Pages: 1 2 3 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Scuzzy Logic
Sebiestor Tribe Minmatar Republic
162
|
Posted - 2017.02.14 05:26:18 -
[1] - Quote
So it was brought up by Xenuria at the CSM, but the small cargo hold and general sluggishness of the Noctis has made it less and kless favored by players over deployable tractors and salvage destroyers.
Kyle also pointed out that the Noctis has not had an uptick in use in-between summits since its release.
So, here I am pondering: Would just giving the Noctis a salvage bay (think about the size of the Porpoise's ore hold) make it rise from the ashes?
If not, what do you think could be the Noctis' saving grace? |

Andrew Indy
Jedran Space Services
214
|
Posted - 2017.02.14 05:42:10 -
[2] - Quote
Scuzzy Logic wrote:
So, here I am pondering: Would just giving the Noctis a salvage bay (think about the size of the Porpoise's ore hold) make it rise from the ashes?
If not, what do you think could be the Noctis' saving grace?
I don't think the bay really matters, salvage is small and loot to for the most part. Hell you mentioned Salvage Dessies and they have smaller bays.
I think for the most part the tractor bonus is a lost cause, sure MTUs are slower but anything else is way more effort (even is you doubled or tripled the notics tractor bonus it would still be more effort)
For me (in WHs) I would like them to be faster, Nullifed and cloaky but that's a dream. At least then they would be good for salvaging in dangerous areas (currently using salvage T3).
|

Scuzzy Logic
Sebiestor Tribe Minmatar Republic
162
|
Posted - 2017.02.14 06:37:19 -
[3] - Quote
Personally I would like the Noctis to essentially have a crazy bonus to salvage drones' access difficulty (to reach tackled T2 salvagers' level at skill level 5) instead of salvager cycle time.
I mean the damn thing has a giant drone bay on the front of it for crying out loud! |

Agondray
Avenger Mercenaries VOID Intergalactic Forces
395
|
Posted - 2017.02.14 07:07:42 -
[4] - Quote
Scuzzy Logic wrote:Personally I would like the Noctis to essentially have a crazy bonus to salvage drones' access difficulty (to reach tackled T2 salvagers' level at skill level 5) instead of salvager cycle time.
I mean the damn thing has a giant drone bay on the front of it for crying out loud!
ill buy that for a dollar. I use my paladin, go in drop tractor and kill everything and when frigates are gone I use salvage drones to salvage everything.
"Sarcasm is the Recourse of a weak mind." -Dr. Smith
|

Takh Meir'noen
24th Imperial Recon
9
|
Posted - 2017.02.14 08:01:57 -
[5] - Quote
Agondray wrote:Scuzzy Logic wrote:Personally I would like the Noctis to essentially have a crazy bonus to salvage drones' access difficulty (to reach tackled T2 salvagers' level at skill level 5) instead of salvager cycle time.
I mean the damn thing has a giant drone bay on the front of it for crying out loud! ill buy that for a dollar. I use my paladin, go in drop tractor and kill everything and when frigates are gone I use salvage drones to salvage everything.
Same here. Land in pocket, drop MTU, start killing. The moment I don't need my Hobgoblins out to kill small ships that are close, the Salvagers come out. Between the MTU and mostly killing stuff within 47k, by the time I clear the pocket there's typically only a one or two wrecks left to tractor in, and then I manually send a salvage drone to each remaining wreck.
The idea of going back to station, re-shipping to a Noctis, and flying back out to the mission, then warping to and clearing out multiple pockets and going back is just laughable. |

Do Little
Virgin Plc Evictus.
794
|
Posted - 2017.02.14 09:23:28 -
[6] - Quote
Give the Noctis a hull bonus for scanning wrecks. Salvage is valuable these days and a lot of mission runners still prefer to blitz for bounties - having 1 specialized ship that can scan those wrecks should see more of that salvage make it to market.
A hull bonus for salvage drones that would allow salvaging T2 wrecks is also a good idea in my opinion. |

Arthur Aihaken
CODE.d
5501
|
Posted - 2017.02.14 09:36:31 -
[7] - Quote
Do Little wrote:Give the Noctis a hull bonus for scanning wrecks. Salvage is valuable these days and a lot of mission runners still prefer to blitz for bounties - having 1 specialized ship that can scan those wrecks should see more of that salvage make it to market.
A hull bonus for salvage drones that would allow salvaging T2 wrecks is also a good idea in my opinion. That's actually not a half bad idea. You could also give it a bonus to salvage drones - but I'm not sure it's really worthwhile (even with T2 salvage drones...). Maybe a +2 to warp core strength?
I am currently away, traveling through time and will be returning last week.
|

Huttan Funaila
GoonWaffe Goonswarm Federation
385
|
Posted - 2017.02.14 12:18:49 -
[8] - Quote
The Noctis still gets used. I make them and sell them reasonably quickly to newbees in our space (1-2 per week). Many folks combine a Noctis with an MTU. When the ratter gives the all-clear, the salvager warps in with an MTU, drops it and bookmarks it. Then after they've run out of MTUs, circle back around, scooping the loot and MTUs and with all salvagers in high slots, salvage away the now-empty wrecks. For a new player who can't fly a combat ship that can survive our local rats, this is a pretty decent source of income once they've upgraded from a salvaging destroyer.
When I'm helping clear things up, if I use an MTU to assist, I fit 5 salvagers and 3 tractors. When I'm not using an MTU (such as clearing up an ore anomaly), I use 5 tractors and 3 salvagers. I have salvaging V and Ore Industrial V (with 2x T2 salvaging rigs).
To fit in with the theme of this post, I would sure like the agility improved. |

Wolfgang Jannesen
The Evesploratory Society
32
|
Posted - 2017.02.14 13:55:31 -
[9] - Quote
100m3 is a TON of salvage. I didn't consider the Noctis much more than a really expensive salvage destroyer and I think that's still true, with salvaging V you're not losing any cargo by using the destroyer. My question would be, why don't we get rid of an 80mil salvaging hull entirely? |

Uriam Khanid
New Machinarium Corporation
81
|
Posted - 2017.02.15 03:59:26 -
[10] - Quote
Arthur Aihaken wrote:Do Little wrote:Give the Noctis a hull bonus for scanning wrecks. Salvage is valuable these days and a lot of mission runners still prefer to blitz for bounties - having 1 specialized ship that can scan those wrecks should see more of that salvage make it to market.
A hull bonus for salvage drones that would allow salvaging T2 wrecks is also a good idea in my opinion. That's actually not a half bad idea. You could also give it a bonus to salvage drones - but I'm not sure it's really worthwhile (even with T2 salvage drones...). Maybe a +2 to warp core strength?
But we have such ships scanning frigates they even have bonus for ... salvagers
|
|

Arthur Aihaken
CODE.d
5549
|
Posted - 2017.02.15 04:06:21 -
[11] - Quote
Uriam Khanid wrote:But we have such ships  scanning frigates  they even have bonus for ... salvagers  I think we were talking about how to make the Noctis great again...
I am currently away, traveling through time and will be returning last week.
|

