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Thread Statistics | Show CCP posts - 1 post(s) |

WhiteDwarf
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Posted - 2004.01.01 04:03:00 -
[1]
"Everything in empire space should be taxed heavily in empire space and lightly in non-empire space. Thusly meaning in 1.0 space the stations will take half your ore and in 0.0 take little to none, in this plan even .1 would be much higher then .0. Likewise renting factories should be extremely more expensive and same goes for offices research labs etc. Doing this for larger corps would make empire space extremely mediocre in profitability where as 0.0 would offer much better profitability"
I agree with this, but I would add that all ore should be available in Empire space, and the mega and zyd that the empire takes goes right on the market at npc prices keeping those in empire space from ever making more than that on high lvl mins...
Allowing the alliances to contol all the high level mins does not proliferate the feeling that "I can go out and PvP today, have some fun and maybe lose my ship" The high cost of mins controlled by alliances out in 0.0 space is driving up the cost of everything, only adding to the reluctance of PvP.
This way smaller corps and freelancers have a shot at making some money by producing ships & equipment with zyd & mega, allowing trades and such to venture into 0.0 space more often cause they are not so afraid to lose ships.
This would still allow alliances to mark their territory, mine there own high end ores, and build their own ships etc. And would keep bigger corps from gobbling up the high level mins in empire space if they are capable of getting it "tax free" out in 0.0 space if they can handle it out there...
"Trust No One" |

WhiteDwarf
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Posted - 2004.01.01 13:26:00 -
[2]
"Pirating in empire space is here to stay. That isn't to say that CCP shouldn't do something to bring people out into 0.0 space though"
Pirating has no place in 0.5 and above.
0.4 to 0.1 systems should be changed so they no longer fall under the soverenty of an empire, they could becomed "claimed" territory or even empire badlands, places where the empire does not have the resources to provide the security they do in 0.5 and above. How CCP does this in a fair and balanced manner is what the crux of the problem has been since day one...
"Trust No One" |

WhiteDwarf
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Posted - 2004.01.01 14:20:00 -
[3]
"As for sentry guns. Leave them or remove them, we can still toll people and we proved it yesterday (although the general response was "i'm a noob", "**** u" or "asshat's Badger II full of trade goods selfdestructs"). It does however make us a bit itchy having 2 sentry guns dealing 352 damage per second, so accidents may happen."
Yes, but we can't be turning 0.4-0.1 space into 0.0 space...
0.4 space has to be as dangerous for the pirate to operate as 0.1 space is for the trader to operate.
There has to be something in 0.4 space that pirates are weary of, otherwise people will avoid 0.4 space much like they do 0.0 atm...
It is a tough problem to solve, because these "badlands" is where all the PC interaction that does not fall under "corp war" will occur...
Safety for a trader/miner has do go down as he moves from 0.4 to 0.1, danger for a pirate has to increase when he moves from 0.1 to 0.4...
"Trust No One" |

WhiteDwarf
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Posted - 2004.01.01 14:49:00 -
[4]
Edited by: WhiteDwarf on 01/01/2004 14:51:33 "asshat's Badger II full of trade goods selfdestructs"
This needs to be tweaked as well.
I have not self destructed yet, but if I don't want the pirates to get ahold of what I'm carrying, then it should be an option.
I will say, that insurance should be forefit if you self-destruct. Meaning, the pilot has to make a choice. If it was just trade goods, then I would not self destruct, I would take my beating and collect my insurance. If it was 1 billion isk original BP, I should have the right to destroy it...
I just wish "pirates" were not so quick to podkill. Blowing up a ship and taking the loot is one thing, I just don't understand the mentallity out there that "if you refuse to stop we have no choice but to blow up your ship, and then your pod"
To me, those kinda people are after a frozen corpse from the beginning anyways, those are the types I despise so much...
"Trust No One" |

