Pages: [1] 2 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Keira Jelatin
Bikini Bottom Ultras
12
|
Posted - 2017.01.31 21:01:55 -
[1] - Quote
Dear CCP please do something about lowsec faction warfare being plagued by warp core stabilized plex farmers. Faction warfare should not be an easy ticket to afk farm LP all day long with immunity. As the name suggests warfare should have higher risk than the average highsec level 3 mission.
The average fits for none pvp orientated fw pilots seems to be:
https://zkillboard.com/kill/59596680/
https://zkillboard.com/kill/59657728/
https://zkillboard.com/kill/59657028/
Ideas:
Maybe change the acceleration gates to disallow the modules in the warp core stabilizer group. Another idea might be to set the plex to have a warp disruption bubble around the node which disallows the player to warp immediately. Similar to the system already used with certain nullsec Encounter surveillance systems. Changing the damage from ai to make it harder to afk farm plexes may also be an idea. Balancing the strength of the warp scram or lowering the points added by the warp core stabilizer to add more points and limit the use on smaller ships maybe an easy option too.
|

Cearain
Plus 10 NV It Burns When I'm PvPing
1488
|
Posted - 2017.01.31 21:11:21 -
[2] - Quote
Ideas have already been proposed and CCP said they would implement them - but then they never did.
1) timer rollbacks when a plex is left
2) let militias know where their complexes are being attacked in real time.
These 2 changes would make stabbed farming less profitable and likely so much less profitable that people would just stop doing it.
This would mean a small group could keep the whole area of faction war from being farmed by stabbed farmers.
The idea of not letting stabbed ships in won't work. They can still move far enough away from the warp in to warp out. If you ever got a point on a stabbed farmer it was probably because they wanted you to. They want you to know that unless you gimp your ship with multiple scrams there is no point in chasing them.
Make faction war occupancy pvp instead of pve
https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Keira Jelatin
Bikini Bottom Ultras
12
|
Posted - 2017.01.31 21:22:58 -
[3] - Quote
Cearain wrote:Ideas have already been proposed and CCP said they would implement them - but then they never did.
1) timer rollbacks when a plex is left
2) let militias know where their complexes are being attacked in real time.
These 2 changes would make stabbed farming less profitable and likely so much less profitable that people would just stop doing it.
This would mean a small group could keep the whole area of faction war from being farmed by stabbed farmers.
The idea of not letting stabbed ships in won't work. They can still move far enough away from the warp in to warp out. If you ever got a point on a stabbed farmer it was probably because they wanted you to. They want you to know that unless you gimp your ship with multiple scrams there is no point in chasing them.
I don't think either of these would actually help create pvp content, with experience in 0.0 on average either no one will respond to any alerts or the person attacking will not stay long enough anyway.
The warp core stabilizer is a pretty pointless module outside of transport ships and only really discourages content. If a system is set up which allows anyone to join and easily pvp like fw was intended its pointless to allow such a module into a complex. Timer rollbacks and warning systems wont help one bit.
|

