
Takhion
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Posted - 2007.05.02 20:23:00 -
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Admitedly I did not read all 6 pages of messages. I did see some discussion of (without details) of using tactics.. But from proposals of new enhancements, I didn't see much. Maybe I missed them.
Have the following or similar been suggested already?
Fleet formation bonuses Frigates by themselves and fragile. Frigates flying in formation with a fleet should be allowed to share the shield benefit of their larger neighbors (battleships and larger). I'm sure someone can come up with other nifty things that would cause smaller ships to be useful in "fleets".. but make sure there's some active component to it. just just training a "gang shield bonus" skill.. boring!
Tactical locations/terrain Isn't it unfortunate that the only thing collidable objects do in the game is mess up your alignment for warp? Wouldn't it be interesting if asteroid fields had a good chance to block larger weapons fire? (also consider new space objects like dust clouds, comets, etc) And certainly fighting amoung asteroids should be fun for small frigates and destoyers as they can maneuver around the asteroids easily in order to get the angle on the target.. while still remaining hidden from large portions of the enemy. (o, but unfortunately, other than being an annoyance to warp alignment, asteroids and other collidables do not block weapons fire.. but they should!) Battleships and larger would be much less usefulin such a situation. At least not as large weapons platforms.
Space Anomolies Go to any sector of space and just pan around your ship. See all those wonderful sights in the cosmos? gas clouds, nebulas, pulsars, quasars, black holes, comets, dust clouds... Why shouldn't those have more reality to them rather than just being a painted backdrop on the skydome? We could use such objects for tactical advantage! This presents all sorts of interseting possibilities.. Fightnig in someone elses system could be a big problem as it is a certainty they have scouted it out far better than you.. They could draw you into a nebula that they have already scouted out and know for a fact causes huge capacitor drain (or shield depleation, or acidic corrosion of armor (or non titantium plate armor)... the possiblities are numerous for quite a bit of variety here.
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