter an API key is not going to happen
A change log can be viewed here: http://mantis.tagemma.org/changelog_page.php
Website itself: https://www.adam4eve.eu |
KATASKOPOS
Aliastra Gallente Federation
34
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Posted - 2017.01.16 17:49:37 -
[2] - Quote
Congratulations on creating this tool and a big thank you for giving it to the community of EVE online. I have been looking to it and how it works for the past hour or so. Finaly I 've found this post which solved one of my questions on how I can log in on the site and what purpose tha might surve. Obviously this feature is not available to us. |
Ethan02
Succurit Research and Development
3
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Posted - 2017.01.17 05:38:02 -
[3] - Quote
KATASKOPOS wrote:... Finaly I 've found this post which solved one of my questions on how I can log in on the site and what purpose tha might surve. ... Thanks for the feedback and good point about the login form. Created a task to have it removed in the next release. |
Astrid Farnsworth
Broke and Famous
8
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Posted - 2017.01.20 11:43:12 -
[4] - Quote
Like try post it to /r/Eve you will get good feedback.
"Amateurs talk about tactics, but professionals study logistics."
- Gen. Robert H. Barrow, USMC (Commandant of the Marine Corps) noted in 1980**strong text**
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Ethan02
Succurit Research and Development
3
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Posted - 2017.01.28 09:03:28 -
[5] - Quote
Version 0.0.7 has been deployed, which adds the tracking of structure/Citadel sell orders via new ESI endpoint. Thus both in the market order viewer as well as the market statistics sell orders are now shown and tracked.
Several other smaller fixes aswell. Since I've rewritten the market viewer partly, it is very likely that with some combination of the filters there will be bugs. Please report them here or via the other mediums. Thanks. http://mantis.tagemma.org/changelog_page.php |
Ellariona
EYES 3VERYWHERE
159
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Posted - 2017.01.30 07:56:33 -
[6] - Quote
Astrid Farnsworth wrote:Like try post it to /r/Eve you will get good feedback.
THIS, OP.
Very nice site. Aggregates are always great. |
Marissa Malukker
56
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Posted - 2017.01.30 11:14:55 -
[7] - Quote
Stunning sh*** man
GŁ¦GŁ¦GŁ¦ Marissa´s - Character Appraisal Lounge GŁ¦GŁ¦GŁ¦
HOW TO SELL CHARs FOR MAX PROFIT
I make offers not more not less!
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Professor JinMine
Project Fruit House Solyaris Chtonium
2
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Posted - 2017.01.31 06:24:00 -
[8] - Quote
Thank you for the wonderful website. Do you have any plan to provide API end points for citadel orders? (not limited to max 1000 rows) |
Ethan02
Succurit Research and Development
4
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Posted - 2017.01.31 08:39:54 -
[9] - Quote
Thanks for your feedback!
Professor JinMine wrote:Do you have any plan to provide API end points for citadel orders? (not limited to max 1000 rows) Not planned, thus not near-future.
- Where would be the benefit instead of using ESI directly?
- Never done API before
Astrid Farnsworth wrote:Like try post it to /r/Eve you will get good feedback. Reddit is totally unknown to me. Will look into it once I've got my main feature list implemented... thus summer probably. |
Ethan02
Succurit Research and Development
5
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Posted - 2017.02.16 12:44:53 -
[10] - Quote
Deployed v0.0.8 that brings additional filter for the graph generator.
Please be aware since the graphs are generated in realtime depending on the data and filters you've selected as well as the load of the server it can take up to two minutes for the graph to display.
Some of the graphs that you are now able to create in addition to the previous possibilities (copy&paste links):
- How much ISK is being lost in each security sector to smart bombs?
Quote:https://www.adam4eve.eu/graph.php?src=zkill&arg=security&type=sector&metric=losses&func=value&sumUp=true&rank=now&lines=5&avg=1&history=3&weaponGroup=72
- How is the ISK war going for Pandemic Horde in Perimeter?
Quote:https://www.adam4eve.eu/graph.php?src=zkill&arg=total&type=none&metric=all&func=value&sumUp=false&rank=now&lines=5&avg=7&history=3&system=30000144&aally=99005338
- Which top 5 alliances dominate LowSec judged by the most number of kills?