Cearain
Plus 10 NV It Burns When I'm PvPing
1488
|
Posted - 2017.01.31 21:55:15 -
[4] - Quote
Keira Jelatin wrote:Cearain wrote:Ideas have already been proposed and CCP said they would implement them - but then they never did.
1) timer rollbacks when a plex is left
2) let militias know where their complexes are being attacked in real time.
These 2 changes would make stabbed farming less profitable and likely so much less profitable that people would just stop doing it.
This would mean a small group could keep the whole area of faction war from being farmed by stabbed farmers.
The idea of not letting stabbed ships in won't work. They can still move far enough away from the warp in to warp out. If you ever got a point on a stabbed farmer it was probably because they wanted you to. They want you to know that unless you gimp your ship with multiple scrams there is no point in chasing them. I don't think either of these would actually help create pvp content, with experience in 0.0 on average either no one will respond to any alerts or the person attacking will not stay long enough anyway.
Low sec is a bit different than null sec. There are plenty of players who roam low sec checking plexing and warping to them to find pvp. The better intel tools to know where plexes are being attacked would make this much more efficient (and allot more fun). This means plex rabbits who always run will find they are much less efficient.
If rabbits don't stay then the timer would rollback and they would lose all the time they spent. Hence it would not be feasible to do this anymore and hence people would stop doing it. The people plexing would be those who are ready and willing to actually take a fight. The increase in pvp in plexes would snowball and the change would be monumental.
Rollbacks and intel would make a huge difference for fw sov. That is why the ccp devs who were assigned to fw when they focused on it said they would make these changes. Unfortunately it seems new devs were assigned and it just sort of fell off their radar without a trace. Last they talked about fw it was about changing npcs.
Keira Jelatin wrote:The warp core stabilizer is a pretty pointless module outside of transport ships and only really discourages content. If a system is set up which allows anyone to join and easily pvp like fw was intended its pointless to allow such a module into a complex.
I agree warp core stabs have no point in faction war plexes other than to make rabbit plexing easier. But that doesn't mean removing them will fix rabbit plexing. I don't think it will. I am not necessarily against removing them. Its just that it is an adhoc rule that generally should be avoided. And people will still keep running from one plex to another. And it will still be almost as feasible as it is now.
Think about it if they are not paying attention then you can often blap their ship before they can align out. If they are paying attention they can be warping out before you land on grid. Let alone before you land on grid and burn to get them in point range. Removing warp core stabs won't change things enough to eliminate rabbit plexing. Rollbacks and better intel will.
That said I think we both agree CCP still needs to do something about rabbit plexing.
Make faction war occupancy pvp instead of pve
https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Daichi Yamato
Xero Security and Technologies
3734
|
Posted - 2017.01.31 21:59:40 -
[5] - Quote
The point of fw is to capture the sites. When you turn up and he warps off, you win...
EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"
Daichi Yamato's version of structure based decs
|

Keira Jelatin
Bikini Bottom Ultras
12
|
Posted - 2017.01.31 22:02:04 -
[6] - Quote
Just use dscan and roam, I'm not even in any milita and I find it pretty easy to find people in plexes and which ones. Its basic game mechanics that is useful in any pvp. The problem is when you get on grid with someone scram them and they are away warping to a premade safe spot. Most people just give up all together after this has happened a number of times.
In null this isn't really a problem since the majority of people are not using warp core stabs. Using them to farm in fw carries 0 penalty and pretty much allows minimal risk to the person doing the farming. It wasn't always like this afew years ago.
|

Cearain
Plus 10 NV It Burns When I'm PvPing
1488
|
Posted - 2017.01.31 22:29:51 -
[7] - Quote
Keira Jelatin wrote:Just use dscan and roam, I'm not even in any milita and I find it pretty easy to find people in plexes and which ones. Its basic game mechanics that is useful in any pvp. The problem is when you get on grid with someone scram them and they are away warping to a premade safe spot. Most people just give up all together after this has happened a number of times.
In null this isn't really a problem since the majority of people are not using warp core stabs. Using them to farm in fw carries 0 penalty and pretty much allows minimal risk to the person doing the farming. It wasn't always like this afew years ago.
FW always had an issue with rabbit plexing. I can link you to posts with the original mechanics where people are saying they captured tons of plexes with no pvp.
I can only tell you that the farmers likely purposely let you point them. If they were not allowed to have stabs they wouldn't let you point them at all, but the problem of rabbit plexing would remain. The problem is not that you got them scrammed and they got away. (that is how stabs are supposed to work) The problem is many people are capturing plexes without ever having to fight and ruining faction war sov.
BTW I do do roam using dscan as do many others. But it is just random roaming. If I had better intel tools I would be much more efficient. Also it would also decrease the rabbit plexers efficiency if every time they warped off they lost time they gained on the clock.
The thing is many of the pvpers left faction war when ccp refused to follow through with thier promises. Now many if faction war don't mind rabbit plexing.
Again I don't mind if ccp removes stabs from plexes. But the problem is they never seem to follow up. So when removing stabs doesn't stop rabbit plexing they may not address it again for another 4 or 5 years. That is why I think we should go for something that will really fix the problem.
Make faction war occupancy pvp instead of pve
https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Lugh Crow-Slave
3670
|
Posted - 2017.01.31 22:40:01 -
[8] - Quote
nothing wrong with stabs
pvp isn't just about killing the other guy it's about achieving your goals if your goal is to get away you win if you get away
stabs are also easy to counter most ships can not fit enough to ward off 2 scrams so just fut double scram to deal with them
ppl complaining about stabbs are the ones who think they are entitled to a kill or at the very least the kind of fight THEY want
BLOPS Hauler
|

