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Lunarra
Enslave. GIANTSBANE.
0
|
Posted - 2011.12.28 10:21:00 -
[1] - Quote
Hi everyone,
How is it possible to fit a broadsword that can kill pods in epire during wars?
Yesterday i bought a Vigil (yes even old players enjoy some Vigil goodness). That ship wasn't fitted yet when i crossed the way of a war target Broadsword on the other side of a gate. I thought, good luck catching me and proceed to warp.
First surprise : He warp scrambled me, ok fair enough, he might be super sensor boosted, and being an empty Vigil i thought well who gives a damn, so proceeded to spam warp until i pop so i can save my pod.
Second surprise : While i was spamming warp since he got me my pod should have been able to escape. Particulary in empire since there are no bubbles etc. Well no!!!!!! As soon as i popped my pod was locked!!!!!!!
I want to know how is that possible. Also, looking at my killer KB i can see that guy is the pro of empire pod killing, pretty much all his victime got pod killed in empire. If you wanna look for his name: Bulletproof Cupid
Thanks for your help! |

Alina Wize
Dreddit Test Alliance Please Ignore
114
|
Posted - 2011.12.28 10:28:00 -
[2] - Quote
Being a member of The 0rphanage automatically grants you a non-penalized scan resolution bonus. |

Lunarra
Enslave. GIANTSBANE.
0
|
Posted - 2011.12.28 10:32:00 -
[3] - Quote
Can i join them?! I want that thing! |

Bad Messenger
draketrain
52
|
Posted - 2011.12.28 10:41:00 -
[4] - Quote
If you have war against certain high sec corps/alliances it really means that high sec is no more safe place to move. |

Lunarra
Enslave. GIANTSBANE.
0
|
Posted - 2011.12.28 10:48:00 -
[5] - Quote
Bad Messenger wrote:If you have war against certain high sec corps/alliances it really means that high sec is no more safe place to move. I got that, I played since 2006 in 0.0 and empire but thanks for the advice!
I just want to know how someone with a broadsword can insta lock pods! |

Milo Caman
Anshar Incorporated
18
|
Posted - 2011.12.28 10:59:00 -
[6] - Quote
Yeah, if HICs/Lokis/Whatevers fit enough SeBos and there's not much lag, they can indeed lock pods before they warp. |

Alara IonStorm
740
|
Posted - 2011.12.28 11:02:00 -
[7] - Quote
Probably had a whole bunch of Remote Sensor Boosters coming from a Neutral Alt on him. You can get lock time down too about 1.4 seconds on a Broadsword if you poor on the Rebo's |

Lunarra
Enslave. GIANTSBANE.
0
|
Posted - 2011.12.28 11:03:00 -
[8] - Quote
Milo Caman wrote:Yeah, if HICs/Lokis/Whatevers fit enough SeBos and there's not much lag, they can indeed lock pods before they warp.
Alara IonStorm wrote:Probably had a whole bunch of Remote Sensor Boosters on him. You can get lock time down too about 1.4 seconds on a Broadsword if you poor on the Rebo's
Even if we've been spamming warp before the ship destruction? I never had any issues with this well known pod saving tactic in 6 years of game. I thought that was making pod warp pretty much instant after destruction. |

rodyas
Tie Fighters Inc
86
|
Posted - 2011.12.28 11:05:00 -
[9] - Quote
There was a thread over this pod not warping instantly earlier. Some said those commands spammed cause the server to lag out and wont happen as fast as you had hoped or something. Maybe you can go back and find it. |

Solstice Project
Cult of Personality
311
|
Posted - 2011.12.28 11:52:00 -
[10] - Quote
Well ... works as intended.
People who believe that their pods are safe, just because they spam a button ...
... well ... too bad, you're wrong.
Around 1700-2000 scanres should be enough to instalock, especially if he has a good connection.
I'm also pretty glad that it's not possible anymore to just spam a button to get the pod out ... it shouldn't be that easy anyway.
That said ... too bad .. hope you had implants! :) Inappropriate signature removed. Spitfire |
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Brunmunde Hildegaard
The Green Machine
0
|
Posted - 2011.12.28 11:54:00 -
[11] - Quote
ITT: delicious veteran tears =D
TL;DR Broadys with mass sebo > pods regardless of button spam
o7 Have a nice day |

Ottersmacker
Genos Occidere HYDRA RELOADED
17
|
Posted - 2011.12.28 11:55:00 -
[12] - Quote
from my experience it's working as intended, even if your gamelogs and screenshots will show you as in warp and sometimes tens of AU away when your pod goes pop, it cannot be verified on the server side. The Order of the Falcon or Hin +¡slenska f+ílkaor+¦a is a national Order of Iceland |

Necrovian
Interstellar Brotherhood of Gravediggers The 0rphanage
0
|
Posted - 2011.12.28 11:58:00 -
[13] - Quote
"unable to warp as interferance from bulletproof cupids warp disruptor produces tears"
 |

