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Thread Statistics | Show CCP posts - 1 post(s) |

Aramendel
Amarr Queens of the Stone Age Anarchy Empire
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Posted - 2007.04.27 13:35:00 -
[1]
It makes a somewhat noticeable difference for damps (and target painerts) due to their huge falloff.
That +sig is stacking penalized can be seen best with shield mods. They have the same effect as penality and when you stack multiple you get less of a sig increase than you should due to this.
One question regarding painters - I heard that they have no effect on a target with MWD active, however I never tested that. Anyone can confirm/deny?
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Aramendel
Amarr Queens of the Stone Age Anarchy Empire
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Posted - 2007.05.03 07:08:00 -
[2]
Originally by: stoicfaux If an enemy drone loses lock due to a Burst ECM, the enemy drone carrier can simply order the drone to re-attack immediately?
Yes.
Originally by: bwill220 So ECM burst is all or nothing, or is it a seperate chance for each ship with a lock.
Seperate for each ship. It works just like a normal jammer, exept that it is AOE and only breaks locks. It's chancebased depending on the ecm burst strength/ship sensor strength relation.
One thing to note about ECM burst is, btw, that apparently the falcon and rook ship boni do NOT work with the module, but the scorpions bonus is. Couldn't verify that myself though.
Originally by: Devon Hunt If you manage to target jam a ship and immediately after that you are destroyed/unlock/warp away/cloak, the ship remains jammed for the full cycle of jammers (20s) or is unjammed in the moment you loose lock?
Fully cycle. You can, for example, jam with a falcon and cloak right afterwards.
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Aramendel
Amarr Queens of the Stone Age Anarchy Empire
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Posted - 2007.06.13 10:08:00 -
[3]
If they get a lock, you damp them and you are within their reduced targeting range - nothing happens.
If they get a lock, you damp them and you are outside their reduced targeting range - the loose lock.
Lets say they need 6 seconds to target you normally and 60 seconds while being dampened. If you damp them in the middle of their locking time (after 3 seconds therefore) they'll need 30 secs to complete the lock. If you damp them after 5 secs they will need 10 secs to complete the lock. And so on. Assuming you are still within targetting range of cource.
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Aramendel
Amarr Coreli Corporation Corelum Syndicate
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Posted - 2007.07.16 17:33:00 -
[4]
Well, thats random chance for you. And the reason why certain people (me included) are rather touchy about the "reduced effect" bullcrap (excuse my french) is because it's a rather common eve myth/disinformation which should be squashed quickly on sight.
And, of cource, it's silghtly annoying when you get called wrong in something you tested yourself from someone who had his (wrong) information 2nd hand. Just imagine yourself saying "I have tested this and it works this way..." and someone replying "You are wrong because I have heared from my friend...".
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Aramendel
Amarr Coreli Corporation Corelum Syndicate
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Posted - 2007.07.16 19:02:00 -
[5]
Originally by: Arctic Spring Does ECM work on rats? I can fly Caldari frigates, soon cruisers and I like the idea of electornic warfare, plus i think the backbird looks nice,
You like modern art, too? 
And nope, NPCs are EW immune. Target painters work on them, but that module is EW only in name.
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Aramendel
Amarr Coreli Corporation Corelum Syndicate
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Posted - 2007.07.21 09:03:00 -
[6]
For example, you have 2 drones with 1 ECM strength, 1 ECM with 10 strength and 1 ECM with 5 strength. Your target has 20 sensorstrength.
This gives you jamming chances of 2 * 5%, 1* 50% and 1 * 25%. Or, in other words, your target has 2 * a 95% chance, 1 * a 50% and 1* a 75% chance of NOT getting jammed.
The chance of your target NOT getting jammed by any attempts is then 0.95 * 0.95 * 0.5 * 0.75 -> 0.338 or 33.8%. So all ECM together gives you a 66.2% chance to jam your target.
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Aramendel
Amarr Coreli Corporation Exuro Mortis
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Posted - 2007.09.10 13:14:00 -
[7]
Originally by: KTOZ Great guide Rysa, did any one found out yet what is exactly projected electronic counter mesure skill for? is it only for cap pilots or affect also normal ecm boats in a good way?
Thats the skill for the remote ECM burst module for motherships.
Essentially the same effect as the normal ECM burst (only breaks locks, does *not* jam for 20 sec) but projected on a target with an AOE effect around it.
Not too terribly useful.
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