
darkezero
Doughboys Escalating Entropy
35
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Posted - 2017.02.01 18:10:29 -
[1] - Quote
>Should you be able to have nullified combat ships? Why, or why not?
I think the term "combat ship" either needs to either be fleshed out or use the Ship Tree's definition of combat ship: "Hulls with good damage and defenses. Recommended for heavy frontline brawling."
At the moment, interceptors, under the ship tree, are "attack ships" not "combat ships": "Hulls with good damage and mobility. Recommended for attrition, hit-and-run, and pursuit tactics."
This doesn't even include the "support", "disruption", "tackling", and "exploration", which are all combat capable simply by virtue of being able to fit offensive modules, which can make for an interesting conversation since offensive modules can be used defensively (a hauler fitting an ECM burst to shake off tackle, as an example). Fortunately, the ship tree shows that they can overlap.
I do feel Nullified "Combat Ships" should be allowed, but with all things on a case basis. I feel that Interceptors need to be toned down damage wise, or even split with the "fleet interceptor" retaining its nullification and losing all weapon bonuses while the "combat interceptor" loses nullification, but otherwise would not feel strongly if they stayed where they are.
>How about non-combat ships? Shuttles? Blockade runners? Yachts?
A blockade runner could be a combat ship by virtue of being able to fit a point and a cyno (if you count point+cyno as combat), similar with the yacht, so again it depends on how one defines "combat ship". The only true non-combat ships being the shuttles and freighters, they have no offensive capacity at all.
At the moment, I feel if shuttles had a T2 version, that they could be nullified, but otherwise, are fine as they are. Nullified freighters would be kind of scary.
>Should anchorable bubbles exist? Should they decay if they exist?
I do believe they should exist, and should also decay. I say give the a week, if not accessed similar to mobile depots they then go poof. I do feel there should be a limit to the number on a grid though, say 10 or so. |