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madaluap
Gallente Mercenary Forces Exquisite Malevolence
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Posted - 2007.04.28 19:24:00 -
[31]
inty dog fighting aint dead  _________________________________________________ Breetime
A killmail!11!1 omgrawr: BOOOOOOOOOOOOOOYAAAAAAAAAAAAAAAAAAA |

Helpdesk
Caldari Trinity Nova KIA Alliance
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Posted - 2007.04.29 00:01:00 -
[32]
I agree with Leon (hi!). I often still solo in my (way too expensive) crow and see what I can take on. It often ends in me just moving out of disruptor range and warp off.
The (what was it, third?) hitpoint-boost finally did solo inty roaming in.
I'm really disappointed in this. My crow is nothing but an extremely expensive tackler these days.
To me, soloing stuff in a rocketcrow is the most enjoyable form of PvP. Shame that it's just not viable anymore.
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welsh wizard
0utbreak
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Posted - 2007.04.29 00:06:00 -
[33]
Edited by: welsh wizard on 29/04/2007 00:03:54 Get over 7km/s and any further speed mods are a waste of slots when you could fit extra agility and/or cap. It also increases the difficulty of flying the thing. The only benefit it provides is for chasing down faster ships or being on warp in positions before they turn around. (imo)
Ryysa, I'm assuming you have a mix of H/LG snakes for that speed...? It sure as hell isn't base...
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Atalius Vinelgo
Caldari Belly Button Fluff SMASH Alliance
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Posted - 2007.04.29 00:38:00 -
[34]
Well i read all that and it seems interesting, but I still have questions... I got 5km/sec and have a 20km scrammer on and i guess ill take my webber off and stick a cap charger on there and test out what u guys are saying
but i still wanna no, do u guys orbit at say 15km with a 20km scrammer?
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welsh wizard
0utbreak
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Posted - 2007.04.29 00:47:00 -
[35]
At anything below a 5,500m/s orbit speed a 15km set orbit is fine (notice i said orbit speed). If you start to go faster you'll begin to bob out of disruptor range while tackling and enterprising quarry will make good their escape.
Just practice orbiting with a station gun battery or something similar.
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Mangus Thermopyle
Chosen Path FATAL Alliance
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Posted - 2007.04.29 01:13:00 -
[36]
The last crow I flow had this setting: - 3 * arby standard launcher - gisti mwd, warp disruptor t2, cap recharger t2 - 2 * t2 nano, t2 overdrive rigs: one speed and one mass reduction
Gave me a speed of over 12km/s (in gang over 18km/s) with some snake implants. Fun, but kinda expensive when you lose it 
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FuzzBuzz
Caldari Templars of Space CORE.
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Posted - 2007.04.29 02:52:00 -
[37]
i get 5k out of mine, and i fit it cheaply since im a noob, im never gonna get snakes or use a gisti mwd, and those mass reduction rigs, i dont wanna spend 300m on a inty that can get popped like ballon
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Atalius Vinelgo
Caldari Belly Button Fluff SMASH Alliance
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Posted - 2007.04.29 03:04:00 -
[38]
obviously you didnt read the guys post who said he hadnt died in his inty in about a year...
i myself being a newb have ran into some pretty rough players and have also yet to die...
so i believe when i get my skills higher i will spend plenty of money on my inty, its my favorite ship i love being the tackler, hes the key component, without a good tackler, youll get way less kills
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Ryysa
North Face Force Anarchy Empire
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Posted - 2007.04.29 04:20:00 -
[39]
Originally by: welsh wizard Ryysa, I'm assuming you have a mix of H/LG snakes for that speed...? It sure as hell isn't base...
Aye.
Originally by: Atalius Vinelgo obviously you didnt read the guys post who said he hadnt died in his inty in about a year...
Well, I haven't flown inties a huge lot after getting my snakeset, been mostly vagabond/huginn. I lost one inty due to me warping to station and getting warped to POS instead (!) and one inty when I was in my +3 clone, not my snake clone though...
I mean, don't get me wrong, inties pop incredibly fast, and I think before you spend lots of isk on a snakeset, consider using that isk to get a vagabond maybe, lots of fun.
As for vagabond doing a lot of dps... err.. if you speed fit it (all lows with speed mods), then it does like 200 dps at 15km... And HAIL? who the hell uses hail on their vagabond, you should never be that close to your target, unless you /know/ he has no web, but in that case, phased plasma/emp is better idea vs shieldtanks (since probably only shieldtankers don't have web).
Guide to EW - Killboard Mirroring tool |

Akashyi
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Posted - 2007.08.02 17:40:00 -
[40]
Well Ive only just started using ceptors much, but Id just got my crusader and I love this thing. Dogfighting might be old, but it still happens a lot (for me anyway) and I think its damn cool... I find bob intys quite often or at least other ppl red to me 
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Elles D
Caldari angels of darkness LTD Interstellar Starbase Syndicate
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Posted - 2007.08.03 16:32:00 -
[41]
crow with 3 t2 rocket launchers and jav's - does better dps than fury lights and gets a range of about 30k.
You keep you tackling power and can dogfight; problem solved. Your signature exceeds the maximum allowed filesize of 24000 bytes -Kreul Intentions ([email protected]) |