WhiteDwarf
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Posted - 2004.01.01 16:43:00 -
[5]
Edited by: WhiteDwarf on 01/01/2004 16:46:02 "Same thing applies to cruisers and frigates, if we see them activate one or more MWDs, we can forget about tolling and we just try to shoot them down and usually fail to do so"
So if you get the ship, fine, good job...
Why MUST you kill the pod too???
"Trust No One" |

WhiteDwarf
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Posted - 2004.01.01 17:07:00 -
[6]
"No, and we don't. Only if they talk smack"
Well, you seem to be in the minority.
Most "pirates" seem to think getting loot from a ship is only the first step, it MUST be accompanied by a podkill.
I think if pirates blow up ships in 0.4-0.1 space, they should get a sec hit.
I think if they PODKILL in 0.4-0.1 space they should get a greater sec hit, accompanied by a hefty bounty placed on thier heads by the "empire" who lays claim to that system. If they rack up enough of a NPC bounty in that system, the NPC security in that system should start to bounty hunt those individuals, and podkill them...
Also, this would help out PC bounty hunters to get more af a reward and more of an incentive if the pirate racks up a rather large bounty...
Also, when the PC bounty hunter does kill the pirate and gets the reward(s), they should also get a faction increase proportional to the bounty that was placed on that pirates head. (could be several different empires, corps etc...)
"Trust No One" |

WhiteDwarf
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Posted - 2004.01.01 17:25:00 -
[7]
"All good ideas WhiteDwarf...
Can't believe I just said that"
I have tons of good ideas for this game, I think about improving this game all the time.
However, when I have flames tossed at me from all directions, my good ideas get put on the back burner and I feel the need to defend myself and fire back verbally.
If Jash does not show up to start verbally abusing me, I'm sure I could share more good ideas with you...
"Trust No One" |

WhiteDwarf
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Posted - 2004.01.01 17:45:00 -
[8]
"I leave you alone until you ask not to be left alone. Which is usually right about when you forget being a pirate is not a statement on a person's character"
I believe PODKILLING is a certain style of play, which does indeed tell me something about the RL character.
Sorry guys, I guess this thread is destined to go down in flames, just like every other thread around here...
"Trust No One" |

WhiteDwarf
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Posted - 2004.01.01 17:53:00 -
[9]
Edited by: WhiteDwarf on 01/01/2004 17:56:40 "If no one pod killed, what point would there be in clones?"
What does a pirate gain from podkilling someone without a bounty at gates? Satisfaction that you could blow up a defenseless pod?
You really want that frozen corpse, the destruction of his/her ship and loot gain is not enough?
Yes, senseless podkilling is indeed a style of play, and does reflect on the RL player.
This is why I'd like to see NPC empire & corp bounties placed on the heads of notorious podkillers. I want someone to continually be gunning for thier heads with the same vigor they seem to have by podkilling noobs & traders...
"Trust No One" |

WhiteDwarf
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Posted - 2004.01.01 18:02:00 -
[10]
"Destroys their implants and costs them more ISK. :)"
And this helps you how?
Face it, you enjoy the grief of others...
Even if in no way they ever damaged your EVE livelihood, you are out to destroy theirs...
I can't think of a better definition for griefer than that...
"Trust No One" |

WhiteDwarf
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Posted - 2004.01.01 18:09:00 -
[11]
"Problem with this is they could get a friends alt and podkill them repeatedly, racking up bounty, then have thier friend podkill them and collect the bounty, this is profitable because clones are cheap"
Yeah, that sounds bad...
Kinda why no one has a high bounty on thier heads now...
"Trust No One" |

