
Wrayeth
Shiva Morsus Mihi
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Posted - 2007.04.24 07:18:00 -
[1]
Edited by: Wrayeth on 24/04/2007 07:22:40 Just finished listening to the download. Interesting stuff.
That said, I have a couple questions that I hope might be answered in the next blog, generally involving balancing issues.
First and foremost, Gallente and PvP balance. I'm sure you've seen the 5281 posts regarding the state of Gallente in PvP atm, and I'd like to get your take on it (more specifically, your take on the drone boats since those are the ones most widely viewed as broken).
Secondly, nighthawk fitting: in short, it sucks. It has some CPU issues, but those are livable. What is not something easily dealt with is the grid. Simply put, the grid is far too tight. Moreover, the nighthawk fittings were set before HAM launchers entered the game and, as such, did not take into account their higher fitting cost or the need for extraneous mods (MWD) to make use of them. Would there be any chance this could be looked at?
And, on a related note, I have a question about HAMs themselves. From my experiences with them, it would seem to me that they were designed with the cerberus and only the cerberus in mind. On any other ship (except, possibly, the caracal) the range and flight time are so abyssmal that there's almost no reason to use them. Any ship without a velocity or flight time bonus will find them extremely difficult to use (you can get more range with rockets on some tech 1 frigates than with HAMs on a battlecruiser). Do you feel this is an issue?
Furthermore, with only a four-second flight time, you run into significant range issues due to the fact that missiles generally overshoot their target and, thus, lose about one second off their flight time. This results in the theoretical maximum range being significantly less. For instance, when shooting at targets 13km away--which should be within the max range--with my nighthawk and tech 1 HAMs, I rarely get a hit, even vs. stationary targets. That extra second of lost flight time means a loss of a full 25% of my range. Do you, also, find this to be an issue, and is there a resolution forthcoming?
EDIT: Forgot to add: Missile Kinetic Bonus--any chance it could get changed to a flat-out missile damage bonus for missiles of the appropriate size to give back the versatility that Caldari ships are supposed to have as far as damage-switching goes?
Thanks,
-Wrayeth n00b Extraordinaire
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