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CynoNet Two
GoonWaffe Goonswarm Federation
407
|
Posted - 2011.12.27 02:22:00 -
[1] - Quote
Removing local chat and (AFK) cloaking - Two subjects that have been done to death. Let's waste some time discussing a combined solution that CCP will never implement!
a) Enforce constellational chat as local is now. All players online in a constellation show inside this channel, but there is no indication of which system they are in. Players also show in Local as they do now, with one exception...
b) Any player with an active cloaking device is removed from Local. They cannot be seen there, and in turn cannot see anyone else there themselves. Should the player be decloaked they return to the Local channel as normal.
c) Introduce at least one method for identifying or forcibly decloaking any cloaked ships. I'm keeping this intentionally vague as it will be a key balance issue, but possible methods include:
- Re-purpose Supercarrier ECM burst into anti-cloak pulse.
- Add a similar module for other ships - such as the Rorqual - to encourage it to be on-grid during mining ops.
- Starbase modules that can be manually controlled to emit an anti-cloak pulse within a given range (could require sov upgrade to use).
- New scan probes that will confirm the existence of a cloaked ship within a relatively small area, without giving away the exact location.
The idea behind all this is that it's still entirely possible to rack up the sneaky kills with clever use of your cloaking device, but a savvy player will still have various options to use before making themself vulnerable. Some of the suggestions at the end are deliberately intended to play on the risk/reward aspect of EVE - such as putting out capital ships to reduce the risk to smaller ones, while still facing risk themselves.
|

Andski
GoonWaffe Goonswarm Federation
1381
|
Posted - 2011.12.27 02:35:00 -
[2] - Quote
CynoNet Two wrote: Re-purpose Supercarrier ECM burst into anti-cloak pulse.
Better yet, require a script to be loaded. Remote ECM bursts are hilarious. |

Ingvar Angst
Nasty Pope Holding Corp Talocan United
811
|
Posted - 2011.12.29 05:38:00 -
[3] - Quote
CynoNet Two wrote:c) Introduce at least one method for identifying or forcibly decloaking any cloaked ships. I'm keeping this intentionally vague as it will be a key balance issue, but possible methods include:
- Re-purpose Supercarrier ECM burst into anti-cloak pulse.
- Add a similar module for other ships - such as the Rorqual - to encourage it to be on-grid during mining ops.
- Starbase modules that can be manually controlled to emit an anti-cloak pulse within a given range (could require sov upgrade to use).
- New scan probes that will confirm the existence of a cloaked ship within a relatively small area, without giving away the exact location.
The idea behind all this is that it's still entirely possible to rack up the sneaky kills with clever use of your cloaking device, but a savvy player will still have various options to use before making themself vulnerable. Some of the suggestions at the end are deliberately intended to play on the risk/reward aspect of EVE - such as putting out capital ships to reduce the risk to smaller ones, while still facing risk themselves.
This part is bad. What you're doing is nerfing the **** out of wormholes (for those things that could be used in wormholes) or setting a precedent for the nerfing the **** out of wormholes by breaking cloaks and the ability to remain in a system unknown and unseen gathering vital intel. The probes... horrible idea for that very reason. The other three... any sort of cloak-breaker introduced sets the precedent for adding or expanding in the future, which could spill over where it's not needed.
Simply by not seeing the cloaked vessel in local you've eliminated the whole "AFK cloak scares me" thing. Big thread in Features and Ideas already on that concept. Six months in the hole... it changes a man. |

Tarunik Raqalth'Qui
The Kairos Syndicate Transmission Lost
14
|
Posted - 2011.12.29 19:45:00 -
[4] - Quote
No. Don't nerf W-space into the ground. |

Lord Zim
Bat Country Goonswarm Federation
373
|
Posted - 2011.12.30 01:35:00 -
[5] - Quote
CynoNet Two wrote:b) Any player with an active cloaking device is removed from Local. They cannot be seen there, and in turn cannot see anyone else there themselves. Should the player be decloaked they return to the Local channel as normal. This part is also bad. We don't need to make cloaked ships overpowered, and thus depopulate nullsec further than it already has. |

Drake Draconis
Nexus Advanced Technologies Fidelas Constans
181
|
Posted - 2011.12.30 01:47:00 -
[6] - Quote
Lord Zim wrote:CynoNet Two wrote:b) Any player with an active cloaking device is removed from Local. They cannot be seen there, and in turn cannot see anyone else there themselves. Should the player be decloaked they return to the Local channel as normal. This part is also bad. We don't need to make cloaked ships overpowered, and thus depopulate nullsec further than it already has.
A goon vs goon argument?
  
Oh and "This" and more. |

MYSTERY ALT
State War Academy Caldari State
3
|
Posted - 2011.12.30 08:18:00 -
[7] - Quote
Ok, make cloaking remove you from local, so that if you jump into a system, occupants get a brief flash of you in local, then everyone sits around in the intel channel wondering "are they still here?" after you cloak and are invisible to them on grid, warping around and exploring the system with impunity.
Or make local constellation wide, then when someone gets ganked out of nowhere, everyone sits around in the intel channel wondering "are they still here, can we form a gang to kill/bait them, wait, are they still here for us to even do that?" (don't rat when a red is in the constellation could be an answer to this).
Or remove local altogether so no-one knows what the hell is going on, anywhere, outside of someone elses misfortune reported in the intel chan for others to read about.
Part of me sort of wants this so i could play with it, but it would turn eve into a game of marco polo. |

Xorv
Questionable Acquisitions
30
|
Posted - 2011.12.30 11:19:00 -
[8] - Quote
Three Step plan
1) Remove Local Chat Intel
2) Improve DScan
3) Add Risk or lose the ISK from High Sec. |

Lord Zim
Bat Country Goonswarm Federation
376
|
Posted - 2011.12.30 11:26:00 -
[9] - Quote
Xorv wrote:Three Step plan 1) Stop posting. 2) Stop posting. 3) Stop posting. |

ITTigerClawIK
Galactic Rangers Galactic-Rangers
52
|
Posted - 2011.12.30 12:18:00 -
[10] - Quote
CynoNet Two wrote:....
b) Any player with an active cloaking device is removed from Local. They cannot be seen there, and in turn cannot see anyone else there themselves. Should the player be decloaked they return to the Local channel as normal.
if anything i want this implemented mainly for active cov ops cloak only, i mean its not very cov ops if everyone knows your in the area and somewhat defeats the point of being in a stealth orientated ship right since everyone just docks up or leaves system the second people are seen entering system.
|

Lord Zim
Bat Country Goonswarm Federation
376
|
Posted - 2011.12.30 12:44:00 -
[11] - Quote
Yes, please make covops overpowered. |