Miyahon
The Xenodus Initiative.
0
|
Posted - 2011.12.28 11:59:00 -
[14] - Quote
This is a relatively new thing I have experienced and wonder if there has been a small change somewhere, unannounced by CCP. It's probably working as intended, as it has been for a while, but just takes the right circumstances to occur. A nice fast locking ship, perhaps a bit of lag somewhere, goodbye pod. |
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Chribba
Otherworld Enterprises Otherworld Empire
1303
|
Posted - 2011.12.28 12:03:00 -
[15] - Quote
Monkey bubbles!!
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Man Milk
Sexy. Time. The 0rphanage
2
|
Posted - 2011.12.29 03:56:00 -
[16] - Quote
No remote sensor boosting alts. You have any idea how many pods/cloakies are targeted with no more than a muttering of "arse" "almost" or "poop"? Every now and again a get tha jackpot. There's no magic. It's 50/50, ya get tha lock, ya don't get tha lock. It's all fun tho, only a game, for every kill there's a load more ya miss. Hi 5's for taking it in ya stride and not rage quiting. Hopefully see ya around with some nice loots for Sexy. Time. to scoop up. :) |

Joz Yavavich
Tactical Knightmare
1
|
Posted - 2011.12.29 04:08:00 -
[17] - Quote
Alara IonStorm wrote:Probably had a whole bunch of Remote Sensor Boosters coming from a Neutral Alt on him. You can get lock time down too about 1.4 seconds on a Broadsword if you poor on the Rebo's
When a warp field disruptor is active, no remote effects will work on the HIC.
No remote reps, no cap transfer, no shield transfer nothing.
This includes a scripted infinity point.
He had a rack of local sebo's. |

Eternum Praetorian
Club Bear
154
|
Posted - 2011.12.29 04:11:00 -
[18] - Quote
Man Milk wrote:No remote sensor boosting alts. You have any idea how many pods/cloakies are targeted with no more than a muttering of "arse" "almost" or "poop"? Every now and again a get tha jackpot. There's no magic. It's 50/50, ya get tha lock, ya don't get tha lock. It's all fun tho, only a game, for every kill there's a load more ya miss. Hi 5's for taking it in ya stride and not rage quiting. Hopefully see ya around with some nice loots for Sexy. Time. to scoop up. :)
Sigh...
I can't imagine people still buying the whole no neut rr, no remote sebo, no command bonus bul*sh*t. I mean, everyone who is anyone does it these days, it is not just a "privateers in Jita thing" anymore. It is a game mechanic and CCP has no problem with it, so accept the fact that people know that you do it and be a happier orphan.
I do it too. See how easy that was? Reallocate funds for Icelandic air fare to developing an integrated player input function in the UI. Then talk directly to the customers with polls to collect demographics and game preferences
|

Nova Fox
Novafox Shipyards
725
|
Posted - 2011.12.29 04:21:00 -
[19] - Quote
unfourtunately I dont own one of these marvelous ships nor have the skills to fly one or I be able to test it out for you. I am pertty sure I can reproduce it since Im only like a month away from completing electronics.
|

Aamrr
HnL Enterprise
177
|
Posted - 2011.12.29 04:23:00 -
[20] - Quote
Joz Yavavich wrote:Alara IonStorm wrote:Probably had a whole bunch of Remote Sensor Boosters coming from a Neutral Alt on him. You can get lock time down too about 1.4 seconds on a Broadsword if you poor on the Rebo's When a warp field disruptor is active, no remote effects will work on the HIC. No remote reps, no cap transfer, no shield transfer nothing. This includes a scripted infinity point. He had a rack of local sebo's.
Except, and do correct me if I'm wrong, but... don't you activate that infinity point after you've acquired lock?  |
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Man Milk
Sexy. Time. The 0rphanage
2
|
Posted - 2011.12.29 04:28:00 -
[21] - Quote
Well, did tha person writing ths post see any fancy pretty lights or anyone else flashing red on screen? I'm guessing not but you'll have to ask them. So cynical.. :( |

Corina Jarr
Spazzoid Enterprises Purpose Built
117
|
Posted - 2011.12.29 04:35:00 -
[22] - Quote
Did you know that spamming the warp button actually tends to prevent you from warping off?
Tip: don't press warp more than once a second. |

Man Milk
Sexy. Time. The 0rphanage
2
|
Posted - 2011.12.29 04:42:00 -
[23] - Quote
Or don't spam warp at all. Autopilot is the best form of transport during a hi sec war dec. And make sure you don't rename your ship. It's the best way to scare off any would be aggressors... ;D |

Lunarra
Enslave. GIANTSBANE.
1
|
Posted - 2011.12.29 19:54:00 -
[24] - Quote
Man Milk wrote:No remote sensor boosting alts. You have any idea how many pods/cloakies are targeted with no more than a muttering of "arse" "almost" or "poop"? Every now and again a get tha jackpot. There's no magic. It's 50/50, ya get tha lock, ya don't get tha lock. It's all fun tho, only a game, for every kill there's a load more ya miss. Hi 5's for taking it in ya stride and not rage quiting. Hopefully see ya around with some nice loots for Sexy. Time. to scoop up. :)
Hope to see you around too for some revenge :)
For those who apparently didn't get it, there wasn't a bubble up since it was in empire :)
For other, sorry but no, didn't have any implants :p
For the last ones, no tears here, just wanted to know how it was possible and I got my answer!
|