Boozbaz
Brutor Clan
35
|
Posted - 2017.02.01 00:37:57 -
[9] - Quote
Cearain pretty much hit the nail on the head with every one of his posts. Removing warp core stabs won't solve the issue. You could just sit in the plex with a higs rig and be aligned out. Then when someone lands on grid, insta-warp away.
Rolling back the timer each time you leave would really make people second guess fleeing or sticking around. It will give you a really good reason to stay, especially if you're less than a minute from flipping the plex. If you've invested 5 minutes of your time into capping it, and someone shows up on short d-scan, you're more invested in sticking around and defending that time. |

Lugh Crow-Slave
3670
|
Posted - 2017.02.01 00:46:55 -
[10] - Quote
Boozbaz wrote: Rolling back the timer each time you leave would really make people second guess fleeing or sticking around. It will give you a really good reason to stay, especially if you're less than a minute from flipping the plex. If you've invested 5 minutes of your time into capping it, and someone shows up on short d-scan, you're more invested in sticking around and defending that time.
except working up plex time is currently an important tool when flipping a system
BLOPS Hauler
|
|

Arthur Aihaken
CODE.d
5251
|
Posted - 2017.02.01 02:04:56 -
[11] - Quote
Not this sh*t again...
I am currently away, traveling through time and will be returning last week.
|

Scipio Artelius
Savage Moon Society
46747
|
Posted - 2017.02.01 03:27:32 -
[12] - Quote
As a neutral in FW systems it used to tick me off, but you can't blame them:
1. It's the actual mechanic in FW to force system change 2. It provides income
Point 1 alone is enough to appreciate that farming is needed in FW. I always get to enjoy being a third party when systems get close to flipping and the militias fight over them, so I should be able to tolerate the grind they have to go through to reach those points. |

Tabyll Altol
Vision Inc Hole Control
180
|
Posted - 2017.02.01 08:39:22 -
[13] - Quote
Keira Jelatin wrote:Dear CCP please do something about lowsec faction warfare being plagued by warp core stabilized plex farmers. Faction warfare should not be an easy ticket to afk farm LP all day long with immunity. As the name suggests warfare should have higher risk than the average highsec level 3 mission. The average fits for none pvp orientated fw pilots seems to be: https://zkillboard.com/kill/59596680/
https://zkillboard.com/kill/59657728/
https://zkillboard.com/kill/59657028/
Ideas: Maybe change the acceleration gates to disallow the modules in the warp core stabilizer group. Another idea might be to set the plex to have a warp disruption bubble around the node which disallows the player to warp immediately. Similar to the system already used with certain nullsec Encounter surveillance systems. Changing the damage from ai to make it harder to afk farm plexes may also be an idea. Balancing the strength of the warp scram or lowering the points added by the warp core stabilizer to add more points and limit the use on smaller ships maybe an easy option too.
So you complain about "stepped" farmers. But you opionion of a "fight" is to kill a t1 desi with a HIC and a T3 Cruiser. Really ?
When you wanna fight don-¦t aim for easy kills, aim for fight you also have a chance of losing and you-¦ll find them.
Also you know you can finish those plexes also.
-1 |

