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Roamer Jakuard
Sebiestor Tribe Minmatar Republic
0
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Posted - 2017.02.18 13:44:36 -
[241] - Quote
I'm relatively new (been playing a little over a year), but wanted to add to this particular discussion.
Regarding Anchored Bubbles: It seems to me that the problem is with having too many such bubbles. So I think that one bubble should last until destroyed. But with every additional bubble added within a certain distance, they interfere with each other and gradually damage each other. This would mean that the more bubbles there are in proximity to each other, the less time they would last. You could even have a cool effect like lightning strikes between bubble generators to represent this (a lightning storm in space). Just my two cents.
Regarding Interdiction Nullified: I am biased towards interceptors keeping this ability, especially since it's really the only thing that makes them worthwhile compared to faction and pirate frigates. "Insta-warping" interceptors are not uncatchable. Having looked through killmails, I've seen them die to both smart bombing battleships and fast locking gate camps. Given the role of interceptors, it seems right to me if you need a dedicated battle ship or another boosted interceptor to deal with them. Looking at camps in Doril for instance, they seem to have a camp on the gate to lowest to catch the bigger/slower stuff, and battleships on at least the other main travel gate to kill the little fast stuff. Games are always going to have limitations due to basic mechanics of servers. So for those who say that it is unfair that interceptors can have a good chance to escape a gate camp in null, I can only point out that they aren't doing anything that almost any frigate can do in lowsec. Interceptors (even the combat ones) are hardly powerful ships. And if fielded in numbers, there are easy answers to them. Also, I live in Australia, so suffer from lag. It's nice to have a ship that doesn't penalise me for where I live. So don't talk to me about what's fair. I can't comment on T3 cruisers, since I have no experience with them. |
baltec1
Bat Country Pandemic Legion
18645
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Posted - 2017.02.18 17:42:19 -
[242] - Quote
Dmitrij Zhukov wrote:I agree with Predator Ace. On my think its very bad idea to delete nullified coops ships. I am (probably same like Predator Ace), are solo null-sec player, and t3 covert nullified tengu give me a chance to live in null-sec in solo, without any corporation. If you delete those ships, you will kill solo life in null-sec.
Rubbish, you will get along just fine. The only change would be that it would be possible to catch you but still hard to do. |
Dracvlad
Tactically Challenged Tactical Supremacy
2897
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Posted - 2017.02.22 10:48:23 -
[243] - Quote
I lot of people especially big alliance people take a pop at Strategic Cruisers having the ability to be covert cloaked and nullified, however removing this from a lship which is gimped when fitted this way and enables smaller groups or players to move things around without being an easy kill is really important to those small groups and solo players.
At the moment the bigger alliances just drop Citadels, cyno to them and move a slight amount and they are safe, this means that they have a really easy and safe way to move capitals, I happen to agree with this, but the smaller groups cannot put up citadels all over the map to create the same logistics networks, so they use T3C's as scouts for BR's and take small expensive items in cloaked and nullified T3C's. and often via WH space.
Removing this ability to T3C's would be yet another massive kick in the teeth to smaller groups and further entrench the big alliances.
I sometimes see T3C's getting caught by gate camps, to be blunt the more people you have on the gate camp the more chance you have, I have had some very close calls jumping into gate camps with a lot of people.
As far as I am concerned the ideas on bubbles are great, the T3C's are working quite now in terms of balance and this cloaked and nullified ability is something that is already balanced by having gimped fittings in return.
EDIT: And let me be blunt, the reason you don't see bubble gate camps all over the place is because there is a counter in terms of interceptors and T3C's, if I was whispering in CCP's ear I would make Blockade Runners nullified too.
When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.
Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein
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Predator Ace
Brave Newbies Inc. Brave Collective
1
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Posted - 2017.02.22 11:17:00 -
[244] - Quote
Dracvlad, I agree with you. All this situation looks like big nullsec alliances try to prove that covops nullified t3s and other nullified ships should be removed from the game. Because nullified covops ships are pain in ass for big nullsec aliances, and thay actually feel pain when small t3 groups of players or solo players go throught their space, and for example PL`s cant catch those nullified ships. So big nullsec alliances think like "Hey, why dont to implement someone to CSM, or implement idea, to remove thise nullified ships from the game ? No-nullified ships --> no pain for big nullsec alliances ---> big alliances absolutly dominate in nullsec---> solo life/small groups of players life die in null sec" Also, yes, i think blockade runners need to be nullified. |
Naye Nathaniel
COBRA INC
6
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Posted - 2017.02.23 11:45:26 -
[245] - Quote
Oh yeah bubbles works great.... BuBBles, BubblEs everywhere
more bubbles! |
Naye Nathaniel
COBRA INC
13
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Posted - 2017.02.24 11:05:44 -
[246] - Quote
Predator Ace wrote:Dracvlad, I agree with you.(...) Also, yes, i think blockade runners need to be nullified. Love your idea!
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ImYourMom
Retribution Holdings Corp Retribution.
120
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Posted - 2017.02.24 12:17:15 -
[247] - Quote
they should be removed full stop, drag bubbles are stupid, you want to camp use a interdictor ship, simple |
Aka Evil
Perkone Caldari State
0
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Posted - 2017.02.28 02:39:58 -
[248] - Quote
The number 1 reason i see that EvE has continued to be a top notch game for ALL playstyles across the gamer universe, is this...
for every action there is a equal and possible counter measure.
that being said, nullification currently lacks a counter, and so do un-manned bubbles (if you eliminated nullified incterceptors... which needs to happen).
For unmanned bubbles, going to a timer seems to be the obvious fit. T3 cruisers with nullification is not horrible, insta lock, dead. For nullified interceptors , currently, there is little to nothing you can do short of setting up your computer with gold lined connections outside the building where ccp's servers are so you can get the perfect tick timer... much like some crooks on wallstreet and jita try make .001 isk on the fractions of information exchange rates.
Interceptors are BROKEN. PERIOD.
there needs to be a counter. be it a script in a heavy dictor buble or whatever. .
having a ship impossible to catch unless you have near perfect internet connection on a good day, while its laggy as hell for this guy running around un-catchable needs a counter, simple as that.
make bubbles timers, but make insta warp frigates lockable and killable ... its what 1-2 month training for an interceptor. should be simple skill chain to catch them, but something not common, and dedicated to catching them.
for anyone that says that breaks the game, and then i cant tackle things... you arent trying hard enough or skilled enough...
i have ran through bubbles in blockade runners that should have died to 20 man gate camps , only to set-up in their territory more times than i have ever been caught doing it..
Easy "i win" buttons, do not become the eve i have come to respect over the years. |
Aka Evil
Perkone Caldari State
0
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Posted - 2017.02.28 02:43:42 -
[249] - Quote
almost forgot.
(drops mic) |
Jeremiah Saken
The Fall of Leviathan
668
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Posted - 2017.02.28 08:06:02 -
[250] - Quote
Aka Evil wrote:that being said, nullification currently lacks a counter, and so do un-manned bubbles Nullification is a counter to bubbles, no bubbles no nullification needed. What do you want to do? Counter to a counter, some sort of bubblification inception?
"I am tormented with an everlasting itch for things remote. I love to sail forbidden seas..." - Herman Melville
If you need a scout mail me.
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Naye Nathaniel
COBRA INC
40
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Posted - 2017.02.28 11:13:29 -
[251] - Quote
Damn this thread is so funny;
Almost all Pandemic, Goons and all other related to them guys (gangers etc) are AGAINST a timers on anchored bubbles and against nullification of that bubbles;
Others (most of them) not related to that group (not gangers etc) Agree that bubbles should decay and there should be even more few nullification ships;
Im wonder what is the point of Pandemic, Goons and Gangers hmmm - not to mention some guy who were speaking about "align time" cause he can't instalock and pop a small agile ship anymore :( that is sad;
So two groups: Gangers who LIVES and ENJOY the game when they can shoot targets sitting at gates in blobs in high/null/low sec shooting stuff which can't run away beeing insta popped;
And 2nd group which is sick about being popped when they trying to enjoy the game and stand no chance cause of the mechanic which been many times changed to a favor of the 1st group :)
DAMN BRING ME MOAR POPCORN! :) |
Althalus Stenory
Flying Blacksmiths
110
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Posted - 2017.02.28 11:24:29 -
[252] - Quote
Why not a module (low slot for example) allowing some class of ship to be "nullified" (most likely, those who already are). This module would have combat penalties (can't online turrets, less dps or whatever) without removing travel capabilities of the ships.
