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Caffeine Junkie
Caldari The Ministry Of Funny Walks
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Posted - 2007.04.20 11:48:00 -
[1]
At some point in the future i'm sure CCP will be release Tech II Battleships into the game, all other T2 ships have a specific role to fill (Fleet Command, Heavy Assault Ship, Interceptor etc). I'm just wondering if anyone has any ideas as to the role these ships should fill.
I can imagine a Fleet Support vessel with bonuses to remote repairs, maybe a ship focussed on protecting the flanks of a fleet from smaller faster HACs etc (bonus to tracking / sig radius but nerfed damage)
....discuss... ___________________
...and its "Armour" not "Armor" ... m'kay!
passive armour-tanking ftw! ;-) |

EMTsNightmare
Gekidoku Koroshiya Buntai
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Posted - 2007.04.20 11:54:00 -
[2]
http://eve-search.com/ <- use that website next time around. it'll save everyone a lot of time and trouble with reading the random posts that get stuck on these forums.
go there, enter a nice little search to "T2 Battleships" and read all the 5000000000000000 posts it'll show u.
Have a nice day
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Jayne Tamm
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Posted - 2007.04.20 12:41:00 -
[3]
i dunno why people get so aggressive with their posts!!
a simple.."check this website out" would be enough! yet i guess there are a lot of sad people out there that have nothin better to do than vent their frustration on others that are just tryin to enjoy a game.
oh well 
but in regards to your op Caffeine Junkie, it has long been rumoured that T2 battleships are comin to the game....and with the recent news of the mordu's legion gettin a new "flagship", many believe that this is the first one.
still not 100% confirmed yet..but T2 bs's are thought to be called Flagships, tho their specific role in a fleet is not yet known.
so basically, yes they are comin to the game....when? pretty soon i hope ;), but a lot of info about them is still speculation and rumour!
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Caffeine Junkie
Caldari The Ministry Of Funny Walks
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Posted - 2007.04.20 13:09:00 -
[4]
Cool, cheers.
I was just curious about what people would want from T2 battleships, not what is necessarily coming! ___________________
...and its "Armour" not "Armor" ... m'kay!
passive armour-tanking ftw! ;-) |

Jayne Tamm
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Posted - 2007.04.20 13:14:00 -
[5]
well i personally would like to see a larger version of the command ship!
or maybe a ship that will provide damage bonuses to ganged ships! kind of like the way heroes perform in strategy games! they boost the combat effectiveness of units around them. so maybe a ship that will boost the combat effectiveness of ganged ships :)
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Celinthis
Gallente LFC Lotka Volterra
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Posted - 2007.04.20 13:26:00 -
[6]
I've been thinking more of a dedicated capital ship killer / budget pos destroyer...
Basically slightly faster versions of the bog-standard BS wih only 2 or 3 high slots, but they can fit Capital Guns on it! They won't be able to go into siege mode but would be perfect for running circles around Capital ships (literally) all the way pounding away on them with a couple of capital guns!
Due to their capital guns they'd also be able to be budget pos killers when needed, though it would be a very risky proposition on deathstar Posses!
This way they won't cut into the BS niche, and still fullfill a very much needed role (so we don't always have to bring NOSsing BS'es to take down capitals). Still not too sure on the name though, "Bombards" come to mind (like the vessels of old: http://en.wikipedia.org/wiki/Bomb_vessel the "bombard ships", which used mortars from afar).
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Caffeine Junkie
Caldari The Ministry Of Funny Walks
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Posted - 2007.04.20 14:32:00 -
[7]
I think a lot of people (myself included) would like T2 battleships to be the wtfsolopwnbbqmobiles CCP is trying very hard to avoid them becoming.
Immune to EW would be nice tho! ___________________
...and its "Armour" not "Armor" ... m'kay!
passive armour-tanking ftw! ;-) |