Cearain
Plus 10 NV It Burns When I'm PvPing
1491
|
Posted - 2017.02.01 13:51:47 -
[14] - Quote
Lugh Crow-Slave wrote:nothing wrong with stabs
pvp isn't just about killing the other guy ...
Thats where you lost me :)
But seriously if you want to play hide and seek there are plenty of ways to do that in eve. You can run the fw missions and other missions in low or null sec. You can rat in low null and whs. You can do exploration etc etc.
There is no reason FW sov needs to be yet another hide and seek game. But EVE lacks a real throw down war mechanic. If CCP ever did follow through with the 2 changes (rollbacks and real time intel on plexes) then FW would gradually attract more and more pvpers and you would eventually see a massive increase in the amount of pvp per plex captured. The variety of fights that can occur due to plex mechanics would mean that the pvp is fresh and interesting. - and not blob warfare like nuill sec. Faction war would finally be what it was meant to be - a huge bloody mess of a war that wages constantly.
Make faction war occupancy pvp instead of pve
https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Nana Skalski
Taisaanat Kotei
25049
|
Posted - 2017.02.01 14:27:54 -
[15] - Quote
Ha! What then? People would stay away from jump in point and if someone would warp in, they would hit MWD and while safe from your warp disruptor they would warp to safe or another plex. Then they would use directional scan to see if you left the plex.
They could also orbit around the central point while you are there, laughing at you. Kiting you until someone else warps in and engages you.
These shenanigans will never stop. Whatever you will do.
Every part of a game helps to tell a story =ƒôò
Where is Angry CONCORD guy when you need him
Osprey =ƒÜÇ
GëíGïüGëí GÖÑ
|

Frostys Virpio
Yet another corpdot.
3065
|
Posted - 2017.02.01 14:33:06 -
[16] - Quote
Keira Jelatin wrote:Just use dscan and roam, I'm not even in any milita and I find it pretty easy to find people in plexes and which ones. Its basic game mechanics that is useful in any pvp. The problem is when you get on grid with someone scram them and they are away warping to a premade safe spot. Most people just give up all together after this has happened a number of times.
In null this isn't really a problem since the majority of people are not using warp core stabs. Using them to farm in fw carries 0 penalty and pretty much allows minimal risk to the person doing the farming. It wasn't always like this afew years ago.
Fit 2 scram and laugh at them as they rage in local that you hacked the game to point their stabbed ship. |

Frostys Virpio
Yet another corpdot.
3065
|
Posted - 2017.02.01 14:36:02 -
[17] - Quote
Cearain wrote:Lugh Crow-Slave wrote:nothing wrong with stabs
pvp isn't just about killing the other guy ... Thats where you lost me :) But seriously if you want to play hide and seek there are plenty of ways to do that in eve. You can run the fw missions and other missions in low or null sec. You can rat in low null and whs. You can do exploration etc etc. There is no reason FW sov needs to be yet another hide and seek game. But EVE lacks a real throw down war mechanic. If CCP ever did follow through with the 2 changes (rollbacks and real time intel on plexes) then FW would gradually attract more and more pvpers and you would eventually see a massive increase in the amount of pvp per plex captured. The variety of fights that can occur due to plex mechanics would mean that the pvp is fresh and interesting. - and not blob warfare like nuill sec. Faction war would finally be what it was meant to be - a huge bloody mess of a war that wages constantly.
Except rolling up the plexes is also a strategy used by attacking side to get more time to bash the I-HUB for example. If I roll the timer withing 5 second of completion and then leave, the opposing side need to burn it back down much longer if they want to generate victory point to put the I-HUB back into reinforced and interrupting my bash. |

Donnachadh
United Allegiance of Undesirables
1155
|
Posted - 2017.02.01 14:49:09 -
[18] - Quote
If plex farming LP and the ISK it can be converted to is the issue then why not change the complexes themselves why mess up a group of modules that are reasonably well balanced in all other areas of the game? |

Frostys Virpio
Yet another corpdot.
3066
|
Posted - 2017.02.01 14:53:09 -
[19] - Quote
Donnachadh wrote:If plex farming LP and the ISK it can be converted to is the issue then why not change the complexes themselves why mess up a group of modules that are reasonably well balanced in all other areas of the game?
Because people think they will get kills in drove farming the current farmers while in reality, what will happen is the farmers will GTFO when you show up on scan at whatever range the gate is.
|