Cearain
Imperial Outlaws
139
|
Posted - 2011.12.30 14:32:00 -
[12] - Quote
Local is fine. Nerfing local will cause major problems.
Very few want no local like they have in wormholes. But if you do, you have that choice to live there. why screw everyone elses game up?
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

CynoNet Two
GoonWaffe Goonswarm Federation
411
|
Posted - 2011.12.30 14:45:00 -
[13] - Quote
Tarunik Raqalth'Qui wrote:No. Don't nerf W-space into the ground.
Ingvar Angst wrote:This part is bad. What you're doing is nerfing the **** out of wormholes (for those things that could be used in wormholes) or setting a precedent for the nerfing the **** out of wormholes by breaking cloaks and the ability to remain in a system unknown and unseen gathering vital intel. The probes... horrible idea for that very reason. The other three... any sort of cloak-breaker introduced sets the precedent for adding or expanding in the future, which could spill over where it's not needed.
This is exactly why I posted the thread for discussion - to get another view and get people to raise issues with the ideas suggested. I honestly hadn't considered the implications for wormholes. Of course there's no reason for that to be an issue. Local in wormholes would stay as it is now, this change should only affect regular space. Cloak-breaker or cloak-finders could also be very easily restricted too. The Supercarrier and sov-based POS mod ideas are obviously impossible to use in wormholes. Mods or special scan probes can be made unusable in the same way as cyno gens.
Ingvar Angst wrote:Simply by not seeing the cloaked vessel in local you've eliminated the whole "AFK cloak scares me" thing. Big thread in Features and Ideas already on that concept. I disagree. The main effect should be 'always scared', as you never know if a system you jump into already has a cloaker. I think this will lead to alot more conflict in EVE in general, as people who don't take care when moving around will quickly be caught out.
Another facet of the change is that it rebalances the concept that cloaked people can have an effect on a system simply by being present in it. This is especially evident in the case of stealth bombers camping jumpbridges, who can choose to when to engage, do so already aligned out, and are very hard to trap unless they make a mistake. By removing these bombers from local and stopping them from seeing whats coming, it adds more opportunities for them to be surprised.
|

Lord Zim
Bat Country Goonswarm Federation
387
|
Posted - 2011.12.30 15:34:00 -
[14] - Quote
CynoNet Two wrote:Ingvar Angst wrote:Simply by not seeing the cloaked vessel in local you've eliminated the whole "AFK cloak scares me" thing. Big thread in Features and Ideas already on that concept. I disagree. The main effect should be 'always scared', as you never know if a system you jump into already has a cloaker. I think this will lead to alot more conflict in EVE in general, as people who don't take care when moving around will quickly be caught out. Another facet of the change is that it rebalances the concept that cloaked people can have an effect on a system simply by being present in it. This is especially evident in the case of stealth bombers camping jumpbridges, who can choose to when to engage, do so already aligned out, and are very hard to trap unless they make a mistake. By removing these bombers from local and stopping them from seeing whats coming, it adds more opportunities for them to be surprised. If you'd read that thread, particularly the latter part, you'd have seen more objections against removing cloaked ships from local. Yes, removing local from them stops them from seeing what's coming, but that's easily circumvented by having a blue alt in system. What's worse is, however, that these cloaked gangs imply that those who actually inhabit a system has to watch all gates and all wormholes and keep an active anti-incursion gang going 23.5/7. We have a place for that, it's called wormholes.
And given all the extra work they'll have to do just to keep a system semi-safe, added with the lack of income and ecitement for those on guard duty, and I'd expect it'd take just a few weeks before nullsec's carebear population drains into hisec to make ISK there instead. I don't want nullsec to become even less populous than it already is, we've already seen the effects of the anom nerf on the population, do we really have to see the effect an increase in risk would have?
Unless, of course, nullsec is increased "somewhat" in profitability to make the extra work worth it. And even then I'm pretty sure we'll see a fair bit of carebears migrate back to hisec. |

Drake Draconis
Nexus Advanced Technologies Fidelas Constans
185
|
Posted - 2011.12.30 15:48:00 -
[15] - Quote
Lord Zim wrote:CynoNet Two wrote:Ingvar Angst wrote:Simply by not seeing the cloaked vessel in local you've eliminated the whole "AFK cloak scares me" thing. Big thread in Features and Ideas already on that concept. I disagree. The main effect should be 'always scared', as you never know if a system you jump into already has a cloaker. I think this will lead to alot more conflict in EVE in general, as people who don't take care when moving around will quickly be caught out. Another facet of the change is that it rebalances the concept that cloaked people can have an effect on a system simply by being present in it. This is especially evident in the case of stealth bombers camping jumpbridges, who can choose to when to engage, do so already aligned out, and are very hard to trap unless they make a mistake. By removing these bombers from local and stopping them from seeing whats coming, it adds more opportunities for them to be surprised. If you'd read that thread, particularly the latter part, you'd have seen more objections against removing cloaked ships from local. Yes, removing local from them stops them from seeing what's coming, but that's easily circumvented by having a blue alt in system. What's worse is, however, that these cloaked gangs imply that those who actually inhabit a system has to watch all gates and all wormholes and keep an active anti-incursion gang going 23.5/7. We have a place for that, it's called wormholes. And given all the extra work they'll have to do just to keep a system semi-safe, added with the lack of income and ecitement for those on guard duty, and I'd expect it'd take just a few weeks before nullsec's carebear population drains into hisec to make ISK there instead. I don't want nullsec to become even less populous than it already is, we've already seen the effects of the anom nerf on the population, do we really have to see the effect an increase in risk would have? Unless, of course, nullsec is increased "somewhat" in profitability to make the extra work worth it. And even then I'm pretty sure we'll see a fair bit of carebears migrate back to hisec.
This for the most part.
The solution is just change local to WHS style...done.
No ones going to give a crap about the status of a cloaked ship because you won't even see the damn thing in local.
This bull#### business of removing cloaked ships from local and them not seeing local is utter tripe...whomever came up with it originally needs to be drawn...quartered..tarred..feathered...and shot.... and not necessarily in that order. (And for the record...the OP isn't the first one who brought it up...this is the 10th time I've seen this crap)
TLDR - REMOVE LOCAL - ALL ELSE IS NON-RELEVANT
|

Lord Zim
Bat Country Goonswarm Federation
388
|
Posted - 2011.12.30 15:58:00 -
[16] - Quote
Drake Draconis wrote:TLDR - REMOVE LOCAL - ALL ELSE IS NON-RELEVANT And this improves on the suggestion of removing cloaked ships from local ... how? |

Ingvar Angst
Nasty Pope Holding Corp Talocan United
841
|
Posted - 2011.12.30 17:48:00 -
[17] - Quote
Drake Draconis wrote: This for the most part.
The solution is just change local to WHS style...done.
No ones going to give a crap about the status of a cloaked ship because you won't even see the damn thing in local.
This bull#### business of removing cloaked ships from local and them not seeing local is utter tripe...whomever came up with it originally needs to be drawn...quartered..tarred..feathered...and shot.... and not necessarily in that order. (And for the record...the OP isn't the first one who brought it up...this is the 10th time I've seen this crap)
TLDR - REMOVE LOCAL - ALL ELSE IS NON-RELEVANT
That would be me. Please be gentle on the quartering.
The idea was to find a middle ground regarding removing local and breaking cloaks which wouldn't affect wormholes (where there's already no issues). The idea of cloaked vessels truly disappearing would also end the "afk cloak" threads.
I'd prefer things be left alone and people grow some balls and stop whining because they're afraid of the person that's not at his computer, but in lieu of some of the horrible "break cloak" ideas that people were spewing out there (which would break wormholes by making them safer than high sec) I suggested that. Six months in the hole... it changes a man. |

Drake Draconis
Nexus Advanced Technologies Fidelas Constans
185
|
Posted - 2011.12.30 17:57:00 -
[18] - Quote
Ingvar Angst wrote:Drake Draconis wrote: This for the most part.
The solution is just change local to WHS style...done.
No ones going to give a crap about the status of a cloaked ship because you won't even see the damn thing in local.
This bull#### business of removing cloaked ships from local and them not seeing local is utter tripe...whomever came up with it originally needs to be drawn...quartered..tarred..feathered...and shot.... and not necessarily in that order. (And for the record...the OP isn't the first one who brought it up...this is the 10th time I've seen this crap)
TLDR - REMOVE LOCAL - ALL ELSE IS NON-RELEVANT
That would be me. Please be gentle on the quartering. The idea was to find a middle ground regarding removing local and breaking cloaks which wouldn't affect wormholes (where there's already no issues). The idea of cloaked vessels truly disappearing would also end the "afk cloak" threads. I'd prefer things be left alone and people grow some balls and stop whining because they're afraid of the person that's not at his computer, but in lieu of some of the horrible "break cloak" ideas that people were spewing out there (which would break wormholes by making them safer than high sec) I suggested that.
No im pretty sure it wasn't origionally stated by you.....this debates been around a long time.
Point is...if local becomes delayed...no ones going to know whose doing what anymore...and anything over that is just that...overkill.
Its a waste of time to discuss beyond that point....you wont see them...they wont see you unless either speaks up.
Middle ground or not...it suits me just fine...and im quite sure the bulk of the masses wouldn't have much to complain about short of sheer mass paranoia. Everyone has the same chance as everyone else...cloaking device only makes you invisible to the naked eye at that point...not deticble by scanners.
But then he cant see whose around without making visual contact either or DS.
You can't get much more simpliler than that...its a switch to be thrown..no programming needed. |

Cearain
Imperial Outlaws
140
|
Posted - 2011.12.30 18:02:00 -
[19] - Quote
Drake Draconis wrote:The solution is just change local to WHS style...done.
Yes *force* the 93% of eve subscribers to play in a way that only 7% actually chose to play. That will be great for subscription numbers.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Ingvar Angst
Nasty Pope Holding Corp Talocan United
841
|
Posted - 2011.12.30 18:08:00 -
[20] - Quote
Drake Draconis wrote:
No im pretty sure it wasn't origionally stated by you.....this debates been around a long time.
Point is...if local becomes delayed...no ones going to know whose doing what anymore...and anything over that is just that...overkill.
Its a waste of time to discuss beyond that point....you wont see them...they wont see you unless either speaks up.
Middle ground or not...it suits me just fine...and im quite sure the bulk of the masses wouldn't have much to complain about short of sheer mass paranoia. Everyone has the same chance as everyone else...cloaking device only makes you invisible to the naked eye at that point...not deticble by scanners.
But then he cant see whose around without making visual contact either or DS.
You can't get much more simpliler than that...its a switch to be thrown..no programming needed.
Are you talking about the idea in here? https://forums.eveonline.com/default.aspx?g=posts&t=23439&find=unread Six months in the hole... it changes a man. |

Lord Zim
Bat Country Goonswarm Federation
390
|
Posted - 2011.12.30 18:17:00 -
[21] - Quote
Drake Draconis wrote:Middle ground or not...it suits me just fine...and im quite sure the bulk of the masses wouldn't have much to complain about short of sheer mass paranoia. Everyone has the same chance as everyone else...cloaking device only makes you invisible to the naked eye at that point...not deticble by scanners. I'm sure it suits you just fine, especially if you're literally salivating at the thought of all the juicy carebears you'll be able to gank without spending much time or energy softening up the system beforehand
It's just a pity you're not thinking of the long-term effects this will have. |

Drake Draconis
Nexus Advanced Technologies Fidelas Constans
185
|
Posted - 2011.12.30 18:18:00 -
[22] - Quote
Ingvar Angst wrote:Drake Draconis wrote:
No im pretty sure it wasn't origionally stated by you.....this debates been around a long time.
Point is...if local becomes delayed...no ones going to know whose doing what anymore...and anything over that is just that...overkill.
Its a waste of time to discuss beyond that point....you wont see them...they wont see you unless either speaks up.
Middle ground or not...it suits me just fine...and im quite sure the bulk of the masses wouldn't have much to complain about short of sheer mass paranoia. Everyone has the same chance as everyone else...cloaking device only makes you invisible to the naked eye at that point...not deticble by scanners.
But then he cant see whose around without making visual contact either or DS.
You can't get much more simpliler than that...its a switch to be thrown..no programming needed.
Are you talking about the idea in here? https://forums.eveonline.com/default.aspx?g=posts&t=23439&find=unread
Thats just one of them thats more eloquently written.
Im talking pre-spacebook-days.  |

Drake Draconis
Nexus Advanced Technologies Fidelas Constans
185
|
Posted - 2011.12.30 18:18:00 -
[23] - Quote
Lord Zim wrote:Drake Draconis wrote:Middle ground or not...it suits me just fine...and im quite sure the bulk of the masses wouldn't have much to complain about short of sheer mass paranoia. Everyone has the same chance as everyone else...cloaking device only makes you invisible to the naked eye at that point...not deticble by scanners. I'm sure it suits you just fine, especially if you're literally salivating at the thought of all the juicy carebears you'll be able to gank without spending much time or energy softening up the system beforehand It's just a pity you're not thinking of the long-term effects this will have.
You've not spent much time in WHS have you? |

Lord Zim
Bat Country Goonswarm Federation
390
|
Posted - 2011.12.30 18:21:00 -
[24] - Quote
Drake Draconis wrote:You've not spent much time in WHS have you? I've spent enough time in WHs to know that most nullsec carebears do not want the massive expenditure in time and energy and loss of income to play a game. If they were, they'd be in wormholes, where the rewards are higher than they are in nullsec. |

Drake Draconis
Nexus Advanced Technologies Fidelas Constans
185
|
Posted - 2011.12.30 18:29:00 -
[25] - Quote
Lord Zim wrote:Drake Draconis wrote:You've not spent much time in WHS have you? I've spent enough time in WHs to know that most nullsec carebears do not want the massive expenditure in time and energy and loss of income to play a game. If they were, they'd be in wormholes, where the rewards are higher than they are in nullsec.
That is a mass contradiction of terms.
Carebears wouldn't survive in such an environment in the first place.
This isn't carebears online...this is EVE Online...an envionment that requires you to defend yourself and be alert/ever viligent.
0.0 is the true wild west....making it a bit more of a challenge to defend and not predictable would be a good thing would it not? |

Cearain
Imperial Outlaws
144
|
Posted - 2011.12.30 18:29:00 -
[26] - Quote
Drake Draconis wrote:Lord Zim wrote:Drake Draconis wrote:Middle ground or not...it suits me just fine...and im quite sure the bulk of the masses wouldn't have much to complain about short of sheer mass paranoia. Everyone has the same chance as everyone else...cloaking device only makes you invisible to the naked eye at that point...not deticble by scanners. I'm sure it suits you just fine, especially if you're literally salivating at the thought of all the juicy carebears you'll be able to gank without spending much time or energy softening up the system beforehand It's just a pity you're not thinking of the long-term effects this will have. You've not spent much time in WHS have you?
Very few people do. And a big reason is there is no local there.
That means you have to fit a scanner to find any wts - which not only gimps your ship but is more of a hassle than anything fun. You can't quickly tell if there is even anyone there let alone anyone to fight. You can't tell if there is a blob there cloaked and ready to gank you. You can't pve there without hitting the dscan like some sort of OCD imbecile.
These are only a few of the reasons 93% of eve subscribers prefer to play eve where there is a local. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Lord Zim
Bat Country Goonswarm Federation
390
|
Posted - 2011.12.30 18:31:00 -
[27] - Quote
Drake Draconis wrote:Lord Zim wrote:Drake Draconis wrote:You've not spent much time in WHS have you? I've spent enough time in WHs to know that most nullsec carebears do not want the massive expenditure in time and energy and loss of income to play a game. If they were, they'd be in wormholes, where the rewards are higher than they are in nullsec. That is a mass contradiction of terms. Carebears wouldn't survive in such an environment in the first place. This isn't carebears online...this is EVE Online...an envionment that requires you to defend yourself and be alert/ever viligent. 0.0 is the true wild west....making it a bit more of a challenge to defend and not predictable would be a good thing would it not? I guess I'll have to do the entire process with you as well.
What, exactly, do you think will be the most likely result of no local, or if certain ships are excluded from local? |

Drake Draconis
Nexus Advanced Technologies Fidelas Constans
185
|
Posted - 2011.12.30 18:35:00 -
[28] - Quote
Cearain wrote:Drake Draconis wrote:Lord Zim wrote:Drake Draconis wrote:Middle ground or not...it suits me just fine...and im quite sure the bulk of the masses wouldn't have much to complain about short of sheer mass paranoia. Everyone has the same chance as everyone else...cloaking device only makes you invisible to the naked eye at that point...not deticble by scanners. I'm sure it suits you just fine, especially if you're literally salivating at the thought of all the juicy carebears you'll be able to gank without spending much time or energy softening up the system beforehand It's just a pity you're not thinking of the long-term effects this will have. You've not spent much time in WHS have you? Very few people do. And a big reason is there is no local there. That means you have to fit a scanner to find any wts - which not only gimps your ship but is more of a hassle than anything fun. You can't quickly tell if there is even anyone there let alone anyone to fight. You can't tell if there is a blob there cloaked and ready to gank you. You can't pve there without hitting the dscan button like some sort of OCD imbecile. These are only a few of the reasons 93% of eve subscribers prefer to play eve where there is a local.
I'm sorry....but find this preferable.....I may not like it personally myself...but that is why i still play this game...its a challenge...its unpredictable to a point.
This particular change in local is just that much better.
I lived in WHS for 2 to 3 months straight....and I loved every day of it....local hides all...your treating it as if your the one at risk.
That means you have no business there if your not prepared to take the risks on.
People who can't handle that....shouldn't be playing this game. There are ways to detect if someone is tracking you..scanning you down.
It's not a hassel...I call it survival....get backup...a defense fleet...people to help protect and gaurd..watch.
All to often everyone runs off in a massive fleet train and leave behind their home base wide open to attack.
This is a game breaking reallity to me...but it happens none-the-less.
Forcing you to be everviligent...to work hard for your efforts in game is just as every bit as fun for me...as it is for rewards.
Local is practicually the "I-win" button...so long as you know that person is there...you can deny them the target/satisifaction of getting their objective.
Vice versa...they see you too...and have to make decisions based on what they see.
Take that away....it just suddenly became a crap shoot....hope you dont roll snake eyes.  |

Cearain
Imperial Outlaws
144
|
Posted - 2011.12.30 18:45:00 -
[29] - Quote
Drake Draconis wrote:Cearain wrote: Very few people do. And a big reason is there is no local there.
That means you have to fit a scanner to find any wts - which not only gimps your ship but is more of a hassle than anything fun. You can't quickly tell if there is even anyone there let alone anyone to fight. You can't tell if there is a blob there cloaked and ready to gank you. You can't pve there without hitting the dscan button like some sort of OCD imbecile.
These are only a few of the reasons 93% of eve subscribers prefer to play eve where there is a local.
I lived in WHS for 2 to 3 months straight....and I loved every day of it....local hides all...your treating it as if your the one at risk. That means you have no business there if your not prepared to take the risks on..People who can't handle that....shouldn't be playing this game.
Ok I guess if ccp decides that 93% of their playerbase has no business playing this game, then they will make all of eve no local like wormholes.
Drake Draconis wrote: It's not a hassel...I call it survival....get backup...a defense fleet...people to help protect and gaurd..watch.
Yay even more reason to blob up in eve! Great solution to every problem.
Seriously if you like no local in wormholes, play there. You can make more isk than pretty much anywhere else in the game. Just don't assume everyone wants to do that. If we did, all of eve would be in there. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Drake Draconis
Nexus Advanced Technologies Fidelas Constans
186
|
Posted - 2011.12.30 19:28:00 -
[30] - Quote
What is this 93% figure you keep mentioning? Where is this? What proof do you have?
Do the bulk of people play in high sec?
Yes...but high sec is not the subject of issue here...its 0.0
You need to check your facts and read before you respond in the future.
Carebears who dont like this stuff will live in high sec...not elsewhere.
For them to believe they can "carebear" without fear or reprisals in 0.0/WHS are seriuosly delusional indeed. |