Quote:https://www.adam4eve.eu/graph.php?src=zkill&arg=char&type=ally&metric=kills&func=count&sumUp=false&rank=history&lines=5&avg=7&history=6§or=low
- Which are the most used weapons on kills in NullSec?
Quote:https://www.adam4eve.eu/graph.php?src=zkill&arg=gun&type=item&metric=all&func=count&sumUp=true&rank=history&lines=5&avg=1&history=3§or=null
- Which kind of ships from Goonswarm Federation are mostly involved in successful attacks by them?
Quote:https://www.adam4eve.eu/graph.php?src=zkill&arg=ship&type=group&metric=kills&func=count&sumUp=true&rank=history&lines=5&avg=1&history=3&aally=1354830081
Since the filter combinations are "endless", there definately will be bugs in some combinations. Let me know if you encounter one or the data returned seems strange. Also feel free to reach out if you need a specific graph and need help with the right settings in the interface. |
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vipeer
Infinite Point Test Alliance Please Ignore
36
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Posted - 2017.02.19 18:06:54 -
[11] - Quote
Wow! Very cool site! :)
Infinite Point - a mature and stable PVP corp in TEST Alliance
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KATASKOPOS
Aliastra Gallente Federation
35
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Posted - 2017.02.22 17:35:56 -
[12] - Quote
As an idea of feature for further developement, given that you might be interested in such proposals, may I suggest the following?
1. Ability to enter custom prices for materials in PI chain.This might be in a similar way as the custom taxes are. 2. Ability to alter quanitities i.e. zeroizing for materials in PI chain that their higher product is beeing purchased from market. 3. Ability to remove steps from the chain completely for lets say one wants to produce a P4 with 3 P3s byt the 1 P3 is produced on another planet or bought from the market. This proposal might be achived now by looking at lower tier chains and make some math, but again one can not remove or zeroize steps individually. For those that do factory on high-sec and do not want to extract the P0 materials or just want to extract some of them.
I hope you will find those ideas interesting and/or challenging and not much of a headache. Once more thank you for your contribution to the EVE community. I have introduced your site to the community of my country and the industrialists have found it very helpful. |
Ethan02
Succurit Research and Development
5
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Posted - 2017.02.23 14:49:33 -
[13] - Quote
Thanks for the feedback and suggestions.
- Potentially easy to do, however the UI is already complex and crowded. And adding custom price input fields to each material at each level of the chain might make it unusable to 98% of the visitors. Thus would think rather of a dedicated table for example below the chain to set custom prices. Or any other UI ideas? But in general do-able thus added as feature request 271.
- Can you please make an example for this? In which end product chain would you do what ingame and thus which values would you expect to see for which material(s) in that scenario.
- Currently there are two values display for all materials of a chain except for P0. Top one is "Profit (single step)" as per mouseover tooltip of icon and shows the potential profit if you just have a factory for this product. You buy the input materials from the market and pay the import and export custom taxes.
The bottom row is the profit of the complete chain up to this material, if you extract the P0 resources yourself.
Thus currently a "one-step" factory like P1s --> P2, P2s --> P3 and P3s --> P4 where you buy the input is calculated and displayed. P2s --> P4 factory is currently not displayed within the chain, but in the "PI profitability" page. You'd also like to see the values for multiple-step factories in the chain or did I miss the question?
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KATASKOPOS
Aliastra Gallente Federation
35
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Posted - 2017.02.23 22:26:45 -
[14] - Quote
1. Yes you have a point there, but just imagine the situation someone buys large quantities or P1 materials for example to enter a low-sec area and do the PI factories there or he is on war and dont want to bother with much of shipments back and forth the POCOs. Or just simple is lazy and want to avoide 15+ jumps from the closest trade hub. The scenario that covers, is to buy large quantities from the makret ever week or more. The prizes change from day to day and even more from week to week and thus the initial prizes need to be entered manually. If he relies on your site he might se the current or 1mnth average or 6 months average. What about the prizes from back 9 days lets say, he should be able to put them in chain by hand, as you have the taxes.
2&3. In PI profitability you have the ability to choose between factories and extractors for the profit to be calculated. You have missed to do the same in chain. Chain profit of end products, allways calculates the P0 so it is considered as a chain-extractor. What I try to describe is the ability to view chain somehow as facotry-chain and from different levels of products, i.e. P1 to P3 chain, P2 to P4 chain etc.
