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Fluffy Orlenard
Federal Navy Academy Gallente Federation
2
|
Posted - 2017.02.18 17:01:25 -
[1] - Quote
hello guys,
Since I've seen many complaints regarding the dreaded gatecamp I assume its a large problem that CCP will have to face 1 day or another. So I guess I can give my 2 cents on it.
I'll tell you what the idea is and explain a bit further how it could work. so the idea is when a person jumps using the gate, it jumps it in a random spot in the destination solar system instead from jumpgate to jumpgate.
that way you could avoid gatecamp...to a certain extent. This is where the fun really starts to kick in. To balance things out, interdictors and bubbles would be allowed in low sec...even in high sec if ccp want too...for me, i don't care for that part in high sec.
Why allowing bubbles ? Well if gatecamps are one of the first places to start fights in my opinion there should be a way to maintain it. Thats where the bubbles comes in. You still have to be careful when you warp to a gate but in this particular case, you wont get ganked on a gate at least.
consequences is that when you jump from high to low sec, you wont get ganked but when you warp to the gate you still have to be careful and use your brain. From low to null sec the same effect, no gatecamps except if you're dumb when warping to a gate and get stuck in a bubble.
idk, am i crazy or is this doable ? |

Danika Princip
GoonWaffe Goonswarm Federation
5272
|
Posted - 2017.02.18 17:04:53 -
[2] - Quote
 |

Jonah Gravenstein
Machiavellian Space Bastards
27681
|
Posted - 2017.02.18 17:18:32 -
[3] - Quote
CCP have had since 2003 to do something about gatecamps, that they haven't should tell you that they don't consider them to be a problem that warrants their interference.
In the beginning there was nothing, which exploded.
New Player FAQ
Feyd's Survival Pack
|

Lugh Crow-Slave
3796
|
Posted - 2017.02.18 17:18:43 -
[4] - Quote
^x2
BLOPS Hauler
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Van Doe
22
|
Posted - 2017.02.18 17:34:08 -
[5] - Quote
Hey I really like the idea.
But you should considering leave out the part where your idea comes into action.
So basically remove your idea and your idea is a good idea.
Gate camps are a major part og eve the are used to ensure that no one enters system without your permission. If you change that it hase the potential to brake eve. At some point things need to be predicable at least to some extent.
If the predictability is not given you can't counter it.
If you want the exit to change places at least make it flowing a predictable pattern.
But this won't change anything till the camper are just going to warp to the next location.
And after all you have a random exit already since it is not clear on wich point within a radius of (not sure about the exact number) 2500m/5000m something like that you will drop out from the gate.
I'm not trolling, I create content for everyone to enjoy.
afk cloaky in a system near you while posting in this forum.
|

Cade Windstalker
839
|
Posted - 2017.02.18 18:10:52 -
[6] - Quote
The only thing you're doing here is rewiring mechanics in a complicated and ultimately frustrating way so that you camp the out-gate instead of the in-gate to a system, and bubbles are now 100% mandatory if you want to stop anyone's movement through a gate.
Oh, and this would massively buff nullified ships. |

Ronnie Rose
Pator Tech School Minmatar Republic
5
|
Posted - 2017.02.18 19:00:53 -
[7] - Quote
You know the story, of the guy who spills his drink and to avoid embarrassment he says "I meant that!" That is what gate camps are.
CCP designed the gate system as a travel mechanism way back when they did not have the resources (servers, compute and coding) to to handle system transitions. It was the easiest way to approach the problem back then. But the aggressive gate camp kills was an unintended consequence, so CCP's response is "hey its part of the game!"
Well, that was then when there were not that many players and it could be tolerated, but now CCP is trying to grow EVE, and I will tell you and them that gate camp is the biggest growth killer that EVE faces. That's my prediction.
Why? I'll just say way back when I was a newbie player, I had the unpleasant experience for the first time ever venture to lowsec for a purchase I made at a station in lowsec and got ganked at a camp. It was unexpected, unprovoked and extremely rude, and I was right there and then ready to quit and say "F- this game."
But I did not I went on.
However, I say, I bet 30% of the players would, have, and will rage quit from a gate camp, ESPECIALLY IF THEY ARE PAYING CUSTOMERS, because people who pay premium prices for a service expect premium treatment, not get kicked in the teeth even by other players.
You should listen to the OP because chances are he is a new player and CCP right now is very much interested in NPE feedback. He still has a fresh impressionable opinion about the game, that we staunch players have lost over the years.
Thanks OP for bringing this up. As for your suggestion, I'm against the idea of warp bubbles in High and Low sec space. |

Danika Princip
GoonWaffe Goonswarm Federation
5273
|
Posted - 2017.02.18 19:22:13 -
[8] - Quote
No gates means no chokepoints. No chokepoints means it's impossible to force a fight.
This makes it impossible to actually defend...well, anything really.
I'd like both you and the OP to explain why that is a good thing. |

Dolorous Tremmens
Lightspeed Enterprises Goonswarm Federation
202
|
Posted - 2017.02.18 19:28:54 -
[9] - Quote
Ronnie Rose wrote: *snip* But I did not I went on.
However, I say, I bet 30% of the players would, have, and will rage quit from a gate camp, ESPECIALLY IF THEY ARE PAYING CUSTOMERS, because people who pay premium prices for a service expect premium treatment, not get kicked in the teeth even by other players.
You should listen to the OP because chances are he is a new player and CCP right now is very much interested in NPE feedback. He still has a fresh impressionable opinion about the game, that we staunch players have lost over the years.
Thanks OP for bringing this up. As for your suggestion, I'm against the idea of warp bubbles in High and Low sec space.
I cut to the relevant part. It is relevant because this is what people do in EVE. It is what EVE is about and why people play. There is a continual push to make the game a cute loving place with safety zones where nothing bad happens. This is not what EVE is really about. You died, you got over it. Welcome to eve.
Here is the Falcon punch, it has to be told to people because they mistake eve for WOW:
CCP Falcon wrote:
"I love EVE and the core of what the game stands for. That's why I've been dedicated to it and its community for over 11 years now.
Risk vs Reward is a huge part of that.
Honestly, if that changed, and the game started to soften out and cater to those who want to have their hand held all the way through their gameplay experience, I'd rather not be working on the project regardless of how many subscribers we had, than sell out the core principles that New Eden was built on.
That's a sentiment that I hear a lot around the office, because we are all invested in what makes New Eden so compelling - The dark, gritty, hard reality beneath the pretty ships and nebulas.
EVE is built on the core principle that you are never 100% safe, no matter where you go or what you do. When you interact with another player, you roll the dice on whether they're going to screw you over or not. That's a massive part of the social engineering behind the very basic underpinnings of the EVE Universe.
Sorry, but your scaremongering counter argument makes no sense to me and carries no weight :)"
Get some Eve. Make it yours.
|

Ronnie Rose
Pator Tech School Minmatar Republic
5
|
Posted - 2017.02.18 19:49:48 -
[10] - Quote
Dolorous Tremmens wrote:Ronnie Rose wrote: *snip* But I did not I went on.
However, I say, I bet 30% of the players would, have, and will rage quit from a gate camp, ESPECIALLY IF THEY ARE PAYING CUSTOMERS, because people who pay premium prices for a service expect premium treatment, not get kicked in the teeth even by other players.
You should listen to the OP because chances are he is a new player and CCP right now is very much interested in NPE feedback. He still has a fresh impressionable opinion about the game, that we staunch players have lost over the years.
Thanks OP for bringing this up. As for your suggestion, I'm against the idea of warp bubbles in High and Low sec space.
I cut to the relevant part. It is relevant because this is what people do in EVE. It is what EVE is about and why people play. There is a continual push to make the game a cute loving place with safety zones where nothing bad happens. This is not what EVE is really about. You died, you got over it. Welcome to eve. Here is the Falcon punch, it has to be told to people because they mistake eve for WOW: CCP Falcon wrote: "I love EVE and the core of what the game stands for. That's why I've been dedicated to it and its community for over 11 years now. Risk vs Reward is a huge part of that. Honestly, if that changed, and the game started to soften out and cater to those who want to have their hand held all the way through their gameplay experience, I'd rather not be working on the project regardless of how many subscribers we had, than sell out the core principles that New Eden was built on. That's a sentiment that I hear a lot around the office, because we are all invested in what makes New Eden so compelling - The dark, gritty, hard reality beneath the pretty ships and nebulas. EVE is built on the core principle that you are never 100% safe, no matter where you go or what you do. When you interact with another player, you roll the dice on whether they're going to screw you over or not. That's a massive part of the social engineering behind the very basic underpinnings of the EVE Universe. Sorry, but your scaremongering counter argument makes no sense to me and carries no weight :)"
I'll just put it this way, EVE did something I never expected it would do. It introduced Alpha Clone States, basically making it F2P. Why? To grow the game. They want new players and they want those players to become premium subscribers.
11 Years is a long time for a game, but it does not guarantee its continued survival, because old players get old; CCP is looking for new blood to sustain their business model.
As I've said 11 years ago gate camp was not a problem because the player base was low and niche. But today you have many more players so if CCP is smart they should at least evaluate the gate camp issue and it's impact to new players. They have the data to do this I'm sure, and if it turns out that the data shows gate camp negatively impacts growth then they have a problem, because in all reality, new games are coming up all the time to compete against games like EVE.
I've made a choice, to continue playing with a wary eye on gate camps, but the NPE might show others deciding to quit because of it. CCP should find that out.
And then again, maybe I'm wrong and gate camps don't matter to the NPE, but I would think there should be some data that would deny or confirm this.
|

Cade Windstalker
839
|
Posted - 2017.02.18 19:53:12 -
[11] - Quote
Gate Camps are a fact of Eve as a PvP game. They're not going anywhere unless you drastically change travel mechanics to make it so there are no choke points, at which point you've killed the ability for people to control who enters their space.
That's not needed and would not be health for the game. People gate camp to get kills and CCP have created tools for avoiding camps at a cost. If someone rage quits Eve *just* because they died to a gate camp I don't think they're going to have a good time here anyway, camps or no camps. |

Dolorous Tremmens
Lightspeed Enterprises Goonswarm Federation
202
|
Posted - 2017.02.18 19:54:58 -
[12] - Quote
Ronnie Rose wrote:
I've made a choice, to continue playing with a wary eye on gate camps, but the NPE might show others deciding to quit because of it. CCP should find that out.
And then again, maybe I'm wrong and gate camps don't matter to the NPE, but I would think there should be some data that would deny or confirm this.
They have done their research, you should use search functions. You are wrong, gate camps matter but in the reverse of what you think they do. Educate yourself, look things up. We're not here to hold your hand and patiently repeat things so you learn by them by rote. You don't get a trophy for being dumb, count yourself lucky.
Get some Eve. Make it yours.
|

Ronnie Rose
Pator Tech School Minmatar Republic
5
|
Posted - 2017.02.18 20:02:55 -
[13] - Quote
Dolorous Tremmens wrote:Ronnie Rose wrote:
I've made a choice, to continue playing with a wary eye on gate camps, but the NPE might show others deciding to quit because of it. CCP should find that out.
And then again, maybe I'm wrong and gate camps don't matter to the NPE, but I would think there should be some data that would deny or confirm this.
They have done their research, you should use search functions. You are wrong, gate camps matter but in the reverse of what you think they do. Educate yourself, look things up. We're not here to hold your hand and patiently repeat things so you learn by them by rote. You don't get a trophy for being dumb, count yourself lucky.
How would you know? Alpha Clone States was just recently introduced. You are basing your assumptions on everything before Alpha States was introduced. You have no idea how gate camps affect the NPE ever since Alpha States was introduced. |

Qia Kare
Starlight Corp
1
|
Posted - 2017.02.18 20:35:31 -
[14] - Quote
At some point, a 'new player' is going to encounter a setback, whether that is a gate camp or a gank-camp. One can hardly call themselves experienced in EvE if they haven't gotten a bit of a bloody nose at least.
Encountering this early in one's career when your assets are cheap and easy to replace is certainly essential to player retention, and in setting reasonable expectations of risk in the future. Imagine a player who does not encounter a gate camp or gank until they have invested a lot of time and effort into their ships and implants. The impetus to quit is much stronger, owing to the amount of effort that would be required just to get back to where they were being so much greater than that of a newborn venture pilot.
Learning not to fly what one can't afford to lose is essential to the NPE, and moving risk to later in their careers is only going to hurt them more when they do lose something. Something they probably can't afford to lose. |

Van Doe
22
|
Posted - 2017.02.18 21:10:29 -
[15] - Quote
Cynos? What about them? Use them wisely and you won't see the in or existing gate. Totally fine to avoid bubbles gat camps
I'm not trolling, I create content for everyone to enjoy.
afk cloaky in a system near you while posting in this forum.
|

Wolfgang Jannesen
The Evesploratory Society
51
|
Posted - 2017.02.19 14:38:50 -
[16] - Quote
It sounds like OP's whole point was solve gate camps by making them happen more often |

Hiasa Kite
Brutor Tribe Minmatar Republic
482
|
Posted - 2017.02.20 18:04:30 -
[17] - Quote
Fluffy Orlenard wrote:Since I've seen many complaints regarding the dreaded gatecamp I assume its a large problem that CCP will have to face 1 day or another Assumption is the mother of all f%#kups.
<^.^> I'm a cat lol
|

Amojin
Entropic Synergies Research
11
|
Posted - 2017.02.22 11:02:15 -
[18] - Quote
Gate camps are part of your bane. They exist. Send a scout, first.
Sorry, I'm not being fair, right, since someone might feel left out? You are all welcome to come with me when I take a cloaky and jump. Wouldn't want to be accused of being an evern bigger a-hole than usual.
Depending on where you're going, and more importantly how many are going with you, you can just scan down a wh, jump, and repeat. Do it enough times, usually 3 or less, and you're in null-sec, somewhere, and null is a hell of a lot safer than low-sec, it seems. |

Naye Nathaniel
COBRA INC
3
|
Posted - 2017.02.22 11:21:46 -
[19] - Quote
Jonah Gravenstein wrote:CCP have had since 2003 to do something about gatecamps, that they haven't should tell you that they don't consider them to be a problem that warrants their interference.
they did - They even help gatecampers to lock faster, even unlockable ships (as they align in less then 3 seconds) - but still u gonna be locked down and die :)
Van Doe wrote:Hey I really like the idea.
But you should considering leave out the part where your idea comes into action.
So basically remove your idea and your idea is a good idea.
Gate camps are a major part og eve the are used to ensure that no one enters system without your permission. If you change that it hase the potential to brake eve. At some point things need to be predicable at least to some extent.
If the predictability is not given you can't counter it.
If you want the exit to change places at least make it flowing a predictable pattern.
But this won't change anything till the camper are just going to warp to the next location.
And after all you have a random exit already since it is not clear on wich point within a radius of (not sure about the exact number) 2500m/5000m something like that you will drop out from the gate.
If u dont want to let someone enter your system, dont camp the exit gate but the enter gate... SIMPLE; U see someone on local from the entrance gate? defend the gate, get a bubble on it;
What is an idea to lock in down a burglar inside your home? Shouldnt u keep him away from your flat than letting him in and then punish? |

Trespasser
S0utherN Comfort Test Alliance Please Ignore
68
|
Posted - 2017.02.22 20:10:05 -
[20] - Quote
No, ccp already gave you ways around gate camps... interceptors and nullified t3's
and bubbles in high sec would be completely aids.. you would have thousands of people getting dragged hundreds of KM off gates and perma bubbled by idiots like code.
bubbles stay in 0.0.
Also running a fleet in 0.0 would be completely aids aswell.. because instead of your entire fleet being in the same spot after going through a gate.. your entire fleet including capitals and all is spread out in random spots across the entire system
And that would be an enemies dream.. get to the system first.. get a hold bunch of probers and cepters and the moment the enemy fleet jumps in start the probes
Capitals take forever to warp so it wouldn't be to hard to catch a few of them
Its just a bad idea all around. |

