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Harisha
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Posted - 2007.04.19 14:43:00 -
[1]
Before I start, I understand that most POS setups will fall to a sustained attack by any determined dread force and no amount of defence will stop someone popping it if they really really want to.
However I would like to make my POS as much of a deterrent as possible for the potential attacker. With this in mind I would like to get some opinions on my current setup and where it may be lacking.
I have designed my defences around the fact that I will be able to call in a defending fleet should the situation arise, so they are more for supporting the fleet or destroying any random snoopers than dealing out uber damage.
Considering everything is maxxed out with the following defences without interfering with the main role of the POS (reactions), do you think this is adequate or is there anything that could be fitted for a stronger defence?
Large Caldari Control Tower
4 Medium Artillery Batteries 4 Small Railgun Batteries 4 Sensor Dampening Arrays 2 Warp Disruption Batteries 2 Stasis Webification Batteries 2 EX Hardeners 2 EM Hardeners 1 TH Hardener
Giving rough resists of 48/48/48/50
Thanks!
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Heloise ChateauBriande
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Posted - 2007.04.19 15:03:00 -
[2]
I am too sleepy to do the math but I also like to post on these POS builds... I cannot resist it!! Here are my thoughts:
I love the shield hardeners. They are a very good choice. A better deterrant than guns in my opinion. They use a lot of CPU but on a Caldari they are not as tough to fit as on other towers. Good choice IMO.
However my other thought is don't you have some spare powergrid? I know that Caldari towers don't have too much but it seems unlikely that 4 small and 4 medium guns would use up all that grid. If you've got some spare PG I say throw on some more guns.
Good luck,
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Harisha
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Posted - 2007.04.19 15:15:00 -
[3]
Originally by: Heloise ChateauBriande I am too sleepy to do the math but I also like to post on these POS builds... I cannot resist it!! Here are my thoughts:
I love the shield hardeners. They are a very good choice. A better deterrant than guns in my opinion. They use a lot of CPU but on a Caldari they are not as tough to fit as on other towers. Good choice IMO.
However my other thought is don't you have some spare powergrid? I know that Caldari towers don't have too much but it seems unlikely that 4 small and 4 medium guns would use up all that grid. If you've got some spare PG I say throw on some more guns.
Good luck,
The tower's powergrid is pretty much maxxed out as well as the CPU due to the industrial nature of the POS. (I've got 6 silos and a reactor array on there.)
This setup just about fits (99.27% PG and 100% CPU) with 1 of the small railguns offline.
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IonHammer
Minmatar Black Avatar Firmus Ixion
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Posted - 2007.04.20 03:42:00 -
[4]
Edited by: IonHammer on 20/04/2007 03:39:19 hardening check webbing check wsing check dampening check
guns check
looks ok to me, with heavy dampening you could consider switching to close range guns. But thats often a personal opinion.
Oh and you can have a lot more defense anchhored ready to online if needed or your not using all your industy items.
If thats your real life i'm very jealous - Petwraith |

Harisha
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Posted - 2007.04.20 10:38:00 -
[5]
Originally by: IonHammer
Oh and you can have a lot more defense anchhored ready to online if needed or your not using all your industy items.
Cool thanks. Is it would be worth sticking large artillery on there for when the industrial stuff is offline, or would you recommend putting some more medium artillery batteries or maybe another weapon instead?
I am pretty sure I have Fusion and EMP ammo divided between the 4 medium artilleries too. I don't use projectiles much, does this seem like a good ammo spread?
Seeing as though hardeners are relatively cheap, I might get 1 extra of each damage type too in order to send my resists up into the low 60s in the event of an attack.
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Carniflex
Caldari Fallout Research Fallout Project
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Posted - 2007.04.20 15:10:00 -
[6]
It's quite good defence for industrial POS assuming you will have defence gang coming in when it gets attacked. EMP + Fusion mix is quite standard on POS projectile weapons.
For additional defence (to online under attack) few large longer range guns would be reasonable. While mediums are better against battleships large will online faster (as you need online only one vs 2 for medium). Actual mix depends ofcource how mutch powergrid will be freed when you offline industry stuff. Perhaps Large artillery and large railgun. As aftertought few small blasters might fill also a bit (altho small rails will do the work also with webs).
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Malachon Draco
eXceed Inc. INVICTUS.
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Posted - 2007.04.23 12:00:00 -
[7]
Standard 'deathstar' POS setup that I've seen several times:
1 Minmatar control tower large 2 EM hardeners 3 Kin/Expl/Therm Hardeners 2 Webbers 2 Scramblers Tracking Array 2 Large Autocannon 4 Large Artillery Rest small autocannon.
This should rip any ship short of capitals to shreds.
- In any case I would avoid mixing railguns and artillery. The tower has a bonus for a specific type, why would you take guns that you don't have a bonus for? - Also never take cruiselaunchers. Launchers use CPU, which means that if your tower ever goes into reinforced, the launchers go offline, while artillery still fires when in reinforced.
And I think (not sure) Minmatar has the best tower in terms of bonuses on combat ability.
signature removed - please contact us to find out why (include the URL of your sig) - Jacques([email protected]) |

Carniflex
Caldari Fallout Research Fallout Project
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Posted - 2007.04.23 12:13:00 -
[8]
Originally by: Malachon Draco
- In any case I would avoid mixing railguns and artillery. The tower has a bonus for a specific type, why would you take guns that you don't have a bonus for? - Also never take cruiselaunchers. Launchers use CPU, which means that if your tower ever goes into reinforced, the launchers go offline, while artillery still fires when in reinforced.
And I think (not sure) Minmatar has the best tower in terms of bonuses on combat ability.
While on minmatar tower suggestion to not mix guns is reasonable it's not valid for rest of towers as tower doing only 2 damage types is too easy to tank. On caldary tower it has bonus for missiles, bus as stated missiles are not very reasonable defence if it's likely that defence operation will happen after reinforment.
Caldary towers are good for industry (due to big cpu) altho I myself would prefer Amarr (to have enough powergrid for armaments after industry). For combat minmatar towers are indeed the best with Amarr also as possibility (but need to use projectiles for kin/exp damage).
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Xtro 2
Caldari Pre-nerfed Tactics
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Posted - 2007.04.24 00:56:00 -
[9]
Edited by: Xtro 2 on 24/04/2007 00:53:36 Small or medium pos cant ven dent a single dread at range, the webbers/scram/ecm/damps etc work to 150k, if the dreads are past that, and why wouldnt they be, then your pos defences will indeed hit but wont do much damage.
Ive tried on the test server and for small+medium i added no hardeners etc, just all out damage/offense to see how well it would do, and then, when i wasnt able to online anymore weaponry, at the very max of the POS's ability, 1 solo dread would get the odd dent, but would easily hold its tank on 1 rep.
Maybe a large could produce a larger dent, but a small and medium i wouldnt bother with any guns, slap on as many shield hardeners as you can, and maybe the odd scrambler/webber/dampener and just deal with intruders with your own ships/fleet, because your POS wont do much on its own anyways.
When someone with starbase roles etc enters the pos shield, they should be able to use the pos defences in the same way you control drones, they appear on your overview and you can select one/all and click "Engage Target" on whoever you choose, add to that a large dmg increase.
Xtro 2 - Tactically Insane Tradesman. Insanity, or madness, is a semi-permanent, severe mental disorder. |
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