Chainsaw Plankton
FaDoyToy
2561
|
Posted - 2017.02.15 04:57:47 -
[12] - Quote
the noctis was an unneeded ship that players wanted so it got shoehorned in and well now players realize it is pretty useless. Kinda like how the whole wanting a bigger mining ship leads to lower ore prices and lower mining income (although imo is pretty awesome cuz who doesn't love cheap ships!!!)
I admit I'm being slightly unfair to the noctis, but well, perhaps the only thing more dull than endlessly shooting at NPCs is looting the wrecks of those npcs, thank goodness for MTUs as they auto loot wrecks in range. clicking on the can, pressing open waiting a tick to see whats in the can, looting the can and waiting a tick to loot, and then closing the wreck was awful.
perhaps if module tiericide was actually interesting and created mods worth using rather than nerfing all meta mods to mineral value? or would that just slightly delay the long run to mineral value? Almost all the meta mods were already at mineral value, aside from a few meta 4 that were awesome, and some meta 3 that had very high priced meta4s.
Bigger cargo on the noctis would be straight forward and easy. but these days I assume most looters/salvagers are newbies in null and the run to station before going to the next site isn't that big of an issue. Also there is a big enough lag between running and looting that an MTU can gobble it all up.
@ChainsawPlankto
|

Arthur Aihaken
CODE.d
5556
|
Posted - 2017.02.15 05:47:22 -
[13] - Quote
Chainsaw, I can't disagree with any of your points. Salvage has been literally nerfed into the ground to the point where you can make more mining. That speaks volumes...
I am currently away, traveling through time and will be returning last week.
|

Uriam Khanid
New Machinarium Corporation
83
|
Posted - 2017.02.15 13:38:27 -
[14] - Quote
Arthur, if i remember correct, you posted an idea about Noctis a few month ago. May be its time to renew the idea? |

Donnachadh
United Allegiance of Undesirables
1175
|
Posted - 2017.02.15 15:45:07 -
[15] - Quote
Uriam Khanid wrote:But we have such ships  scanning frigates  they even have bonus for ... salvagers  But such ships cannot scan for WRECKS and that was the fundamental point for the bonus to scanning was to allow it to scan wrecks.
In a typical moment where they allowed those with no brain cells to decide what would be best for the game CCP released the MTU and that is what killed the usefulness of the Noctis. On a side note, after the MTU's they turned this same group of brainless people free to mess up the game again and they unleashed the T3D class, which for all practical purposes made the entire AF class useless in the process.
The Nocis is a bit of an oddity. For those who use two characters one combat, one salvage and run them at the same time the Noctis is significantly faster than the MTU / salvage drone option. For those who only run one character I cannot see anyway to change the Noctis that would make it preferable to the MTU / salvage drone combo because no warping back to station to change ships.
What follows is not a unified idea on changes to the Noctis, it is simply a collection of ideas that have been discussed on the corp TS channel.
Range and speed bonus changed on the tractors from the current 60% to about 70% to 75%. With an all skills 5 pilot and T2 beams this would give the Noctis approximately the same range or slightly longer range than the MTU tractors. Most would be glad to give up some or all of the salvage beam bonus to get this.
Since it is a dedicated salvage vessel adding a more sophisticated drones control system to it that linked into the what the pilot was doing with the salvage beams. Essentially if you had a wreck targeted the drones would ignore it.
Better bonus to the drones so they have the same access chance as the T2 beams, and make that a role bonus please.
Decrease align time please, most people I talk to would gladly sacrifice some cargo space to get this.
Increase sensor strength, give it a bonus to targeting speed or bonus the use of Sebo, the lock times for frigate wrecks are stupid crazy slow even with a sebo and script. This is a salvage ship so there cannot be any worries about breaking game balance if this is done.
I like the idea of a bonus that allows the Noctis and the Noctis only to scan for wrecks both NPC and player. I would gladly sacrifice one of my high slots for this capability, although I cannot see how or why adding a 9th high slot that was dedicate to this role would break the game.
An alternative to the last would be to restrict the current high slots to tractor and salvage beams only then add a 9th high slot that could fit a probe launcher or a cov ops cloak. |

Serendipity Lost
Repo Industries
2495
|
Posted - 2017.02.15 16:31:49 -
[16] - Quote
The way to restore the noctis to a state of grace is two fold.
1. remove deployables that automate tractoring - if it's not worth your time, then leave the wrecks behind 2. perma ban lazy players that bring up ideas that automate the game (taking away interaction points, any sense of accomplishment and in general just dumbing down game play).
Yeah, I know, kind of harsh, but there isn't anything wrong with the noctis, it's the MTU that is the problem.
The wreck scanning bonus has merit, but also has problems. Making it the only ship that can scan wrecks sounds great, but it would just become a scanning platform that squad warps it's buddies and then cancels warp. Now I'm all for that, but the risk averse group of players that are rotting out the core of this game would be 'hair on fire' screaming about injustice and what not.
Sensor boost bonus???? NO ship in Eve should get this. I'm good with gate camping, but every gate camp in New Eden will instantly incorporate any ship that gets a sebo bonus into their numbers. Gate camps are in a decent place right now and really don't need that kind of help. You would just create a bigger version of the tackling venture. |

Arthur Aihaken
CODE.d
5577
|
Posted - 2017.02.16 01:01:40 -
[17] - Quote
You're never going to see removal of the mobile tractor unit. It might get tweaked, but that's about it. And while the mobile tractor unit may have been the stake in the heart of the Noctis, it already had variousnails in its coffin in the form of a vulnerable role and the numerous salvage nerfs.
Truthfully, it you want to make the Noctis viable again you need to expand its role and turn it into a combat-salvager that can actually contribute to missions. Expand the number of slots, increase the tank, give it some drone bonuses and watch it carve out a niche again.
I am currently away, traveling through time and will be returning last week.
|

erg cz
Broz With Froz Dot Dot Dot
549
|
Posted - 2017.02.16 09:20:38 -
[18] - Quote
I used salvage destroyers + MTU for a long time. Now I have my first Noctis and man, you feel the difference. Wrecks are gone quicker, than I can lock them. Instead of sitting minutes or even tens of minutes in destroyer you can salvage the heap of wrecks in a matter of seconds or few minutes max. Difference is the max targets lock (against frigates with the same bonus for salvager) or the cargo + drones + salvage bonus.
Absolutely free trial extension. Just click the link and get extra 250 000 SP for free!
|

Arthur Aihaken
CODE.d
5590
|
Posted - 2017.02.16 11:14:16 -
[19] - Quote
erg cz wrote:I used salvage destroyers + MTU for a long time. Now I have my first Noctis and man, you feel the difference. Wrecks are gone quicker, than I can lock them. Instead of sitting minutes or even tens of minutes in destroyer you can salvage the heap of wrecks in a matter of seconds or few minutes max. Difference is the max targets lock (against frigates with the same bonus for salvager) or the cargo + drones + salvage bonus. If you really want to be blown away - train into a Marauder sometime...
I am currently away, traveling through time and will be returning last week.
|