Naye Nathaniel
COBRA INC
12
|
Posted - 2017.02.23 07:56:23 -
[21] - Quote
Trespasser wrote:No, ccp already gave you ways around gate camps... interceptors and nullified t3's
and bubbles in high sec would be completely aids.. you would have thousands of people getting dragged hundreds of KM off gates and perma bubbled by idiots like code.
bubbles stay in 0.0.
Also running a fleet in 0.0 would be completely aids aswell.. because instead of your entire fleet being in the same spot after going through a gate.. your entire fleet including capitals and all is spread out in random spots across the entire system
And that would be an enemies dream.. get to the system first.. get a hold bunch of probers and cepters and the moment the enemy fleet jumps in start the probes
Capitals take forever to warp so it wouldn't be to hard to catch a few of them
Its just a bad idea all around.
What's the problem to do a mechanic that if you are in fleet u spawn all your fleet in same system? What u can do with a fleet of interceptors? as they are mostly ment for a taxi and can be bloped by a smartbombing battleship? Bubbles should say in 0.0 i do agree; Do not speak about null t3 as they can be easly locked by a fast tackler cause of server ticks...
|

Danika Princip
GoonWaffe Goonswarm Federation
5288
|
Posted - 2017.02.23 19:07:12 -
[22] - Quote
Naye Nathaniel wrote: What u can do with a fleet of interceptors? as they are mostly ment for a taxi and can be bloped by a smartbombing battleship?
Do not speak about null t3 as they can be easly locked by a fast tackler cause of server ticks...
Thank you for demonstrating that you have zero idea what you are talking about. |

Naye Nathaniel
COBRA INC
13
|
Posted - 2017.02.23 21:56:02 -
[23] - Quote
Danika Princip wrote:Naye Nathaniel wrote: What u can do with a fleet of interceptors? as they are mostly ment for a taxi and can be bloped by a smartbombing battleship?
Do not speak about null t3 as they can be easly locked by a fast tackler cause of server ticks...
Thank you for demonstrating that you have zero idea what you are talking about.
Well if a banch of ceptors for you are a threat... then yeah ... :D sry :D |

Daichi Yamato
Jabbersnarks and Wonderglass
3767
|
Posted - 2017.02.24 00:04:17 -
[24] - Quote
Op, get out of an npc corp as fast as possible. Once you're out of that toxic environment you'll realise that the 'complaints' you're seeing is just whining from players who want to play a game without consequences.
Player corps will give you the tools and knowledge for bypassing gatecamps. As well as mentoring you through other parts of the game. (btw I'm hiring new bros again)
Npc corps just tell you how awful the game is and that you should stay away from other players at all cost.
EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"
Daichi Yamato's version of structure based decs
|

Naye Nathaniel
COBRA INC
13
|
Posted - 2017.02.24 11:08:29 -
[25] - Quote
Daichi Yamato wrote:Op, get out of an npc corp as fast as possible. Once you're out of that toxic environment you'll realise that the 'complaints' you're seeing is just whining from players who want to play a game without consequences.
Player corps will give you the tools and knowledge for bypassing gatecamps. As well as mentoring you through other parts of the game. (btw I'm hiring new bros again)
Npc corps just tell you how awful the game is and that you should stay away from other players at all cost.
Replay-maker; I have a cool advice for you too! If there is an idea to let your gameplay be more funnier or skill intense than just sitting on enter gate eating bannana and waiting for someone to jump with a blob of lag ships -
Throw that banana away and go for a roam than waiting like a d...k for a ez kill;
|

Agondray
Avenger Mercenaries VOID Intergalactic Forces
398
|
Posted - 2017.02.24 12:22:57 -
[26] - Quote
I do agree with this post, I switch between my alt on this account and back because every time I go into low sec its a fleet on gate, someone smartbombing the whole thing at several locations ive gone to, someone with 15 alts trying to snipe me with their tornado fleet, etc.. depending on the circumstances if I want to do anything in low sec I need a fleet basicly and even than that depends.
Just like back in the day Autopilot was viable across high sec, now you cant even manual warp without someone taking shots at you. ive been shot at my a single dd in my bs, or instalocked in a stealthbomber because once he fires all of his assistance stops and keeps whats assisting him safe.
"Sarcasm is the Recourse of a weak mind." -Dr. Smith
|

Rin Vocaloid2
DUST University Ivy League
86
|
Posted - 2017.02.24 18:32:32 -
[27] - Quote
Oh just harden the **** up already and train up some gate runners or nullified T3's if you hate gate camps so much. Or better yet, bring your own fleet to outnumber the gate camp. PROBLEM SOLVED. |