Man Milk
Sexy. Time. The 0rphanage
3
|
Posted - 2012.02.28 05:15:00 -
[25] - Quote
Being in a fleet with fleet boosting leadership skill trained to level 5 also gives a nice bonus to fleet scan resolution by the way. Not giving away secrets, it's just a deep game with much to learn so if this helps players old or new it's all good. High 5's for Eve, she's a ***** but we all keep coming back for more! :D |

Herzog Wolfhammer
Sigma Special Tactics Group
1276
|
Posted - 2012.02.28 05:42:00 -
[26] - Quote
From an empty ship the OP should have ejected.
I recall a post from way back where somebody described everything in this game as happening down to a time unit if one second. So if it take you a second to go into warp an an opponent a second to lock you, it's roughly a 50/50 thing if not reliant on who clicked what first.
That post was in a thread started by someone who lost a Tech 3 ship to being instalocked at a gate. So even a Tech 3 can be caught with a sensor-boosting arrangement.
|

Grumpymunky
Super Monkey Tribe of Danger
15
|
Posted - 2012.02.28 05:43:00 -
[27] - Quote
From experience, a HIC pilot from the UK can point a pod or a frigate before it even appears on his Australian corpmates' screens. Post with your monkey. |

Taipion
Los Primitivos United Pod Service
55
|
Posted - 2012.02.28 06:12:00 -
[28] - Quote
Lunarra wrote:Milo Caman wrote:Yeah, if HICs/Lokis/Whatevers fit enough SeBos and there's not much lag, they can indeed lock pods before they warp. Alara IonStorm wrote:Probably had a whole bunch of Remote Sensor Boosters on him. You can get lock time down too about 1.4 seconds on a Broadsword if you poor on the Rebo's Even if we've been spamming warp before the ship destruction? I never had any issues with this well known pod saving tactic in 6 years of game. I thought that was making pod warp pretty much instant after destruction. me neither, except once there was that bunch of intis on my ass, and a little lagg...
Ok, to clear this up, maybe soneone from CCP can confirm or disclaim this:
Order of things happening:
1.) Ships explodes 2.) Pod spawns
3.) Server notifies Pod-owner and aggressor simultaniously that there is now a pod and no ship (delay equals Ping of the respective player)
4.a.) Pod-owner klicks "warp" (has been klicking frenetically at least twice a second all along) 4.b.) Aggressor klicks the Pod ( to lock and then point in the moment the lock is active) (delay equals each pilots individual reaction time)
5.a.) Pod-owner sends "i do wanna warp" to the server 5.b.) Aggressor sends "i do wann lockit" to the server (delay equals Ping of the respective player, again)
6.) Server processes "warp" and "lock" requests according to the times of when the information was recieved, not sent
(assuming Pod warps instant = 0,0 seconds)
=> Real Lock Time = ( Lock Time - (Your Ping - Enemy Ping) * 2 - (Your Reaction Time - Enemy Reaction Time) ) => to survive, Lock Time - ( Your Ping - EnemyPing) * 2 - (Your Reaction Time - Enemy Reaction Time) ) must be above zero :D
Assuming you click "warp" twice a second, Your average reaction time would be 0,25 Seconds. Assuming the Enemy has insane Luck and/or insame Skills, we just assume 0,1 Seconds here. Lets further assume therese a slight, but not really noticable lagg on you side, we assume 150 ms = 0,15 Seconds here. For the Enemy we assume a standard connection with a Ping of just about 50 ms = 0,05 Seconds.
(Pod warps instant = 0) 0 > Lock Time - (0,15 - 0,05) * 2 - (0,25 - 0,1) <=> Lock Time < 0,35 => Lock Time needs to be below 0,35 seconds to get the Pod.
Now that 0,1 seconds is acutally no realistic reaction time, more accurate would be 0,3 but lets just say 0,2 (=1/5) and, You might klickt faster than twice a second, lets say every 2/5 seconds, for some simple numbers. (average reaction time would be 1/5 seconds then) Lets see how the Ping plays out in this case.
Then:
0 > Lock Time - (YourPing - EnemyPing) * 2 - (0,2 - 0,2) <=> Lock Time < (Your Ping - Enemy Ping)*2 <=> Your Ping > (Lock Time)/2 + Enemy Ping
This means, your Ping must be at least as high as Your enemys plus half his locktime, would be something between 500 and 2000 in most cases.
And one usually has a ping below 500, so therefore the Pod is safe. And as well, this proves: Lagg Kills!  |

Ranger 1
Ranger Corp
1074
|
Posted - 2012.02.28 06:30:00 -
[29] - Quote
Don't forget, the overview now updates more quickly than it used to. 
Likely a contributing factor.
When I check troll in the dictionary, it has a photo shopped picture of you standing somewhere in the vicinity of a point.
Also, I can kill you with my brain. |

