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Thread Statistics | Show CCP posts - 5 post(s) |
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CCP Lebowski
C C P C C P Alliance
845

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Posted - 2017.02.23 17:24:40 -
[1] - Quote
Greetings intrepid testers!
Team Five 0 have some lovely things for you for the upcoming release (Currently scheduled for March). We'd highly appreciate it if anyone interested in the changes please go try them out on our test server Singularity, let us know what you think and submit bug reports for any problems that occur. LetGÇÖs get into it.
Structures
- Repair is now available as a standard NPC service in all Upwell structures. This service is provided free of charge to anyone who has access to the Structure. Enjoy!
- Undocking from a Upwell Structure with a session change timer will now queue and then action the undock once the timer has expired (As it currently works in a station).
Drones
- Increased the maximum possible drone interaction range from 250km to 500km to allow drones to be used more effectively against XL structures (This has no effect on the range a target must be from the controlling ship).
- We've made some changes to assignable shortcuts for drone actions:
- Added a Launch Drones shortcut: By default this will act like right clicking on GÇ£Drones in BayGÇ¥ and selecting Launch Drones, but you can now also select a favorite drone group to be the default target for this shortcut. - Expanded the GÇ£Engage DronesGÇ¥ shortcut to also give the GÇ£Mine RepeatedlyGÇ¥ command to any mining drones.
Fighters
- Show info windows for fighter squadrons now correctly display their skill and module adjusted values.
- Fighter tooltips have been drastically expanded with many additional pieces of useful information.
- The fitting window now estimates the best potential DPS from loaded fighter squadrons. (The dps tooltip breaks down the damage coming from different abilities).
- Relaxed the throttling on giving orders to Fighter Squadrons. This should result in less occurrences of busy squadrons during high APM usage.
- Added assignable shortcuts for various fighter actions (These are unassigned by default but can be set up in the Esc menu):
-Launch all Fighters -Open Fighter Bay -Select All Fighters -Deselect All Fighters -Launch All Fighters -Recall All Fighters -Launch Selected Fighters -Recall Selected Fighters -Toggle Selection of Tube 1-5 -Toggle Selection of Ship
ThatGÇÖs all for now! We have various bug fixes that will be included in the patch notes when they are published and we'll add to the above list if anything else makes it into the release from us.
Thanks and as always happy testing!
CCP Lebowski
CCP Lebowski | EVE Quality Assurance | Team Five-0
@CCP_Lebowski
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CCP Lebowski
C C P C C P Alliance
845

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Posted - 2017.02.23 17:25:43 -
[2] - Quote
Reserved for FAQ
CCP Lebowski | EVE Quality Assurance | Team Five-0
@CCP_Lebowski
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CCP Lebowski
C C P C C P Alliance
846

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Posted - 2017.02.23 17:38:16 -
[3] - Quote
lanyaie wrote:Quote:Increased the maximum possible drone interaction range from 250km to 500km to allow drones to be used more effectively against XL structures (This has no effect on the range a target must be from the controlling ship). Does this affect grand theft excavator? I believe it will yeah, you're gonna have to increase your booshes I'm afraid!
CCP Lebowski | EVE Quality Assurance | Team Five-0
@CCP_Lebowski
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CCP Lebowski
C C P C C P Alliance
850

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Posted - 2017.02.23 17:56:31 -
[4] - Quote
Scotsman Howard wrote:- Launch Drone Shortcut - Is the favorite group selected in the drone window itself or in the options? Also, does this "favorite" group get saved by ship or is it the same for all ships? It's currently saved per pilot, so will be the same regardless of the ship. We're open to adjusting this though to be per ship type based on the feedback we recieve.
Mr Floydy wrote:Hell yeah, I've been getting so fed up with the drone repair mechanic on Citadel tethers barely working and not updating the UI ever. Will be nice to be able to just dock and fix stuff! The fix for this UI problem is also scheduled for this release 
CCP Lebowski | EVE Quality Assurance | Team Five-0
@CCP_Lebowski
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CCP Lebowski
C C P C C P Alliance
892

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Posted - 2017.03.06 13:30:31 -
[5] - Quote
Thanks for all the responses so far! Just a couple of things I'd like to address at this point.
Drone Favourites We've now changed this to be per ship type, much like the default orbit distance, thanks for all the feedback on this one.
Drone Feature Requests There's seems to be a fair amount of posts regarding drone features big and small. I just want to temper expectations in this respect. CCP Karkur added a few QoL drone improvements in this release, but Five 0 have no plans at this time to do any further drone work. Sorry for any disappointment there.
Amarisen Gream wrote:so. trying to play with the new d-scan and probe window.
1) i am a mac user and it seems like none of the hotkeys work. 2) Wheres the filter for d-scan? 3) LOOKINGS LIKE AN AWESOME UPGRADE CCP. I really do like the new cleaner look... not sure if i like the d-scan/probe-scanner docking with the system map right from the start, might need a tool-tip pop up letting people know about undocking/docking it. You're in the wrong thread my friend, try posting over here.
TheRighteousOne wrote:"-Toggle Selection of Tube 1-5"
Like other people have pointed, does this mean there will finally be keyboard shortcuts to select fighter groups ? If not then i'm honestly bamboozled why you're spending time on those other shortcuts first :/
Would be nice to get a response on this :) Shortcuts for existing functionality are considerably easier to implement than a squadron grouping system and were an element of the original fighters release that we didn't have time to implement then.
CCP Lebowski | EVE Quality Assurance | Team Five-0
@CCP_Lebowski
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