Haniblecter Teg
F.R.E.E. Explorer EVE Animal Control
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Posted - 2007.04.20 14:43:00 -
[8]
Originally by: Celinthis I've been thinking more of a dedicated capital ship killer / budget pos destroyer...
Basically slightly faster versions of the bog-standard BS wih only 2 or 3 high slots, but they can fit Capital Guns on it! They won't be able to go into siege mode but would be perfect for running circles around Capital ships (literally) all the way pounding away on them with a couple of capital guns!
Due to their capital guns they'd also be able to be budget pos killers when needed, though it would be a very risky proposition on deathstar Posses!
This way they won't cut into the BS niche, and still fullfill a very much needed role (so we don't always have to bring NOSsing BS'es to take down capitals). Still not too sure on the name though, "Bombards" come to mind (like the vessels of old: http://en.wikipedia.org/wiki/Bomb_vessel the "bombard ships", which used mortars from afar).
Yea, a BS that can fit dread sized guns and is intended for destroying cap ships would be neat. ---------------------------------------- Friends Forever
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ElCoCo
KIA Corp KIA Alliance
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Posted - 2007.04.20 14:46:00 -
[9]
Hopefuly we won't see just one kind of T2 Bs.
I'm hoping for: *Mini-Siege mode capable BS *Heavy EW BS *And one with hac-like resists maybe
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Caffeine Junkie
Caldari The Ministry Of Funny Walks
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Posted - 2007.04.20 14:48:00 -
[10]
Originally by: ElCoCo
*And one with hac-like resists maybe
/signed ___________________
...and its "Armour" not "Armor" ... m'kay!
passive armour-tanking ftw! ;-) |

n0thing
Northern Intelligence Artificial Intelligence.
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Posted - 2007.04.20 14:56:00 -
[11]
Originally by: Caffeine Junkie
Originally by: ElCoCo
*And one with hac-like resists maybe for those who dont get that EVE isnt a solo game most of the time
/signed
fixed for ya all
Imo, a BS with HAC capabilites will rather outclass all other ships in its class like BCs/CSs/BSs.
---
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Caffeine Junkie
Caldari The Ministry Of Funny Walks
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Posted - 2007.04.20 15:01:00 -
[12]
Originally by: n0thing
Originally by: Caffeine Junkie
Originally by: ElCoCo
*And one with hac-like resists maybe for those who dont get that EVE isnt a solo game most of the time
/signed
fixed for ya all
Imo, a BS with HAC capabilites will rather outclass all other ships in its class like BCs/CSs/BSs.
Thats the point, its the biggest most expensive of all the T2 ships so it should outclass everything else. ___________________
...and its "Armour" not "Armor" ... m'kay!
passive armour-tanking ftw! ;-) |

ElCoCo
KIA Corp KIA Alliance
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Posted - 2007.04.20 15:13:00 -
[13]
Originally by: n0thing Imo, a BS with HAC capabilites will rather outclass all other ships in its class like BCs/CSs/BSs.
A haf/hac/command ship is better than the t1 equivalent in all aspects so I don't see what the problem is.
Price will be the decisive factor on usefulness... an expected 3-400mil pricetag isn't to be laughed at.
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Thor Xian
Vertigo One E.A.R.T.H. Federation
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Posted - 2007.04.20 15:59:00 -
[14]
What in TomB's name is wrong with solo ship content?!
If you want teamwork, get a damn Capital Ship, Battleships are the last bastion of the solo PvPer. Don't you dare turn them into Teamwork Required to Fly. _________________________ ~Thor Xian, Star Commander |

Jayne Tamm
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Posted - 2007.04.20 17:14:00 -
[15]
the real question i guess, is what will the introduction of t2 bs's do to the usefulness and price of faction bs's?
any views?
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Phrixus Zephyr
D00M. Triumvirate.
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Posted - 2007.04.20 17:20:00 -
[16]
From what i remember, they're called Flagship's and they didnt have too many high-slots or turret/missle slots for that matter.
Lots of mids, lots of lows, T2 resists. Theres a video of them somewhere.
Originally by: Benglada And whos going to tackle for them? Jesus?
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Angus McLean
Gallente Divinity Trials
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Posted - 2007.04.20 17:25:00 -
[17]
If CCP were to go about making a Capital killer class BS, there would have to be a built in -xx% tracking penalty on the ships. Otherwise a few painters and you would have an insta-popping BS killer.
---------------- Freedom Of Speech Band of Brothers T-shirt |