Wolfgang Jannesen
The Evesploratory Society
39
|
Posted - 2017.02.16 13:20:16 -
[20] - Quote
Serendipity Lost wrote:The way to restore the noctis to a state of grace is two fold.
1. remove deployables that automate tractoring - if it's not worth your time, then leave the wrecks behind 2. perma ban lazy players that bring up ideas that automate the game (taking away interaction points, any sense of accomplishment and in general just dumbing down game play).
Yeah, I know, kind of harsh, but there isn't anything wrong with the noctis, it's the MTU that is the problem.
The wreck scanning bonus has merit, but also has problems. Making it the only ship that can scan wrecks sounds great, but it would just become a scanning platform that squad warps it's buddies and then cancels warp. Now I'm all for that, but the risk averse group of players that are rotting out the core of this game would be 'hair on fire' screaming about injustice and what not.
Sensor boost bonus???? NO ship in Eve should get this. I'm good with gate camping, but every gate camp in New Eden will instantly incorporate any ship that gets a sebo bonus into their numbers. Gate camps are in a decent place right now and really don't need that kind of help. You would just create a bigger version of the tackling venture.
I would always rather remove a redundant ship, than get rid of a phenomenal piece of equipment. The Noctis flat out doesn't accomplish anything more than a Marauder does in the field of a salvaging destroyer does after a quick dock. |
|

Donnachadh
United Allegiance of Undesirables
1175
|
Posted - 2017.02.16 14:38:05 -
[21] - Quote
Serendipity Lost wrote:Sensor boost bonus???? NO ship in Eve should get this. I'm good with gate camping, but every gate camp in New Eden will instantly incorporate any ship that gets a sebo bonus into their numbers. Gate camps are in a decent place right now and really don't need that kind of help. You would just create a bigger version of the tackling venture. OK you got me scratching my head on this one. There are already insta lock ships in the game so how is adding a sebo bonus to the Noctis going to change anything about gate camps? But the real question is simple this do you really think people would take a sebo bonus-ed Noctis that still takes 5 to 8 seconds to lock a frigate when they could take an interceptor that takes 1 to 2 seconds to lock the same target? |

Atomeon
The Scope Gallente Federation
78
|
Posted - 2017.02.17 01:43:23 -
[22] - Quote
Most ppl sayin g that to go get noctis to salvage takes alot of time. Then why we dont give some warp speed and acceleration to Noctis? It also could use some agility too. |

Serendipity Lost
Repo Industries
2504
|
Posted - 2017.02.17 13:59:19 -
[23] - Quote
Donnachadh wrote:Serendipity Lost wrote:Sensor boost bonus???? NO ship in Eve should get this. I'm good with gate camping, but every gate camp in New Eden will instantly incorporate any ship that gets a sebo bonus into their numbers. Gate camps are in a decent place right now and really don't need that kind of help. You would just create a bigger version of the tackling venture. OK you got me scratching my head on this one. There are already insta lock ships in the game so how is adding a sebo bonus to the Noctis going to change anything about gate camps? But the real question is simple this do you really think people would take a sebo bonus-ed Noctis that still takes 5 to 8 seconds to lock a frigate when they could take an interceptor that takes 1 to 2 seconds to lock the same target?
I'll approach this from the other side, it may be a bit more sensible for you. This is a salvaging ship. Its design, role and intent is to lock on to space junk and process it. There is no need for quicker locking. That established lock time is factored into the game as part of the cost of doing business. Wrecks aren't going to get away. Have a little patience.
The MTU killed the noctis. The ship is fine and the deployable is an enabler for lazy folk. Surprise surprise, the lazy folk are now ignoring the benefit of the MTU (setting it as the new normal) and requesting that the noctis be incrementally 'improved' to make the game 'better'.
Here's how this plays out - You ninnies get your noctis upgrade so that it is again 'useful' in your eyes. For the 5 months after that everyone will be like 'CCP rocks, this change is great, life is good and so on' 5 months after that (once players settle in to the new norm) it will be "to the forums lads, the MTU is obsolete, it needs a T2 version that also salvages what it tractors". Skip ahead 3 years and it will be "to the forums lads, the MTU is obsolete, it needs a T3 version that warps to the next site when it's done" (because warping around picking up loot is just toooooo much of a time waster. 5 years ahead - looting takes too long, give marauders a space magic shipping bonus that just teleports loot back to my home station so I don't have to waste my valuable millennial minutes taking stuff back to station (this magic teleport feature should have a check box for 'process into minerals' button because we all agree that selecting and processing loot is boring and should be automated)
Fix the MTU (the actual problem with the noctis). You have a couple of options to correct the MTU.
1. Make it lootable by anyone. Make it a simple machine that doesn't have the ability to distinguish who is emptying it. 2. Make it into a mobile tractor uinit. Wrecks get tractored to, but it has no functionality as far as putting loot anywhere. Just a tractor unit and nothing more. The result would be all wrecks are pulled into it, but no loot is transferred into it. 3. Remove it from the game 4. Remove the uninteresting time waster (the collection and processing of loot/salvage) from the game, change rigs over to minerals for production and then delete MTU, noctis, salvagers, tractor beams and all the other boring stuff associated with loot accrual from the game.
(some of these are real proposals and some are cynical joking - I doubt you can sort them properly)
|

Wolfgang Jannesen
The Evesploratory Society
42
|
Posted - 2017.02.17 15:03:54 -
[24] - Quote
I'm absolutely against changes to the MTU. They've made mission running and salvaging exceptionally efficient, and they shouldn't be removed for a ship that's already had its role filled admirably,
Another strong point, the Noctis is stupid expensive. A MTU costs a couple mil. |

Arthur Aihaken
CODE.d
5615
|
Posted - 2017.02.17 16:03:52 -
[25] - Quote
I'm also against any changes to the MTU. Just as they found a new enhances role for the Orca and Rorqual, maybe they need to do the same for the Noctis.
I am currently away, traveling through time and will be returning last week.
|

Serendipity Lost
Repo Industries
2504
|
Posted - 2017.02.17 16:57:16 -
[26] - Quote
Wolfgang Jannesen wrote:I'm absolutely against changes to the MTU. They've made mission running and salvaging exceptionally efficient, and they shouldn't be removed for a ship that's already had its role filled admirably,
Another strong point, the Noctis is stupid expensive. A MTU costs a couple mil.
EDIT: 'Make everyone suffer so I can fly my overpriced ship' is not a convincing argument. I don't think this thread has proven that the Noctis is a necessary piece of equipment,
I'm assuming that when you say 'suffer' you in fact describing the literally unbearable task of locking a wreck, activating a tractor beam and waiting for it to be pulled into the noctis? It would be a new to me definition of the word, so I'd like to be clear as I expand my horizons to take in the length and breadth of 'suffering' as it applies to the human condition.
Did I summarize your summarization correctly?
Overpriced??? I purchase them in stacks of 5 because that's the practical thing to do when living in a wh. Things get blown up there. When compared to the loot they bring in to my corp - overpriced isn't a term I would use. From the wh perspective, its role hasn't been removed. I don't want to bore you with game play issues that don't really come up in HS, but a ship can warp to a site at range then warp directly onto an mtu - the same is not true for a ship. That adds a margin of safety and takes away an easy slam dunk warp in for pvp folks as far as loot collection in wh goes. Just a side note about wh pve - the loot IS the site. It's not some bothersome side note to whine about while blitzing level 4 missions.
If you consider the noctis over priced - get better at Eve.
Overall I'm not really passionate about the noctis. I don't spend much time pondering the MTU either. The OP introduced a problem statement and I provided some feedback. I'll give you some feedback - game changes to the noctis don't and shouldn't consider a price comparison between the ship and an MTU. If that's where you're coming from, go back to the beginning and start over with game balance and game play impact in mind in lieu of easier, more efficient (bigger wording for easier) and the few million isk difference between a noctis and an MTU. |

