Pages: [1] :: one page |
Author |
Thread Statistics | Show CCP posts - 0 post(s) |

hopper2j2
Caldari Kazoo Corporation
|
Posted - 2007.04.18 21:17:00 -
[1]
Edited by: hopper2j2 on 18/04/2007 21:22:43 Edited by: hopper2j2 on 18/04/2007 21:17:02 To combat hiding behind noob corps you could set a time limit on how long a new player can stay in that noob corp (example: 3 months)
Once that 3 months has expired and they still haven't joined a player corp or created their own, they are then automatically and without request moved into another NPC corp, An NPC corp that can be wardecced by player corps.
This would help combat macrominers and those that hide behind noob corps.
|

VJ Maverick
Caldari Maverick Specialized Services
|
Posted - 2007.04.18 22:08:00 -
[2]
Why?
|

NumberFour
|
Posted - 2007.04.18 22:20:00 -
[3]
There is a drawback to being in a noob corp, you can't deploy POSs.
There is more to the game than Wardec'ing Miners, which is what I'm asuming you are talking about since you are not disclosing the reason behind your post. |

WhitePhantom
Gallente Edenists
|
Posted - 2007.04.18 22:35:00 -
[4]
Originally by: hopper2j2 Edited by: hopper2j2 on 18/04/2007 21:22:43 Edited by: hopper2j2 on 18/04/2007 21:17:02 To combat hiding behind noob corps you could set a time limit on how long a new player can stay in that noob corp (example: 3 months)
Once that 3 months has expired and they still haven't joined a player corp or created their own, they are then automatically and without request moved into another NPC corp, An NPC corp that can be wardecced by player corps.
This would help combat macrominers and those that hide behind noob corps.
How do you force somebody to find a coperation, what if they cannot find one, and what if they are inactive for 3 months. Do they get to be allowed to rejoin, simple exploit to your suggestion is the following. You just want to kill miners, which isn't the point of war declarations.
What about those players that don't want to be in a Player Coperation, that are not macro-miners that are legit players?
|

Drizit
Amarr
|
Posted - 2007.04.19 01:40:00 -
[5]
The answer is to provide more reasons to be in a player corp rather than a NPC corp.
Current drawback of a player corps is that you are expected to play as part of a team rather than allowed to go solo. There are many solo players in Eve like myself who can't always get online at the drop of a hat. Some of us work for a living and those of us who work long hours may not be online for days at a time. Most of those solo players are currently in Highsec because going lower usually means finding a team for safety. I could quite happily mine in lowsec solo if I knew that I wouldn't be hunted down by packs of player rats looking to up their killscore. What I can't do easily is find a few players willing to go to lowsec as a team to work together because their shifts are different to mine and we often can't play together.
Having said that, I created my own corp some time ago but it is a corp of 5 players, 3 of which are my alt accounts (and yes, I have 3 monitors/mice/keyboards in front of me when I mine with all three, 2 pc's and a laptop). One member plays solo because he is on opposing shifts to me at work since he works nights and I work days. The other is online so rarely that I'm thinking of kicking him from the corp.
--
|

Agor Dirdonen
|
Posted - 2007.04.19 11:06:00 -
[6]
Wouldn't work as you expect though.
What will happen is that either a) every 'pirate' corp will be wardeccing these noob corps constantly as they would provide freebies for them b) if the wardeccing price would increase if more corporations have them wardecced, you would still not be able to wardec the ones you want as most likely a lot of other corporations are wardeccing them already. Or do you want to pay 500M or 1 Bil a week to kill a miner one or two times?
|

Hennry Fromer
Gallente radiated space gerbils Privateer Alliance
|
Posted - 2007.04.19 11:32:00 -
[7]
They could also introduce an individual wardec for members of NPC corps but to make that fair it would definitelly have to be a 1 on 1 and have a limit to the number of people that could declare on an individual as well. After an individual declares on you they would be limited to a run of 2 and then prohibitted for a few months ( would keep alts from decing self or prolonged personal vendettas).
CCP could stop the cash for isk at any time since the trading happens on thier servers - If and when it becomes a priority it will stop. It just takes some people power and queries but most of all desire to.
|