Taipion
Los Primitivos United Pod Service
55
|
Posted - 2012.02.28 06:33:00 -
[30] - Quote
Ranger 1 wrote:Don't forget, the overview now updates more quickly than it used to.  Likely a contributing factor. apllied equally on both sides => 1-1=0 => does not matter  |
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Ranger 1
Ranger Corp
1074
|
Posted - 2012.02.28 06:43:00 -
[31] - Quote
Taipion wrote:Ranger 1 wrote:Don't forget, the overview now updates more quickly than it used to.  Likely a contributing factor. apllied equally on both sides => 1-1=0 => does not matter 
I wasn't disputing your math, but the fact remains that if your overview now updates a second or so quicker you now have a better chance of targeting the pod after ship destruction. When I check troll in the dictionary, it has a photo shopped picture of you standing somewhere in the vicinity of a point.
Also, I can kill you with my brain. |

Taipion
Los Primitivos United Pod Service
55
|
Posted - 2012.02.28 07:04:00 -
[32] - Quote
Ranger 1 wrote:Taipion wrote:Ranger 1 wrote:Don't forget, the overview now updates more quickly than it used to.  Likely a contributing factor. apllied equally on both sides => 1-1=0 => does not matter  I wasn't disputing your math, but the fact remains that if your overview now updates a second or so quicker you now have a better chance of targeting the pod after ship destruction.
I was not defending my math , and you are actually right, I thought of the update of data in general... but yes, the overview is updated faster now, which, on avarage, increases chances of getting a Pod (or whatever Ship).
Though this only changes the chances (slightly), not what is possible, even before, there was quite a good chance that the overview updates within the pilots reaction time, and thereby causing no additional delay. |

Vaerah Vahrokha
Vahrokh Consulting
323
|
Posted - 2012.02.28 07:53:00 -
[33] - Quote
Lunarra wrote:Hi everyone,
How is it possible to fit a broadsword that can kill pods in epire during wars?
...
I want to know how is that possible.
Thanks for your help!
Every "new" phenomenon (or old phenomenon too, when they return being trendy) spreads out into common knowledge and gets spammed possibly till CCP nerfs it.
Once you'd see lots of 'canes, tempests, thrashers parked at every bottleneck hi sec gate. These days you'll see lots of Lokis. They are there to boost. Because that's today's hot ****.
Ranger 1 wrote:Don't forget, the overview now updates more quickly than it used to.  Likely a contributing factor.
I posted several times (one being here) how overview locking is slower than direct lock.
Making overview refresh faster, enabled people formerly uncapable of quickly lock other players into being able to. That's called "making a niche ability (manual locking without using overview) mainstream". Once something becomes mainstream people will abuse of it till a nerf. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Stonecold Steve
I N E X T R E M I S
53
|
Posted - 2012.02.28 13:15:00 -
[34] - Quote
rodyas wrote:There was a thread over this pod not warping instantly earlier. Some said those commands spammed cause the server to lag out and wont happen as fast as you had hoped or something. Maybe you can go back and find it.
^ that, had the same thing. Who cares, just a ****** pod. GÇ£Quod licet Iovi non licet boviGÇ¥- Gods may do what cattle may not."-á- |

Cearain
Imperial Outlaws
290
|
Posted - 2012.02.28 23:04:00 -
[35] - Quote
Lunarra wrote:Milo Caman wrote:Yeah, if HICs/Lokis/Whatevers fit enough SeBos and there's not much lag, they can indeed lock pods before they warp. Alara IonStorm wrote:Probably had a whole bunch of Remote Sensor Boosters on him. You can get lock time down too about 1.4 seconds on a Broadsword if you poor on the Rebo's Even if we've been spamming warp before the ship destruction? I never had any issues with this well known pod saving tactic in 6 years of game. I thought that was making pod warp pretty much instant after destruction.
Thats how it used to work for everyone.
Since the incarna release there were allot of people - myself included who could no longer reliably use that method.
After the incursions release I have had pods locked by all sorts of ships. There is either something wrong with my computer or something changed in the game.
I have asked ccp Diagoras to give some statistics about this here:
https://forums.eveonline.com/default.aspx?g=posts&t=65469&p=5
It should be interesting to see what the data shows. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Vimsy Vortis
Shoulda Checked Local Break-A-Wish Foundation
350
|
Posted - 2012.02.29 00:07:00 -
[36] - Quote
That's what you get for not flying a proper ship. |