Wolfgang Jannesen
The Evesploratory Society
44
|
Posted - 2017.02.17 17:32:07 -
[27] - Quote
Oh no, by suffer I mean removing a feature that's been added to make a ship more important. The MTU is a convenient way of grabbing all the wrecks, grabbing a Noctis to grab all your wrecks is a less convenient way. Making backwards progress to buff the Noctis doesn't make any sense.
If the Noctis has strong use in Wormholes then its role is apparent and nothing needs to get changed. That thing is several million beyond what I'll spend to salvage. |

Uriam Khanid
New Machinarium Corporation
84
|
Posted - 2017.02.17 19:31:32 -
[28] - Quote
may be the Noctis problem is ships slot layout? what if CCP increase the number of middle and low slots? |

Tarn Kugisa
Deaf Eaters Shadow of xXDEATHXx
554
|
Posted - 2017.02.17 22:02:49 -
[29] - Quote
Andrew Indy wrote:Scuzzy Logic wrote:
So, here I am pondering: Would just giving the Noctis a salvage bay (think about the size of the Porpoise's ore hold) make it rise from the ashes?
If not, what do you think could be the Noctis' saving grace?
I don't think the bay really matters, salvage is small and loot to for the most part. Hell you mentioned Salvage Dessies and they have smaller bays. I think for the most part the tractor bonus is a lost cause, sure MTUs are slower but anything else is way more effort (even is you doubled or tripled the notics tractor bonus it would still be more effort) For me (in WHs) I would like them to be faster, Nullifed and cloaky but that's a dream. At least then they would be good for salvaging in dangerous areas (currently using salvage T3). I'd like to see a tractor module that acts like a MTU
Be polite.
Be efficient.
Have a plan to troll everyone you meet
--áKuroVolt
|

Mike Adoulin
Adolescent Radioactive Pirate Hamsters
2116
|
Posted - 2017.02.18 12:31:04 -
[30] - Quote
Here's a way to make the Noctis viable again......
Let it be the only ship that can salvage capitals (freighters, carriers, dreads, etc).
Titans would still be unsalvageable, of course.
CCP could introduce a Noctis-only salvager module to allow this to be done, or simply make the fitting requirements insane and give the Noctis huge bonuses to let it be able to fit said module.
Oh, and capital salvaging shouldn't be fast...say a cycle time of 5 minutes?
Slightly less with skills, of course, but no faster than 2.5 minutes with max skills/rigs/module bonuses.
Oh, and while salvaging caps it can't be repped/boosted/aided in any way at all, and can't move either.
While we are at it, bloom its sig as if its using a MWD as long at this capital salvager is being used.
Now push the button, Frank.
Everything in EVE is a trap.
And if it isn't, it's your job to make it a trap...:)
You want to know what immorality in EVE Online looks like? Look no further than Ripard "Jester" Teg.
Chribba is the Chuck Norris of EVE.
|
|

Wolfgang Jannesen
The Evesploratory Society
44
|
Posted - 2017.02.18 15:14:54 -
[31] - Quote
Mike Adoulin wrote:Here's a way to make the Noctis viable again......
Let it be the only ship that can salvage capitals (freighters, carriers, dreads, etc).
Titans would still be unsalvageable, of course.
CCP could introduce a Noctis-only salvager module to allow this to be done, or simply make the fitting requirements insane and give the Noctis huge bonuses to let it be able to fit said module.
Oh, and capital salvaging shouldn't be fast...say a cycle time of 5 minutes?
Slightly less with skills, of course, but no faster than 2.5 minutes with max skills/rigs/module bonuses.
Oh, and while salvaging caps it can't be repped/boosted/aided in any way at all, and can't move either.
While we are at it, bloom its sig as if its using a MWD as long at this capital salvager is being used.
Now push the button, Frank.
Salvaging dreadnaught, I didn't realize it was possible to turn the Noctis into even more of a waste of resources. |

Donnachadh
United Allegiance of Undesirables
1175
|
Posted - 2017.02.18 16:25:33 -
[32] - Quote
Serendipity Lost wrote:I'll approach this from the other side, it may be a bit more sensible for you. This is a salvaging ship. Its design, role and intent is to lock on to space junk and process it. There is no need for quicker locking. That established lock time is factored into the game as part of the cost of doing business. Wrecks aren't going to get away. Have a little patience. Not going to fall for bait and switch tactics here. YOU specifically stated that giving the Noctis a bonus to sebo use would break gate camps, I want an explanation of how and why you think it would break gate camps.
Since you did change tactics here I will respond to that as well by giving you justification for the faster lock times. After considerable time invested in experimentation ORE determined that due to the scattered nature of the remnants of a destroyed ship (explosions and all that stuff) they were extremely difficult to lock so they simply equipped the ship with a stronger sensor system to compensate. Bonus here is that the extra equipment needed for these stronger sensors helps to explain the relatively high mass to volume ratio of the Noctis.
Serendipity Lost wrote:The MTU killed the noctis. The ship is fine and the deployable is an enabler for lazy folk. Surprise surprise, the lazy folk are now ignoring the benefit of the MTU (setting it as the new normal) and requesting that the noctis be incrementally 'improved' to make the game 'better'. There is nothing you can do to the Noctis that will get the single character mission runners to stop using the MTU, the only way to get them to stop using it would be to nerf it into a useless state, despite what you may think I do not want that to happen. What I DO WANT is for CCP to make some changes to the Noctis that benefit those of us that do use it, you know a few simple changes that have no chance of breaking the game like faster lock times, reduced align times, some adjustments to the various bonuses etc.
Serendipity Lost wrote:Here's how this plays out - You ninnies get your noctis upgrade so that it is again 'useful' in your eyes. For the 5 months after that everyone will be like 'CCP rocks, this change is great, life is good and so on' 5 months after that (once players settle in to the new norm) it will be "to the forums lads, the MTU is obsolete, it needs a T2 version that also salvages what it tractors". Skip ahead 3 years and it will be "to the forums lads, the MTU is obsolete, it needs a T3 version that warps to the next site when it's done" (because warping around picking up loot is just toooooo much of a time waster. 5 years ahead - looting takes too long, give marauders a space magic shipping bonus that just teleports loot back to my home station so I don't have to waste my valuable millennial minutes taking stuff back to station (this magic teleport feature should have a check box for 'process into minerals' button because we all agree that selecting and processing loot is boring and should be automated) The MTU best serves the player with a single account, or a player that prefers to use a single character for missions etc. The Noctis best serves the players like me that are willing to use two characters for our mission etc and Nothing you can do to the Noctis will EVER change this. If CCP kept this in mind when making changes it would eliminate all but the fringe elements and their calls for changes and no matter what you do there will always be those fringe elements. |