JanSVK
|
Posted - 2007.04.19 18:26:00 -
[8]
Originally by: Hennry Fromer They could also introduce an individual wardec for members of NPC corps but to make that fair it would definitelly have to be a 1 on 1 and have a limit to the number of people that could declare on an individual as well. After an individual declares on you they would be limited to a run of 2 and then prohibitted for a few months ( would keep alts from decing self or prolonged personal vendettas).
CCP could stop the cash for isk at any time since the trading happens on thier servers - If and when it becomes a priority it will stop. It just takes some people power and queries but most of all desire to.
Sory but bad idea m8, duel in hi-sec should definetly be by choice of bouth pilots. If you want 1 on 1 in hi sec just drop a can with 1 unit of amo let the other steal it and there you go. 1 on 1 in hi-sec should be by choice not by force.
Cash for isk is more complicated. Example for some ppl 13 dolar/euro every month for a game is a lot of money but for others it is not and this is a way how to compensate this. Those who cant/dont want to pay real money for a game have an alternative.
About makro miners. My idea I looked up from RL to solve this is to introduce mining regulations "in hi-sec only". One character can mine a certain m3 of ore/week. The gap of m3 mined by macro who are mining 23/7 and non macro player miner is huge.
Example: regulation : 5 000 000 m3/ week Hulk with T2 strip + mining drone without gang skills = about 85 000 m3/hour Covetor T1 strip = about 65 000 m3/hour 5 000 000 / 65 000 = 77 hours = 23 + 23 + 23 + 8 this means macro will be able to mine for about 3 days and 8 hours and stay 3 days and 15 hours still.
5 000 000/ 85 000 = 59 Hour => 59/7 = 8.5 h/day non macro would have to mine 8.5 hours each day in hulk with T2 strips to hit that limit so this limit wouldnt affect him.
What do you think of this idea?
p.s.: You also must think about the fact that macro miners bring in a huge chunk of low end mins so if they leave thinks will get a lot more expensive in EVE because CCP created a way to fast get high end mins espetially Zyd/morph *cough* new regions *cough* but so far no way to get large amouth of low end mins trit/pye.
|

Mar5hy
|
Posted - 2007.04.19 20:00:00 -
[9]
This wouldn't work because people who want to stay in n00bcorps would end up being pushed into a corp after 3 months and within 24 hours they would have left the corp for another 3 months in a n00bcorp.
|

Reachok
Amarr Low Grade Ore Te-Ka
|
Posted - 2007.04.19 20:45:00 -
[10]
Originally by: hopper2j2 Edited by: hopper2j2 on 18/04/2007 21:22:43 Edited by: hopper2j2 on 18/04/2007 21:17:02 To combat hiding behind noob corps you could set a time limit on how long a new player can stay in that noob corp (example: 3 months)
Once that 3 months has expired and they still haven't joined a player corp or created their own, they are then automatically and without request moved into another NPC corp, An NPC corp that can be wardecced by player corps.
This would help combat macrominers and those that hide behind noob corps.
This however is forcing your style of play on others. Just because someone may legitimitely not wish to participate in player corps they should not be forced to leave the n00b corp. Still others may wish to continue playing because some group of people got together and declared mass war against Eve in general and they cannot compete on that level, but still want to play this awesome game. Macroers can be killed even in n00b corps using current game mechanics, so that is not a valid reason. Which leaves us with you wanting to gank someone that has decided he's had enough and left his corp and is in an untouchable n00b corp. Wahhh! There's more people around to gank, move on. I really don't believe any one group should have a right to impose their style of play upon another group of players, period. If a person wants a break from PvP, they should always have a safety net. And if a person does not wish to be involved in PvP, they should not be forced to as you are suggesting. Period.
|

