| Author |
Thread Statistics | Show CCP posts - 8 post(s) |

Deus Ex'Machina
Amarr Imperial Academy
|
Posted - 2007.04.26 12:09:00 -
[1]
I've done Gurista Extravaganza again and this time i could notice the exact impact the new trigger mechanisms had on my gameplay.
Currently , the trigger for spawning a new wave of ships in every room is aggressive action versus a Kyoukan, it's enough to take a potshot at it.
All in all it's nice and dandy that i can fight 5-10 ships at the time without direct risk of mass agro, but Kyoukan's have this bad habit of webbing and scrambling your ship. Since I don't do missions in low sec i don't mind being scrambled but because i'm webbed i can no longer loot and salvage the wrecks, mainly because my speed often plummets to 85 or 25 m/s.
This negatively impacted my gameplay. I can no longer dictate the range, loot or salvage unless i purposely kill all the trigger ships so my faction afterburner and salvager became useless... Just switch to an AFK raven and a salvage ship, right ? Well no.
In conclusion, A good way to make these changes 'fun' for me would be to move the triggers from the interceptors to the cruisers or battlecruisers, moreover make the trigger ship be random, not knowing what cruiser / battlecruiser spawns the next wave could still give the trigger system a degree of uncertainty.
Also , changing the moment the trigger is activated from -the first aggressive action- to -when down to 50% shields- would allow us to actually use our drones again.
*snip* - Image not appropriate for eve-o forums - hutch
true amarr tank shields! |

Deus Ex'Machina
Amarr Imperial Academy
|
Posted - 2007.04.26 12:19:00 -
[2]
Edited by: Deus Ex''Machina on 26/04/2007 12:27:12
Originally by: Zrakor The Kyoukans and Webifiers in that mission don't scramble actually, they only web you.
I rarely warp out of missions so i can't really tell , my bad.
Originally by: Zrakor I do see some people's gripe with the mission, which is that it's already very long (many stages) and having it very tricky at the same time makes it too tedious for a basic(grind) mission.
Firstly, i don't really mind the mission being long and/or tricky.
But there are a few ways to fix this actually.
One would be to find a way to stop respawning the mission rats after downtime, maybe mark a stage a completed when it's been cleared ? This would have some positive side effects against mission farming / chaining. *snip* - Image not appropriate for eve-o forums - hutch
true amarr tank shields! |

Deus Ex'Machina
Amarr Imperial Academy
|
Posted - 2007.04.26 14:55:00 -
[3]
Originally by: Leandro Salazar
Or better yet hire a professional mission runner to help you in balancing the PvE department :P
I might go for such a job  *snip* - Image not appropriate for eve-o forums - hutch
true amarr tank shields! |

Deus Ex'Machina
Amarr Imperial Academy
|
Posted - 2007.04.26 16:25:00 -
[4]
Originally by: Zeph Solaris Wow, you're kidding? They web me down to 4.2-6.5 m/s
All normal interceptors web for 78 % or so, so it's 385 -> 84.7 -> 18.63 -> 4.09 in my case for each normal interceptor that webs me. Spider drones web for 90 % or something and some webbing cruisers and/or bosses like Krull web for 50 % or such. *snip* - Image not appropriate for eve-o forums - hutch
true amarr tank shields! |

Deus Ex'Machina
Amarr Imperial Academy
|
Posted - 2007.04.27 12:16:00 -
[5]
Originally by: Zrakor
Originally by: Ryan Scouse'UK
tad different when you have GM implants.. & maxed skils tho no ? .. Just takes that little bit of edge off ha =P
Heh, nah my character on TQ is completely legal. In fact I've lost a ship to missions more than once. Regardless we are doing some changes with some of the triggers for Revelations 2.0, to keep the waves more manageable to limit the 90 ship insta-pop-lag syndrome.
I enjoyed the 'Gone Berserk' ( or 'attack of the drones' for that matter ) trigger system, it made the NPC's very manageable. Only problem i had with it was that with perfect management the missions risk became almost nonexistent.
Maybe the PVE content staff could come with a way to take that trigger system and build on it for other missions ? *snip* - Image not appropriate for eve-o forums - hutch
true amarr tank shields! |

Deus Ex'Machina
Amarr Imperial Academy
|
Posted - 2007.04.27 13:47:00 -
[6]
Originally by: Trishan So, if understood correctly, in order to complete the mission while avoiding the unleashing of all waves of hell on you, you want to use a ship that tanks well while moving at 10 m/s, with no optimal since it can't control distance (or warp out to retool), and doesn't rely on drones.
Please suggest me such ship and loadout (hopefully a Matar one).
... what? 
Try a Machariel, give it over 800 m/s and you're set, the webbers can't go over 830 m/s and that's with short bursts. Tracking is another problem however. *snip* - Image not appropriate for eve-o forums - hutch
true amarr tank shields! |

Deus Ex'Machina
Amarr Imperial Academy
|
Posted - 2007.04.27 19:11:00 -
[7]
Originally by: Trojanman190 I run the new missions in a typhoon with siege launchers and heavy drones. I have never had so much fun missioning in this game. The triggers rock the way they are, I wouldn't change anything.
As for only caldari doing missions... my phoon has absolutely no trouble. If you are a heavy drone user, the trick is to pull your drones slightly before a bs pops. It requires timing and practice but it works.
Have you done by any chance Gurista Extravaganza recently ? I would really like to hear people say the same about that mission and a similar setup... *snip* - Image not appropriate for eve-o forums - hutch
true amarr tank shields! |

Deus Ex'Machina
Amarr Imperial Academy
|
Posted - 2007.04.29 23:45:00 -
[8]
Edited by: Deus Ex''Machina on 29/04/2007 23:42:44 There are some simple tools missing from the average mission runner , some would greatly help pvp gangs and grouping for pve.
The most important is the aggression indicator, here's an example of how this would look if it would be in the game. -When an NPC/Player aggresses you he gets a yellow square box around his icon. -When an NPC/Player targets you he gets a red square box around his icon. -When a Player targets your gang member/drones he gets a light blue square box around his icon. -When an NPC targets/aggresses your gang member/drones he gets a light blue square box around his icon. -When a Player aggresses your gang member/drones he gets a dark blue square box around his icon.
We also need a way to tell what NPC is currently scrambling you, your gangmates or your drones. Either by marking the NPC's icon in space with a sign ( two colors, for yourself and gangmates/drones ) or by some other way , the simpler the better.
These are some of the reasons i don't really like group PVE. *snip* - Image not appropriate for eve-o forums - hutch
true amarr tank shields! |

Deus Ex'Machina
Amarr Imperial Academy
|
Posted - 2007.05.02 16:44:00 -
[9]
Originally by: Enduros Edited by: Enduros on 02/05/2007 16:09:12
Originally by: Deus Ex'Machina
Try a Machariel, give it over 800 m/s and you're set, the webbers can't go over 830 m/s and that's with short bursts. Tracking is another problem however.
I got a machariel after drones became unusable. My old domi is collecting dust. Webbing can't be overcome, you can't pop the entire spawn while running away from webbers, and once you are webbed the only strong point of the machariel, which is speed, is lost =(. Can't play with optimal range or lower transvercal.
As of eWar ships triggering things. Web.. well guristas mostly web but then again you can't really snipe them since their missiles go on forever(cruisers bombing from 100km is stupid imo, fix it). But.. anyone done "The assault" vs guristas?? yea... 2 jamming rats trigger a spawn of 7 (yes SEVEN!) jamming rats. And if you use drones you trigger full stage aggro. Ended up turning it down.
So definately eWar capable ships shouldn't trigger anything.
And i was planning on flying one soon :-/ . Oh well , i guess we'll just have to see how all of this turns out in the end. *snip* - Image not appropriate for eve-o forums - hutch
true amarr tank shields! |

Deus Ex'Machina
Amarr Imperial Academy
|
Posted - 2007.05.03 13:43:00 -
[10]
Originally by: Cheyenne Shadowborn Conclusion I: Assuming equal strength, there is no incentive (apart from challenge) to use a drone boat such as a domi over a pure missile boat such as a raven. THATS in part why the raven is everybodies mission darling.
I find this to be false, because while you get to keep the ability to change your damage type according to the mission you are facing (just like with missiles, well almost), you get the advantage of doing missions with more pvp centric skills / ships , as opposed to the Caldri skills/ships that are so much less efficient in low scale pvp ( or so say the forums ^^; ).
And since many players don't plan on starting a Caldari alt ( meta-gaming ? ) to mission run with they stick with what experience has tought them to be usefull in PVP.
This is what i think the reasoning may be for so many players to go Gallente in PVE. *snip* - Image not appropriate for eve-o forums - hutch
true amarr tank shields! |
| |
|