I'll give my opinion on this at the end... for now the amount of salty tears here justify we sit together and talk before this thread become the Dead Sea.
Basically, most points of concerns about carriers vs Small gang were:
- Insane amount of alpha, dps, and application
- Lock faster than your mother, actually faster than most cruisers (which mean: initiative)
- Fighters goes so fast I'm pretty sure Han Solo don't have the fastest ship in the Galaxy anymore
- Incredible synergy when several carriers are on field. Quickly reach the GTFO point.
According to Wikipedia, "The GTFO point is a bit like the Godwin point: it may be funny to reach it once per week, but when it become each day, it quickly p*** people off."
This lead to some aberration, gameplay wise:
- Carriers more or less able to alpha (or 2-3 shots) anything that use a MWD (unsurprisingly, logistics and recons are first choices here)
- Impossible to kill fighters EXCEPT with dedicated ships to counter them (web, ecm, paint)*
- Impossible to tank fighters EXCEPT with several logistics ships (a single squad will outdps the remote of a single scimi) #
- End result: It reduce gameplay options to fight back *#
* Being restrained to specifics shiptypes choices isn't exactly what the term -½meta-+ imply. In this case, it's the absolute obligation to choose the least punishing scenario vs what is perceived to be overpowered.
# Because the inability to tank fighters, this lead to a single, efficient way to deal with them: 100mn AB on everything. Literally: 100mn Orthruses, 100 mn Tengues, 100 mn VNI, 100mn Recon ships... I see 100mn so much I even came to think that if I die and for some unexplainable reasons, go to paradise: I won't be welcomed by 100 virgins but by 100 freaking meganewtons. I just know it.
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So after all this, what does sig augmentation and npc aggro REALLY change? Nothing. People are mad because fighters will die like flies and other pvp groups will probably continue to be mad because they still get stomped by carriers.
Since people are complaining about the sig augmentation, why not just nerf something else? Like damage application and MWD for example?
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TL;DR People complaining about the proposed signature radius augmentation are just asking for a worse nerf. We'll take it.