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ServantOfMask
Minmatar Foundation Sons of Tangra
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Posted - 2009.05.09 09:09:00 -
[1]
I've been playing Final Fantasy 11 for a year longer than Eve now a Game that has TONS of custom skins available. Now Square-Enix has made it against their EULA to use them but I'll admit I still did and my Wife still does. Here is how it works in that particular MMO:
1) skins are actually client side (i assume that is the case for eve as well since actually re-downloading them every time you run into *insert object/ship/stuff* is insanity)
2) any custom skins that are used are replacements to official skins and are replaced CLIENT side. which meant that my nude elvaan mod for instance only applied to MY CLIENT, i saw all elvaan as nude when not wearing gear BUT EVERYONE ELSE still saw all elvaan dressed normally. to translate that to eve: My hello kitty kestrel skin would be replacing the ccp kestrel skin locally making every kestrel on my screen appear fluffy and pink while everyone else in EVE still sees them as white/gray and boring.
3) custom skins would normally be replaced by Official skins with every version update in FFXI since the Client would run a file check , requiring a manual re-patching of custom skins after updates and patches
4) the lag factor: my server<-> client lag was never impacted by my use of custom skins as the required traffic didn't change! the client side lag increased due to my PC having to render more complex sprites/skins... this is where discretion comes in, don't increase CPU load to more than what your rig can handle or you will slow down and in EVE that's suicide-on-skates.
IF EVE really does store all Skins Server side none of this will work. IF CCP however made the wire frames available, players could design their own custom skins and submit them for review or just host them themselves. Even without CCP releasing the wire frames this could be done if someone is willing to find the location of the official skins and wires. after that it would simply be down to players making their own skins and patching the appropriate official skin.
***DISCLAIMER: I DO NOT ENDORSE BREAKING THE EULA IN ANY FORM OR FASHION! THIS IS MERELY AN INTELLECTUAL EXERCISE! *** "Misina Arlath
GIRL = Guy In Real Life MMORPG = Many Men Online Role Playing Girls." |

ServantOfMask
Minmatar Foundation Sons of Tangra
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Posted - 2009.05.13 10:22:00 -
[2]
After taking a look at the EVE install folder on my HDD I can see why CCP has declined the possibility of custom skins. My above post WOULD work... except that in order to add your custom skins to the local client you'd have to extract CCP proprietary data, modify it and repackage it. which if CCP has half a brain is so far beyond the EULA that it might get me banned just typing this. (which i hope of course won't happen) I hereby cease to advocate or further research the possibility of making and distributing of custom made local client skin replacements. "Misina Arlath
GIRL = Guy In Real Life MMORPG = Many Men Online Role Playing Girls." |

ServantOfMask
Minmatar Foundation Sons of Tangra
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Posted - 2009.08.30 06:35:00 -
[3]
Originally by: Markus Reese Alas, didn't read through, but my thoughts on how to do it.
Simply put, skins similar to how one does corp logo's etc. A template where it has pre-available colours and textures. Must be in corp to have it. Corp can assign colours to titles or roles, player can select from them. Then of course, corp logo on ship.
Why this way? First solves the ugly dilema, keeps the more serious style of eve play. By allowing the option of control by ceo/director, makes for better layout/rewards to members. By allowing titles to have different paint schemes, makes it cool for the RPers.
you should have read the thread...
oh and btw just because a CEO or director designs the logo won't mean they won't be graphically vulgar or racist.
"Misina Arlath
GIRL = Guy In Real Life MMORPG = Many Men Online Role Playing Girls." |
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