Donnachadh
United Allegiance of Undesirables
1175
|
Posted - 2017.02.18 17:07:27 -
[33] - Quote
Serendipity Lost wrote:Have a little patience. Wanted to deal with this separately. Perhaps CCP needs to INCREASE the lock times on ALL ships by 5 to 10 seconds and remove the sebo or anything else that might reduce those lock times because you need to have a little patience. Who cares that most of your potential targets will get away while you wait for your target lock, just think of all that wonderful patience you will need. Then you can double down on the wonderful patience as you endlessly roam the EvE Universe looking for that player who is AFK or who is simply to slow to recognize what is happening. And after you have had all of this patience and you finally get that kill just think how sweet it will be. Crazy stupid idea and it would be terrible for the game. Yet your comment about having patience as we wait for the Noctis to lock a frigate wreck is just as crazy and stupid. As long as it was done with any degree of common sense reducing the lock times for the Noctis will not affect any one or anything in the game EXCEPT the Noctis pilot. |

Mike Adoulin
Adolescent Radioactive Pirate Hamsters
2116
|
Posted - 2017.02.18 21:13:46 -
[34] - Quote
Wolfgang Jannesen wrote:Salvaging dreadnaught, I didn't realize it was possible to turn the Noctis into even more of a waste of resources.
Read it again.
I didn't say make it a dread that can salvage.
I said let it be able to salvage dreads/freighter/etc wrecks.
If CCP want to make it more expensive to make, that's on them.
Everything in EVE is a trap.
And if it isn't, it's your job to make it a trap...:)
You want to know what immorality in EVE Online looks like? Look no further than Ripard "Jester" Teg.
Chribba is the Chuck Norris of EVE.
|

Arthur Aihaken
CODE.d
5635
|
Posted - 2017.02.19 01:38:12 -
[35] - Quote
The problem with the Noctis is that it's an expensive glass salvager that can't survive most activities without massive fleet support, which defeats the while point of salvaging as you go.
I am currently away, traveling through time and will be returning last week.
|

Mike Adoulin
Adolescent Radioactive Pirate Hamsters
2116
|
Posted - 2017.02.19 05:10:59 -
[36] - Quote
It's not expensive (unless you consider t1 BC's expensive) and It can fit a very tough tank, if one can be bothered to fit a tank, that is.
And it even has a drone bay, now.
Hell, you can run l2 sec missions with it for the lolz.
Everything in EVE is a trap.
And if it isn't, it's your job to make it a trap...:)
You want to know what immorality in EVE Online looks like? Look no further than Ripard "Jester" Teg.
Chribba is the Chuck Norris of EVE.
|

Arthur Aihaken
CODE.d
5654
|
Posted - 2017.02.19 11:10:58 -
[37] - Quote
Mike Adoulin wrote:It's not expensive (unless you consider t1 BC's expensive) and It can fit a very tough tank, if one can be bothered to fit a tank, that is.
And it even has a drone bay, now. Hell, you can run l2 sec missions with it for the lolz. Compared to a MTU - it's expensive.
I am currently away, traveling through time and will be returning last week.
|

Charley Varrick
State War Academy Caldari State
24
|
Posted - 2017.02.19 13:47:11 -
[38] - Quote
Here is a crazy thought....Allow it to tractor all wrecks, not just those owned by the player. It could then be a true salvage ship. It could clean up all those wrecks left behind in belts and missions that some players don't bother with and make some decent ISK pulling illegal salvage. The trade off is it would become flagged and be a big fat juicy target! |

Wolfgang Jannesen
The Evesploratory Society
51
|
Posted - 2017.02.19 14:30:42 -
[39] - Quote
Charley Varrick wrote:Here is a crazy thought....Allow it to tractor all wrecks, not just those owned by the player. It could then be a true salvage ship. It could clean up all those wrecks left behind in belts and missions that some players don't bother with and make some decent ISK pulling illegal salvage. The trade off is it would become flagged and be a big fat juicy target!
Noctis can do this already, check your safety settings. |

Charley Varrick
State War Academy Caldari State
24
|
Posted - 2017.02.19 15:56:17 -
[40] - Quote
Could have sworn I tried that once and it wouldn't let me. All this time I been missing out! This info just opened up a whole new level to EVE! Thanks! |
|

Pondsworth
Abyss Cooperative
1
|
Posted - 2017.02.19 21:26:55 -
[41] - Quote
Just tossing this out there, I run LvL 4 missions in Hi-Sec in a Cerberus and have never thought it inconvenient to go get my Noctis to go vacume up the salvage. |

Arthur Aihaken
CODE.d
5667
|
Posted - 2017.02.20 05:34:49 -
[42] - Quote
Pondsworth wrote:Just tossing this out there, I run LvL 4 missions in Hi-Sec in a Cerberus and have never thought it inconvenient to go get my Noctis to go vacume up the salvage. Except it's worth more to just run another mission.
I am currently away, traveling through time and will be returning last week.
|

Pondsworth
Abyss Cooperative
1
|
Posted - 2017.02.20 14:58:44 -
[43] - Quote
It depends on how you look at it. I have a lot of rig BPO's and BPC's. when I want to build one either to put in a new ship or sell, I don't spend a single ISK. All the cargo I get I dump in a 'junk' storage can and then every other month or so I run it all to Jita. Even selling below market it's all free ISK.
Also a factor, after spending a long time on a mission, I'm ready to do something else and I don't always want to run another mission. |

Matthias Ancaladron
Wrath of Angels
136
|
Posted - 2017.02.20 15:41:29 -
[44] - Quote
Double |

Matthias Ancaladron
Wrath of Angels
136
|
Posted - 2017.02.20 15:42:27 -
[45] - Quote
I've seen someone who uses one with drones after finishing sites with a nightmare but it seems horribly impractical. I feel like I can do it faster already with just a mobile depot and mtu which I carry with me compulsively at this point. By the time I'm done killing my wrecks are nearly collected and I can pop off my guns and switch to salvagers. Now that I've found I can select all the turrets salvagers and drag them onto the hull in the fitting screen rather than havi n to equip one at a time speeds me up even more by a few seconds. I couldn't see myself spend 100m to fit a ship that does the same thing in more time for more money. Maybe if you gave it bonuses that let it get something like 5km/s speed and triple range on a passive targeter but then you have a high slot going to a passive targeting so you can focus on looting and salvaging. But again. The mtu does it automatically and I can salvage faster with 5-6 salvagers on pre emptied wrecks. Not counting the bonuses it gets.
Also the single most crucial aspect about the Noctis no ones mentioned yet. That is one ugly ******* ship. It will never be popular looking that ugly.
Serendipity Lost wrote:The way to restore the noctis to a state of grace is two fold.
1. remove deployables that automate tractoring - if it's not worth your time, then leave the wrecks behind
https://youtu.be/fBVhfdduwfo |

Arcturus Ursidae
Federal Defense Union Gallente Federation
32
|
Posted - 2017.02.20 20:06:07 -
[46] - Quote
Not used one of these in a long time but turns out I still have one tucked away somewhere.
At this point I don't see the deployable's going away.
One option I see of value would be perhaps making the ship bonuses also apply to deployed mtu's.
Perhaps then drop a couple of highs to lows to allow for more tank, agility or cargo.
Alternatively if it had a bonus to produce more salvage or perhaps rarer salvage that could give it an edge. |

Matthias Ancaladron
Wrath of Angels
136
|
Posted - 2017.02.21 05:16:42 -
[47] - Quote
Arcturus Ursidae wrote:Not used one of these in a long time but turns out I still have one tucked away somewhere.
At this point I don't see the deployable's going away.
One option I see of value would be perhaps making the ship bonuses also apply to deployed mtu's.
Perhaps then drop a couple of highs to lows to allow for more tank, agility or cargo.
Alternatively if it had a bonus to produce more salvage or perhaps rarer salvage that could give it an edge. I remember a post somewhere where someone wanted to make a bonus that allowed a small percent chance you could recover destroyed equipment but that would interfere with tickets if someone lost a ship due to a bug or socket close and petitioned to have the ship returned possibly. |

Andrew Indy
Jedran Space Services
219
|
Posted - 2017.02.22 08:09:13 -
[48] - Quote
Matthias Ancaladron wrote: I remember a post somewhere where someone wanted to make a bonus that allowed a small percent chance you could recover destroyed equipment but that would interfere with tickets if someone lost a ship due to a bug or socket close and petitioned to have the ship returned possibly.
Just give it a 5% bonus to salvage amount as well cycle time per level. Getting more salvage would entice people to use it.
Hell a number of people think that's the way salvaging works anyway (amount per lvl not chance )
|

March rabbit
Mosquito Squadron The-Culture
2075
|
Posted - 2017.02.22 12:49:43 -
[49] - Quote
Andrew Indy wrote:Matthias Ancaladron wrote: I remember a post somewhere where someone wanted to make a bonus that allowed a small percent chance you could recover destroyed equipment but that would interfere with tickets if someone lost a ship due to a bug or socket close and petitioned to have the ship returned possibly.
Just give it a 5% bonus to salvage amount as well cycle time per level. Getting more salvage would entice people to use it. Hell a number of people think that's the way salvaging works anyway (amount per lvl not chance ) Hm.... Why yes?
Actually it looks well to give Noctis such bonus: - salvaging drones for convenience/Noctis for more salvage - manual work gives better results
The Mittani: "the inappropriate drunked joke"
|

March rabbit
Mosquito Squadron The-Culture
2075
|
Posted - 2017.02.22 12:50:32 -
[50] - Quote
Andrew Indy wrote:Matthias Ancaladron wrote: I remember a post somewhere where someone wanted to make a bonus that allowed a small percent chance you could recover destroyed equipment but that would interfere with tickets if someone lost a ship due to a bug or socket close and petitioned to have the ship returned possibly.
Just give it a 5% bonus to salvage amount as well cycle time per level. Getting more salvage would entice people to use it. Hell a number of people think that's the way salvaging works anyway (amount per lvl not chance ) Actually it looks reasonable to give Noctis such bonus: - salvaging drones for convenience/Noctis for more salvage - manual work gives better results
The Mittani: "the inappropriate drunked joke"
|
|

Arthur Aihaken
CODE.d
5700
|
Posted - 2017.02.22 15:40:23 -
[51] - Quote
Honestly - I still wouldn't use it for salvaging. You can fit a Hecate for salvage duty that will literally run circles around a Noctis. Just drop a MTU before you complete the mission, bookmark then return with a Hecate. It's a fraction of the price and far less skill-intensive. When you're running T2 salvagers you already have all the bonuses you need. The Hecate aligns in just over a second, warps well over 10 AU/s with implants, 2700m/s cap stable MWD speed, almost 1000m3 cargo, 400+ scan resolution and can lock 10 targets with 5 salvagers.
Why would you want a Noctis? The answer is: you wouldn't.
I am currently away, traveling through time and will be returning last week.
|

Serendipity Lost
Repo Industries
2510
|
Posted - 2017.02.22 16:39:45 -
[52] - Quote
Arthur Aihaken wrote:Honestly - I still wouldn't use it for salvaging. You can fit a Hecate for salvage duty that will literally run circles around a Noctis. Just drop a MTU before you complete the mission, bookmark then return with a Hecate. It's a fraction of the price and far less skill-intensive. When you're running T2 salvagers you already have all the bonuses you need. The Hecate aligns in just over a second, warps well over 10 AU/s with implants, 2700m/s cap stable MWD speed, almost 1000m3 cargo, 400+ scan resolution and can lock 10 targets with 5 salvagers.
Why would you want a Noctis? The answer is: you wouldn't.
Your statement is true for HS. Any other part of Eve - maybe not so much.
The noctis can leverage its long tractor range and tractoring speed to improve salvaging's survival margin quite some bit. The noctice can orbit a beacon far out of point range and keep moving while salvaging - eliminating the quick and easy warp in for any tackling ships. As noted earlier - for wh sites - the salvage IS the site, and no local makes the noctis a great option.
Based on that, I would say the noctis IS working as intended. The basis of this whole thread seems (upon reflection) to be based on HS folks that don't have to worry about salvager security wanting improved functionality because they have never even had a need for what the noctis actually brings to the table.
Based on the relative size of HS compared to the rest of New Eden I would say the noctis is a great ship in most of Eve. You HS MTU jockeys should probably park your noctis and go the salvaging destroyer route. But please don't lobby to rework a perfectly good ship because it doesn't suit your HS level 4 mission needs. Honestly - the MTU gave you a huge leg up on salvaging - take your good deal and be happy - don't use it as a springboard to get more even faster at the expense of game play in the non-HS part of the game.
Brief history of salvaging: 1. Salvaging introduced to the game - yeah.... new stuff to do. 2. Salvaging destroyer became a thing. 3. Salvaging was deemed 'too hard/difficult/boring/(and so on) due to short range or salvagers and travel time. 4. To the forums lads - lobby / whine / complain / and so on 5. CCP gifts players with the noctis and there was much happiness. 6. Short period of time passes. 7. MTU is introduced to the game - much happiness 8. Short time passes. 9. Noctis is deemed obsolete by MTU in HS. 10. To the forums lads - this broken ship NEEDS to be fixed. 11. Here we are. |

Arthur Aihaken
CODE.d
5712
|
Posted - 2017.02.23 00:57:48 -
[53] - Quote
Serendipity Lost - all your points are completely valid. If the Noctis is still effective outside of high-sec then it probably doesn't need an overhaul. Still, if they were to give it a minor balance pass and buff a few of the stats (cargo capacity, maybe a slot or two) I don't think that would be totally unreasonable, either.
I am currently away, traveling through time and will be returning last week.
|

Sheeth Athonille
Rabid Dogz Mining The Bastion
151
|
Posted - 2017.02.23 06:58:18 -
[54] - Quote
Arthur Aihaken wrote:Honestly - I still wouldn't use it for salvaging. You can fit a Hecate for salvage duty that will literally run circles around a Noctis. Just drop a MTU before you complete the mission, bookmark then return with a Hecate. It's a fraction of the price and far less skill-intensive. When you're running T2 salvagers you already have all the bonuses you need. The Hecate aligns in just over a second, warps well over 10 AU/s with implants, 2700m/s cap stable MWD speed, almost 1000m3 cargo, 400+ scan resolution and can lock 10 targets with 5 salvagers.
Why would you want a Noctis? The answer is: you wouldn't.
Only problem I have with this is how the hell is a hecate less skill intensive than a noctis? The catalyst I'll definitely give you is less skill intensive, but the hecate requires far more skills than the noctis. |