Cearain
Imperial Outlaws
290
|
Posted - 2012.02.29 15:09:00 -
[37] - Quote
I think the problem with your analysis is if you are spamming warp consistantly through the time your ship is blown up then the server should be receiving your requests about 2xs per second regardless of your lag. (Unless your lag grows from the time you start spamming the warp out.) So if you have some lag then the warp out that you sent while you thought your ship was still there should be a pod warp out request instead.
Now if it was a ship when you hit the warp out and during the time of the lag it became a pod that might be a problem. I would like to know if the warp ship out command is different than the warp pod command. But even there. Your next command to warp out will still come less than a second later and that would be the warp pod command.
Plus I believe a dev once posted that the server works in one second incriments. If 2 commands (eg. your warp out command end the enemies warp scramble command) come in the same second then the warp out command takes precedence.
That is how it used to work and that is why the game worked reliably before incarna. After incarna the game seems unreliable.
We have seen gms in other threads saying not to spam any buttons. Which would be a major change in how this works.
But anyway I agree with you that it would be nice if ccp explained what happened and how the mechanics now work. This must be the 5th thread on this issue since incarna came out - plus I know allot of people who fly in low sec and don't use expensive implants anymore.
Taipion wrote:Lunarra wrote:Milo Caman wrote:Yeah, if HICs/Lokis/Whatevers fit enough SeBos and there's not much lag, they can indeed lock pods before they warp. Alara IonStorm wrote:Probably had a whole bunch of Remote Sensor Boosters on him. You can get lock time down too about 1.4 seconds on a Broadsword if you poor on the Rebo's Even if we've been spamming warp before the ship destruction? I never had any issues with this well known pod saving tactic in 6 years of game. I thought that was making pod warp pretty much instant after destruction. me neither, except once there was that bunch of intis on my ass, and a little lagg... Ok, to clear this up, maybe soneone from CCP can confirm or disclaim this: Order of things happening: 1.) Ships explodes 2.) Pod spawns 3.) Server notifies Pod-owner and aggressor simultaniously that there is now a pod and no ship (delay equals Ping of the respective player) 4.a.) Pod-owner klicks "warp" (has been klicking frenetically at least twice a second all along) 4.b.) Aggressor klicks the Pod ( to lock and then point in the moment the lock is active) (delay equals each pilots individual reaction time) 5.a.) Pod-owner sends "i do wanna warp" to the server 5.b.) Aggressor sends "i do wann lockit" to the server (delay equals Ping of the respective player, again) 6.) Server processes "warp" and "lock" requests according to the times of when the information was recieved, not sent (assuming Pod warps instant = 0,0 seconds) => Real Lock Time = ( Lock Time - (Your Ping - Enemy Ping) * 2 - (Your Reaction Time - Enemy Reaction Time) ) => to survive, Lock Time - ( Your Ping - EnemyPing) * 2 - (Your Reaction Time - Enemy Reaction Time) ) must be above zero :D Assuming you click "warp" twice a second, Your average reaction time would be 0,25 Seconds. Assuming the Enemy has insane Luck and/or insame Skills, we just assume 0,1 Seconds here. Lets further assume therese a slight, but not really noticable lagg on you side, we assume 150 ms = 0,15 Seconds here. For the Enemy we assume a standard connection with a Ping of just about 50 ms = 0,05 Seconds. (Pod warps instant = 0) 0 > Lock Time - (0,15 - 0,05) * 2 - (0,25 - 0,1) <=> Lock Time < 0,35 => Lock Time needs to be below 0,35 seconds to get the Pod. Now that 0,1 seconds is acutally no realistic reaction time, more accurate would be 0,3 but lets just say 0,2 (=1/5) and, You might klickt faster than twice a second, lets say every 2/5 seconds, for some simple numbers. (average reaction time would be 1/5 seconds then) Lets see how the Ping plays out in this case. Then: 0 > Lock Time - (YourPing - EnemyPing) * 2 - (0,2 - 0,2) <=> Lock Time < (Your Ping - Enemy Ping)*2 <=> Your Ping > (Lock Time)/2 + Enemy Ping This means, your Ping must be at least as high as Your enemys plus half his locktime, would be something between 500 and 2000 in most cases. And one usually has a ping below 500, so therefore the Pod is safe. And as well, this proves: Lagg Kills! 
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Orator de Umbras
Royal Amarr Institute Amarr Empire
4
|
Posted - 2012.02.29 18:10:00 -
[38] - Quote
I had a weird occurrence once. . . .
My ship got blown up in low-sec and I was able to warp my pod out and jump through the next gate.
I checked my loss mails . . . and my pod was listed as a loss.
Petition with GM confirmed that the logs did indeed show I had lost my pod, but that I still had my pod, clone, and implants. I was asked to file a bug report. (-_-)
|

Cearain
Imperial Outlaws
295
|
Posted - 2012.03.02 22:59:00 -
[39] - Quote
Orator de Umbras wrote:I had a weird occurrence once. . . .
My ship got blown up in low-sec and I was able to warp my pod out and jump through the next gate.
I checked my loss mails . . . and my pod was listed as a loss.
Petition with GM confirmed that the logs did indeed show I had lost my pod, but that I still had my pod, clone, and implants. I was asked to file a bug report. (-_-)
One time my ship wouldn't dock even though aggression timer elapsed. I watched the vollies cut throught he armor then the hull as i spam the dock button. So I figured I would save my pod and started to try to warp to a distant celestial - but this was sort of late.
Well next thing I see is I am in a pod in a station. But I had all my implants! I wasn't in my clone bay station but the station I was originally trying to dock my ship in! The thing is there should have been a session timer that prevented me from docking my pod there. Very odd. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Imperial Outlaws
298
|
Posted - 2012.03.08 15:01:00 -
[40] - Quote
BTW here is one of several other threads that brought this issue up since incarna.
https://forums.eveonline.com/default.aspx?g=posts&t=42787 Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cipher Jones
344
|
Posted - 2012.03.08 15:18:00 -
[41] - Quote
1. If at any point in time you rely on spamming in a game, you are still a noob.
2. Any game that gives favor to spammers blows.
I am glad to see CCP figured that out and fixed it.
04:25:37 Notify Cipher Jones, criminals are not welcome here. Leave now or be destroyed. |

Demolishar
The 57th Overlanders
238
|
Posted - 2012.03.08 15:23:00 -
[42] - Quote
Another nail in the pvp coffin. Now we can't fly in highsec or lowsec with implants without risking an extremely expensive loss. Or alternatively we can fly with implants in and lose training time.  |

Malcanis
Vanishing Point. The Initiative.
3125
|
Posted - 2012.03.08 15:31:00 -
[43] - Quote
Demolishar wrote:Another nail in the pvp coffin. Now we can't fly in highsec or lowsec with implants without risking an extremely expensive loss. Or alternatively we can fly with no implants in and lose training time. 
Hypothetically, you could mitigate your losses by winning the occasional fight. Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |

Sverige Pahis
Thunderwaffe Goonswarm Federation
837
|
Posted - 2012.03.08 15:40:00 -
[44] - Quote
ice ******* burn Malcanis shiiiiiiiiiiiiiiiiit |

Demolishar
The 57th Overlanders
238
|
Posted - 2012.03.08 15:40:00 -
[45] - Quote
Malcanis wrote:Demolishar wrote:Another nail in the pvp coffin. Now we can't fly in highsec or lowsec with implants without risking an extremely expensive loss. Or alternatively we can fly with no implants in and lose training time.  Hypothetically, you could mitigate your losses by winning the occasional fight.
And then I pod the person I won against, and they either lost training time due to not having implants, or they lose their implants. It can benefit noone. |

Demolishar
The 57th Overlanders
238
|
Posted - 2012.03.08 15:41:00 -
[46] - Quote
Sverige Pahis wrote:ice ******* burn Malcanis shiiiiiiiiiiiiiiiiit
Oh right, I forgot this was about point-scoring, not having a discussion. |

Vincent Athena
V.I.C.E. Comic Mischief
527
|
Posted - 2012.03.08 16:26:00 -
[47] - Quote
This is the second thread Ive seen about pods getting caught. I wonder if it has something to do with the overview changes CCP made. The overview use to update once every 2.5 seconds. Now it does so once a second. The result is they see your pod sooner. If fact, they could well see your pod before you do, depending on local internet latency of your and their connection. Result: you can get locked even before your client has been informed you are in a pod.
CCP, maybe you should take a look at this. It seems to me that to be fair everyone should get the same information at the same time. Something like the server, once the target has taken sufficient damage to explode, telling all clients "do not explode the ship and spawn the pod until 04:14:32" so as to give time for all clients to get the message. I am running for the CSM. Take a look at my ideas. http://vincentoneve.wordpress.com/ |

Cearain
Imperial Outlaws
298
|
Posted - 2012.03.08 20:47:00 -
[48] - Quote
Vincent Athena wrote:This is the second thread Ive seen about pods getting caught. I wonder if it has something to do with the overview changes CCP made. The overview use to update once every 2.5 seconds. Now it does so once a second. The result is they see your pod sooner. If fact, they could well see your pod before you do, depending on local internet latency of your and their connection. Result: you can get locked even before your client has been informed you are in a pod.
CCP, maybe you should take a look at this. It seems to me that to be fair everyone should get the same information at the same time. Something like the server, once the target has taken sufficient damage to explode, telling all clients "do not explode the ship and spawn the pod until 04:14:32" so as to give time for all clients to get the message.
Based on what Diagoras has posted it does seem like there has been a significant increase in the number of pods killed/pership kill after incarna. Based on the the thrid qen for 2010 In the month of june 2010, pods were caught about 28.5% of the time in pvp kills. I got that percent by taking the percent of total kills each section of space was getting based on diagoras's numbers in his post crucible dev blog.
Diagoras has posted that that pods account for about 25% of the total ship kills for the 2 weeks on either side of crucible going live. Now he didn't say that was only considering pvp kills so I am thinking that would include pve ship deaths as well. Pvp accounts for about 65% of the ship deaths. Since no rats or npc entities kill pods that means that this 25% is extemely high.
Now the question is where did this large increase in pod kills come from? Did everyone just forget how to warp their pods out? If we assume people weren't just suddenly struck dumb on how to warp pods out it seems the game changed.
Again this increase is especially significant if it came pretty much from low sec and high sec. Also if we consider that a certain amount of pod kills that happen in high and low sec are going to be due to people not even know how to warp their pod out, and we also assume that the percent of ignorrant pilots did not increase. (again why would it?) Then this number will likely demonstrate that even if you do what you are supposed to do you are still several times more likely to get your pod killed in empire after incarna.
CCP claims they have not done anything to effect this but I think the actual statistics demonstrate they have. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Arienne Deveraux
Suddenly Ninjas Tear Extraction And Reclamation Service
0
|
Posted - 2012.03.09 03:03:00 -
[49] - Quote
The issue appears to have to do with the "spamming warp" tactic. If you have commands queued up through mashing the "Warp" button as you transition sessions when your ship explodes, it appears that there is a de-synch between client and server whether your ship or capsule is in warp or not.
If you check your logs, it will show that the client believes you are already in warp and refuses to acknowledge the command. I have seen this on several occasions for a number of pilots.
Latency does not appear to have anything to do with this, as the warp command will fail for several seconds (perhaps even indefinitely). I have confirmed my own connectivity to Tranquility to be in 140-150ms range consistently with 0% packet loss. This is not a network connectivity problem.
Even if you don't get podded at this point, you will not be able to warp to your originally selected destination. You will, however, be able to switch destination and warp to it without any further issues.
Workaround: Start hammering warp *after* your ship goes explody. |