Jayne Tamm
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Posted - 2007.04.20 17:29:00 -
[18]
Originally by: Angus McLean If CCP were to go about making a Capital killer class BS, there would have to be a built in -xx% tracking penalty on the ships. Otherwise a few painters and you would have an insta-popping BS killer.
i dunno....the sig radius of the guns would be a lot larger than the sig of the bs...so wud still find it hard to hit em...unless a couple painters were used as well.
still, it will be interesting to see if the addition of t2 bs's will make faction bs's obsolete
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n0thing
Northern Intelligence Artificial Intelligence.
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Posted - 2007.04.20 18:50:00 -
[19]
Originally by: ElCoCo
Originally by: n0thing Imo, a BS with HAC capabilites will rather outclass all other ships in its class like BCs/CSs/BSs.
A haf/hac/command ship is better than the t1 equivalent in all aspects so I don't see what the problem is.
Price will be the decisive factor on usefulness... an expected 3-400mil pricetag isn't to be laughed at.
Apparently a 400 mil pricetag is something to laugh at, since pretty much at least half of pilots in any reasonable pvp alliance/corp can afford that easily.
Thing is, would you like to see that ship taking down a whole gate camp, or camping gate itself for hours?
Problem is simple, EVE is a team oriented game most of the time, you should not be able to get all you want in one system, one region, one station and one ship. T2 BS for example will surely give you such ability.
Easy example would be an insane damage, imagine something like Blasterthron, fully packed with T2 neutrons, HAC resistances, approx 20-30% more hp and 50% damage bonus. This will pop anything within 10-13km almost insantly, not even best passive shield tankers will be able to comply with damage output also combined with around 17000 raw resisted HP that also might be repped or boosted.
Same goes towards stuff like T2 Ravens that will say have a rof comparable to autocannon one.
Note, that current T2 ships, are having counter-ships one class above. Wich means HAC can be killed in BS, CS can be killed in BS but with less chances. Now, what can kill T2 BS then? Theres no below-capital class to counter it. Capitals arent in the picture since they are other type of vessels generally. ---
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ForeverKnight
Caldari Thundercats
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Posted - 2007.04.20 19:47:00 -
[20]
Well if we get SHAB's (Super-Heavy Assault Battleships) we need a new tier of T1 Ship above Battleships!
Say something with a role oriented bonus of +300% tracking speed for dreadnaught guns (and fitting 6-8 of them). Still absolutely useless for hitting anything smaller than a battleship, but capable of tanking almost like a capital, and dishing out 2-3x the damage of a standard battleship. Just for killing T2 battleships.
On the other hand, why ruin game balance by implementing a Super-Heavy Assault Ship? Just give T2 Battleships a completely different role.
For example, give it a 10km radius POS-style shield bubble, or make it into a proper Star Wars style Interdictor ship generating a warp disruption bubble 20-30 km around itself permamently, then gimp its ability to fit reasonable weapons and give it a tank from hell.
My own idea is to make a new "flagship-class" selection of highslot modules.
Interdictor bubble generator: generates interdictor bubble 30 km around ship.
Shield Generator: generates a POS-style shield 10 km around ship, fueled by strontium, so limited by the amount of strontium you can carry.
Jump-Drive Generator: Easiest fitting, for escorting capital ships around, again restricted by fuel.
Flagship Siege Module: Turn the ship into the best fleet battleship around, bonuses to weapon range and tank efficiency.
The possibilities are endless for flagship modules, maybe a webber field, slowing down all ships in an area yadda yadda yadda.
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Thor Xian
Vertigo One E.A.R.T.H. Federation
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Posted - 2007.04.20 20:04:00 -
[21]
T2 BS dont have to do more damage: T2 Tempest could go something like:
BS Skill: 5% Dmg 5% RoF
T2 BS Skill: 10% Falloff, 7.5% Tracking
Stop being a blind tard and thinking about only one possible outcome. Consider the possibilities. _________________________ ~Thor Xian, Star Commander |

Khorian
Gallente Black Nova Corp Band of Brothers
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Posted - 2007.04.20 20:21:00 -
[22]
Well, the historical role of Flagships is to bring order to a fleet and make it more effective. It's the head of the fleet, gives the orders etc.
Look at Star Trek 7(? the one with the borg). When Picard shows up with the Enterprise half of the Federation fleet is dead. Picard, taking over command, gives the order to focus fire on a special weak spot part of the Cube and so they pwn it hard.
In EvE it could be something like a Focus Fire fleet mod, for increased damage. Or call it Weak spot analyzer mod, taking advantage of a weak spot on the hostile ship.
Maybe give it a bonus to target painter effectiveness. Make it hard to kill and immune to NoS ;) Interdiction Sphere sounds like a cool idea too.
But I personally still would prefer a Flagship created by Duvolle Labs hehehehehehe.
--------------------- This is the signature |

