Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 [14] 15 .. 15 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Kodiak31415
An Eye For An Eye Rule of Three
|
Posted - 2007.04.25 16:45:00 -
[391]
How about CCP just kick's idle players? If you don't do anything for 15 minutes then you get booted from the server. Anything such as talking in local/gamg/corp, warping, moving (in a different direction), module activation ect ect would reset your timer. A session change would do it as well so afk autopilot people wouldn't get affected. As a plus, it would also help reduce lag from all the afk'ers out there.
Just my $.02 _______________________________ Idea stolen from DS:
Pleese exucse any seplling erroos in this psot |
SiJira
|
Posted - 2007.04.25 20:52:00 -
[392]
Originally by: Kodiak31415 How about CCP just kick's idle players? If you don't do anything for 15 minutes then you get booted from the server. Anything such as talking in local/gamg/corp, warping, moving (in a different direction), module activation ect ect would reset your timer. A session change would do it as well so afk autopilot people wouldn't get affected. As a plus, it would also help reduce lag from all the afk'ers out there.
Just my $.02
how about getting rid of peole that are afk for 6+ hours but not less
|
Jimer Lins
Gallente Sanctuary
|
Posted - 2007.04.25 20:59:00 -
[393]
There's nothing wrong with cloaks or cloaking. The vast majority of gripes people have are about people who AFK while cloaking, which is a legit complaint.
Solution, as I proposed in another thread and has already been mentioned here, is to implement an activity timer. You don't do anything for 15 minutes and you're logged off automatically. Activity resets the timer, and it doesn't apply while docked.
Ends the problem of AFK cloakers and AFKers in general. Doesn't require unbalanced changes to cloaking or scanning, or the removal of the utility of cloaks entirely.
My suggestion would be that CCP consider such a feature before implementing more drastic functional changes to cloaking. An inactivity timer when in space should not be a problem for anyone who is legitimately at their keyboard.
Sanctions, embargoes and blockades- discuss PVP with ISK! |
SiJira
|
Posted - 2007.04.26 02:42:00 -
[394]
Edited by: SiJira on 26/04/2007 02:38:45
Originally by: Jimer Lins There's nothing wrong with cloaks or cloaking. The vast majority of gripes people have are about people who AFK while cloaking, which is a legit complaint.
Solution, as I proposed in another thread and has already been mentioned here, is to implement an activity timer. You don't do anything for 15 minutes and you're logged off automatically. Activity resets the timer, and it doesn't apply while docked.
Ends the problem of AFK cloakers and AFKers in general. Doesn't require unbalanced changes to cloaking or scanning, or the removal of the utility of cloaks entirely.
My suggestion would be that CCP consider such a feature before implementing more drastic functional changes to cloaking. An inactivity timer when in space should not be a problem for anyone who is legitimately at their keyboard.
getting kicked off the client is a bit drastic how about it just does not re-activate after a time if you do not actively tell it to do so afk cloakers would then be uncloaked and the guys who did not read the patch notes when this gets implemented (and the worst afk cloakers of all apparently) would get hit HARD
|
Grey Area
Caldari
|
Posted - 2007.04.26 20:17:00 -
[395]
Originally by: Naliana 1) Probes. <snip>
Like.. say 10 minutes? Reducable with skills, of course.<snip>
So once you see that a probe's been launched, you know you can move.<snip>
Thoughts?
Another one who knows NOTHING about the exploration profession. You cannot warp while you are scanning for a site. this system would make exploration IMPOSSIBLY expensive, and kill it stone dead as a profession. ---
I don't mind you disagreeing with me. Just don't say I don't have the SKILLS to comment. |
Blue Pixie
|
Posted - 2007.04.26 20:39:00 -
[396]
Originally by: Jayson Lee Then shouldnt you be for a way to find a cloaked ship? I mean come on, if 0.0 should be dangerous why should a cloaked ship be immune?