Kruel
Beyond Divinity Inc Privateer Alliance
|
Posted - 2007.04.19 22:14:00 -
[11]
First the question has to be answered....
Did CCP intend for hi-sec to be completely safe and risk free?
|

NumberFour
|
Posted - 2007.04.19 23:29:00 -
[12]
Originally by: Kruel First the question has to be answered....
Did CCP intend for hi-sec to be completely safe and risk free?
First of all, high sec isn't perfectly safe, as it is.
Second of all, it shouldn't be able to be turned into 0.0 for the ones who have the isk to wardec for just the purpose of kills.
Wars should have more reason than just ganking, and yes many just want to gank eventhough they claim to be doing it for economic purposes, such as selling loot.
There are beneifits and drawbacks to being in an NPC corp or a player corp, choose which ones fits you.
Get over the fact that you can't threaten a WarDec on everyone who doesn't fit your playstyle and present nice little ganking targets for you. |

Par'Gellen
Gallente Low Grade Ore
|
Posted - 2007.04.19 23:48:00 -
[13]
Edited by: Par''Gellen on 19/04/2007 23:45:35
Originally by: hopper2j2 To combat hiding behind noob corps you could set a time limit on how long a new player can stay in that noob corp (example: 3 months)
Once that 3 months has expired and they still haven't joined a player corp or created their own, they are then automatically and without request moved into another NPC corp, An NPC corp that can be wardecced by player corps.
This would help combat macrominers and those that hide behind noob corps.
This is the absolute worst idea I've ever seen. I'd go into details but I don't want to sit here typing for 3 hours. Quite simply: ummmm no.
Edit: Oh and I LOL'd ---
CCP : Save my mousewheel! |

Krollin
Minmatar Purify
|
Posted - 2007.04.23 14:44:00 -
[14]
Dear all,
I understand peoples frustration with these macro miners. I can also understand CCP's difficulty in implementing a solution that is both balanced and fair.
I have come from other MMORG's that have had a similair problem. There is simply not an easy solution. Just petition the offenders and perhaps attempt to interupt their mining. I understand there are ways and means to hassle these people and until a solution is found I see this as the only way forward.
Shame really, its such a great game and this could potentially be its downfall.
Kro
|

Cute SpyGirl
|
Posted - 2007.04.23 21:13:00 -
[15]
No!! War'Dec need to be overhaul. There is no reason for carebears like me to be in a corp. If you want us out of NPC corps, then give us a reason to play, train, mine, travel at ease. War'Dec is soooo easy right now, an alt and/or a 14-day trail account can wreck havoc on a corp. Currently there is no protection for carebears beside NPC, so i am sticking my tongue at you. 
|

Zahril
Minmatar
|
Posted - 2007.04.23 22:31:00 -
[16]
Currently being in newb corp basicly allows you to play different game than the rest of us. You are immune to wars and have no taxes. No wonder half of the Santenpaa constellation mission grinders seem to be in newb corps, not to mention macrominers, etc.
The least CCP should do is have 10% tax for all the newb corps to make the people pay for the priviliges they are currently getting for free. IMO easy solution would be to have all the trial account limitations apply to people in newb corps.
|

Minigin
Ganja Labs Astral Wolves
|
Posted - 2007.04.24 04:27:00 -
[17]
yes i too dream of endless carebear ganks where money just flows into my wallet from those unable to defend themselves!
GROW THE HELL UP PRIVATEER ALT! Your signature <----- My awsome Sig
Real men PVP on the Forums. |

Viro Melchior
|
Posted - 2007.04.24 05:00:00 -
[18]
IMHO 20% tax on noobcorps. Won't upset the balance at all, but will provide a real incentive to join a player corp.
Taxes are what the NPC corps use to pay concord off so they VETO stamp all wars aimed at them!
|

Artu Stargazer
|
Posted - 2007.04.24 06:21:00 -
[19]
Since when does the SAK need to charge taxes when it sells Capital skillbooks for hundreds of millions?
And if you really want to gank macros, there's always bombageddons and alts.
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |