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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
progodlegend
Dreddit Test Alliance Please Ignore
190
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Posted - 2017.02.23 23:11:48 -
[1] - Quote
HOLY ******* ****. HOLLLLYYYYYYY FU************** SHI***************
FOZZIE YOU BEAUTIFUL BASTARD. YOU ARE LISTENING UP THERE. WE DID IT BOYS, WE ******* DID IT.
SUBCAPS AREN'T DEAD JUST YET.
LARRIKIN YOU SON OF A ***** YOU CAME THROUGH ON THIS ONE.
OH MY GOD.
OH MY GOD.
I CAN'T BREATH.
BEST CHANGE EVER.
HOLY ****.
HOLY ****
OH MY GOD
OH MY G |
progodlegend
Dreddit Test Alliance Please Ignore
190
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Posted - 2017.02.23 23:12:55 -
[2] - Quote
JITA Char2 wrote:The patch has a big problem.
Cause the problem is that a lot of T1 fighters are already randomly diyingin a lot of anos. (Also if you use best way of killing all npc's)
Which means actually that if they die faster the fighter will cost more than the npc payout will bring.
Which makes Carrier Ratting useless.
Dude literally 0 people care if carrier ratting is useless. No one gives a **** about whether you can carrier rat or not. Get a different ship. who cares. |
progodlegend
Dreddit Test Alliance Please Ignore
190
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Posted - 2017.02.23 23:27:44 -
[3] - Quote
Blood Animus wrote: But who am I to know.
Next time just lead off with that. |
progodlegend
Dreddit Test Alliance Please Ignore
190
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Posted - 2017.02.23 23:32:27 -
[4] - Quote
Zelden Aurilen wrote:Copying my reddit reply;
Are you kidding about increasing fighter sig radius? They already bleed fast as anything in a fleet fight. You usually lost 7/9 fighters if you pull them as soon as the first damage/ewar effect lands on them.
Honestly small fleets may be having trouble with them (they shouldn't, just bring ecm or a single web/paint) but in large fleets they are so vulnerable.
I'm not saying this as rhetoric. I've been in a decent number of carrier fights since the last set of changes, both in the context of citadel sieges, response fleets to small gangs, and just now a 40 carrier drop on two 100 man fleets (t3s and cerbs)
Fighters are actually awful to use in these fights effectively. It went typically like this;
* Lock targets as broadcast * Launch fighters * MWD fighters towards target, start applying dps. * Sync volleys with all other carriers because fighter dps can't break subcaps * Have eyes on fighters on all time, as soon as a single ewar effect or damage appeared pull that particular squad with MWD on * Watch as most of the squad is melted before it returns * Pull the other squads as they are targetted, restock and relaunch ASAP * Berate the fact nothing is dying because you're having to constantly pull and relaunch and wonder how long you can continue for as the fighter stock dwindles.
Honestly have you guys done significant playtesting with this or is it mostly a case of observing complaints from people who struggle to kill them. Carriers are INCREDIBLY easy to defang, you literally need a few logi, a single webbing ship or a single target painter. If you're fighting a solo carrier or a small group of them you can even defang them with T1 ECM Ships (Griffins) because they have such a low sensor strength and the lock time even with NSA isn't fast enough to lock and pop.
I strongly urge you guys to reconsider on the fighter changes and do some homework (like a mass test). Yes if you bring a battleship or unsupported cruiser gang to kill a carrier you will get melted, but they are so obscenely easy to counter it's laughable.
Dude if you couldn't kill two 100 man fleets with 40 carriers you should check your fits out man, because that's just pathetic. You should have absolutely wrecked those cerbs and t3s. You don't even need to sync up your volleys you should be doing like 100k DPS+ easy. |
progodlegend
Dreddit Test Alliance Please Ignore
190
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Posted - 2017.02.23 23:34:24 -
[5] - Quote
ITT:
tears over not being able to carrier rat for 100mil ticks anymore.
tears over not being able to obliterate subcaps with impunity anymore.
Adapt or Die
git gud
learn 2 play |
progodlegend
Dreddit Test Alliance Please Ignore
198
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Posted - 2017.02.24 03:56:05 -
[6] - Quote
Daide Vondrichnov wrote:Your job is not done yet CCP, but that's the right direction ))). Next step is nerfing the application, you can do it ! Sub Starasque wrote:Notice how all of the people "liking" this change are the TURN LEFT and other assorted picogang whatever dudes. Your kitey gang of 4 dudes was never meant to be able to engage a capital and win. Implying progodlegend is a member of the famous #Picogang community.
Gimme that invite bro so we can form voltron |
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