Lord Zim
Bat Country Goonswarm Federation
390
|
Posted - 2011.12.30 19:57:00 -
[31] - Quote
Drake Draconis wrote:It's not a hassel...I call it survival....get backup...a defense fleet...people to help protect and gaurd..watch. And people who go to WHs to live are prepared to do exactly that, or they can get the **** out. If you haven't gotten the memo, nullsec is where you go to make or participate in an empire.
If you lack the insight into what the long-term effects of no local without increasing the rewards would be, let me elucidate for you: nullsec depopulation. Now, I know you'll just go "well, they shouldn't be there, then", consider this: If the people who live in nullsec move their PVE alt to hisec, nullsec is depopulated, roaming gangs get even less they can even consider shooting at, and you maggots will whine yet again and demand some other crutch to scrape out a killmail.
Drake Draconis wrote:All to often everyone runs off in a massive fleet train and leave behind their home base wide open to attack. Because the "home base" is more or less impervious to attack, because the SOV system sucks absolute ass.
Drake Draconis wrote:Local is practicually the "I-win" button...so long as you know that person is there...you can deny them the target/satisifaction of getting their objective. Counterpoint: They let the other person deny them their ratting/mining/whatever just by being there. |

Cearain
Imperial Outlaws
144
|
Posted - 2011.12.30 20:17:00 -
[32] - Quote
Drake Draconis wrote:What is this 93% figure you keep mentioning? Where is this? What proof do you have?
....
Check the QENs
About 7% percent of players decide to go live in no local worm holes. If my figure are accurate will you agree that it is a bad Idea to force this on everyone?
Also your saying you would keep local in low sec and high sec? Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Lord Zim
Bat Country Goonswarm Federation
392
|
Posted - 2011.12.30 20:25:00 -
[33] - Quote
Most of these shittastic ideas are all about making it easier to gank in nullsec. |

Xorv
Questionable Acquisitions
30
|
Posted - 2011.12.30 20:41:00 -
[34] - Quote
Lord Zim wrote:Most of these shittastic ideas are all about making it easier to gank in nullsec.
And what are your shittastic ideas all about? Seems to be turning EVE ever further into Space WoW'
Just come out and say it Zim, you want PvE to be completely insulated from PvP outside of gross stupidity. |

Lord Zim
Bat Country Goonswarm Federation
392
|
Posted - 2011.12.30 20:48:00 -
[35] - Quote
How the **** can I make "EVE further into space WoW", when I'm simply against changes to the current mechanics? Or are you trying to insinuate I'm making "EVE into space WoW" to try to "force" me into accepting ideas which'll ultimately turn nullsec further into a desert than it already has turned after the anom nerf? |

Xorv
Questionable Acquisitions
30
|
Posted - 2011.12.30 21:05:00 -
[36] - Quote
I've already given you an answer for your fear of turning Null Sec further into a desert.... make High Sec much more dangerous or much less profitable. But you don't seem to like that, even High Sec Incursions seems to be something sacred to you, that shouldn't be changed. |

Drake Draconis
Nexus Advanced Technologies Fidelas Constans
187
|
Posted - 2011.12.30 21:09:00 -
[37] - Quote
Cearain wrote:Drake Draconis wrote:What is this 93% figure you keep mentioning? Where is this? What proof do you have?
.... Check the QENs About 7% percent of players decide to go live in no local worm holes. If my figure are accurate will you agree that it is a bad Idea to force this on everyone? Also your saying you would keep local in low sec and high sec?
Epic Fail.
93% != 0.0 Space Population.
Try again....your seriously reaching at this point.
Care Bears Care Bear in High Sec.
Removnig Local from 0.0 wouldn't be that bad...just makes it more challenging to watch your back. Even then...every bloody attempt to change cloaking mechancis ends up being ignored or rejected...so I'm likely wasting my time to be quiet honest.
So yeah I'm done with this thread...enjoy slugging it out with the dead horse. |

Lord Zim
Bat Country Goonswarm Federation
392
|
Posted - 2011.12.30 21:19:00 -
[38] - Quote
Xorv wrote:I've already given you an answer for your fear of turning Null Sec further into a desert.... make High Sec much more dangerous or much less profitable. But you don't seem to like that, even High Sec Incursions seems to be something sacred to you, that shouldn't be changed. Your reading ability is impeccable. I've said that if you are going to change hisec incursions, then reduce the payout, but do not remove or move it from hisec, because it's the best way to train hisec dwellers in group flying, without actually losing ships left, right and center.
I, personally, am all for making hisec less profitable, but again, you have to consider the effects it'll have on a game population which has come to expect the payout they get in hisec. If anything, I would assume it'd be much more successful to actually up the rewards in nullsec.
Drake Draconis wrote:Epic Fail. Jesus Christ, you did not just say that. You should be ashamed of yourself for saying that.
Drake Draconis wrote:Removnig Local from 0.0 wouldn't be that bad...just makes it more challenging to watch your back. Even then...every bloody attempt to change cloaking mechancis ends up being ignored or rejected...so I'm likely wasting my time to be quiet honest. There's a reason it's "ignored". It normally ends up being awful ideas, like all "remove local" ideas are.
Drake Draconis wrote:So yeah I'm done with this thread...enjoy slugging it out with the dead horse. Bye. Don't let the forum unlog button hit you on your way out. |

Drake Draconis
Nexus Advanced Technologies Fidelas Constans
187
|
Posted - 2011.12.30 21:29:00 -
[39] - Quote
Lord Zim wrote:Xorv wrote:I've already given you an answer for your fear of turning Null Sec further into a desert.... make High Sec much more dangerous or much less profitable. But you don't seem to like that, even High Sec Incursions seems to be something sacred to you, that shouldn't be changed. Your reading ability is impeccable. I've said that if you are going to change hisec incursions, then reduce the payout, but do not remove or move it from hisec, because it's the best way to train hisec dwellers in group flying, without actually losing ships left, right and center. I, personally, am all for making hisec less profitable, but again, you have to consider the effects it'll have on a game population which has come to expect the payout they get in hisec. If anything, I would assume it'd be much more successful to actually up the rewards in nullsec. Drake Draconis wrote:Epic Fail. Jesus Christ, you did not just say that. You should be ashamed of yourself for saying that. Drake Draconis wrote:Removnig Local from 0.0 wouldn't be that bad...just makes it more challenging to watch your back. Even then...every bloody attempt to change cloaking mechancis ends up being ignored or rejected...so I'm likely wasting my time to be quiet honest. There's a reason it's "ignored". It normally ends up being awful ideas, like all "remove local" ideas are. Drake Draconis wrote:So yeah I'm done with this thread...enjoy slugging it out with the dead horse. Bye. Don't let the forum unlog button hit you on your way out.
U Mad Brah? Try reading...don't let the edit button hit you on the way in...or out for that matter. |