Sokratesz
Paradox v2.0 1 Shot 1 Kill
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Posted - 2007.04.20 20:23:00 -
[23]
they are NOT going to be battleships with more hp and HAC resists - ccp already said that
Originally by: Mastin Dragonfly Radio is essential for Amarr, to call the much needed backup...
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Claska
Amarr Magnetar Ltd Dark Synergy
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Posted - 2007.04.20 20:34:00 -
[24]
well in regards to the T1 above BS but below Capitals, i was thinking, why not sub capitals? wouldn't they take the place of a flagship? bigger then BS,smaller then caps, hideously expensive to train and use but packs an incredible punch on the Battle field. or perhaps a mini carrier/dread? just some ideas to get the creative juice's flowing :P
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Aries Acheron
The Valour
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Posted - 2007.04.20 21:37:00 -
[25]
With a lot of mids and a lot of lows, Flagships seem like they're going to be something similar to a BS-sized Recon. Probably non-covertops cloak compatable. Maybe an affinity for command links as well as EW.
Though if this is the case, it'd likely render the Scorpion somewhat redundant for Caldari. Actually wait. Isn't one Caldari T2 an Iskuthone Scorpion? Oh dear. A Battleship-sized Falcon? :) ~~~
Action! Suspense! Jita! Eve Tribune
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Tinian Singh
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Posted - 2007.04.20 23:24:00 -
[26]
The reason why they won't be and shouldn't be BS sized HACs is that there is no T1 counter to them. HACs can be countered by BCs and BS, CS can be countered by BS, but HABs would just pwn everything T1.
What T2 BS should be in my opinion is historically accurate BCs (fast and big guns but small tank) with a jump drive.
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Bruno Bonner
Gallente Lutin Group
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Posted - 2007.04.20 23:25:00 -
[27]
Edited by: Bruno Bonner on 20/04/2007 23:22:42 I think the only thing missing in current fleets is a totally dedicated EW platform that can be useful in sniping configurations.
I would love to see something along the lines of:
4 hi slots at most, none of them turret/launcher type 8-9 mid-slots 6-7 low-slots
With bonuses to the optimal/falloff and effectiveness of EW modules. Maybe HAC-like resists not sure.
Would probably make things very interesting in small gangs.
edit:typo ------ aka BinderAJ |

Trivas
ClanKillers Dusk and Dawn
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Posted - 2007.04.21 00:40:00 -
[28]
Most likely they will be Cap Ship killers. CCP has already stated that Capital ships are becoming too common and battles are too cap ship focused. In order to reduce a Capital ships importance, you would introduce a weapon that makes them quite vonurable. Look at how titans have rendered normal BS fleets near useless...and everyone flys in capitals now because they are much more difficult to destroy.
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Loocoh
DAB RAZOR Alliance
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Posted - 2007.04.21 00:54:00 -
[29]
I¦d like to see something that could actually help fleets against other fleets but also against capital ships. For instance, a Caldari flagship that can deploy a shield, just like a POS shield, a little smaller maybe and not as strong. It would of course not be able to go into reinforced, and it would consume some kind of fuel. It could help a smaller fleet to save it¦s ass until help arrives, or protect a fleet against a DD. Another races flagship could maybe deploy a cyno and warp the whole fleet past a gate camp, to sneak behind enemy lines (Minmatar maybe). Gallente could deploy a massive web and scram field, perhaps even through a cyno, to lockdown an enemy fleet and help blaster/drone ships to kill the enemy fleet. Or to lockdown capitals...  Amarr... dunno, maybe a giant remote NOS, sucks cap from the enemy fleet and transfer it to it¦s own. The idea is to make a ship, useless on it¦s own, but eventually required for fleets. There could also be a twist to it, in order to make the devices to work, you must fly the same race as the flagship (in the Gallente case, it¦s device will affect you if you aren¦t a friendly Gallente ship). This could be overided with a rig, or maybe a hi-slot module (but I really think rig).
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Gabriel Karade
Nulli-Secundus
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Posted - 2007.04.21 08:16:00 -
[30]
Edited by: Gabriel Karade on 21/04/2007 08:16:58
I think of all the 'common' ideas, the jump-drive capable version of the T1 Battleships could work, with it's extra bonuses based upon range/fuel consumption/jump drive capacitor usage, while still be small enough to use normal stargates.
Basically if it doesn't end up as an uber mission grinding machine/solopwnmobile (HAC resistances, extra damage bonuses e.t.c), but rather another tool for 0.0 operations, it won't attract an insane demand and price-tag.
But at the end of the day CCP could pull something wacky out of the bag, so who knows... ----------
Video - 'War-Machine' |

Dramiel Vans
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Posted - 2007.04.21 09:18:00 -
[31]
Battleship sized destroyers!
- -25% turret rof - 10% tracking per level - Some kind of useless bonus that doesn't really do anything just fills a bonus slot.