Nahno
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Posted - 2007.08.03 17:02:00 -
[42]
Dont worry about crow DPS, its getting buffed. I swear it!
Win
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Leon 026
Caldari Omerta Syndicate Exuro Mortis
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Posted - 2007.08.04 07:41:00 -
[43]
Originally by: Elles D crow with 3 t2 rocket launchers and jav's - does better dps than fury lights and gets a range of about 30k.
You keep you tackling power and can dogfight; problem solved.
How are you intending to dogfight at a range of 30km with a weapon system that only has a base explosion velocity of 500m/s ? -------
Leon 026 Once I was fallen, now I have wings |

Helpdesk
Caldari Omerta Syndicate Exuro Mortis
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Posted - 2007.08.04 09:06:00 -
[44]
Edited by: Helpdesk on 04/08/2007 09:06:34 Link
New and improved. Could use a Kaikka's BCS instead of the current CN one, but this already works out to 100dps without overloading, which is about as much as a random Amarr Battleship with lasers ;)
There are a few other things that could be improved a little. TS web could be Domi, J5 disruptor can be replaced by the slightly less cap using Fleeting and I could replace a the remaining low-grade snakes for high-grades, plus I would be better off using 5% implants of all sorts (currently use 3% missile velocity + 3% RoF, plus some speed-implants).
There is, unfortunately, no way to get two tech II damage rigs on a Crow.
All in all, it stands a good chance against light missile crows due to it's decent speed, high armor, faction web and high damage. Other interceptors are generally easy kills (rail-ranis would be the thing I fear most, crusader won't do much due to high EM resists on the fat armor-buffer).
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Aakron
Infinitus Odium The Church.
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Posted - 2007.08.04 11:29:00 -
[45]
Originally by: Helpdesk rocket crow
But you're cap lasts barely a minute running that tackling gear, and you're throwing an expensive inty around into web range, I'd have thought you'd be in trouble with crusader and taranis pilots with that. ---
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welsh wizard
0utbreak
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Posted - 2007.08.04 11:36:00 -
[46]
Edited by: welsh wizard on 04/08/2007 11:42:20 Practically the same speed as Ryysa (closer to 12km/s) but I don't have the sensor booster and my cap doesn't last aslong. Hell of alot cheaper though.
3 standard II's, salvager :P gist a-type, WD II, CR II PDU II, 2x OD II
2x polys
I use LG snakes with no gamma or omega and the 3% rogues. Every skill that effects speed or cap on a Crow is at V.
I don't need to go any faster, makes life more complicated. Only real advantage of it is pursuing fast stuff and getting on sniper spots before they've landed.
Get your Crow to 8,500m/s with minimal cost, high agility and half decent cap recharge and you don't need anymore imo.
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Helpdesk
Caldari Omerta Syndicate Exuro Mortis
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Posted - 2007.08.04 22:00:00 -
[47]
Originally by: Aakron
Originally by: Helpdesk rocket crow
But you're cap lasts barely a minute running that tackling gear, and you're throwing an expensive inty around into web range, I'd have thought you'd be in trouble with crusader and taranis pilots with that.
With all skills maxed this setup can run for quite a while, though not forever. I must admit I do have to turn off MWD or Disruptor when engaging a well-plated cruiser in a 1v1 (which is generally not that much of a problem, really).
As far as Taranii and Crusaders go, they're generally not as well fitted as I am, plus often lack the skills (I have +- 5 skills or so to go before literally everything that affects my crow is maxed - naturally these are the 5 least important ones). You'll see most enemies surprised when you're not dead in a second after shields are gone (like all speedfitted Light-Missile Crows).
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NAFnist
Dark Knights of Deneb Against ALL Authorities
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Posted - 2007.08.05 08:07:00 -
[48]
there are two good crow setups;
(low skilled) 3x standard II
1x mwd 1x disruptor 1x small cap injector w 100
2x overdrives 1x pdu
(maxed skilled) 3x arby
1x mwd 1x disruptor 1x cap recharger
2x overdrives 1x relay
Low skilled version can run untill you run out of boosters, but thats a pretty long time, if you micromanage them.
High skilled version needs maxed cap skills (also mwd reduction, scrambler reduction) but then it will sustain mwd and disruptor indeffinatly. -
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Helpdesk
Caldari Omerta Syndicate Exuro Mortis
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Posted - 2007.08.05 20:49:00 -
[49]
Originally by: NAFnist there are two good crow setups;
Indeed, there are only two good setups for this ship. Don't let us catch you with anything else fitted. 
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CRUSH3R
Rage and Terror Against ALL Authorities
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Posted - 2007.08.05 21:52:00 -
[50]
My last crow set-up is:
3*caldary navy standarts @ caldary navy missiles gistii a-type mwd, 'canyon' MSE, DB disruptor VIGOR MAPC, overdrive II, TS caprelay
2*polycarbon rigs
around 8900 without snakes, almost 11km with 5 LG implants. Almost 1800 shield, near 70 dps. Ofc it's a setup for solo flights, for gang I'm putting a cap booster.
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