Cearain
Plus 10 NV It Burns When I'm PvPing
1491
|
Posted - 2017.02.01 15:58:18 -
[20] - Quote
Frostys Virpio wrote:Cearain wrote:Lugh Crow-Slave wrote:nothing wrong with stabs
pvp isn't just about killing the other guy ... Thats where you lost me :) But seriously if you want to play hide and seek there are plenty of ways to do that in eve. You can run the fw missions and other missions in low or null sec. You can rat in low null and whs. You can do exploration etc etc. There is no reason FW sov needs to be yet another hide and seek game. But EVE lacks a real throw down war mechanic. If CCP ever did follow through with the 2 changes (rollbacks and real time intel on plexes) then FW would gradually attract more and more pvpers and you would eventually see a massive increase in the amount of pvp per plex captured. The variety of fights that can occur due to plex mechanics would mean that the pvp is fresh and interesting. - and not blob warfare like nuill sec. Faction war would finally be what it was meant to be - a huge bloody mess of a war that wages constantly. Except rolling up the plexes is also a strategy used by attacking side to get more time to bash the I-HUB for example. If I roll the timer withing 5 second of completion and then leave, the opposing side need to burn it back down much longer if they want to generate victory point to put the I-HUB back into reinforced and interrupting my bash.
That may be but it is extremely minor compared with the overall problem of rabbit plexing ruining fw sov. So yes you will need to sit in the plex for the full number of minutes before you start your bash.
Make faction war occupancy pvp instead of pve
https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|
|

Cearain
Plus 10 NV It Burns When I'm PvPing
1491
|
Posted - 2017.02.01 16:11:35 -
[21] - Quote
Donnachadh wrote:If plex farming LP and the ISK it can be converted to is the issue then why not change the complexes themselves why mess up a group of modules that are reasonably well balanced in all other areas of the game?
This was a problem before there was lp for finishing plexes.
I think this is a fundemental issue that needs to be understood by ccp and others talking about this issue.
Many players (moslty pvpers) would prefer a great sov war mechanic that does not necessarily give any isk rather than a horrible mechanic that gives lots of isk.
Lots of players said giving isk/lp for capturing plexes as well as the tier system would solve everything - because now there are consequences for losing space. CCP seemed to think this was the case too. So they really didn't do anything to prevent rabbit plexing and they just threw isk at faction war. So now we have a bad sov mechanic with consequences. Which in my opinion is worse than a bad sov mechanic with no consequences.
CCP needs to make the actual sov mechanic better. Piling consequences on a bad system is no fix. Specifically they need to make it so rabbit plexing is not the best way to gain victory points. (yes the issue is victory points not loyalty points) The way they do that is by implementing rollbacks and giving real time intel on plexes being attacked. They said they would do both of these things due to the players asking for this. But they dropped the ball and it has been years since anyone explained why they didn't follow through.
Here is a post that gives the history: https://forums.eveonline.com/default.aspx?g=posts&m=6082412#post6082412
Make faction war occupancy pvp instead of pve
https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Nana Skalski
Taisaanat Kotei
25058
|
Posted - 2017.02.01 16:58:42 -
[22] - Quote
Cearain wrote:Donnachadh wrote:If plex farming LP and the ISK it can be converted to is the issue then why not change the complexes themselves why mess up a group of modules that are reasonably well balanced in all other areas of the game? This was a problem before there was lp for finishing plexes. I think this is a fundemental issue that needs to be understood by ccp and others talking about this issue. Many players (moslty pvpers) would prefer a great sov war mechanic that does not necessarily give any isk rather than a horrible mechanic that gives lots of isk. Lots of players said giving isk/lp for capturing plexes as well as the tier system would solve everything - because now there are consequences for losing space. CCP seemed to think this was the case too. So they really didn't do anything to prevent rabbit plexing and they just threw isk at faction war. So now we have a bad sov mechanic with consequences. Which in my opinion is worse than a bad sov mechanic with no consequences. CCP needs to make the actual sov mechanic better. Piling consequences on a bad system is no fix. Specifically they need to make it so rabbit plexing is not the best way to gain victory points. (yes the issue is victory points not loyalty points) The way they do that is by implementing rollbacks and giving real time intel on plexes being attacked. They said they would do both of these things due to the players asking for this. But they dropped the ball and it has been years since anyone explained why they didn't follow through. Here is a post that gives the history: https://forums.eveonline.com/default.aspx?g=posts&m=6082412#post6082412 Why? Because there would be so small amount of rabbits that wolves would die of starvation. What you have now is a quick rabbit and a slow wolf. Become a quicker wolf with more snaring power and you can get your rabbit.
Every part of a game helps to tell a story =ƒôò
Where is Angry CONCORD guy when you need him
Osprey =ƒÜÇ
GëíGïüGëí GÖÑ
|