*hides
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The SpaceAce
Perkone
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Posted - 2007.04.21 11:31:00 -
[32]
I like the 10km shield bubble idea, why not make it so that the fleet is shielded from DDDs by the flagship. (makes the fleet more immune to fast ships like intercepters and stuff) Basicly something that doesnt deal damage, or offer repairs or gang warefare bonus'es (already covered by other ships) but instead gives the fleet the ability to operate without being DDD'ed, maybe even ive it the ablity to fit a new type of scrambler, that can scramble Motherships and Carriers. Giving the fleet the ablity to effectivly hunt these large capitol ships, without soloing someones pride and joy.
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Tenaka Kahn
Minmatar Blackguard Brigade Phalanx Alliance
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Posted - 2007.04.21 12:09:00 -
[33]
Mini-Carriers to bridge the gap between cap ships and BS's would be unique. Im talking about solid tanks with average resists and the ability to field 5 fighters with reserves. Would be very unique and fun maybe kick in some command ship attributes like being able to use warfare links.
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Major Raditz
The Collective Against ALL Authorities
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Posted - 2007.04.22 16:51:00 -
[34]
Support bs like an oversized Scimitar would be interesting. Remote rep amount bonus and remote <insert faction thing here> boost such as tracking or remote sensor boosting. BUT fragile as hell and needs some good protection.
Maybe a BS with hac resists just with like 3 or 4 turret slots and not much PG for larger guns. Just a PURE tank ship.
Your signature is inappropriate. Please read the forum rules before reposting- Tirg |

Xoduse
Gallente Beasts of Burden YouWhat
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Posted - 2007.04.22 18:59:00 -
[35]
The POS-Style bubble sounds EXTREMELY cool. Not only could it be used to protect your fleet against a DDD fire, but imagine if your gang jumps a gate and is outnumbered 2-1 (basically blobbed). The flagship could drop his shield, protecting his gang, and have a few crucial seconds to formulate some type of plan. The shield should however count as agression for all who are contained so that they may not simply run back to the gate and jump. ---------------------
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Finn Dubh
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Posted - 2007.07.29 10:42:00 -
[36]
Originally by: n0thing
Originally by: ElCoCo
Originally by: n0thing Imo, a BS with HAC capabilites will rather outclass all other ships in its class like BCs/CSs/BSs.
A haf/hac/command ship is better than the t1 equivalent in all aspects so I don't see what the problem is.
Price will be the decisive factor on usefulness... an expected 3-400mil pricetag isn't to be laughed at.
Apparently a 400 mil pricetag is something to laugh at, since pretty much at least half of pilots in any reasonable pvp alliance/corp can afford that easily.
Thing is, would you like to see that ship taking down a whole gate camp, or camping gate itself for hours?
Problem is simple, EVE is a team oriented game most of the time, you should not be able to get all you want in one system, one region, one station and one ship. T2 BS for example will surely give you such ability.
Easy example would be an insane damage, imagine something like Blasterthron, fully packed with T2 neutrons, HAC resistances, approx 20-30% more hp and 50% damage bonus. This will pop anything within 10-13km almost insantly, not even best passive shield tankers will be able to comply with damage output also combined with around 17000 raw resisted HP that also might be repped or boosted.
Same goes towards stuff like T2 Ravens that will say have a rof comparable to autocannon one.
Note, that current T2 ships, are having counter-ships one class above. Wich means HAC can be killed in BS, CS can be killed in BS but with less chances. Now, what can kill T2 BS then? Theres no below-capital class to counter it. Capitals arent in the picture since they are other type of vessels generally.
Eh? Other T2 BS surely?
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David DarkLighter
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Posted - 2007.07.29 12:34:00 -
[37]
Edited by: David DarkLighter on 29/07/2007 12:36:14 I just wanted to point out that... COMMMAND -=-COMMAND-=- Ships I would THINK are supposed to -=-COMMAND-=- other ships in fleets and gangs. Seeing how they are called -=-COMMAND-=- ships I would think they should get a special ability to damage shields armor and speed considering there race "Federation get drone bonus Mimmatar Speed Caldari Shield Amor Amar" Now a T2 BS would be nice... I think that should be like..... a Flagship maybe... Titans and Motherships are allready the Super Star Destroyers of this game... Command ships are like miniature Imperial Star Destroyers I would guese... So... a "Flag"ship I would guese should be like... "The Prince of Wales" or "The Bismark" Grants COMBAT bonus to a fleet or gang Per Flagship level. "Flagships" can be a skill also LeaderShip 5 All the secondary combat leadership levels at 3 In order to fly a "Flag"Ship. High Slots 3-5 Depending on race [gallente NO missles or turrets Amar 2 Turrets thats it Caldari 1-2 missles Mimmatar 1-3 Projectile turrets Mediums... I think this is where the flagship part comes into play We alrdy have fleet ships that can support fleeet ... They are called "Logistics" I thought. So for the meds... Again it will mainly depend on there race but med slots are between 4-6 maybe 5-7. For low slots all of them should be at LEAST 6 All resist should be at LEAST 65% "Depending on Race should Impact what gets the most resist." Caldari adds to shields amar armor gallente possibly amar mimmatar possibly shields. I would think another skill required to fly a Flag ship would be... well.... hold up.. let me just run through some skills I think would be required... Command Ship 5 Leadership 5 Logistics 5 Electronics 5 Electronic Warfare 5 Battleships 5 Advanced Space Ship Command 5 Those are just my thoughts of what a flagship could possibly be. I mean I personally think a fleet of 10 -=-COMMAND-=- ships really arent ultra pratical... I mean... that basically screws up the -=-COMMAND-=- part of the name...
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nails
Caldari Ota Corps
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Posted - 2007.07.29 14:44:00 -
[38]
Did they announce T2 Battleships coming out soon? or is this more like planet-side eve.. coming some day (tm)? --------------
http://nails.otaku.jp/ota-corps/--Adv Anime Rank |