Example for this, I want to produce a P3 from P1 and I do not want to see in the chain profit the P0 to P1, as you have it designed now. Or a product has a step that gives no profit thus has to be baught from the market, again as it is designed now the P3 profit chain just subtracts the loss from lets say a P1 to P2 factory wherever it is. |
Ethan02
Succurit Research and Development
5
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Posted - 2017.03.06 12:18:21 -
[15] - Quote
1. Thx for the use-case. Makes sense, and not too complicated, thus mid-term. (#271)
2&3. Yes, multi-step factories are not calculated in the chain view. Would need to get my head around how to design the UI for this and how to extend the JavaScript to cover all possible scenarios in the chain. Thus from my current view do-able but complex, therefore in the lower half of the feature queue. Added as #282.
The near-future roadmap is the following. Thus the before-mentioned will definately be after those.
- Station/system/region market/trade rankings
- Finishing trade advisor
- Finishing market search to allow custom market trend analysis as per "market trend" page
Again, thanks for the feedback. If you think "Man, if this would be different, this would be so much better" but don't inform the developer, then it will never happen. |
Ethan02
Succurit Research and Development
5
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Posted - 2017.03.09 06:13:02 -
[16] - Quote
Deployed v0.0.9 that introduces market hub ranking.
Which stations (including conquerable stations and public player structures with market service modules) have the highest amount of buy or sell orders/volume set by players?
How does this look on a solar system or region level?
Limit the ranking to a specific
- region
- solar system
- security sector
Define if the ranking metric should be averaged across multiple days in order to avoid false ranking due to short term spikes.
On regional level in addition to the order volume and count you can add the metrics for performed trades.
- Number of trades players completed
- Number of items that changed hands (1M Trit = 1M items)
- Number of item types traded (1M Trit = 1 type)
- Total amount of ISK that changed hands
Hope this is useful for some people and as always please report any bugs or suggestions you may have.
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Jarr Kaleb
10
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Posted - 2017.03.19 17:56:51 -
[17] - Quote
o/ Ethan02, can we have your comments on https://forums.eveonline.com/default.aspx?g=posts&m=6878565#post6878565 |
Ethan02
Succurit Research and Development
5
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Posted - 2017.03.20 05:08:05 -
[18] - Quote
Two API imports from two different endpoints are needed to get "all" market orders.
- Public endpoint to get all order at NPC stations + ranged buy orders of player structures
- Authenticated endpoint to get all buy and sell orders at player structures that I've got docking permissions (=are public)
Ranged buy orders of structures are returned by both API endpoints and thus exist twice in the DB during import runtime. These duplicates are deleted once the import is complete. Thus every 4 hours for about 30 minutes (avg. import runtime) the structure buy metrics are reported too high, if the structure has ranged buy orders... which most have near exclusively which explains the factor between your screenshots. Sell metrics are not affected.
Thank you for noticing this issue. I've recorded bug #295 for this, but won't fix yet, since CCP is still tinkering with the ESI structure endpoints.
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Jarr Kaleb
20
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Posted - 2017.04.13 18:15:05 -
[19] - Quote
o/ Ethan02,
Hek hubs are disappeared from statistics - https://www.adam4eve.eu/stats_structure_markets.php |
Ethan02
Succurit Research and Development
9
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Posted - 2017.04.14 06:26:32 -
[20] - Quote
Thanks for reporting. Found the issue with the list, which should be complete again. Still looking into the history issue |
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Ethan02
Succurit Research and Development
9
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Posted - 2017.04.24 07:38:25 -
[21] - Quote
Yesterday v0.0.10 has been deployed bringing the following changes:
Market trends expanded and volume trend added A lot more price trends are tracked with now multiple dashboards. Order volume trends have been added. And trends for other hub regions. See here: https://www.adam4eve.eu/market_trends.php?board=moonIce
EVE Prosper forecasting The Prophet forcasting of EVE Prosper (Blog / YouTube) can be viewed in the commodity details showing a possible price trend in the next 60 days. See here: https://www.adam4eve.eu/commodity.php?typeID=29668&fcast=1
EVE Prosper forecasting review How good are EVE Prospers Prophet forecasts? You can now compare historic forecasts against the real price history. See here: https://www.adam4eve.eu/forecast_history.php?typeID=36&fc_date=2017-03-27
Material influence Which end-products need the selected material and how much of it influence the end-product manufacturing cost? See here: https://www.adam4eve.eu/material_influence.php
Industry cost index history In the solar system location details a new graph shows the industry cost indexes history. See here: https://www.adam4eve.eu/location.php?id=30000145
Players online stats Shows historic graph of how many players have been logged into the game. See here: https://www.adam4eve.eu/stats_players.php
And other behind-the-scenes changes and fixes. Here is the full changelog.