Cearain
Plus 10 NV It Burns When I'm PvPing
1491
|
Posted - 2017.02.01 17:06:48 -
[23] - Quote
Nana Skalski wrote:Cearain wrote:Donnachadh wrote:If plex farming LP and the ISK it can be converted to is the issue then why not change the complexes themselves why mess up a group of modules that are reasonably well balanced in all other areas of the game? This was a problem before there was lp for finishing plexes. I think this is a fundemental issue that needs to be understood by ccp and others talking about this issue. Many players (moslty pvpers) would prefer a great sov war mechanic that does not necessarily give any isk rather than a horrible mechanic that gives lots of isk. Lots of players said giving isk/lp for capturing plexes as well as the tier system would solve everything - because now there are consequences for losing space. CCP seemed to think this was the case too. So they really didn't do anything to prevent rabbit plexing and they just threw isk at faction war. So now we have a bad sov mechanic with consequences. Which in my opinion is worse than a bad sov mechanic with no consequences. CCP needs to make the actual sov mechanic better. Piling consequences on a bad system is no fix. Specifically they need to make it so rabbit plexing is not the best way to gain victory points. (yes the issue is victory points not loyalty points) The way they do that is by implementing rollbacks and giving real time intel on plexes being attacked. They said they would do both of these things due to the players asking for this. But they dropped the ball and it has been years since anyone explained why they didn't follow through. Here is a post that gives the history: https://forums.eveonline.com/default.aspx?g=posts&m=6082412#post6082412 Why? Because there would be so small amount of rabbits that wolves would die of starvation. What you have now is a quick rabbit and a slow wolf. Become a quicker wolf with more snaring power and you can get your rabbit.
If you like rabbit versus wolf play there is plenty of that mechanic in eve already. Like I said you can do fw missions low and null sec missions. Belt ratting in low null and running anom in null and whs. We have plenty of the wolf rabbit dynamic. We don't need fw sov to be yet another mechanic that is won by rabbits. And anyway I am not interested in fighting rabbits.
EVE could use some wars that are actually fought by wolves and really has no place for rabbits.
Make faction war occupancy pvp instead of pve
https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Frostys Virpio
Yet another corpdot.
3068
|
Posted - 2017.02.01 19:15:14 -
[24] - Quote
Cearain wrote:
If you like rabbit versus wolf play there is plenty of that mechanic in eve already. Like I said you can do fw missions low and null sec missions. Belt ratting in low null and running anom in null and whs. We have plenty of the wolf rabbit dynamic. We don't need fw sov to be yet another mechanic that is won by rabbits. And anyway I am not interested in fighting rabbits.
EVE could use some wars that are actually fought by wolves and really has no place for rabbits.
Non-FW low sec is supposed to bring that without any "rabbits". How much action do you see there? |