Mara Rinn
Cosmic Industrial Complex Cosmic Consortium
1021
|
Posted - 2012.03.09 06:23:00 -
[50] - Quote
I play from Australia. Due to graphics lag, network lag and general latency, I usually get podded before my ship has finished losing structure.
My greatest complaint is the habit of the camera to reset to 0m range when the target the camera was previously focussed on is destroyed. At about the time my ship is in deep structure, I know I have been podded because the camera resets to 0m in preparation for playing the death explosion of my ship. The catch here is that my computer becomes entirely unresponsive for several seconds, so I can't click "warp to" even if I was able to pick exactly the right moment to do so. I just sit there watching the death explosion try to render itself using features my video card doesn't support at about two fames per second, with all the fans in the computer doing their est jet-on-takeoff impression.
About five seconds later the HUD starts blinking red and white due to the client apparently getting confused about whether the thing I am flying has hit points to not. About ten to twenty seconds into this experience, the game will busily be trying to render the hangar where my medical clone has been resuscitated while simultaneously trying to play the shield, armour and structure warnings from the pod being shot up, pop up the dialogue and voiceover from Aura telling me I have been podded and do I want to learn about clones, followed closely by my system shutting down from thermal overload.
All this because CCP decided that resetting the camera distance to 0 would be cool.
Of course someone might come along and suggest I need a new computer: this will happen in time (new iMac range due out in a month or so). My story relates to the past and contains a useful point for CCP to consider :P |
|

Cearain
Imperial Outlaws
299
|
Posted - 2012.03.09 16:02:00 -
[51] - Quote
Arienne Deveraux wrote:The issue appears to have to do with the "spamming warp" tactic. If you have commands queued up through mashing the "Warp" button as you transition sessions when your ship explodes, it appears that there is a de-synch between client and server whether your ship or capsule is in warp or not.
If you check your logs, it will show that the client believes you are already in warp and refuses to acknowledge the command. I have seen this on several occasions for a number of pilots.
Latency does not appear to have anything to do with this, as the warp command will fail for several seconds (perhaps even indefinitely). I have confirmed my own connectivity to Tranquility to be in 140-150ms range consistently with 0% packet loss. This is not a network connectivity problem.
Even if you don't get podded at this point, you will not be able to warp to your originally selected destination. You will, however, be able to switch destination and warp to it without any further issues.
Workaround: Start hammering warp *after* your ship goes explody.
If you try to start hammering warp after your ship goes explody you will get podded by anything with a decent scan res. This is the mistake that I used to make. Everything sort of locks up for a bit after your ship explodes.
At least that is the way it used to work, now I don't know.
The only thing I know is I used to get my pod out without anyone targetting me about 99% of the time. Now I get targetted about 20% of the time.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Indeterminacy
THORN Syndicate Initiative Mercenaries
49
|
Posted - 2012.03.09 17:20:00 -
[52] - Quote
Lunarra wrote:Hi everyone, How is it possible to fit a broadsword that can kill pods in epire during wars? Yesterday i bought a Vigil (yes even old players enjoy some Vigil goodness). That ship wasn't fitted yet when i crossed the way of a war target Broadsword on the other side of a gate. I thought, good luck catching me and proceed to warp. First surprise  : He warp scrambled me, ok fair enough, he might be super sensor boosted, and being an empty Vigil i thought well who gives a damn, so proceeded to spam warp until i pop so i can save my pod. Second surprise  : While i was spamming warp since he got me my pod should have been able to escape. Particulary in empire since there are no bubbles etc. Well no!!!!!! As soon as i popped my pod was locked!!!!!!! I want to know how is that possible. Also, looking at my killer KB i can see that guy is the pro of empire pod killing, pretty much all his victime got pod killed in empire. If you wanna look for his name: Bulletproof Cupid Thanks for your help!
Since nobody else has asked...what implants did you lose? |

