
Zoldron
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Posted - 2007.04.27 15:39:00 -
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The skill youw ant to train is target navigation precision.
Every missle has an explosion velocity. If the velocity of your target is higher then the explosion velocity, the target will take less then full damage. The target will also take less than full damage if their signiture radius is small.
Standard missiles have an explosion velocity of 1750 where as heavy missles only have an explosion velocity of 750. So lets say a target is moving at 1,500 m/s (they do MWD in missions). They would take a 24% damage reudction with heavy missiles for outrunning the explosion velocity, but would take full damage from a standard missile.
Target Navigation Prediction increase the effectiveness of your missiles against shipes moving faster the explosion velocity. I reccomend training this first.
The next mitigating factor to missile damage is signiture radius. Heavy missles have an explosion radius of 150 m. Most frigates are 50 m signature, though some npc frigates are 90 m. Some player frigates get down to 30m and under. If you hit a 90m sig ship with a heavy missile and no skills, they get a 40% damage reduction. A 50m ship gets a 67% damage reduction.
Guided Missile Precision increases effectiveness against ships with a sig radius smaller then the explosion redius. However, it should be noted that this requires Missiles 5. Target Navigation Prediction only requires Missile Op 2. So you might not be able to train this for awhile.
Finally as someone had mentioned, some "elite" frigates can have 90% resists to certain damage types 9kinetic, therm. Any really, depends on the type of NPC). If you have an npc frigate, moving faster then the explosion velocity, with a smaller signature readius AND 90% resist your damage will be quite sad. You can help this by finding out which damage they are weak to and switching missile types for that mission.
The last thing I will mention is EW. If you equipt a target painter you can use it to increase the targets sig radius by 25% with low skills. A Webifier will lower target velocity by 75%. Both of these can increase effectiveness against smaller ships at the cost of cap, and mid slots (Caldari use midslots for tanking). I mainly use light drones to suppliment my missile damage against smaller targets (I am gallantean), but I am training caldari now. I won't have heavy missiles till tonight :)
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