Feligast
GoonWaffe Goonswarm Federation
894
|
Posted - 2011.12.30 22:05:00 -
[40] - Quote
CynoNet Two wrote:....
b) Any player with an active cloaking device is removed from Local. They cannot be seen there, and in turn cannot see anyone else there themselves. Should the player be decloaked they return to the Local channel as normal.
I, too, want to be forced to load all the portraits for everyone in the constellation every time I decloak.
|

Cearain
Imperial Outlaws
144
|
Posted - 2011.12.30 23:33:00 -
[41] - Quote
Drake Draconis wrote:Cearain wrote:Drake Draconis wrote:What is this 93% figure you keep mentioning? Where is this? What proof do you have?
.... Check the QENs About 7% percent of players decide to go live in no local worm holes. If my figure are accurate will you agree that it is a bad Idea to force this on everyone? Also your saying you would keep local in low sec and high sec? Epic Fail. 93% != 0.0 Space Population. Try again....your seriously reaching at this point. Care Bears Care Bear in High Sec. Removnig Local from 0.0 wouldn't be that bad...just makes it more challenging to watch your back. Even then...every bloody attempt to change cloaking mechancis ends up being ignored or rejected...so I'm likely wasting my time to be quiet honest. So yeah I'm done with this thread...enjoy slugging it out with the dead horse.
You are completely incoherent at this point. Are you saying 93% of eve is in null sec???
93% of players choose to play where there is a local. 7% choose to play where there is no local. You want the whole game to be the way the 7% prefer. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Lord Zim
Bat Country Goonswarm Federation
394
|
Posted - 2011.12.30 23:43:00 -
[42] - Quote
Feligast wrote:I, too, want to be forced to load all the portraits for everyone in the constellation every time I decloak. Isn't that done in a separate thread? I don't think I've noticed it impact the client much. |

Xorv
Questionable Acquisitions
30
|
Posted - 2011.12.31 00:26:00 -
[43] - Quote
Cearain wrote: 93% of players choose to play where there is a local. 7% choose to play where there is no local. You want the whole game to be the way the 7% prefer.
Enough with the statistical shenanigans.
Percentage of Characters does not equal percentage of Players. There are 3 characters per account and a very large number of players have multiple accounts.
There's some seriously faulty logic going on here by some to justify the status quo. Just because players choose to make ISK in High Sec does not mean they want EVE to keep risk/PvP free PvE. I think Local Chat Intel is terrible game mechanics, but I take full advantage of it all the same. All players except perhaps the most dedicated roleplayers choose the path that will lead to the greatest reward and advantage.
Rambling on about how only 7% of characters spend time in Worm Holes is some indication that Local Chat intel removal is unpopular is also faulty as there's more differences between Wormhole space and the rest than simple delayed Local.
And Zim talking about High Sec Incursions being some critical training ground for group flying, completely ignores that players have been doing that fine in EVE for several years prior to PvE Raids in the form of Incursions.
ALL risk free PvEing needs a massive nerf, buffing Null anomalies while leaving Local and continuing Incursions in High Sec is hardly the answer.
|

Lord Zim
Bat Country Goonswarm Federation
396
|
Posted - 2011.12.31 00:51:00 -
[44] - Quote
Xorv wrote:And Zim talking about High Sec Incursions being some critical training ground for group flying, completely ignores that players have been doing that fine in EVE for several years prior to PvE Raids in the form of Incursions. What other hisec PVE activity requires the same level of coordination between a bunch of players in this game?
Xorv wrote:ALL risk free PvEing needs a massive nerf, buffing Null anomalies while leaving Local and continuing Incursions in High Sec is hardly the answer. Nullsec PVEing is hardly "risk free". |

Xorv
Questionable Acquisitions
30
|
Posted - 2011.12.31 02:18:00 -
[45] - Quote
Lord Zim wrote: What other hisec PVE activity requires the same level of coordination between a bunch of players in this game?
So the more people we coordinate with is now going to be the measuring stick of how much ISK we should make? Seems largely irrelevant to me.
Lord Zim wrote:Nullsec PVEing is hardly "risk free". No I suppose there is some risk if your both careless enough to do it AFK and honest enough not to be botting. The danger of Null sec is only in traveling via gates, a risk virtually eliminated by being part of one of the big alliances and staying in home territory. |