Reiisha
1014
|
Posted - 2017.02.24 19:19:30 -
[28] - Quote
Fluffy Orlenard wrote:hello guys,
Since I've seen many complaints regarding the dreaded gatecamp I assume its a large problem that CCP will have to face 1 day or another. So I guess I can give my 2 cents on it.
I'll tell you what the idea is and explain a bit further how it could work. so the idea is when a person jumps using the gate, it jumps it in a random spot in the destination solar system instead from jumpgate to jumpgate.
that way you could avoid gatecamp...to a certain extent. This is where the fun really starts to kick in. To balance things out, interdictors and bubbles would be allowed in low sec...even in high sec if ccp want too...for me, i don't care for that part in high sec.
Why allowing bubbles ? Well if gatecamps are one of the first places to start fights in my opinion there should be a way to maintain it. Thats where the bubbles comes in. You still have to be careful when you warp to a gate but in this particular case, you wont get ganked on a gate at least.
consequences is that when you jump from high to low sec, you wont get ganked but when you warp to the gate you still have to be careful and use your brain. From low to null sec the same effect, no gatecamps except if you're dumb when warping to a gate and get stuck in a bubble.
idk, am i crazy or is this doable ?
It actually worked like this until they changed it late 2003... XD
Well, sort of at least.
If you do things right, people won't be sure you've done anything at all...
|

Sonya Corvinus
Grant Village
1004
|
Posted - 2017.02.26 02:38:39 -
[29] - Quote
Fluffy Orlenard wrote:hello guys,
Since I've seen many complaints regarding the dreaded gatecamp I assume its a large problem that CCP will have to face 1 day or another.
What problem with gatecamps are you talking about, exactly? You never actually said what the issue is. |

Frostys Virpio
KarmaFleet Goonswarm Federation
3126
|
Posted - 2017.02.28 20:27:12 -
[30] - Quote
Danika Princip wrote:No gates means no chokepoints. No chokepoints means it's impossible to force a fight.
This makes it impossible to actually defend...well, anything really.
I'd like both you and the OP to explain why that is a good thing.
You could try on the objective itself if there is one but good luck trying to stop a roam. |

Yana Aubaris
Federal Navy Academy Gallente Federation
0
|
Posted - 2017.03.04 08:00:38 -
[31] - Quote
Brilliant idea, fluffy has! Why? Because gate camping is boring. Second because jumping from gate to gate is boring too. Third, no, it doesn't give more opportunities for engaging into fights. But because the suggestion above creates more confusion, let me contribute with some modifications.
I suggest gates to be completely removed from the game and replaced with JUMP BRIGES. These bridges would be positioned around stations(both player, owned and npc), say a 200km away from it. The difference with nullsec jump bridges is that these would be one directional jump bridges, capable of initiating jumps only to the next system. While ofcourse null sec jumps will remain the same. Imagine every station has its own gate. The more the stations are in the system, the more opportunities there are to jump to the next system. Now the standing come in place If you don't have a good standing with the corp(no Matter if it's npc or player owned) you would not be able to use their bridge. Now ofcourse it comes to question what about nullsec there are plenty of systems without even a single station. We'll it will become natural players to start building them, "owning" the system this way, even on the next day after the announcement
Why I'm suggesting these(my personal opinion, I don't claim to understand the game mechanics well). 1.corporations will start engage into fights more often, where npc stations are not present, because it will be over control on the route and logistics not just simple attacking TCU, pos and stuff 2.so many npc stations in hisec currently good for nothing. They just sit there like ducks and noone uses them. 3.more opportunities for different ganking corps. Instead of The code camping at one single gate imagine every bridge on a veevery station in uedama, camped by different corps. 4.oportunies for diplomacy. What is this in the game and does it even exist now? Do players really talk to each other on such matters? 5.stimulating cosmos missions and pve more, as the standing now will be needed to actually be able to move. 6.oportunites for growing and expanding the player owned stations. More options for the owners. 7.many industrial types will not be able to move far, so they will produce and sell their stuff on the local markets. This will stimulate the local trade. 8.titans would be able to go anywhere they want within their range (may be shortened now) This way they could still make a hotdrop. All of these will give more feeling to actually "owning a system". Besides there are still blackholes. 9.corporations will unite more often against someone who owns the bridge, engaging into war.With other words - more wars. Even in hisec.
What's the bad situation now. Select, jump, select, jump, select jump... For years now. We have to stop this... It's boring even with leopard and ascendance. Also... Gate camps are always on the same place. Yes I don't get ganged, because I either get around it or tank Myself. When camps are unexpected... That's already different story. D-scan won't help that much. I see many bubbles everywhere. Many players protecting their route or simply attacking the protectors. Many players who call their system "home" uniting in the local. Many wars controlling the hisec too.
Ofcourse all of this is theory but if more people join with suggestions, I hope ccp would put something like into test on the testing server one day
|

