| Pages: [1] :: one page |
| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Plocsk
Deep Core Mining Inc. Caldari State
0
|
Posted - 2011.04.07 22:39:00 -
[1] - Quote
I have a question about the 60 second timer that prevents you from docking while you have aggressed.
Let's assume you're aggressing with a single gun for one cycle.
Does the countdown begin when you begin the cycle, or when the cycle completes? |

Beta Miner
EVE University Ivy League
1
|
Posted - 2011.04.07 23:14:00 -
[2] - Quote
Deleted |

Rajere
Vicious Inc Killboard Online
0
|
Posted - 2011.04.08 00:21:00 -
[3] - Quote
Plocsk wrote:I have a question about the 60 second timer that prevents you from docking while you have aggressed.
Let's assume you're aggressing with a single gun for one cycle.
Does the countdown begin when you begin the cycle, or when the cycle completes? Unless it's been changed since the last time I played the timer begins when the last aggressive cycle ends.
This is easily verified by using something with a long cycle time such as 1400mm arty or a large energy neut (24 seconds). Turn it on (w/o autorepeat on) and start trying to dock. Again unless it's been changed you won't be able to until 60 seconds (+/-1 sec) after the module deactivates. |

Iam Widdershins
FODT
5
|
Posted - 2011.04.08 00:36:00 -
[4] - Quote
Beta Miner wrote:Can i ask why you want to know this? You shouldn't need to ask why he wants to know this. Anyone who fights on stations or gates should be aware of how this works.
The timer begins when you are completely deaggressed, which is when your last module deactivates. If you have long-cycling guns, or heavy neuts, you can't begin deaggressing until those modules turn off completely.
The safest way to become deaggressed as soon as possible is to unlock all your targets and recall drones. This way you won't forget anything and die stupidly because you forgot you had the guy webbed or something. |

Mara Abraham
T.R.I.A.D
3
|
Posted - 2011.04.08 02:39:00 -
[5] - Quote
Good day:
"Unless it's been changed since the last time I played the timer begins when the last aggressive cycle ends."
That's been my experience.
Have the session timer turned on -- escape, General Settings Tab, General (on left), check show session timer.
Thank you.
|

Plocsk
Deep Core Mining Inc. Caldari State
0
|
Posted - 2011.04.08 19:22:00 -
[6] - Quote
Iam Widdershins wrote:Beta Miner wrote:Can i ask why you want to know this? You shouldn't need to ask why he wants to know this. Anyone who fights on stations or gates should be aware of how this works. The timer begins when you are completely deaggressed, which is when your last module deactivates. If you have long-cycling guns, or heavy neuts, you can't begin deaggressing until those modules turn off completely.
So much for my idea of the station tanked Artillery maelstrom then lol.
Thanks everyone who posted. |
| |
|
| Pages: [1] :: one page |
| First page | Previous page | Next page | Last page |