Lance Fighter
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Posted - 2007.07.29 14:52:00 -
[39]
I want an interceptor BS....
Being a Fleet Commander and a Arbitrator pilot are the same thing - The only difference being that the Fleet Commander commands other people, and the people actually listen to him. |

Marlona Sky
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Posted - 2007.08.05 10:18:00 -
[40]
From what I can tell, there are two types of this "Flag Ship" people want to see. A more uber verison of a battleships in all aspect and the type that is mose uber when used in conjunction with a fleet. I would like to see it to be really only effective when in fleets.
So after thinking about what kind of things they should be able to do and which battleship should have a T2 version of it this is what I came up with. **critics, be gentle...**
T2 - Apocalypse
4-Hi 5-Med 8-Low 4-Turret 1-Launcher 5% armor resistance per battleship level Passive gang bonus of 3% Rate of fire and 5% less energy turret capacitor used per Flag ship level
T2 - Raven 4-Hi 7-Med 6-Low 1-Turret 4-Launchers 5% Shield resistance per battleship level Passive gang bonus of 3% Rate of fire and 5% missle speed per Flag ship level
T2 - Megathron 4-Hi 5-Medium 8-Low 4-turret 1-Launcher 7.5% bonus to armor repair amount per battleship level Passive gang bonus of 3% Rate of fire and 5% turret fall-off range per Flag ship level
T2 - Tempest 4-Hi 6-Med 7-Low 3-Turret 2-Launcher 7.5% bonus to shield boost amount per battleship level Passive gang bonus of 3% Rate of fire and 5% turret tracking speed per Flag ship level
All Flag ships would get 50% bonus in all hit points +2 to warp core stabalizer This to help them be able to stay on the battlefield without showing up and primaried and insta-popped. I am worried about some crazy battleship sized passive tank like the drake.
120km target range with the abilty to lock targets like a cruiser could with max lockable targets being 12. This is so they can quickly target and broadcast the order in which they want the bad guys to die and so a couple sensor dampeners put it out of commission as far as directing the fight.
I am not sure on skill requirements, battleship level 5 of course and maybe logistics 5 as a prerequisite.
I tried to give them nice staying power on the battlefield but not wind up as OMG solo pwn mobiles. I wanted them to have bonuses that affect the gang in dealing damage no matter what race was giving the bonuses but also give some specific race bonuses that maybe only weapons of that race would benifit from.
I am sure there is some balancing issues in all of this but maybe this will be a start. Again... just bored at work and thought this would be cool to see in the battlefield. 
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Robert Sky
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Posted - 2007.08.05 10:21:00 -
[41]
I meant to say "so a couple sensor dampeners COULD NOT put it immediatly out of commission" Also maybe increase its sensor strength so it is not easily jammed too.
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Chainsaw Plankton
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Posted - 2007.08.05 10:48:00 -
[42]
1 recon bs 1 logistic bs 1 heavy fire support bs