As always please report any bugs or suggestions you may have.
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Ethan02
Succurit Research and Development
9
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Posted - 2017.05.09 11:21:23 -
[22] - Quote
Today v0.0.11 has been deployed bringing the following changes:
Backfilling of new PLEX The new PLEX (Mini-PLEX) is a complete new commodity and therefore has no market history. On A4E the history has be calculated based on the previous PLEX price. See here: https://www.adam4eve.eu/commodity.php?typeID=44992
Market hub top volume orders and troll status 0% tax market hubs allow for troll sell orders selling a 1MN AB for 800B ISK since the tax for that orders is only 100 ISK. Goal is to make the trade hub appear to have more volume and thus be more attractive as it really is. A4E attempts to identify and to filter these orders. This filter has been improved with v0.0.11. Furthermore the work of this filter can be checked via a view of the top volume orders of a specific trade hub. See here: https://www.adam4eve.eu/topvol_orders.php?stationID=1023164547009
And some other, smaller improvements and fixes. Here is the full changelog.
As always please report any bugs or suggestions you may have. |
Talon White
Mission Ready Mining Fly Fearless
51
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Posted - 2017.05.10 16:14:12 -
[23] - Quote
v0.0.11 has 'bested' the earlier version which is awesome because because I didn't think it could get any better!
The added 'feature request' Top volume orders - Allow more than 100 rows is so helpful and already saving our corpies a ton is ISK avoid market manipulations!
Thanks again Ethan - awesome work.
Mission Ready Mining - flying fearless
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Jarr Kaleb
35
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Posted - 2017.05.14 07:28:25 -
[24] - Quote
Hi Ethan,
Please check - https://www.adam4eve.eu/stats_structure_markets.php
I think something is wrong with 'sell orders\sell volume' statistics. Many active hubs have 0, 0.
Thanks.
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Ethan02
Succurit Research and Development
9
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Posted - 2017.05.16 04:42:24 -
[25] - Quote
Hi,
that's because of the recent change to the structure API endpoint by CCP. See my Twitter message.
The structures that are not fully "freeport" are not visible via the structure API anymore, thus the sell orders importer doesn't know about them. Need to add to the code that also sell orders for those structures that are only visible via ranged buy orders is queueried. |
Ethan02
Succurit Research and Development
10
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Posted - 2017.05.16 17:54:03 -
[26] - Quote
Deployed a hotfix that:
- Fetches sell orders again for structures that fell out of the API since CCPs 9th May patch
- Calculates volume metrics for those structures
- Fixes the top volume order page for these non-freeport structures
- Adds freeport indicator to the structure markets table
The definition for "freeport" is that it is served by CCP via the ESI structure endpoint. Details in CCPs 3rd party dev blog. |
Jarr Kaleb
35
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Posted - 2017.05.17 02:49:13 -
[27] - Quote
Ethan02 wrote:Deployed a hotfix that:
- Adds freeport indicator to the structure markets table
The definition for "freeport" is that it is served by CCP via the ESI structure endpoint. Details in CCPs 3rd party dev blog. I like it!
I also like very much that 'troll' column.
Thanks Ethan! |
Ethan02
Succurit Research and Development
11
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Posted - 2017.07.21 05:49:50 -
[28] - Quote
v0.0.12 has been deployed. Apart from the usual small fixes and changes it brings the market order tracker.
A4E now tracks the market order book of the major trade hubs several times an hour and records the changes.
This allows to
- estimate the amount of trade done in a specific station/structure. CCP provides this information only on a regional level!
- estimate the amount of income a player owned market hub could be making.
The market hub page has been extended accordingly. Please note that clicking on any of the numbers in the columns will take you to a detailed page for that metric.
This will be the last accouncement on this (old) forum. I'll be creating a new feedback and annoucement thread in the new forum shortly.
Here is the full changelog.
As always please report any bugs or suggestions you may have. |
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