This way people using inties etc for travel will still be able to do so, but not for pvp anymore (unless refit, which means they'll lose their nullification).
Moreover, no nullification on HIC bubble, maybe on dictors bubble too, but still on anchorable bubbles
EsiPy - Python 2.7 / 3.3+ Swagger Client based on pyswagger for ESI
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Naye Nathaniel
COBRA INC
41
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Posted - 2017.02.28 11:32:22 -
[253] - Quote
Althalus Stenory wrote:Why not a module (low slot for example) allowing some class of ship to be "nullified" (most likely, those who already are). This module would have combat penalties (can't online turrets, less dps or whatever) without removing travel capabilities of the ships.
This way people using inties etc for travel will still be able to do so, but not for pvp anymore (unless refit, which means they'll lose their nullification).
Moreover, no nullification on HIC bubble, maybe on dictors bubble too, but still on anchorable bubbles
Havy you ever seen a PVP cloaky T3 which engage anything above frigate? alone? solo? |
baltec1
Bat Country Pandemic Legion
18712
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Posted - 2017.02.28 12:43:04 -
[254] - Quote
Jeremiah Saken wrote:Aka Evil wrote:that being said, nullification currently lacks a counter, and so do un-manned bubbles Nullification is a counter to bubbles, no bubbles no nullification needed. What do you want to do? Counter to a counter, some sort of bubblification inception?
Nullification is countered by standard points on ships.
The problem comes when you have nullification combined with a cov ops cloak. |
baltec1
Bat Country Pandemic Legion
18712
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Posted - 2017.02.28 12:48:12 -
[255] - Quote
Naye Nathaniel wrote:
Havy you ever seen a PVP cloaky T3 which engage anything above frigate? alone? solo?
Yes.
Nullified cloaky loki is one hell of a ship for raiding the enemy ratting fields. |
Naye Nathaniel
COBRA INC
41
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Posted - 2017.02.28 13:21:07 -
[256] - Quote
baltec1 wrote:Naye Nathaniel wrote:
Havy you ever seen a PVP cloaky T3 which engage anything above frigate? alone? solo?
Yes. Nullified cloaky loki is one hell of a ship for raiding the enemy ratting fields.
Really you are talking about PVP vs PVE fitted ship? Would u dare to "touch" anything above frigate if it's pure pvp fitted?
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Naye Nathaniel
COBRA INC
41
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Posted - 2017.02.28 13:22:03 -
[257] - Quote
baltec1 wrote:Jeremiah Saken wrote:Aka Evil wrote:that being said, nullification currently lacks a counter, and so do un-manned bubbles Nullification is a counter to bubbles, no bubbles no nullification needed. What do you want to do? Counter to a counter, some sort of bubblification inception? Nullification is countered by standard points on ships. The problem comes when you have nullification combined with a cov ops cloak.
No problem at all; Thats why u have to pay half a B for a ship to be able to do that kind of job; Your penalty are agility and dps;
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baltec1
Bat Country Pandemic Legion
18712
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Posted - 2017.02.28 13:49:02 -
[258] - Quote
Naye Nathaniel wrote:
No problem at all; Thats why u have to pay half a B for a ship to be able to do that kind of job; Your penalty are agility and dps;
Price means very little and you are not catching something that has both nullification and a cov ops cloak. |
Naye Nathaniel
COBRA INC
41
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Posted - 2017.02.28 13:57:54 -
[259] - Quote
baltec1 wrote:Naye Nathaniel wrote:
No problem at all; Thats why u have to pay half a B for a ship to be able to do that kind of job; Your penalty are agility and dps;
Price means very little and you are not catching something that has both nullification and a cov ops cloak.
