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Terminal Insanity
Mosquito Squadron The-Culture
1011
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Posted - 2017.03.25 23:21:32 -
[391] - Quote
Anti-war Patrols
Let individual players sign up for anti-war activities, allowing them to freely attack any aggressor corporation in any war in new eden
Make registration for this last 24hrs or something, so they have to keep re-registering for it, but once they've enabled it they are stuck with it for a day.
These players should be attackable by any corporation at war, regardless of if they are aggressor or defender corp.
"War declarations are never officially considered griefing and are not a bannable offense, and it has been repeatedly stated by the developers that the possibility for non-consensual PvP is an intended feature." - CCP
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Nevyn Auscent
Broke Sauce
3921
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Posted - 2017.03.26 00:21:18 -
[392] - Quote
Terminal Insanity wrote:*snip* Please research EVE's history before making dumb suggestions, Namely MOO and the great blockades. |

Terminal Insanity
Mosquito Squadron The-Culture
1012
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Posted - 2017.03.26 00:36:24 -
[393] - Quote
Nevyn Auscent wrote:Terminal Insanity wrote:*snip* Please research EVE's history before making dumb suggestions, Namely MOO and the great blockades. just cos you dont like the ideas doesnt make them stupid. I'd love to completely get rid of concord and replace it with players.
I used to play a Shadowdancer/Sorcerer in a neverwinter nights pvp server. I'd cast Wail of Banshee in the middle of town, killing 5 or 6 newbies instantly. The guards were easily dispatched with Finger of Death or another Wail. But that wasn't really fun. The reason i did it is because immediately afterwards, several other players would start hunting me. Monks would login and start patrolling the areas. Shapeshifter Druids in Dragonform would block the entrances to some good hiding places. I'd try my best to pick one off if i could get one alone but usually i'd end up running for my life and getting clobbered by a bunch of them. It was a ton of fun.
Before that i played on a hardcore PVP MUD. You could literally teleport lower players from anywhere in the server directly infront of you and gank them. But again. It wasnt the guards i had to watch out for. It was all the good players who would start hunting me for doing it. The MUD i played on would even allow players to ascend to demigods, giving them the ability to instantly slay any player in the server. You think it would be abused but it wasnt, because they knew if they abused it, the other demigods would slay their followers as well. So you'd end up with what were essentially players with god abilities, who were moderated by the player base themselves. If a god was abusing players and making the server ******, players would stop worshiping him, and the other demigods would devour him
the player-as-police concept is extremely fun and completely unused in major games. you only really find it in MUDs and maybe a modded custom gameserver.
"War declarations are never officially considered griefing and are not a bannable offense, and it has been repeatedly stated by the developers that the possibility for non-consensual PvP is an intended feature." - CCP
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Teckos Pech
Amok. Goonswarm Federation
6275
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Posted - 2017.03.26 01:06:42 -
[394] - Quote
Mr Mieyli wrote:I don't believe wardecs have any place in eve really, they serve no purpose. If I'm a highsec corp then wardecs interrupt my regular gameplay. If I'm a lowsec corp they don't affect me. If I'm a nullsec corp they help intercept goods, but only because those goods skip right by lowsec. A WH corp again is unaffected, worst case use out of corp haulers. Really it only is used to go after easy kills under the safety of highsec mechanics. People often say, players will go where the risk is lowest, well gankers should look in the mirror. The economy is not so sensitive that ganking has much effect.
Now of course, HS has more targets and easy access to them but is it good for the game that so much is concentrated in highsec? Remove wardecs and replace with some form of kill right style mechanic for corps. Structures would need to be exempt from concord response since without wardecs they would be untouchable, but really what busines is it of the police how your deathstar fares.
War decs are a way to impose risk and yes, disrupt the normal operations of a HS corp. If anything, that has gotten harder not easier. Targeted war decs used to be a thing. Who knows maybe they will again with citadels and the like, but we'll have to wait and see.
And yes, it is, IMO, good for the game. Having more content and game play in HS is what we want and, again IMO, that includes game play that is non-cooperative like war decs. Turning HS in to farmville is not a good thing.
"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek
8 Golden Rules for EVE Online
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Teckos Pech
Amok. Goonswarm Federation
6275
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Posted - 2017.03.26 01:08:12 -
[395] - Quote
Nevyn Auscent wrote:Terminal Insanity wrote:*snip* Please research EVE's history before making dumb suggestions, Namely MOO and the great blockades.
Everyone should +1 any post referencing M0o.
"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek
8 Golden Rules for EVE Online
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Ralph King-Griffin
Devils Rejects 666 The Devil's Warrior Alliance
20754
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Posted - 2017.03.26 01:08:15 -
[396] - Quote
Terminal Insanity wrote:Nevyn Auscent wrote:Terminal Insanity wrote:*snip* Please research EVE's history before making dumb suggestions, Namely MOO and the great blockades. just cos you dont like the ideas doesnt make them stupid. I like the ideas but I think they're stupid.
Except for the cheeper wars one, that's got some leggings, But only because the current cost scale makes absolutely no particular sense.
1) wars are an alliance/Corp level tool, not an individual one, you want in, incorporate.
2) you can already "nope" out of war, we don't actually need to have a button for it thanks.
3), 4), 5) ... watGäó crime watch is a damnedGÇï dumpster fire, and needs an overhaul, it's not up to handling all of empires inter Corp conduct
Murderers of Negotiable Motivations
Lords.Of.Midnight currently recruiting
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ApexDynamo
Hazardous Wormhole Rebels
14
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Posted - 2017.03.26 01:30:45 -
[397] - Quote
if walking in stations { outside your tiny pointless room was a thing be cool to kill wartargets in their sleeping quarters} |

Teckos Pech
Amok. Goonswarm Federation
6275
|
Posted - 2017.03.26 02:11:45 -
[398] - Quote
Terminal Insanity wrote:Nevyn Auscent wrote:[quote=Terminal Insanity]*snip* Please research EVE's history before making dumb suggestions, Namely MOO and the great blockades. just cos you dont like the ideas doesnt make them stupid. I'd love to completely get rid of concord and replace it with players.
/quote]
Don't feel bad, it is a tough crowd here...if your initial suggestions don't fly, like mistakes in game, learn from them. 
"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek
8 Golden Rules for EVE Online
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Salvos Rhoska
2562
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Posted - 2017.03.26 09:09:43 -
[399] - Quote
Teckos Pech wrote:Salvos Rhoska wrote:So what is the rate of deflation atm? I don't know, all CCP Quant provides are the graphs vs. the actual numbers behind the graphs. But the point still stands, there is deflation in the economy at the moment. CCP Quant's graph again. http://cdn1.eveonline.com/community/MER/Feb_2017/9d_economy.indices.short.png
MPI trending down since May 2016. CPI trending down since January 2016. PPPI trending down pretty much since May 2015 with a brief upswing in the first half of 2016, returning to a downward trend. SPPI trending up July 2016. So 3 out of 4 measures of inflation say: deflation. Eyeballing the chart for the MPI the MPI has decreased by about 21-22%. So the monthly rate is about 2.2%. If you have a pile of minerals sitting around...sell, sell, sell before the price drops another 2.2%
Alrighty. Thank you for the analysis.
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