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Jim McGregor
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Posted - 2007.08.05 10:51:00 -
[43]
Edited by: Jim McGregor on 05/08/2007 10:52:09
Originally by: Marlona Sky
T2 - Tempest 4-Hi 6-Med 7-Low 3-Turret 2-Launcher 7.5% bonus to shield boost amount per battleship level Passive gang bonus of 3% Rate of fire and 5% turret tracking speed per Flag ship level
Thats like a Maelstrom. We dont need more ships like that. The Maelstrom was a mistake and was supposed to be Caldari. What minmatar needs is a fast, autocannon pvp ship like the Hyperion (also a mistake, given to Gallente).
So:
T2 Tempest:
7 turrets & 7 high slots, rof and dmg bonuses 3 meds, 7 lows Speed: 150 m/s Dronebay: 25 m3
So in some ways worse than a tempest, in some ways better.
---
Originally by: CCP Wrangler You're not supposed to feel like you're logging in to a happy, happy, fluffy, fluffy lala land filled with fun and adventures, thats what hello kitty online is for.
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Kagura Nikon
Minmatar Guardians of the Dawn Interstellar Alcohol Conglomerate
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Posted - 2007.08.05 11:20:00 -
[44]
Originally by: Jim McGregor Edited by: Jim McGregor on 05/08/2007 10:56:56
Originally by: Marlona Sky
T2 - Tempest 4-Hi 6-Med 7-Low 3-Turret 2-Launcher 7.5% bonus to shield boost amount per battleship level Passive gang bonus of 3% Rate of fire and 5% turret tracking speed per Flag ship level
Thats like a Maelstrom. We dont need more ships like that. The Maelstrom was a mistake and was supposed to be Caldari. What minmatar needs is a fast, autocannon pvp ship like the Hyperion (also a mistake, given to Gallente).
So:
T2 Tempest:
7 turrets & 7 high slots, rof and dmg bonuses 3 meds, 7 lows Speed: 150 m/s Dronebay: 25 m3
So in some ways worse than a tempest, in some ways better. Should be based on the hurricane hull.
man that isa true awefull ship. Need at least keep the 5 meds.
I stil prefer somethign like the mobile force field. No gang bonuses please we already have too many ships with that role , same for logistics. We need something new.
Other opstion would be all get 10% extra damage per level when firign on Capital ships.
If brute force doesn't solve your problem... you are not using enough |