You mean that you can't catch it? Well at least you can try with a fast tackler to decloak, bump or whatever - You have like 3-5 s to do it before it warp out;
Null/Cloaky T3 is not that fast;
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baltec1
Bat Country Pandemic Legion
18712
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Posted - 2017.02.28 14:22:09 -
[260] - Quote
Naye Nathaniel wrote:
You mean that you can't catch it? Well at least you can try with a fast tackler to decloak, bump or whatever - You have like 3-5 s to do it before it warp out;
Null/Cloaky T3 is not that fast;
they are uncatchable unless they get the bad luck of spawning right next to someone on the gate. We used to send booster T3 through gate first in every fleet simply because they were guaranteed to get though. Its a crazy overpowered combination. |
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Naye Nathaniel
COBRA INC
41
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Posted - 2017.02.28 14:41:38 -
[261] - Quote
baltec1 wrote:Naye Nathaniel wrote:
You mean that you can't catch it? Well at least you can try with a fast tackler to decloak, bump or whatever - You have like 3-5 s to do it before it warp out;
Null/Cloaky T3 is not that fast;
they are uncatchable unless they get the bad luck of spawning right next to someone on the gate. We used to send booster T3 through gate first in every fleet simply because they were guaranteed to get though. Its a crazy overpowered combination.
No it's not - u are really gonna be catched in t3 cloaky/null ship if there is a fast tackler to decloak u - even 10km is enough to decloak u and tackle you; Your guys just didn't tried enough;
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Aka Evil
Perkone Caldari State
0
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Posted - 2017.02.28 18:41:31 -
[262] - Quote
Jeremiah Saken wrote:i dont understand, why
we cant all be good at things, im sorry. |
baltec1
Bat Country Pandemic Legion
18714
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Posted - 2017.02.28 19:56:26 -
[263] - Quote
Naye Nathaniel wrote: No it's not - u are really gonna be catched in t3 cloaky/null ship if there is a fast tackler to decloak u -
Nothing is catching a cruiser that can warp cloaked and can ignore bubbles. Nobody even bothers to even try anymore. |
Jeremiah Saken
The Fall of Leviathan
670
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Posted - 2017.02.28 22:26:16 -
[264] - Quote
baltec1 wrote:Nothing is catching a cruiser that can warp cloaked and can ignore bubbles. Nobody even bothers to even try anymore. Wrong, nobody bothers to set a gate camp because of nullified ceptors, there were plenty of camps before them. And stop your goon propaganda, open zkillboard and check losses on nullified T3 covops. I bet you'll find them. Also check last summit minutes, CCP don't see the problem with nullified T3 for now. Removing covop from nullified sub is making null safer I don't see how this will help with anything.
Aka Evil wrote:Jeremiah Saken wrote:i dont understand, why we cant all be good at things, im sorry. Ufold your priceless thoughts because I don't understand, why you quote me....
"I am tormented with an everlasting itch for things remote. I love to sail forbidden seas..." - Herman Melville
If you need a scout mail me.
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baltec1
Bat Country Pandemic Legion
18715
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Posted - 2017.02.28 22:47:56 -
[265] - Quote
Jeremiah Saken wrote:stop your goon propaganda.
Try that again.
Jeremiah Saken wrote: I bet you'll find them. Also check last summit minutes, CCP don't see the problem with nullified T3 for now.
They also didn't see an issue with the svipul when they added it. |
Jeremiah Saken
The Fall of Leviathan
670
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Posted - 2017.03.01 06:29:23 -
[266] - Quote
baltec1 wrote:Jeremiah Saken wrote:stop your goon propaganda. Try that again. Oh I didn't see you're in PL now. Every time I see your smiling face I see goons Minister of Propaganda. Bad habit. Left goonies before or after WWB?
baltec1 wrote:Jeremiah Saken wrote:I bet you'll find them. Also check last summit minutes, CCP don't see the problem with nullified T3 for now. They also didn't see an issue with the svipul when they added it. Yet they try to change it. Removing covop+nullification configuration will kill exploration T3C, because Stratios will do the same for less price and no SP loss.
"I am tormented with an everlasting itch for things remote. I love to sail forbidden seas..." - Herman Melville
If you need a scout mail me.