Cearain
Plus 10 NV It Burns When I'm PvPing
1491
|
Posted - 2017.02.01 21:06:55 -
[25] - Quote
Frostys Virpio wrote:Cearain wrote:
If you like rabbit versus wolf play there is plenty of that mechanic in eve already. Like I said you can do fw missions low and null sec missions. Belt ratting in low null and running anom in null and whs. We have plenty of the wolf rabbit dynamic. We don't need fw sov to be yet another mechanic that is won by rabbits. And anyway I am not interested in fighting rabbits.
EVE could use some wars that are actually fought by wolves and really has no place for rabbits.
Non-FW low sec is supposed to bring that without any "rabbits". How much action do you see there?
Your question seems to suggest you think the rabbits in faction war space are what brings the action. You are wrong. The plexes themselves bring the action and most pvp in these plexes are not with rabbits.
Of my last 100-500 low sec kills far less than 5% were rabbit fit. (probably less than 1% but I will just play it safe and say under 5%) Yet probably 99% of my low sec kills were in and around fw plexes. The rabbits are not driving the pvpers to faction war space.
Make faction war occupancy pvp instead of pve
https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Frostys Virpio
Yet another corpdot.
3068
|
Posted - 2017.02.01 21:34:25 -
[26] - Quote
Cearain wrote:Frostys Virpio wrote:Cearain wrote:
If you like rabbit versus wolf play there is plenty of that mechanic in eve already. Like I said you can do fw missions low and null sec missions. Belt ratting in low null and running anom in null and whs. We have plenty of the wolf rabbit dynamic. We don't need fw sov to be yet another mechanic that is won by rabbits. And anyway I am not interested in fighting rabbits.
EVE could use some wars that are actually fought by wolves and really has no place for rabbits.
Non-FW low sec is supposed to bring that without any "rabbits". How much action do you see there? Your question seems to suggest you think the rabbits in faction war space are what brings the action. You are wrong. The plexes themselves bring the action and most pvp in these plexes are not with rabbits. Of my last 100-500 low sec kills far less than 5% were rabbit fit. (probably less than 1% but I will just play it safe and say under 5%) Yet probably 99% of my low sec kills were in and around fw plexes. The rabbits are not driving the pvpers to faction war space.
I used to rabbit while I was in cal FW up to the point where my next few loss were pre-paid for then I went back to wolf mode. It's much more efficient to do it in a **** fit with stabs than with an actual combat ship because each combat ship you lose just set you back on whatever $$$ you want to get more than losing a **** fit ship. |

Cearain
Plus 10 NV It Burns When I'm PvPing
1491
|
Posted - 2017.02.01 21:50:47 -
[27] - Quote
Frostys Virpio wrote:Cearain wrote:Frostys Virpio wrote:Cearain wrote:
If you like rabbit versus wolf play there is plenty of that mechanic in eve already. Like I said you can do fw missions low and null sec missions. Belt ratting in low null and running anom in null and whs. We have plenty of the wolf rabbit dynamic. We don't need fw sov to be yet another mechanic that is won by rabbits. And anyway I am not interested in fighting rabbits.
EVE could use some wars that are actually fought by wolves and really has no place for rabbits.
Non-FW low sec is supposed to bring that without any "rabbits". How much action do you see there? Your question seems to suggest you think the rabbits in faction war space are what brings the action. You are wrong. The plexes themselves bring the action and most pvp in these plexes are not with rabbits. Of my last 100-500 low sec kills far less than 5% were rabbit fit. (probably less than 1% but I will just play it safe and say under 5%) Yet probably 99% of my low sec kills were in and around fw plexes. The rabbits are not driving the pvpers to faction war space. I used to rabbit while I was in cal FW up to the point where my next few loss were pre-paid for then I went back to wolf mode. It's much more efficient to do it in a **** fit with stabs than with an actual combat ship because each combat ship you lose just set you back on whatever $$$ you want to get more than losing a **** fit ship.
We agree it is more efficient to use a **** fit ship than an actual combat ship to capture plexes. IMO this is a problem. It is a problem mainly because it ruins the fun of fighting for fw sov.
If you most efficiently won sov in null sec by flying **** fit empty ships and constantly running away then people in null would complain. We already saw that a bit, and that is why you can no longer fit an entosis mod on a ceptor. Its also why null sec alliances are notified in real time when actions that jeopardize their sov are taken by an enemy. And yes null sec even has a version of timer rollbacks.
Not everyone likes null sec sov - but the above mechanics are all considered good by the vast majority of players.
Yet when it comes to the faction war sov mechanics CCP leaves it broken - for years. This is why I think CCP drastically underestimates how big faction war could be in this game.
Make faction war occupancy pvp instead of pve
https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Keira Jelatin
Bikini Bottom Ultras
12
|
Posted - 2017.02.02 12:42:09 -
[28] - Quote
People always fit their ships out for the situation, if your ratting in null you use x ship if your farming LP you use x. Afew years ago people would use sig tanked dual rep incursus or something because rats would spawn in waves inside the plex. Once ccp removed the rat spawns people were able to fit the kinds of ships they use now, its just the consensus that if you fly x ship you make the most LP for least risk.
On the other had what does this achieve? Lowsec saturated with farmers (rabbits) who have no intention of fighting and aim is to make the most LP. Does this help the game in any way at all? Would new players read about lowsec and get excited about sitting in a plex for 5 min in a non combat fit ship than warping to a safe spot? Or flying around for 30 min landing at 0 on these ships and watching them warp off into the distance.
I can understand that people want to farm and make isk but whats the point of saturating the game with people who create minimal content for everyone? As was said there are lots of things for non combat orientated people to enjoy: Wh exploration, highsec missions, incursions, manufacture, doing low and null combat sites etc etc. Why does lowsec have to be another place where the majority of people refuse to do any kind of combat? |