Arthur Aihaken
CODE.d
5717
|
Posted - 2017.02.23 06:59:28 -
[55] - Quote
There's nothing wrong with a Catalyst, either.
I am currently away, traveling through time and will be returning last week.
|

erg cz
Broz With Froz Dot Dot Dot
550
|
Posted - 2017.02.23 08:57:12 -
[56] - Quote
8 bonused hardpoints for salvagers + 5 salvage drones still makes Noctis best ship to salvage multiply heaps of wrecks, gathered by MTU in the same system. Which happens all the time in properly farmed null sec areas. Catalyst lacks cargo space, bonus for salvagers and ability to use drones on free hunt for wrecks. You must be joking about hecate, cause it has even less hardpoints, than catalyst. Main problem of noctis is low warp speed and poor agility. Do not understand, why not that big non-combat ship must be so clumsy... Gnosis has basis time to warp about 6 secunds, Harbinger (same mass as Noctis) - 12, noctis - about 20.
Absolutely free trial extension. Just click the link and get extra 250 000 SP for free!
|

Base Instinct
Brutor Tribe Minmatar Republic
22
|
Posted - 2017.02.23 11:02:58 -
[57] - Quote
Compare the cost of a fitted Noctis with a fitted salvage dessie.
That is why you never see them in WHs anymore. |

Serendipity Lost
Repo Industries
2513
|
Posted - 2017.02.23 15:09:33 -
[58] - Quote
Base Instinct wrote:Compare the cost of a fitted Noctis with a fitted salvage dessie.
That is why you never see them in WHs anymore.
They get used quite a bit. They are a lot faster than dessy, so for large high end site running clean ups - folks like them. For salvaging a bunch of gas site wrecks - they get used quite a bit - because of the low number or wrecks their range bonus really shines for those not interested in having their salvage ship blown up.
I would offer that you don't see them because the folks that use them are pro wh folk. You don't see them because of player ability, not because they don't get used. Proper hole monitoring and a cloak (as needed) probably have more to do with it.
If a wh corp is comparing destroyer and noctis cost and factoring that into their choice..... get better at wh??? I don't know many successful wh folk that consider the cost of anything. |

Arthur Aihaken
CODE.d
5735
|
Posted - 2017.02.23 15:18:17 -
[59] - Quote
In high-sec, if you're not running a Marauder for L4 clears/looting you're just doing it wrong. Outside of high-sec it sounds like the Noctis still has a vital role to play.
I am currently away, traveling through time and will be returning last week.
|

Serendipity Lost
Repo Industries
2513
|
Posted - 2017.02.23 15:32:39 -
[60] - Quote
Arthur Aihaken wrote:In high-sec, if you're not running a Marauder for L4 clears/looting you're just doing it wrong. Outside of high-sec it sounds like the Noctis still has a vital role to play.
I would agree to viable. Vital may be overstating. 
I suppose overall I think it's fine as is. If the impetus for 'making it better' is because MTUs have made loot collection easier, then no change - the MTU users just need to understand they have it pretty good and don't need even mo' betterer. The whole power creep thing being the concern.
I mean seriously, if someone decides to quite Eve because the noctis isn't as useful as it once was (because MTU's improved looting) then great - didn't want to hang with THAT GUY anyway. |
|

Arthur Aihaken
CODE.d
5747
|
Posted - 2017.02.24 01:01:34 -
[61] - Quote
Sure, viable is probably more accurate.
I am currently away, traveling through time and will be returning last week.
|

Andrew Indy
Jedran Space Services
219
|
Posted - 2017.02.24 08:25:14 -
[62] - Quote
Serendipity Lost wrote:
They get used quite a bit. They are a lot faster than dessy, so for large high end site running clean ups - folks like them. For salvaging a bunch of gas site wrecks - they get used quite a bit - because of the low number or wrecks their range bonus really shines for those not interested in having their salvage ship blown up.
99% of the time we use MTUs in WHS as well, if you zip up a WH its pretty safe and in many cases we don't bother salvaging anyway (Salvage is so cheap and if you are low on pilots its better isk to just run more sites)
Its a bit riskier (use Meta MTUs so they are hard to scan) but in the case of gas sites you can drop a MTU and scope it at the end of the site and everything will be bunched up by the end other site.
|

Specia1 K
State War Academy Caldari State
295
|
Posted - 2017.03.02 08:13:30 -
[63] - Quote
I have to agree with Serendipity, the Noctis is generally in fine shape. A bigger cargo hold would be nice, though.
The cost is inconsequential, I have pulled in Billions with the damn thing. In highsec. And never lost one yet. |

elitatwo
Dicker Quick and Hyde Defense Attorneys O.U.Z.O. Alliance
1604
|
Posted - 2017.03.02 17:40:25 -
[64] - Quote
Arthur Aihaken wrote:In high-sec, if you're not running a Marauder for L4 clears/looting you're just doing it wrong. Outside of high-sec it sounds like the Noctis still has a vital role to play.
What is that supposed to mean? This is very insulting and I do what I want, not what anyone else wants.
And yes, I like the Noctis just fine. I would however take a slight agility increase. 11 seconds aligning is just saying "please gank me now".
Eve Minions is recruiting.
This is the law of ship progression!
Aura sound-clips: Aura forever
|

Specia1 K
State War Academy Caldari State
297
|
Posted - 2017.03.03 00:34:24 -
[65] - Quote
elitatwo wrote:Arthur Aihaken wrote:In high-sec, if you're not running a Marauder for L4 clears/looting you're just doing it wrong. Outside of high-sec it sounds like the Noctis still has a vital role to play. What is that supposed to mean? This is very insulting and I do what I want, not what anyone else wants. And yes, I like the Noctis just fine. I would however take a slight agility increase. 11 seconds aligning is just saying "please gank me now".
With 2x I-stabs and a DCU it is about 9s. Battleship speed. A little agility buff would be nice. |

Commander Turret
AUNZ Federation Brotherhood of Spacers
0
|
Posted - 2017.03.03 02:28:16 -
[66] - Quote
I think you old guys often forget about the new guys. I can't run level 4's. For me the easiest/quickest way to make isk is to use a noctice. If you wait for 1 mobile tractor you will probably die of boredom as it is not that quick, it definitely helps. Salvage for new players is gold.. EDIT- You do not make more isk mining btw. |

Wolfgang Jannesen
The Evesploratory Society
84
|
Posted - 2017.03.03 13:39:01 -
[67] - Quote
Commander Turret wrote:I think you old guys often forget about the new guys. I can't run level 4's. For me the easiest/quickest way to make isk is to use a noctice. If you wait for 1 mobile tractor you will probably die of boredom as it is not that quick, it definitely helps. Salvage for new players is gold.. EDIT- You do not make more isk mining btw.
I promise you that if you had spent that 90mil on fits for a battleship you'd be a lot closer to your goal right now. |

