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Earthan
Gallente The Absolutely Amazing Fire Eaters
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Posted - 2007.05.06 18:07:00 -
[1]
I think actually area of effect weapons can help.Specially if balanced like the missile balance long time ago so that frigs/cruisers take much less dmg.I personally was thinking more about a system where dmg from more then x ships of a class gets penalties but i guess this also can help.
Rells your ideas are interesting but really imho with Eve lag any tactic in afight of 50 -50 and more becomes questionable as you dont know whats happening.So the blob firing at one target is the simplest and most effective tactic.Thats the key word with the amount of lag for a good tactic:simple.
I dont know you, maybe you are a genious but from my long term eve pvp experience above acertain number of ships and with decent commanders on both sides, sniper blob is unbeatable .
The Amazing Fire Eaters webpage
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Earthan
Gallente The Absolutely Amazing Fire Eaters
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Posted - 2007.05.07 15:23:00 -
[2]
Well i think it will help to reduce blobs cause you will be dsicouraged to mass your ships in one point as all ships will get damaged.
But htne when i think more about it maybe it would just force fleets to spit in 6 divions wich still would call one target on ts to shoot at...
Not sure...
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Earthan
Gallente The Absolutely Amazing Fire Eaters
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Posted - 2007.05.07 15:33:00 -
[3]
I still propose my solution wich everybody seemed to hate at its first show on fourms:) :
Intoroduce penalties of shooting more then for example x ships of each class shooting at same target of y class. lets say x for bs for shooting at y=bs class is 5 lets say cruisers is 2 time more when shooting at bs.So its 10 cruisers shooting at bs without penlty.
So for example if 5 bs shoot at a full dmg they do full dmg if sixth join it does less dmg if seeventh even less etc.
It would force, even if big blobs meet, to have divisions of 10-12 ships wich would target one enemy target, because fring with 40 persons on one target would be very wasteful as the 10th and further bs would do hardly any dmg.
In long term imho it woudl discourage blobs as it would be nearly same to fight 12 us 12 suqadron as would be 100 us 100.And propably even a squad of 12 against 100 would kill some enemy ships before going down.
Its complicated yes and seem artifical but its my only idea and i believe it could work. Ofc it could also prove to calculation hvy for servers...
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Earthan
Gallente The Absolutely Amazing Fire Eaters
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Posted - 2007.05.07 19:43:00 -
[4]
Originally by: Malachon Draco
1. Takes too much server power to calculate, now you'd have to keep track of exactly who is shooting at who, how many of them there are and which number of attacker it is. May not seem like much calculations, unless you tie it in with point 2. below...
2. How do you determine who is firing at who exactly? If I and 5 buddies shoot at mr X in the first second, and then 8 seconds later 6 other guys fire at mr X, do they get a penalty? You'd have to decide on timers (how long do I have to stop shooting at mr X to exclude me from the calculations of being one of the shooters at him?) and keep track of them.
3. I can envision some exploits by doing ineffective friendly fire to protect some ships. For example, what happens if I try to shoot one of my own frigs at 200km range with Quake L ammo. I won't ever hit him (optimal + falloff is like 70km) but I would take one of the 'slots' to shoot at the frig. Depending on how you do it, there can/will be abuse.
Well overall i say good points and im not saying its exactly the solution but maybe something along those lines.
As for the algorithm, me personally , i would try with the simplest approach:
1-Decide on a small time measure in wich would be all calculation made, lets say 2 seconds.
2- The first 2 seconds start when you get first shot on you.
2-All shots on you within these 2 seconds are added until the limit is reached and penalties start to apply.It means who shot first on you got no penalties who later starts to receive them.
3- 2 seconds go by, we jump again to point 2, first to shoot within next 2 seconds no penlties etc.
Let me repeat it sounds to me myself complcated and messy, so i gueess it would bring alot of problems in implementation.But thats the only idea or somethign similar imho that would definitely solve blob problem i see.
And what exciits me in this idea is the prospect of a big battle where mutltiple independent divisions must fight each other.Each divions got a leader with on commander of the whole fleet, wich coordinates everything.Doesnt it sound cool, abit more complicated and exciting then what we got now?:) To me it does
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Earthan
Gallente The Absolutely Amazing Fire Eaters
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Posted - 2007.05.08 04:48:00 -
[5]
Nice, its very similar to what i propose:)
However i think in your system the small ships could get pretty nerfed if its the number of guns that is counted to firing.+You could still do more dmg by mixing gun types.
Anyway nice somebody have similar ideas, i think would be nice if CCP would read them and ponder for30 mins or something:)
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