If it took more than a mere glance at your chat tab to detect the presence of a cloaked pilot, then yes. Currently, cloaking provides little benefit other than a glorified escape mechanic to keep your safe spot(s) from being probed out. To compromise that, kinda defeats the whole point.
Here's what it boils down to...
Cloaking modules give pilots the ability to pick and choose when to engage in battle.
This obviously upsets some people.
Instead, they want to pick and choose when to engage in battle... WITHOUT having to equip a cloaking module.
Sounds a little hypocritical if you ask me.
|
TZeer
BURN EDEN Terra Incognita.
|
Posted - 2007.04.26 21:51:00 -
[397]
Edited by: TZeer on 26/04/2007 21:48:55 The day probing cloakers will be possible is the same day logging will skyrocket.
Some peeps keeps telling: Oh noes, we just want to take the afk cloakers. Then why do some people keep pushing for scan probes towards cloaked ships?
All we need is a some sort of gamemechanic that logs you off if not active. But if that`s gonna get into the game that needs to apply to ALL! yes, you to stationjockey! That will also keep groups having multiple people logged on docked in station just to give an impresion that they have more numbers then they really have.
If the cloaks get nerfed, all we will see is a scenario where the small group warp from SS to SS just so the agro goes away, then log. And the same people will be back in on theese forums going: Oh noes we have enemies logged off in our system. NERF NERF NERF!!
Give the people a timer or something that takes away the afk cloakers, problem solved.
If cloaks get nerfed, the probes need a serious overhaul, a BS is barely able to get out of warp do a 180 degree turn and get up to warpspeed before a scan is completed (max skills).
And just a finale thing, the people who are screaming for a probe to scan down cloakers. What make you think i wont just log if things get to stupid and I dont have agro on me? I could still have an alt, in an inty, really fast checking local for me. And just log on when it suits me and you are off doing something else.
When you have someone cloaked, you can atleast hope the cloaked guy does a mistake when he tries to engage. What will you do against a guy/group who logged? Sit and wait for him/them?
|
Steppa
Gallente Incognito Inc
|
Posted - 2007.04.26 21:58:00 -
[398]
Originally by: TZeer
Some peeps keeps telling: Oh noes, we just want to take the afk cloakers. Then why do some people keep pushing for scan probes towards cloaked ships?
Two reasons. First, because CCP said they would be putting them in. Second, because it doesn't make ANY sense that a system that your corp or alliance has sovereignty in is EXACTLY as secure as a system in deep, unclaimed 0.0.
A logoff timer due to inactivity would be stupidly easy to bypass.
All I've every pushed for is the ability chase down cloakers IN YOUR HOME SPACE. I don't care how it's done. Even if it requires a small, specially suited POS tower absolutely LOADED with some new type of anchored sensors, I don't care. You should be able to effectively police your own space.
|
SiJira
|
Posted - 2007.04.26 21:58:00 -
[399]
Originally by: SFShootme gosh.. the people found something new to whine over =/
my idea: t2 probes, max skills needed -> 15 minutes probe time (no reduction of skills), land within 5000meters off target. 20au range
20 minutes and it lands you 8km off the target
|
Blue Pixie
|
Posted - 2007.04.26 22:24:00 -
[400]
Originally by: Steppa
Originally by: TZeer
Some peeps keeps telling: Oh noes, we just want to take the afk cloakers. Then why do some people keep pushing for scan probes towards cloaked ships?
Two reasons. First, because CCP said they would be putting them in. Second, because it doesn't make ANY sense that a system that your corp or alliance has sovereignty in is EXACTLY as secure as a system in deep, unclaimed 0.0.
A logoff timer due to inactivity would be stupidly easy to bypass.
All I've every pushed for is the ability chase down cloakers IN YOUR HOME SPACE. I don't care how it's done. Even if it requires a small, specially suited POS tower absolutely LOADED with some new type of anchored sensors, I don't care. You should be able to effectively police your own space.