Marlona Sky
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Posted - 2007.08.05 11:25:00 -
[45]
Originally by: Jim McGregor Edited by: Jim McGregor on 05/08/2007 10:56:56
Originally by: Marlona Sky
T2 - Tempest 4-Hi 6-Med 7-Low 3-Turret 2-Launcher 7.5% bonus to shield boost amount per battleship level Passive gang bonus of 3% Rate of fire and 5% turret tracking speed per Flag ship level
Thats like a Maelstrom. We dont need more ships like that. The Maelstrom was a mistake and was supposed to be Caldari. What minmatar needs is a fast, autocannon pvp ship like the Hyperion (also a mistake, given to Gallente).
So:
T2 Tempest:
7 turrets & 7 high slots, rof and dmg bonuses 3 meds, 7 lows Speed: 150 m/s Dronebay: 25 m3
So in some ways worse than a tempest, in some ways better. Should be based on the hurricane hull.
Well, maybe there could be two versions of the Flag ship. Kind of like the battlecruiser command ships. One to help your gang with bonues but not that great at damage and the other that deals serious damage.
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Marlona Sky
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Posted - 2007.08.05 11:32:00 -
[46]
Originally by: Kagura Nikon
Originally by: Jim McGregor Edited by: Jim McGregor on 05/08/2007 10:56:56
Originally by: Marlona Sky
T2 - Tempest 4-Hi 6-Med 7-Low 3-Turret 2-Launcher 7.5% bonus to shield boost amount per battleship level Passive gang bonus of 3% Rate of fire and 5% turret tracking speed per Flag ship level
Thats like a Maelstrom. We dont need more ships like that. The Maelstrom was a mistake and was supposed to be Caldari. What minmatar needs is a fast, autocannon pvp ship like the Hyperion (also a mistake, given to Gallente).
So:
T2 Tempest:
7 turrets & 7 high slots, rof and dmg bonuses 3 meds, 7 lows Speed: 150 m/s Dronebay: 25 m3
So in some ways worse than a tempest, in some ways better. Should be based on the hurricane hull.
man that isa true awefull ship. Need at least keep the 5 meds.
I stil prefer somethign like the mobile force field. No gang bonuses please we already have too many ships with that role , same for logistics. We need something new.
Other opstion would be all get 10% extra damage per level when firign on Capital ships.
The problem I see with a force field is where ever that ship goes, everyone in his gang will be bumping other people out of it trying to stay safe, next thing you know, people that were bumbed out and were killed are screaming at the person who bumped them out.
I really don't want to see something specific towards taking out capital ships. Get a group of people together and risk as much as the capital pilot is risking ISK wise and take him out.
I just don't want to see this "I win button" ship introduced.
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HealTheSoul
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Posted - 2007.08.07 00:36:00 -
[47]
everyone just wants a giant hac/command ship???
These really should be a fleet ship, obviosly in between a carrier/dread and a normal BS, bit more pricey but maneuvareble in empire which mothershiops currently lack.
a good skill they should have would be like automatically having the fleet command skill so what ever bonuses you do have would goto all ppl's in the gang even if you dnt have the skills in leadership to do the same effect (cause it took me ages to learn that up)
makes the T2 BS's more usauble for all concerned and your not using up a month or so on learning leadership skills that most ppl dnt really have the stats for.
this is my opinion, but a giant hac just seems like way too much overpower. we need more fleet active ships rather than a ship that can solo lvl 5's
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goomba freehand
A Black Knight Corp FREGE Alliance
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Posted - 2007.08.07 00:56:00 -
[48]
I would like to see a T2 gallente BS with sensor damp bonus
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Kagura Nikon
Minmatar Guardians of the Dawn Interstellar Alcohol Conglomerate
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Posted - 2007.08.07 01:03:00 -
[49]
Originally by: Marlona Sky
Originally by: Kagura Nikon
Originally by: Jim McGregor Edited by: Jim McGregor on 05/08/2007 10:56:56
Originally by: Marlona Sky
T2 - Tempest 4-Hi 6-Med 7-Low 3-Turret 2-Launcher 7.5% bonus to shield boost amount per battleship level Passive gang bonus of 3% Rate of fire and 5% turret tracking speed per Flag ship level
Thats like a Maelstrom. We dont need more ships like that. The Maelstrom was a mistake and was supposed to be Caldari. What minmatar needs is a fast, autocannon pvp ship like the Hyperion (also a mistake, given to Gallente).
So:
T2 Tempest:
7 turrets & 7 high slots, rof and dmg bonuses 3 meds, 7 lows Speed: 150 m/s Dronebay: 25 m3
So in some ways worse than a tempest, in some ways better. Should be based on the hurricane hull.
man that isa true awefull ship. Need at least keep the 5 meds.
I stil prefer somethign like the mobile force field. No gang bonuses please we already have too many ships with that role , same for logistics. We need something new.
Other opstion would be all get 10% extra damage per level when firign on Capital ships.
The problem I see with a force field is where ever that ship goes, everyone in his gang will be bumping other people out of it trying to stay safe, next thing you know, people that were bumbed out and were killed are screaming at the person who bumped them out.
I really don't want to see something specific towards taking out capital ships. Get a group of people together and risk as much as the capital pilot is risking ISK wise and take him out.
I just don't want to see this "I win button" ship introduced.
na na not a that simple force field. More soemthign like all fire directed agaisnt ships on that field gets 50% on the T2 BS shields. And you can fire From inside it as well!!!
It would just be the first ship in game really capable of protecting others. Of course it would need high resist to not simply evaporate.
If brute force doesn't solve your problem... you are not using enough |
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