Cearain
Imperial Outlaws
300
|
Posted - 2012.03.11 22:58:00 -
[53] - Quote
Mara Rinn wrote:I play from Australia. Due to graphics lag, network lag and general latency, I usually get podded before my ship has finished losing structure.
My greatest complaint is the habit of the camera to reset to 0m range when the target the camera was previously focussed on is destroyed. At about the time my ship is in deep structure, I know I have been podded because the camera resets to 0m in preparation for playing the death explosion of my ship. The catch here is that my computer becomes entirely unresponsive for several seconds, so I can't click "warp to" even if I was able to pick exactly the right moment to do so. I just sit there watching the death explosion try to render itself using features my video card doesn't support at about two fames per second, with all the fans in the computer doing their est jet-on-takeoff impression.
About five seconds later the HUD starts blinking red and white due to the client apparently getting confused about whether the thing I am flying has hit points to not. About ten to twenty seconds into this experience, the game will busily be trying to render the hangar where my medical clone has been resuscitated while simultaneously trying to play the shield, armour and structure warnings from the pod being shot up, pop up the dialogue and voiceover from Aura telling me I have been podded and do I want to learn about clones, followed closely by my system shutting down from thermal overload.
All this because CCP decided that resetting the camera distance to 0 would be cool.
Of course someone might come along and suggest I need a new computer: this will happen in time (new iMac range due out in a month or so). My story relates to the past and contains a useful point for CCP to consider :P
I'm not sure I follow exactly what you are saying. Why do you think this because of the camera resetting? Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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gfldex
355
|
Posted - 2012.03.11 23:12:00 -
[54] - Quote
Miyahon wrote:This is a relatively new thing I have experienced and wonder if there has been a small change somewhere, unannounced by CCP.
The server is running a simulation step once every second (since Bloodlines that is). Before we got TiDi movement commands got prioritised over any other command type. That means if you got your IP packet with your warp command to the server in the same second then the warp scram command, you warped off. That's not the case anymore.
There is no reason for whining tho. Before Bloodlines I was able to scram shuttles before they warped from a gate.
The game has a tutorial that gives you a mining laser and a railgun and tells you to go shoot rocks and red crosses. It teaches you nothing else. It's been that way for 8 years, so are you really surprised that there are people who aren't aware that this is a pvp game? --Jafit McJafitson |

Cearain
Imperial Outlaws
300
|
Posted - 2012.03.12 13:41:00 -
[55] - Quote
gfldex wrote:Miyahon wrote:This is a relatively new thing I have experienced and wonder if there has been a small change somewhere, unannounced by CCP. The server is running a simulation step once every second (since Bloodlines that is). Before we got TiDi movement commands got prioritised over any other command type. That means if you got your IP packet with your warp command to the server in the same second then the warp scram command, you warped off. That's not the case anymore. There is no reason for whining tho. Before Bloodlines I was able to scram shuttles before they warped from a gate.
Now what happens? The scram command comes first? I think the delays I have seen some of the time this is not just a matter of who wins in a split second. For a max skilled broadsword to target a pod it should take 8.5 seconds - not including reaction time to actually click the pod. If someone is spamming warp out they should have that request coming in much more regularly.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Terminal Insanity
Convex Enterprises Unprovoked Aggression
259
|
Posted - 2012.03.12 14:03:00 -
[56] - Quote
Your client usually pauses for a couple seconds when your ship 'splodes. Its loading the pod graphics/sounds/etc. Sometimes my disk thrashes for a few seconds and i end up in station instead of in warp.
Its been happening for a looong time, and even though i can play 2x clients on max graphics smoothly, it still locks up. |

Cearain
Imperial Outlaws
300
|
Posted - 2012.03.12 17:54:00 -
[57] - Quote
Terminal Insanity wrote:Your client usually pauses for a couple seconds when your ship 'splodes. Its loading the pod graphics/sounds/etc. Sometimes my disk thrashes for a few seconds and i end up in station instead of in warp.
Its been happening for a looong time, and even though i can play 2x clients on max graphics smoothly, it still locks up.
I agree it was never fully reliable but now its gotten much worse.
Do you think the better pod graphics are to blame?
I think it got worse after incarna and I don't think the pod graphics were improved at that time.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

cklm
Bootleg Vitamin
5
|
Posted - 2012.03.13 11:05:00 -
[58] - Quote
Terminal Insanity wrote:Your client usually pauses for a couple seconds when your ship 'splodes. Its loading the pod graphics/sounds/etc. Sometimes my disk thrashes for a few seconds and i end up in station instead of in warp.
Its been happening for a looong time, and even though i can play 2x clients on max graphics smoothly, it still locks up. i agree you probably had a sec or 2 with lag that should be enough to lock a pod if you have 100-2000 scan ress this may look like a signature... but it isn't |

Cearain
Imperial Outlaws
304
|
Posted - 2012.03.13 21:29:00 -
[59] - Quote
cklm wrote:Terminal Insanity wrote:Your client usually pauses for a couple seconds when your ship 'splodes. Its loading the pod graphics/sounds/etc. Sometimes my disk thrashes for a few seconds and i end up in station instead of in warp.
Its been happening for a looong time, and even though i can play 2x clients on max graphics smoothly, it still locks up. i agree you probably had a sec or 2 with lag that should be enough to lock a pod if you have 100-2000 scan ress
So its the graphics change? Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

James J Hill
Great Northern Sales
0
|
Posted - 2012.03.13 22:29:00 -
[60] - Quote
Lunarra wrote:How is it possible to fit a broadsword that can kill pods in empire during wars?
On SISI during Time Dialation testing, there was plenty of time to click away, etc. I noticed a lot more podding going on.
Since Kill Rights do not allow podding, I wonder why wars get away with it.
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