CCP also said (Oveur, dev blog 2004.07.17) they'd like to make local chat voluntary ù at least in 0.0 space.
More recently (dev blog 2007.01.29), CCP Hammer recognized, "the issue of cloaked pilots showing up on local still needs to be addressed as well. "
But you're right, it doesn't make any sense that a system that your corp or alliance has 'sovereignty' in is exactly as secure as a system in deep, unclaimed 0.0.
Where are your escorts? Where is your teamwork? Why aren't you proactively defending your operations at all times... and not just when it's convenient or strikes your fancy? Or is 'sovereignty' merely about milking 0.0 for all the iskies you can... with relative impunity?
|
|
SiJira
|
Posted - 2007.04.26 22:40:00 -
[401]
Originally by: Blue Pixie
Originally by: Steppa
Originally by: TZeer
Some peeps keeps telling: Oh noes, we just want to take the afk cloakers. Then why do some people keep pushing for scan probes towards cloaked ships?
Two reasons. First, because CCP said they would be putting them in. Second, because it doesn't make ANY sense that a system that your corp or alliance has sovereignty in is EXACTLY as secure as a system in deep, unclaimed 0.0.
A logoff timer due to inactivity would be stupidly easy to bypass.
All I've every pushed for is the ability chase down cloakers IN YOUR HOME SPACE. I don't care how it's done. Even if it requires a small, specially suited POS tower absolutely LOADED with some new type of anchored sensors, I don't care. You should be able to effectively police your own space.
CCP also said (Oveur, dev blog 2004.07.17) they'd like to make local chat voluntary ù at least in 0.0 space.
More recently (dev blog 2007.01.29), CCP Hammer recognized, "the issue of cloaked pilots showing up on local still needs to be addressed as well. "
But you're right, it doesn't make any sense that a system that your corp or alliance has 'sovereignty' in is exactly as secure as a system in deep, unclaimed 0.0.
Where are your escorts? Where is your teamwork? Why aren't you proactively defending your operations at all times... and not just when it's convenient or strikes your fancy? Or is 'sovereignty' merely about milking 0.0 for all the iskies you can... with relative impunity?
just like empire
|
Grey Area
Caldari
|
Posted - 2007.04.26 22:57:00 -
[402]
Originally by: Steppa Second, because it doesn't make ANY sense that a system that your corp or alliance has sovereignty in is EXACTLY as secure as a system in deep, unclaimed 0.0.
Sounds JUST like real life...to quote some famous person or other, "you won the war, but are losing the peace"... ---
I don't mind you disagreeing with me. Just don't say I don't have the SKILLS to comment. |
SiJira
|
Posted - 2007.04.27 01:48:00 -
[403]
Edited by: SiJira on 27/04/2007 01:44:15
Originally by: Grey Area
Originally by: Steppa Second, because it doesn't make ANY sense that a system that your corp or alliance has sovereignty in is EXACTLY as secure as a system in deep, unclaimed 0.0.
Sounds JUST like real life...to quote some famous person or other, "you won the war, but are losing the peace"...
exactly - a lot of the loudest people want 0.0 to become like empire except for the big rewards
|
Goumindong
Amarr Merch Industrial We Are Nice Guys
|
Posted - 2007.04.27 01:58:00 -
[404]
Originally by: Blue Pixie
Originally by: Steppa
Originally by: TZeer
Some peeps keeps telling: Oh noes, we just want to take the afk cloakers. Then why do some people keep pushing for scan probes towards cloaked ships?
Two reasons. First, because CCP said they would be putting them in. Second, because it doesn't make ANY sense that a system that your corp or alliance has sovereignty in is EXACTLY as secure as a system in deep, unclaimed 0.0.
A logoff timer due to inactivity would be stupidly easy to bypass.