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baltec1
Bat Country Pandemic Legion
18717
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Posted - 2017.03.01 08:39:12 -
[267] - Quote
Jeremiah Saken wrote:Oh I didn't see you're in PL now. Every time I see your smiling face I see goons Minister of Propaganda. Bad habit. Left goonies before or after WWB?
Before, I got to put the empire I helped to build to the torch
baltec1 wrote: Yet they try to change it. Removing covop+nullification configuration will kill exploration T3C, because Stratios will do the same for less price and no SP loss.
That assumes T3C will stay expensive and keep the SP loss. Frankly, the cov ops and nullification is just one overpowered t3c ability out of a boatload of things about these ships that needs to be changed. These ships need a monumental overhaul which is probably why CCP have put it off for so many years. |
Jeremiah Saken
The Fall of Leviathan
673
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Posted - 2017.03.01 18:35:10 -
[268] - Quote
baltec1 wrote:That assumes T3C will stay expensive and keep the SP loss. Frankly, the cov ops and nullification is just one overpowered t3c ability out of a boatload of things about these ships that needs to be changed. These ships need a monumental overhaul which is probably why CCP have put it off for so many years. If T3C will be nerfed to the level of others cruisers then covops with nullification will be the only reason to fly them. Why would anybody choose to fly them if they will dps as HaCs or scan as Stratios? The whole "swiss army knife hull" is a lie because rigs determine the role here. Tengu rigged for combat doesn't align as fast as explo one, rigged for agility. Anyway the sooner the better, any change that bring more hulls to the fleets are welcome unless it won't destroy some nonfleet gameplay.
I predict that covops and nullification will be separeted. There are few changes to mobile warp disruption and HICs bubbles. Something bigger incoming.
"I am tormented with an everlasting itch for things remote. I love to sail forbidden seas..." - Herman Melville
If you need a scout mail me.
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baltec1
Bat Country Pandemic Legion
18731
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Posted - 2017.03.04 11:01:46 -
[269] - Quote
Jeremiah Saken wrote:baltec1 wrote:That assumes T3C will stay expensive and keep the SP loss. Frankly, the cov ops and nullification is just one overpowered t3c ability out of a boatload of things about these ships that needs to be changed. These ships need a monumental overhaul which is probably why CCP have put it off for so many years. If T3C will be nerfed to the level of others cruisers then covops with nullification will be the only reason to fly them. Why would anybody choose to fly them if they will dps as HaCs or scan as Stratios? The whole "swiss army knife hull" is a lie because rigs determine the role here. Tengu rigged for combat doesn't align as fast as explo one, rigged for agility. Anyway the sooner the better, any change that bring more hulls to the fleets are welcome unless it won't destroy some nonfleet gameplay. I predict that covops and nullification will be separeted. There are few changes to mobile warp disruption and HICs bubbles. Something bigger incoming.
Cats out of the bag, T3C rebalance this summer =ƒÿê |
Naye Nathaniel
COBRA INC
61
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Posted - 2017.03.04 11:06:20 -
[270] - Quote
baltec1 wrote:Jeremiah Saken wrote:baltec1 wrote:That assumes T3C will stay expensive and keep the SP loss. Frankly, the cov ops and nullification is just one overpowered t3c ability out of a boatload of things about these ships that needs to be changed. These ships need a monumental overhaul which is probably why CCP have put it off for so many years. If T3C will be nerfed to the level of others cruisers then covops with nullification will be the only reason to fly them. Why would anybody choose to fly them if they will dps as HaCs or scan as Stratios? The whole "swiss army knife hull" is a lie because rigs determine the role here. Tengu rigged for combat doesn't align as fast as explo one, rigged for agility. Anyway the sooner the better, any change that bring more hulls to the fleets are welcome unless it won't destroy some nonfleet gameplay. I predict that covops and nullification will be separeted. There are few changes to mobile warp disruption and HICs bubbles. Something bigger incoming. Cats out of the bag, T3C rebalance this summer =ƒÿê
U wish :) or if u mean that's they gonna give the Tengu power back then yeah im up to
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