Commander Turret
AUNZ Federation Brotherhood of Spacers
1
|
Posted - 2017.03.03 17:29:14 -
[68] - Quote
Wolfgang Jannesen wrote:Commander Turret wrote:I think you old guys often forget about the new guys. I can't run level 4's. For me the easiest/quickest way to make isk is to use a noctice. If you wait for 1 mobile tractor you will probably die of boredom as it is not that quick, it definitely helps. Salvage for new players is gold.. EDIT- You do not make more isk mining btw. I promise you that if you had spent that 90mil on fits for a battleship you'd be a lot closer to your goal right now.
You right, a week old character with less than 1 mil SP is ready to fly a BS, how dumb of me. Guess thats why I am called a noob. In null sec now and salvage after the ratters, do you think I should rather get a BS and run the sites ???
|

elitatwo
Dicker Quick and Hyde Defense Attorneys O.U.Z.O. Alliance
1605
|
Posted - 2017.03.03 19:30:35 -
[69] - Quote
Commander Turret wrote:Wolfgang Jannesen wrote:Commander Turret wrote:I think you old guys often forget about the new guys. I can't run level 4's. For me the easiest/quickest way to make isk is to use a noctice. If you wait for 1 mobile tractor you will probably die of boredom as it is not that quick, it definitely helps. Salvage for new players is gold.. EDIT- You do not make more isk mining btw. I promise you that if you had spent that 90mil on fits for a battleship you'd be a lot closer to your goal right now. You right, a week old character with less than 1 mil SP is ready to fly a BS, how dumb of me. Guess thats why I am called a noob. In null sec now and salvage after the ratters, do you think I should rather get a BS and run the sites ???
No silly, you farm salvage like a mad man and buy a sooper dooper than inject gajillions into the game and die of bordom then.
Eve Minions is recruiting.
This is the law of ship progression!
Aura sound-clips: Aura forever
|

Andrew Indy
Jedran Space Services
221
|
Posted - 2017.03.07 08:48:50 -
[70] - Quote
Commander Turret wrote:I think you old guys often forget about the new guys. I can't run level 4's. For me the easiest/quickest way to make isk is to use a noctice. If you wait for 1 mobile tractor you will probably die of boredom as it is not that quick, it definitely helps. Salvage for new players is gold.. EDIT- You do not make more isk mining btw.
The who thing with MTUs is that you don't have to wait for them. Just drop 1 in the site and get another mission. Come back and salvage after you have run several missions starting with the first mission and working to the newer ones (time stamped BMs helps), by the time you have finished salvaging the older wrecks the newer ones will have finished tractoring. |
|

Dimitrios Bekas
Pandemic Horde Inc. Pandemic Horde
11
|
Posted - 2017.03.07 16:29:13 -
[71] - Quote
Guys Guys,...the Noctis is still alive !
Pandemic Horde or Brave are know for their PRO PVP Level when it comes to looting lets say...50Feroxes vs. 30ABGilas All Feroxes and their Logi die.
The LootingParty starts.
Its so funny seeing all those Tripple Cargohold Catalysts trying to scoop the Loot with 900m/s MWD or warping from one Tactical back to the wrecks to get the stuff out asap.
Now guess who is the King on the Field when it comes to looting ?
Yes, 6x T2 Tractor beam Noctis with 2x T2 Salvagers grabbing all the Elite Wrecks,Advanced Destroyer and of course BCs Wrecks around you.
with 3500m-¦ in the Noctis you ARE THE KING !
Everyone is talking about MTUs and Highsec Missions... You can-¦t drop MTUs and deny others the Loot in PH / Brave :D It will be destroyed by everyone and is free to shoot :D
So the Noctis still has its GLORY MOMENTS but of course i agree that it should get some love.
Maybe T2 Salvage Drones only useable in Noctis Drone bay and something like Tractor Sphere BEAMS...you target one Wreck, as soon as the Beam hits the Wreck it Splits and catches all Wrecks around a Radius of 10km in one Swoop and tractors them in all at once in a big Sphere.
This would also be an epic Competition in Nullsec, who grabs the wrecks first and from others :D It would be funny to see competitive Noctis Pilots trying to grab what they can and pick the best "radius", "Shot" for maximum Lootage ! :D
Tractor SPHERE BEAMS ! Could also be used to grab 10+ Wrecks at a Gate (from Rats and Players) and tractor them into your placed Bubble to decloak ships :D ...ok this is a stupid idea but hey, i would do that, just for fun :D
!!! TRACTOR SPHERE BEAM and T2 Salvage Drones for the NOCTIS !!! CCP PLEASE !!!
!!! or a Stationary - Tractor - Salvage Mode !!!...like the Rorqual. You cant move for 5mins and you get 200% TractorSpeed and Range +200% Targeting Range and all wrecks around 2km of the Noctis get "AutoSalvaged" or the Drones get 200% Salvage Boost.
The Noctis also should be the only TRUE Tractor/Salvage Ship in the Game that is able to grab Drones/Fighters that are left behind after a fight. Or hell, maybe even be able to "salvage" Fighters/Drones !
Believe me, the NEED for such a ship would be huge in nullsec. It also would be a risk/reward thing and generate PVP Content to protect the Noctis after a big Fight against Guerilla Sneaky Ceptors and T3Ds hunting in the Wreck Fields of Death !
+50.000m-¦ Fighter/Capital Storage to grab all those fancy Capital Modules and Fighters after a Big Fight and feel the adrenaline of getting wrecked by 2 Bombers and lose everything ...thats the Experience i want to have in my ZeroZero NOCTIS !
:D |

MoonDragn
ZiTek
12
|
Posted - 2017.03.07 20:15:04 -
[72] - Quote
Even in high space, I don't understand the reason why a Notus is not helpful. I normally drop a MTU in the beginning of the mission in each gate and just come back and clean up afterwards. I usually finish off the NPCs before half of the wrecks are finished tractoring by the MTU. If I switched out my weapons for salvagers and move towards my MTU, that takes more time than just hopping into the next gate and dropping another MTU.
By the time I finish the different areas my stuff is all tractored and a notus will clean it up faster than my Paladin with salvagers and drones. Its faster for me to dock my paladin and switch to the notus than to have to deal with warping out and back to the site to pick up the different areas. My notus is heck of a lot faster than my paly for these jobs anyway.
In the time it takes for you to drop your Mobile Depot and switch weapons, I'd already have docked the Paly and got the notus back to work those wrecks. |

Rhino Sheka Zinbar
ZINBAR Co.
0
|
Posted - 2017.03.25 22:45:43 -
[73] - Quote
Speaking as a salvage recovery specialist I am pleased with the Noctis performance. It works well with tractored piles of scrap, and micro managed drones fir yellow spread out wrecks. The only conventional improvement I would ask for is T2 salvage drones... maybe faster cycle time or MWD speed so not to unbalance turret Salvager. Unconventional ideas I have, but maybe just ask for a high or low slot module or something that might abandon a yellow wreck that is targeted... for loot. Nice long cycle timer or whatever.
Otherwise things balanced fine. |

Kathern Aurilen
223
|
Posted - 2017.04.02 04:31:37 -
[74] - Quote
I love my Noc, it would make fast work of my sites no problem. I'm stuck as analogs with little play time till the miss says I can play. So I have to settle for a sad lil Atron with double salvage 1s and salvage tackles. I love it but it's no noc.
I'm thinking that I run the sites in my normal ships and carry a few of them and go ahead drop them to do their work. When finished running site, dock up and bring out the Noc with straight salvage 2s and clean up in 5 mins flat. And just carry the MTUs home and reload them back into the main ship.
I don't see the problem with the MTUs and a Noc working together
No cuts, no butts, no coconuts!
Forum alt, unskilled in the ways of pewpew!
|
|
|
|
Pages: 1 2 3 :: [one page] |