All I've every pushed for is the ability chase down cloakers IN YOUR HOME SPACE. I don't care how it's done. Even if it requires a small, specially suited POS tower absolutely LOADED with some new type of anchored sensors, I don't care. You should be able to effectively police your own space.
CCP also said (Oveur, dev blog 2004.07.17) they'd like to make local chat voluntary ù at least in 0.0 space.
More recently (dev blog 2007.01.29), CCP Hammer recognized, "the issue of cloaked pilots showing up on local still needs to be addressed as well. "
But you're right, it doesn't make any sense that a system that your corp or alliance has 'sovereignty' in is exactly as secure as a system in deep, unclaimed 0.0.
Where are your escorts? Where is your teamwork? Why aren't you proactively defending your operations at all times... and not just when it's convenient or strikes your fancy? Or is 'sovereignty' merely about milking 0.0 for all the iskies you can... with relative impunity?
This has already been addressed. The opportunity cost makes such operations unprofitable. Expanding cloaked ships range via no cloakers in local[or no local] only makes the problem worse.
What good is 0.0 if the rewards are less than empire due to the costs of protecting industry?
The costs and risks of 0.0 are not in invidual ships[unless you dont own the space]. The costs and risks of 0.0 are of infastructure.
Right now I am living out of 3-4 different outposts when im in 0.0. This has a combined isk value of about 92 billion isk not counting any assets, POS's, or ships located in the area.
These can all be taken away via sieges. That is risk. ---------------------------------------- Thou Shalt "Pew Pew" |
ghosttr
Amarr ARK-CORP FREGE Alliance
|
Posted - 2007.04.27 02:11:00 -
[405]
This seemed to clear thing up alot in another thread
Originally by: ghosttr
Originally by: Peter Armstrong Edited by: Peter Armstrong on 26/04/2007 20:50:08 I personaly think people who are crying and whining T2 probes and nerf nerf nerf who are noobs and just want a whine botton? Cloaks been around how long and now its a big deal? WTF!!!
Guys learn to PVP and how to catch them. Otherwise go back to empire its 0.0. The only thing i think should happen is NON recon/covo op ship have penalty?
covo ops and recons are fine as they are.
also i say if your AFK more than 10mins it should log you off. If i remember right it does that with WOW and planetside after amount of time.
When 1 problem is taken care of, players find something else just as troublesome to replace it. Before cloaks it was nanophoons, and before nanophoons there was probably something else. The reason we have to keep addressing issues is because there are players who always look for the cheap tricks. And as i have said many times, this is to fix cloaks on NON-CLOAK SPECILIZED SHIPS!, NOT COVOPS & RECON!
|
Blue Pixie
|
Posted - 2007.04.27 03:44:00 -
[406]
Originally by: Goumindong This has already been addressed. The opportunity cost makes such operations unprofitable. Expanding cloaked ships range via no cloakers in local[or no local] only makes the problem worse.
What good is 0.0 if the rewards are less than empire due to the costs of protecting industry?
The costs and risks of 0.0 are not in invidual ships[unless you dont own the space]. The costs and risks of 0.0 are of infastructure.
Right now I am living out of 3-4 different outposts when im in 0.0. This has a combined isk value of about 92 billion isk not counting any assets, POS's, or ships located in the area.
These can all be taken away via sieges. That is risk.
Sorry, I'm still not buying that. Even a one-to-three ratio of escorts to miners should still prove quite profitable. And I don't think that's unreasonable.
Yes, this is where you alt-tab into Excel, pull a few numbers out of your arse, and "prove" that mining veldspar in Empire is infinitely more profitable than defending your industrials against one AFK Recon in 0.0.
I'm simply not buying it Goumindong.
