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Hakera
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Posted - 2004.01.01 12:24:00 -
[1]
Solution - make insurance a lot lot cheaper - that way people can afford to lose their ships more and not have several months worth of gameplay ruined in less than a minute.
The prospect of losing your ship is probably the driving concern amongst all Evelings. The cost of replacing it and affording insurance at current levels is too high to warrant the risk of 0.0 which is currently and will remain unattractive to most with the new ore and npc pirate distrubutions meaning small corps will not be able to mine in 0.0 because of the lack of availible 0.0 space to mine in, the prospect of running a gauntlet of pirate camps on every exit out of the empire.
Driving and forcing corps to leave the empire space will not solve anything than making people more unhappy with the game. Simply forcing a tax upon them would solve nothing other than turning more away from Eve.
You must indeed use the 'carrot' and make 0.0 space attractive (not empire space less attractive - the change to ore distrubution and new tougher npcs has already made thinsg tougher for casual/small corps) to all sizes of corps, access to 0.0 space that is not perma-camped, or claimed and making 0.0 activities worth the risk and not so heart-breaking if you do lose your ship. It does not help when every region of space is claimed already, that every path out of th empire is camped - there is no where to explore, no where to travel, nothing to see, and nothing to do that is worth the risk of the very expensive ships atm.
Dumbledore - Eve-I.com |

Hakera
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Posted - 2004.01.01 19:43:00 -
[2]
Edited by: Hakera on 01/01/2004 19:44:25
Quote:
Lowering insurance would mean much less ISK a pirate could demand as a toll, and thus feed the need for not just destroying the ships, but podding the player for not cooperating.
I think that would not happen - players would have more isk and also the inconvienience of replacing ships/modules/cargo would be enough to pay the toll for many. Insurance should not be profitable - but being able to cover the cost of replacing the ship at an affordable price is a must imo. That still leaves the modules and lost cargo and lost game time to contend with when you get podded.
Dumbledore - Eve-I.com |

Hakera
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Posted - 2004.01.01 21:55:00 -
[3]
Edited by: Hakera on 02/01/2004 06:48:06 Sara,
Yes there does need to be a 'middle ground' between risk/loss where the loss of your ship is not crippling but enough for you to consider tolling as an option.
On Empire Space and 0.0 Space
The idea to shrink empire space to just 0.5-1.0 systems, then rescale those systems between 0.1-1.0. Most of the empire space is unoccupied and vacant for like 80% of the time. It does make sense.
Within this space - we have concord only in 0.5+ but faction police in all empire space which respond by standings or agression to those with positive standings along with a graded by sec lvl response.
The new 0.0 space needs lots of links to make the space accessbile bia lots of routes that cannot be easily blockaded at all. The ore needs to be well distrubuted.
The spawns do need tweaking to make a small party of 2-3 ships be able to manage here against the npc's so that small corps or gangs can operate in 0.0 space successfully.
The Highway Stickiness!
One idea I thought of was changing the highway systems to void small systems with just gates in and little else. This might prevent so much lag on these systems. Also new links into the 0.0 space which links in about say 5-10 jumps from the outer regions would be cool.
Bounty Hunters & assassins
Both need services of sorts to aid in locating their prey - maybe concord passes to engage at will the target is a wanted felon.
Interbus
needs to transport repackaged ships/items within empire space (0.1+) only or players charged by distance/sec lvl and mass.
for criminals a detection % needs to be used along with interbus standing if they are a wanted criminal - if they are 'detected' they get an 'arrested' mail and unable to use the interbus service and maybe fined.
or an alterntaive smuggling serive by pirate cartels for criminals?
Just my 2 cents! 
Dumbledore - Eve-I.com |

Hakera
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Posted - 2004.01.02 00:14:00 -
[4]
Quote:
Insurance- I agree that insurance should flow with ship prices as far as coverage is concerned, however I really don't think it needs to be any cheaper. By this I mean insurance costs around 10-20 million isk for full coverage on most battleships (the exact number eludes me). You then have 3 weeks to achieve this amount again. Besides the caldari warships earning 10 million in 3 weeks is not a hard task even for your less hard core players. Thusly besides pay out I think costs are just fine.
Many players are not power gamers though who can replace BS even with insurance and the cost of the modules/lost cargo. Many do not have the connections that Jash has to replace everything without a cost. even for power gamers, they will most defintly feel the pinch of loosing a BS in lost isk/modules and game time until a replacement is made or bought and modules replaced.
I just think that a big part of the problem of tempting people to 0.0 is the fear of losing their ships - especially BS which for many just sit gathering dust now in their hangers. trying to earn 20mil lin three weeks just to keep your BS insured is a hell of a lot - maybe not much for an organised corp but would constitute about 80% of my income just to keep the BS insured (that may well be a problem with me and what I do when I play) hence the BS is mothballed and 0.0 is out of the question while the npcs are tough and the ore crap. Dont get me wrong - we need tougher NPC's but not so tough that a gang of 3 BS has trouble keeping the miners safe and that the ore we find is a little better than jaspet. There is not enough profit to warrant the high risk and there is not enough availible 0.0 space to mine in that does not have chokepoint access which is perma-camped.
I just feel that if insurance costs did not constitute so much of my or others income - it might form part of the tempting 'carrot' to tempt us to look to the chaotic space of 0.0 once more and the loss of our ships would not cripple our game so much.
0.0 must become more tempting, using a stick to force players out into 0.0 would not bode well, but making a more juicer carrot to follow might. I do like the idea of reducing empire space to 0.5+ systems currently and re-scaling them to 0.1-1.0 and making the new 0.0 space VERY well connected (ie 10+ gates to empire space - so blockading the whole region is hard).
The new empire space should have a graded Empire faction police patrols in all of its space, which respond faster to those of higher standing with them maybe.
Just my 2 cents for now 
Dumbledore - Eve-I.com |

Hakera
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Posted - 2004.01.03 02:00:00 -
[5]
maybe station defences of various sorts like the forcefields, your own gates and sentries might make this a viable option wil certiantly need a lot of work to make sure such big investments are not easily lost
Dumbledore - Eve-I.com |
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