Serendipity Lost
Repo Industries
2470
|
Posted - 2017.02.02 13:33:32 -
[29] - Quote
Keira Jelatin wrote:People always fit their ships out for the situation, if your ratting in null you use x ship if your farming LP you use x. Afew years ago people would use sig tanked dual rep incursus or something because rats would spawn in waves inside the plex. Once ccp removed the rat spawns people were able to fit the kinds of ships they use now, its just the consensus that if you fly x ship you make the most LP for least risk.
On the other had what does this achieve? Lowsec saturated with farmers (rabbits) who have no intention of fighting and aim is to make the most LP. Does this help the game in any way at all? Would new players read about lowsec and get excited about sitting in a plex for 5 min in a non combat fit ship than warping to a safe spot? Or flying around for 30 min landing at 0 on these ships and watching them warp off into the distance.
I can understand that people want to farm and make isk but whats the point of saturating the game with people who create minimal content for everyone? As was said there are lots of things for non combat orientated people to enjoy: Wh exploration, highsec missions, incursions, manufacture, doing low and null combat sites etc etc. Why does lowsec have to be another place where the majority of people refuse to do any kind of combat?
If you take out WH exploration as a place for non combat oriented players - I'll go to the prom with you.
As an aside, I find it interesting that stabbed LP farmers comes up, gets debated and fixes proposed on one hand and that some much larger issues like citadel asset safety just get accepted and folks move on.
Stabbed LP rabbits - risk averse and bad for the game Citadel space magic - nothing
We humans truly are fascinating.
|

Donnachadh
United Allegiance of Undesirables
1158
|
Posted - 2017.02.02 15:44:18 -
[30] - Quote
Cearain wrote:This was a problem before there was lp for finishing plexes. Snipped out the rest read it above if you are interested. You make my point for me. Warp stabs are not the problem in FW, the basics of the mechanics are the problem and changing warp stabs will not change the basic flaws.
In reality the entire FW concept was flawed when it first came to light, I mean the basic concept of players using characters to fight a battle on behalf of their faction of choice and claim areas of space always seemed like nul sec light to me, you know a stripped down, tasteless shadow of what it should be. The real problem what should FW actually be? The best possible would be to take an area of space and give all 4 factions a home system or systems that can never be taken away from them. Then have a whole bunch of systems that are open and you conquer them by killing those who are there and you hold them by killing anyone that tries to take them from you. No sov structures to aid you, only you and the rest of your factions combine military might to keep hold of what you have. Basic mechanics and the warnings to those not involved in the FW are the easy part. The hard part is how to reward the players for capturing and then holding onto a system or systems? |
|
|
|
|
Pages: [1] 2 :: one page |
First page | Previous page | Next page | Last page |