Honestly, you're acting as though the only acceptable risk you'll tolerate in sovereign space is a full-blown siege... conducted via RSVP. (And dollars to donuts you wouldn't be too thrilled about that either.)
|
Steppa
Gallente Incognito Inc
|
Posted - 2007.04.27 04:30:00 -
[407]
Originally by: SiJira Edited by: SiJira on 27/04/2007 01:44:15
Originally by: Grey Area
Originally by: Steppa Second, because it doesn't make ANY sense that a system that your corp or alliance has sovereignty in is EXACTLY as secure as a system in deep, unclaimed 0.0.
Sounds JUST like real life...to quote some famous person or other, "you won the war, but are losing the peace"...
exactly - a lot of the loudest people want 0.0 to become like empire except for the big rewards
The whole point of Exodus was for player-based alliances to leave empire, carve out their chunk of space, and make THAT space like the old empire. The devs have said again and again that this is the direction that they want to go.
There is an underlying issue that you guys are missing. It's simply not FUN to chase either try and chase down an afk'r who's off at the grocery store during your planned mining op, nor is it FUN to have, as has been mentioned, a 3 to 1 ratio of escorts to miners...or 2 to one or 1 to one for that matter. This is a GAME and if people begin to get bored with being forced to play a game against someone who's not even actively playing...I say we have a problem.
|
SiJira
|
Posted - 2007.04.27 04:39:00 -
[408]
Originally by: Steppa
Originally by: SiJira Edited by: SiJira on 27/04/2007 01:44:15
Originally by: Grey Area
Originally by: Steppa Second, because it doesn't make ANY sense that a system that your corp or alliance has sovereignty in is EXACTLY as secure as a system in deep, unclaimed 0.0.
Sounds JUST like real life...to quote some famous person or other, "you won the war, but are losing the peace"...
exactly - a lot of the loudest people want 0.0 to become like empire except for the big rewards
The whole point of Exodus was for player-based alliances to leave empire, carve out their chunk of space, and make THAT space like the old empire. The devs have said again and again that this is the direction that they want to go.
There is an underlying issue that you guys are missing. It's simply not FUN to chase either try and chase down an afk'r who's off at the grocery store during your planned mining op, nor is it FUN to have, as has been mentioned, a 3 to 1 ratio of escorts to miners...or 2 to one or 1 to one for that matter. This is a GAME and if people begin to get bored with being forced to play a game against someone who's not even actively playing...I say we have a problem.
but you are not forced - you can switch systems and you will know they are afk because they wont follow you
|
Trind2222
Amarr Dark-Rising Fallen Souls
|
Posted - 2007.04.27 04:58:00 -
[409]
Edited by: Trind2222 on 27/04/2007 05:21:25 I think it shoud be good to have 1 hour cycles time on the cloak if the player not playing he can always logg off after 15 min of aggresion. I don't see what is hard to puch the cloak buton one time hour and this is not bad nerf at all it even help the cloaker to find targets that is afk coaking and not pressed coak buton and is now easyer to find becose he forgot to press the cloak buton after 1 hour. I played eve for the chalage and i think afk coaking is not a chalange is quite easy to stay cloked to down time in one spot i if player don't play the game he shoud realy logg off in a safe spot.
|
Nanobotter Mk2
|
Posted - 2007.04.27 06:36:00 -
[410]
"Then shouldnt you be for a way to find a cloaked ship? I mean come on, if 0.0 should be dangerous why should a cloaked ship be immune?"
Again let's get back to reality the only reason you even know they are there cloaked in the first place is the poor implementation of LOCAL. That being said I have no problem with a more severe penality being applied to non-cov ops for having a cloak mod used recently. Say you get a 50 penalty to rate of fire of any weapons, for 10 minutes after uncloaking, unless you are in a cov ops.
|
|
Grey Area
Caldari
|
Posted - 2007.04.27 12:35:00 -
[411]
Edited by: Grey Area on 27/04/2007 12:31:28
Originally by: Steppa nor is it FUN to have, as has been mentioned, a 3 to 1 ratio of escorts to miners...or 2 to one or 1 to one for that matter. This is a GAME and if people begin to get bored with being forced to play a game against someone who's not even actively playing...I say we have a problem.
