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ShahFluffers
Ice Fire Warriors Escalating Entropy
11477
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Posted - 2017.01.31 16:07:30 -
[1] - Quote
There is a reason why "splash damage" and "high-damage Area of Effect" weaponry is not allowed in high-sec.
If you give me something that can nuke other ships in a single explosion (even if that explosion is my own) then I will get a dozen or so people to warp into the undock of a busy station (staggered, of course) and vaporize everything.
Or, I will do this with small gangs and fleets. Warp in. Did. Take everything with me.
The reason why suicide ganking, in its current form, is fine is because success of the ganker is contingent on surviving long enough to do damage. Your module is a straight "explosive vest" with all the damage is "up front"... meaning that all you need is a good warp in point. The only way to "balance" this idea for high-sec is to take away the AoE effect... but then that would make it useless for its intended purpose.
For ganking outside of high-sec... same issue. It would devolve into suicide bomber vs suicide bomber.
How did you Veterans start?
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ShahFluffers
Ice Fire Warriors Escalating Entropy
11477
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Posted - 2017.01.31 18:30:10 -
[2] - Quote
Quote:So what's the problem of this explosive vest in null? You could counter by awareness. Explain to me how you stop a ship from warping on top of you.
Nope, bubbles are not an answer unless you know where it will come from ahead of time (because if you put up a bubble too close to your fleet, you make yourself an easier target). And even if you do know ahead of time, if the range of the bomb is sufficiently large enough it will not matter if you have a bubble or not.
This is why Stealth Bombers and AoE bombs are a HIGHLY contentious issue to Null-sec pilots.
"But Fluffers, if Stealth Bombers can avoid bubbles and AoE bombs, why can't these ships?? What is the difference?"
A Stealth Bomber is trying to survive. Your ship is not. Stealth Bombers will die against virtually anything that can catch them. Your idea allows for brick fit ships to be the bomber.
Things are a lot easier to coordinate and attack when survival is not encouraged. Doubly so if it deals just as much, or more, damage than a Stealth Bomber bomb. And more so if it is cheaper (a bombing SB costs about 25-35 million ISK).
How did you Veterans start?
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ShahFluffers
Ice Fire Warriors Escalating Entropy
11486
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Posted - 2017.02.02 16:07:37 -
[3] - Quote
Mines used to exist in the game.
They were removed for a wide variety of reasons.
How did you Veterans start?
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ShahFluffers
Ice Fire Warriors Escalating Entropy
11487
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Posted - 2017.02.02 21:09:24 -
[4] - Quote
Van Doe wrote:ShahFluffers wrote:Mines used to exist in the game.
They were removed for a wide variety of reasons. And they are ? Aggression mechanics to apeshit with mines. Example: drop mine, go to high-sec... mine hit a person... person who dropped mine and is now in high-sec is treated like a criminal and nuked by CONCORD.
It is cheap and low effort for the amount of damage and frustration it causes. (this is pretty much the same reason why the first Doomsday weapons were nerfed from AoE grid-wide nukes to focused weapons... flying into a situation that was set up hours earlier, requires little in the way of ship or time commitment, and that you cannot escape leaves people feeling "cheated")
It can potentially scale infinitely. (even if you create a limit of X mines per person, people can simply bring more friends/alts)
How did you Veterans start?
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