Cearain
Imperial Outlaws
145
|
Posted - 2011.12.31 03:39:00 -
[46] - Quote
Xorv wrote:Cearain wrote: 93% of players choose to play where there is a local. 7% choose to play where there is no local. You want the whole game to be the way the 7% prefer.
Enough with the statistical shenanigans. Percentage of Characters does not equal percentage of Players. There are 3 characters per account and a very large number of players have multiple accounts. There's some seriously faulty logic going on here by some to justify the status quo. Just because players choose to make ISK in High Sec does not mean they want EVE to keep risk/PvP free PvE. I think Local Chat Intel is terrible game mechanics, but I take full advantage of it all the same. All players except perhaps the most dedicated roleplayers choose the path that will lead to the greatest reward and advantage. Rambling on about how only 7% of characters spend time in Worm Holes is some indication that Local Chat intel removal is unpopular is also faulty as there's more differences between Wormhole space and the rest than simple delayed Local. And Zim talking about High Sec Incursions being some critical training ground for group flying, completely ignores that players have been doing that fine in EVE for several years prior to PvE Raids in the form of Incursions. ALL risk free PvEing needs a massive nerf, buffing Null anomalies while leaving Local and continuing Incursions in High Sec is hardly the answer.
You are right about the high sec numbers being inflated. But its unclear that wormholes numbers are deflated. Many wormhole players keep at least one alt in their wormhole just incase they get podded right?
So while the high sec numbers are very likely inflated and the null sec and low sec numbers are deflated its unclear whether the wormhole numbers are deflated or inflated due to that extra alt being kept there. Sure maybe not everyone in the corp has an alt there but many will.
The biggest difference between empire and wormholes is the lack of local. Yes wormholes need to be scanned but that is not a big deal. The fact that wormholes can close and bounce you on another side of the universe is a pretty big deal too but you can see if its about to close.
The biggest difference is the no local so you have no way to tell what sort of numbers you may be up against. Going into a place with no local for pvp is just begging to get blobbed. But if wormholes had local many more people would go there for pvp. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Ingvar Angst
Nasty Pope Holding Corp Talocan United
846
|
Posted - 2011.12.31 06:49:00 -
[47] - Quote
Cearain wrote:Drake Draconis wrote:Cearain wrote:Drake Draconis wrote:What is this 93% figure you keep mentioning? Where is this? What proof do you have?
.... Check the QENs About 7% percent of players decide to go live in no local worm holes. If my figure are accurate will you agree that it is a bad Idea to force this on everyone? Also your saying you would keep local in low sec and high sec? Epic Fail. 93% != 0.0 Space Population. Try again....your seriously reaching at this point. Care Bears Care Bear in High Sec. Removnig Local from 0.0 wouldn't be that bad...just makes it more challenging to watch your back. Even then...every bloody attempt to change cloaking mechancis ends up being ignored or rejected...so I'm likely wasting my time to be quiet honest. So yeah I'm done with this thread...enjoy slugging it out with the dead horse. You are completely incoherent at this point. Are you saying 93% of eve is in null sec??? 93% of players choose to play where there is a local. 7% choose to play where there is no local. You want the whole game to be the way the 7% prefer.
You seem to be under the illusion that people choose to play in empire or wormholes based on the presence or absence of local. People aren't in empire because of local or in wormholes because of the absence of local. Six months in the hole... it changes a man. |

Ingvar Angst
Nasty Pope Holding Corp Talocan United
846
|
Posted - 2011.12.31 06:52:00 -
[48] - Quote
Cearain wrote:
The biggest difference is the no local so you have no way to tell what sort of numbers you may be up against. Going into a place with no local for pvp is just begging to get blobbed. But if wormholes had local many more people would go there for pvp.
Please. If wormholes had local PvP would be decimated. It would be impossible to plan any types of ops covertly. People would dock up at the first sign of a stranger. It would suck the life out of wormholes altogether. It would become as safe as high sec sadly.
Fortunately nothing that stupid would ever happen. Six months in the hole... it changes a man. |

Lord Zim
Bat Country Goonswarm Federation
397
|
Posted - 2011.12.31 09:18:00 -
[49] - Quote
Xorv wrote:So the more people we coordinate with is now going to be the measuring stick of how much ISK we should make? Seems largely irrelevant to me. Are you naturally this thickheaded, or are you just trolling? It's almost like I haven't said that hisec incursions could easily do with a nerf to payouts, and the only thing I'm definitely arguing against is the complete removal of hisec incursions.
Xorv wrote:No I suppose there is some risk if your both careless enough to do it AFK and honest enough not to be botting. The danger of Null sec is only in traveling via gates, a risk virtually eliminated by being part of one of the big alliances and staying in home territory. Doesn't even need to do it AFK to lose a ship, all it takes is not watching the intel channels, and a few seconds of not noticing reds/neuts in local, if you're unlucky. |

Lord Zim
Bat Country Goonswarm Federation
397
|
Posted - 2011.12.31 09:21:00 -
[50] - Quote
Ingvar Angst wrote:It would become as safe as high sec sadly. Unless you can reliably stick an empty velator anywhere in a system over an extended period of time, and not get podded, then it's not going to be as safe as hisec. Safer than now, yes, but not as safe as hisec, that's taking it too far. |

L Salander
Bite me inc. Narwhals Ate My Duck
11
|
Posted - 2011.12.31 12:31:00 -
[51] - Quote
CynoNet Two wrote: c) Introduce at least one method for identifying or forcibly decloaking any cloaked ships. I'm keeping this intentionally vague as it will be a key balance issue, but possible methods include:
No, this is a terrible idea and if there was a -1 option I'd be hammering that. The tears over cloaks is ridiculous, it doesn't need a "counter" because it counters itself by making the pilot incapable of actually doing anything.
|

Lord Zim
Bat Country Goonswarm Federation
399
|
Posted - 2011.12.31 13:48:00 -
[52] - Quote
L Salander wrote:because it counters itself by making the pilot incapable of actually doing anything. Except it doesn't prevent them from running around and choosing juicy targets, which is a fairly nice advantage to have. |

Ingvar Angst
Nasty Pope Holding Corp Talocan United
852
|
Posted - 2011.12.31 14:35:00 -
[53] - Quote
Lord Zim wrote:L Salander wrote:because it counters itself by making the pilot incapable of actually doing anything. Except it doesn't prevent them from running around and choosing juicy targets, which is a fairly nice advantage to have.
Which could be why you have to train cloaking to IV and fly special ships to do it. Six months in the hole... it changes a man. |

Ingvar Angst
Nasty Pope Holding Corp Talocan United
852
|
Posted - 2011.12.31 14:38:00 -
[54] - Quote
Lord Zim wrote:Ingvar Angst wrote:It would become as safe as high sec sadly. Unless you can reliably stick an empty velator anywhere in a system over an extended period of time, and not get podded, then it's not going to be as safe as hisec. Safer than now, yes, but not as safe as hisec, that's taking it too far.
The only reason you can do that in high sec is basically because no one cares about a free noob ship floating around out there. It's not worth getting Concordokken over. In a wormhole, that's a target of opportunity... either someone that doesn't belong there or someone that you want to remove for control purposes.
Although, with those damnable cloak breaking probes, you probably could leave a velator parked somewhere as long as you had people manning the probes (would become required) and keeping the cloakie on the run if one should show up.
So yeah... those probes would effectively make wormholes nearly as safe as high sec. Six months in the hole... it changes a man. |

Lord Zim
Bat Country Goonswarm Federation
399
|
Posted - 2011.12.31 14:56:00 -
[55] - Quote
Ingvar Angst wrote:So yeah... those probes would effectively make wormholes nearly as safe as high sec. No. It'd still be more dangerous than nullsec. |

Ingvar Angst
Nasty Pope Holding Corp Talocan United
853
|
Posted - 2011.12.31 15:12:00 -
[56] - Quote
Lord Zim wrote:Ingvar Angst wrote:So yeah... those probes would effectively make wormholes nearly as safe as high sec. No. It'd still be more dangerous than nullsec.
Nearly as safe as high sec and more dangerous than null sec.
You seem to be coming around that null sec is already safe enough without nerfing it further by breaking cloaks. It's already quite clear that being able to scan down a cloaked vessel would make wormholes incredibly safe places to live... no one would ever have a chance to be in a hole long enough to hunt a random target, gather intel in preparation for an op, anything. Wormhole PvP would die. Six months in the hole... it changes a man. |