And yet, when carebears complain they get ganked on missions or mining below 0.5 sec...what is the kneejerk response from PVPers? "Bring more people". Thus reducing the reward per player from the mission, or making it equaly "no fun" for the escorts while mining. When the same carebears decide to go sightseeing in their covert ops ships, the PVPers whine, and say they don't WANT to bring more people. Don't wanna. Waaaaaah. ---
I don't mind you disagreeing with me. Just don't say I don't have the SKILLS to comment. |
Steppa
Gallente Incognito Inc
|
Posted - 2007.04.27 16:05:00 -
[412]
Even if local was removed, which I'm ALL for, then you have to have some way of knowing what's around you.
Let's face it. The current mechanics of the game are simply not enough. If the principle reason we don't have a real-time "radar" system of some kind is due to the physical limitations of the hardware in an unsharded world, fine, then make up for it by other means, many of which have been suggested and embraced.
I, for one, would remove local but add an AWACS-style shipclass that DOES allow real-time contemporary radar or even sonar (harder to use) capabilities FAR greater in range than the overview. And when I mean greater range, I mean good chunks of the system. Give these ships the singular ability to "see" warp-signatures (meaning people entering warp) as beacon-style icons on the HUD and color-coded according to the overview settings. If a hostile suddenly decloaked and warped to attack, you would at least get that much warning. But it's got to be real-time and not require constant mashing of the scanner button.
|
SiJira
|
Posted - 2007.04.27 16:11:00 -
[413]
Originally by: Steppa Even if local was removed, which I'm ALL for, then you have to have some way of knowing what's around you.
Let's face it. The current mechanics of the game are simply not enough. If the principle reason we don't have a real-time "radar" system of some kind is due to the physical limitations of the hardware in an unsharded world, fine, then make up for it by other means, many of which have been suggested and embraced.
I, for one, would remove local but add an AWACS-style shipclass that DOES allow real-time contemporary radar or even sonar (harder to use) capabilities FAR greater in range than the overview. And when I mean greater range, I mean good chunks of the system. Give these ships the singular ability to "see" warp-signatures (meaning people entering warp) as beacon-style icons on the HUD and color-coded according to the overview settings. If a hostile suddenly decloaked and warped to attack, you would at least get that much warning. But it's got to be real-time and not require constant mashing of the scanner button.
ok you know how we warp at and above speeds of light? lets for the sake of the game pretend that that is posible how the heck would you expect the waves of your radar to go to the far ends of the system and back to you in less than a few seconds? There is no technology possible for that even in the sci-fi world
so you cant really have a radar - so local is your radar - removing it is an optino but then people will really feel scared !
**grey area good point abou the double standard
|
Grey Area
Caldari
|
Posted - 2007.04.28 09:34:00 -
[414]
Originally by: SiJira There is no technology possible for that even in the sci-fi world
Oh yes there is...and in the real life science world too...do a google search for "entanglement" and see what you come up with. ---
I don't mind you disagreeing with me. Just don't say I don't have the SKILLS to comment. |
Steppa
Gallente Incognito Inc
|
Posted - 2007.05.01 14:13:00 -
[415]
Originally by: SiJira
Originally by: Steppa Even if local was removed, which I'm ALL for, then you have to have some way of knowing what's around you.
Let's face it. The current mechanics of the game are simply not enough. If the principle reason we don't have a real-time "radar" system of some kind is due to the physical limitations of the hardware in an unsharded world, fine, then make up for it by other means, many of which have been suggested and embraced.