Wolfgang Jannesen
The Evesploratory Society
87
|
Posted - 2017.03.04 13:58:39 -
[32] - Quote
If you entirely replace gates with jump bridges it'll be basically the same thing, wouldn't it? Unless you're talking making player built jump gates the primary means of getting between systems, in which case that whole logistical mess is a terrible idea.
I don't think there's anything wrong with jump gates, all of these changes are to somehow make people engage in more fights or avoid camps buts all theoretical nonsense compared to the system we currently have, which hasn't permanently gimped your ability to navigate New Eden. |

Sonya Corvinus
Grant Village
1020
|
Posted - 2017.03.04 18:10:27 -
[33] - Quote
So basically if you're not in one of the largest alliances in the game, don't bother playing? |

Yana Aubaris
Federal Navy Academy Gallente Federation
0
|
Posted - 2017.03.05 15:47:34 -
[34] - Quote
Wolfgang Jannesen wrote: Unless you're talking making player built jump gates the primary means of getting between systems, in which case that whole logistical mess is a terrible idea....
To build them yes - for the player owned stations, but no for the NPC stations-these will be stationary, not destroyable. Actually the change wont be so big in practice. Its like you have gate on every station in the game,. The difference is right now we are jumping gate>>gate>>station.After the change we would jump gate in the "middle" of the system>>gate in the "middle" of the other system>>microjump to station. So 5 stations - 5 gates(bridges... you name it), taken there is only one entrance/exit. Systems with 3 exits will have 15 bridges. 3 per station.Etc. This will create a feeling of more populated space around stations too ;) .Besides if positioned nicely they all could be sniper/titan or whatever reachable. The biggest difference with current situation is: whom the gate belongs to(diplomacy), is it destroyable(reason to fight) and are you able to use it((standing)..or you have to go around that system..Something to consider. May be even can be introduced things like toll tax, depending on the standing or fuel for the player owned ones or even jump range, depending on your eventual new skill
And yes, ofcourse the monopol of the huge alliances.History of humankind doesn't know a world empire and will never will.Roman, Mongolian, Japanese...they all fall down eventually. Here, in EVE, there is no difference. Even better.Finally the small ones will have better reason to unite against someone.
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Reaver Glitterstim
Dromedaworks inc Test Alliance Please Ignore
3034
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Posted - 2017.03.06 04:15:23 -
[35] - Quote
Ronnie Rose wrote:Well, that was then when there were not that many players and it could be tolerated, but now CCP is trying to grow EVE, and I will tell you and them that gate camp is the biggest growth killer that EVE faces. That's my prediction.
However, I say, I bet 30% of the players would, have, and will rage quit from a gate camp, ESPECIALLY IF THEY ARE PAYING CUSTOMERS, because people who pay premium prices for a service expect premium treatment, not get kicked in the teeth even by other players. We've seen it before and we know what lies down that road. If CCP caters to the new players who would otherwise quit early, they gain a small number of unloyal customers while losing much more wealthy loyal customers, often customers who run multiple accounts.
We showed CCP who really runs this game back in Incarna. We run it. CCP makes the final decisions but it's all in a bid to please us, the loyal veteran players.
But don't let that get you down. We love newbies and we understand your frustration. Let us show you the ropes so you may come to understand why we want the game to stay (approximately) the way it is.
FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."
Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."
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