Lord Zim
Bat Country Goonswarm Federation
399
|
Posted - 2011.12.31 15:20:00 -
[57] - Quote
It's WH > Nullsec > Lowsec > Hisec. There's no way WHs can get even close to hisec by that minor change.
As to cloaks, I'd find it hilarious if cloaks consumed some sort of fuel if just to make staying cloaked in a single system for a few days in a row actually require effort, but I'm way more interested in shooting down awful suggestions that'd completely **** over the precarious balance that determines the nullsec population. |

Ingvar Angst
Nasty Pope Holding Corp Talocan United
853
|
Posted - 2011.12.31 15:30:00 -
[58] - Quote
Lord Zim wrote:It's WH > Nullsec > Lowsec > Hisec. There's no way WHs can get even close to hisec by that minor change.
As to cloaks, I'd find it hilarious if cloaks consumed some sort of fuel if just to make staying cloaked in a single system for a few days in a row actually require effort, but I'm way more interested in shooting down awful suggestions that'd completely **** over the precarious balance that determines the nullsec population.
Minor? MINOR? You really need to start paying attention or at least learning the game a little before you go blathering on about things.
Let's state it again, not that you'll actually pay attention.
If you could scan cloaked ships down with probes, for example, these would become required items in wormholes. It would become one of the first things you do when logging on, when anything is happening, etc. to have these probes out looking for cloaked vessels... much like it's common practice to keep a skynet of probes out looking for new K162s that may appear. So, what's this mean? If someone comes (or is in) your hole cloaked, you get a ping that there's a cloaked ship somewhere.
The relentless hunting begins.
You begin to attempt to scan him down continually, and if you're trying to protect your hole you never stop until he's either caught or leaves, period. You coordinate with someone else (if required) who has combats out in case he logs... you go for the quick hit and kill. It would become impossible to be in a hole with the intent of preparing for an invasion, for example... you couldn't stay in there to scan the opening for a fleet... you couldn't park off the pos and gather intel. It would become ungodly easy to lock the system down to any unwanted visitors that you would decimate wormhole PvP, completely breaking the system.
Odds are that you won't admit to understanding this... Goons troll after all. If that's you're game you're playing it well btw. But... others understand. CCP certainly does as well. Six months in the hole... it changes a man. |

Lord Zim
Bat Country Goonswarm Federation
399
|
Posted - 2011.12.31 15:52:00 -
[59] - Quote
Sigh. It's a minor change, just like "remove local" or "remove cloaked ships from local" is a minor change. It's not something CCP could spend months on implementing, unless they're totally hopelessly incompetent.
I know perfectly well what the impact of that change is, and it's still not getting anywhere near hisec-safe. |

Ingvar Angst
Nasty Pope Holding Corp Talocan United
854
|
Posted - 2011.12.31 20:31:00 -
[60] - Quote
Lord Zim wrote:Sigh. It's a minor change, just like "remove local" or "remove cloaked ships from local" is a minor change. It's not something CCP could spend months on implementing, unless they're totally hopelessly incompetent.
I know perfectly well what the impact of that change is, and it's still not getting anywhere near hisec-safe.
I do not think you know what you think you know. Six months in the hole... it changes a man. |

Lord Zim
Bat Country Goonswarm Federation
447
|
Posted - 2011.12.31 20:33:00 -
[61] - Quote
I know I know more than you think I think I know. |

Cearain
Imperial Outlaws
149
|
Posted - 2011.12.31 21:13:00 -
[62] - Quote
Ingvar Angst wrote:Cearain wrote:
The biggest difference is the no local so you have no way to tell what sort of numbers you may be up against. Going into a place with no local for pvp is just begging to get blobbed. But if wormholes had local many more people would go there for pvp.
Please. If wormholes had local PvP would be decimated. It would be impossible to plan any types of ops covertly. People would dock up at the first sign of a stranger. It would suck the life out of wormholes altogether. It would become as safe as high sec sadly. Fortunately nothing that stupid would ever happen.
Wormholes have so little pvp as it is, if they were completey removed it wouldn't "decimate pvp."
People who pvp know that when local is full of a targets friendlys, if they attack that target they will get blobbed. So not allot of pvp happens in those systems unless people are dumb or new. When you see very few in local or about your numbers you know you have a good chance of a good fight. So lots of fights happen that way. Thats why you see so much pvp in low sec and null sec compared to wormholes.
When you have no local you are just asking to get ganked. And indeed the number of ganks versus gfs from wormholes far outstips those numbers in null or low sec. That is why allot of pvpers don't go into wormholes.
I never said allot people go into wormholes because there is no local. I am saying the opposite many people don't go into wormholes because it has no local. There are plenty of good reasons to go into wormholes. You can make more isk as a carebear than pretty much anywhere in game. You are relatvively safe since there is relatively little pvp there. Many of the people in wormholes have very little pvp experience so it should supply kills. You can do industry etc. Given the amont of isk ccp throws at wormholes you would think about 35% of the player base would be there.
But its not. The biggest difference between wormholes and every other area of space is no local. Yes wormholes can close and move but that is not that big of a deal because you can tell when it is about to collapse. The biggest problem for pvpers is when you go in and attack someone its a complete crap shoot as to whether you are going to get blobbed. Its like flipping a coin who will get blobbed you or the other guy. IMO coin flipping isn't really a fun game. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

M Lamia
All Web Investigations
0
|
Posted - 2012.01.03 13:27:00 -
[63] - Quote
Lord Zim wrote:L Salander wrote:because it counters itself by making the pilot incapable of actually doing anything. Except it doesn't prevent them from running around and choosing juicy targets, which is a fairly nice advantage to have.
Pro-tip: Merely being able to see a target isn't in and of itself a massive or unfair advantage. However, being able to prevent people even looking at you via mechanics that make cloaking a pointless, ineffective part of the game IS a "fairly nice advantage" - to players who already have a lot of options and advantages in their "avoid pvp at all costs ;_;" arsenal |

Lord Zim
Bat Country Goonswarm Federation
491
|
Posted - 2012.01.03 14:19:00 -
[64] - Quote
I didn't say that being able to run around and choose a juicy target a "massive or unfair advantage", I said "fairly nice advantage". If you remove cloaks from local, cloaking becomes a "massive or unfair advantage", and adding probes to that mix would still not take it all the way back to a "fairly nice advantage", but at least it wouldn't be as massive a cockstab just to shoot some rats as just the "no cloaked ships in local" idea is. |
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