I, for one, would remove local but add an AWACS-style shipclass that DOES allow real-time contemporary radar or even sonar (harder to use) capabilities FAR greater in range than the overview. And when I mean greater range, I mean good chunks of the system. Give these ships the singular ability to "see" warp-signatures (meaning people entering warp) as beacon-style icons on the HUD and color-coded according to the overview settings. If a hostile suddenly decloaked and warped to attack, you would at least get that much warning. But it's got to be real-time and not require constant mashing of the scanner button.
ok you know how we warp at and above speeds of light? lets for the sake of the game pretend that that is posible how the heck would you expect the waves of your radar to go to the far ends of the system and back to you in less than a few seconds? There is no technology possible for that even in the sci-fi world
so you cant really have a radar - so local is your radar - removing it is an optino but then people will really feel scared !
**grey area good point abou the double standard
Please note that I put 'radar' in quotes each time. I do not mean a sensor that measures deflected radiation in the way we know radar to work. I'm using that as an illustration. If you want fluff backstory in a thread about hardcore game mechanics, then call it a sensor that is tuned to the prestine curvature of space-time and that any dimples in space-time (planets, moons, suns, ships, etc) can be picked up by this sensor. I'm only saying that you should be able to detect...now HOW you are able to detect. I don't care how it works, as long as it does.
|
Awfee
|
Posted - 2007.05.11 12:34:00 -
[416]
Having Covert Ops cloaked is not the problem. It is having tech 2 Battleships fitted with a cloak and set up for sniping 180k to 200k from your station. you cant undock in anything less than a BS yourself, so forget mining or hauling or doing anything else. That is the problem. Probing cloaked ships is not the answer. Stopping anything other than covert ops is the solution. Hence the name...
|
Ryan Scouse'UK
|
Posted - 2007.05.11 12:40:00 -
[417]
STOP with the nerf BAT jesus people cloaks are fine .. titans are fine.. the priv alliance was fine ..Le Skunk Yarr =P
Can we stop whinen for nerfs people !!
I still think Eve was soo much better back in 2006 !! all these new ships & such have just made more problems.
am sure alot of you would like a roll back to June 2006 .. When isk was plenty missions were great.. no warp to 0km .. Pvp was good ! ah the Good old times.. Carriers in missions Ooo Rarrr
|
Scordef
|
Posted - 2007.05.11 12:54:00 -
[418]
One thing that people seem to forget about Eve is that, at the end of the day, it's a game. People play for some form of entertainment and perhaps even fun.
People keep going on about how if you don't like AFK cloakers, deal with it, and start running defense ops for mining gangs, etc. Well, I don't know about anyone else, but the only thing I can think of that's more mindnumbingly boring than mining, is watching a bunch of other people mining on the remote chance that an AFK cloaker might show up to shoot at something.
On the flipside of the scale, I fail to see what sitting cloaked in a system for hours on end (AFK or not) provides in the way of entertainment or fun for the cloaked pilot. It's a grief tactic - taking 'win at all costs' to the extreme and has absolutely nothing to do with fun. The only people who would lose out from not being able to AFK cloak are the griefers.
Good riddance.
|
Psorion
Absolute Wrath Inc.
|
Posted - 2007.05.11 15:27:00 -
[419]
Maybe everyone that is complaining about the cloaked ships need one of these..
Cloaked and AFK at a system near you... |
Radioactive Babe
Red Frost
|
Posted - 2007.05.11 16:33:00 -
[420]
Originally by: Scordef .....The only people who would lose out from not being able to AFK cloak are the griefers.....
QFT Most people would never stoop to this crap of afking just to annoy the hell out of everyone, all the while be immune to payback.... Its a low low tactic used by muppets who otherwise would be out pouring salt on snails and burning ants etc ....
Fix is easy, sov systems get a means to find cloaked ships, it takes ages to find them (30 minutes?), if the person cloaked is sitting there at their PC playing eve, there is no chance it will catch them, but the low brows will get caught every time (unless they have some macro moving them between safes, but thats a whole different kettle of fish) |
|
|
|
|
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 [14] 15 .. 15 :: one page |
First page | Previous page | Next page | Last page |