WhiteDwarf
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Posted - 2004.01.01 18:19:00 -
[12]
"pod or be podded"
You think that traders & mission runners are out to pod you? Those are the ones you must "pod or be podded?"
That's silly...
Podkilling is for corp wars and crimelords, not for the evryday pirates...
Common pirates should fear podkilling, they want to gain isk & modules, not draw the attention of bounty hunters. If they are after modules & isk monetary gains through tolling & ship destruction, they should have to show some restraint when it comes to pods, or fear retribution in a force which exponetially increases in destructive power the more they podkill.
If you want to be the most noted crimelord podkilling bastard in the game, fine, but there should be an increasing price to pay for such noteriety.
In corp wars, of course, you want to hurt your enemy any way you can, making them pay for clones & implants is certainly justified.
There is not enough of a price to pay for the pirates who view podkilling as part of the EVE pirating experience...
"Trust No One" |

WhiteDwarf
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Posted - 2004.01.01 18:22:00 -
[13]
"Podding someone for their implants and clone weakens their wallet. Nothing personal, just business"
So setting back the traders & builders who may someday be able to supply you with that new module or ship is good buisness practice?
I'm glad you're not running the company I work for...
"Trust No One" |

WhiteDwarf
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Posted - 2004.01.01 18:23:00 -
[14]
"Dwarf, if you pod people u set them back. The more isk ur enemy looses, the longer it will take him to get back and start shooting you again. Griefing is not the main idea behind podding, but its just a consequence of economical warfare"
And everyone that passes through the gate you are camping in your ENEMY?
"Trust No One" |

WhiteDwarf
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Posted - 2004.01.01 18:30:00 -
[15]
"You mean peoples alts?"
Yes, this may have been the case in the past, but we are on the cusp of quite diverse & much needed character specialization...
So on a go forward basis, I'd like to see more podkilling restraint by common thugs.
If you find that I am supplying goods to your sworn enemy, then by all means podkill me. But if I'm supplying goods to your allies, it just does not make any sense to set me back in such a manner...
"Trust No One" |

WhiteDwarf
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Posted - 2004.01.01 18:31:00 -
[16]
"No, not everyone who passes through "the gate" gets podded either. You generalize too much, i dont camp gates bro..."
I'm sure you would podkill me if you had the chance, eventhough I have no interest in killing you, but I play to build equipment that you someday may need me to sell you...
"Trust No One" |

WhiteDwarf
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Posted - 2004.01.01 18:34:00 -
[17]
Edited by: WhiteDwarf on 01/01/2004 18:35:10 "Everyone that i dont know is on auto-KOS list"
What a wonderful way to play on online game...
Boy, I really enjoy playing with guys like you...
I'm done with this thread, don't want to be the one to kill it.
"Trust No One" |

WhiteDwarf
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Posted - 2004.01.01 23:11:00 -
[18]
Edited by: WhiteDwarf on 01/01/2004 23:11:57 "Finacially you've already abliterated their ship and the costs of clones is not that bad, thusly podding somone really doesn't set them back at all so i'm not sure about that argument holding much water"
Implants?
Yes, people who fly frigates that you swat out ot the sky just may have implants...
It gains you nothing, it's for bravado more than anything. Ego boost...
"Trust No One" |

WhiteDwarf
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Posted - 2004.01.01 23:33:00 -
[19]
"I have implants and can be found in everything from a Slasher to a Tempest depending on what I'm doing.
But considering I can manufacture all of the ships I fly and the modules you'll find on them in bad areas, the only chance you have to cause me any financial loss is to go for my pod"
Good for you, is everyone supposed to be a 24/7 player and be that self sufficient?
"Trust No One" |

WhiteDwarf
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Posted - 2004.01.03 14:59:00 -
[20]
"This is a really great idea if you want to: A) make sure that big corps can dominate; B) make sure that space can be effedtively closed to anybody these owners don't like.
Result: a universe where you really can't move about very much unless you pay toll everywhere.
Don't know whose ideal such a world is, certainly not anything having to do with opportunity and free movement"
I agree, his view seems to be quite biased...
One PC station per system? That is rediculous! Why all the planets & moons then???
It's an ignorant "mega corp" point of view.
I say if there is a system with a great deal of high end ore, let there be a bunch of corps with a bunch of stations fighting it out in that system...
The idea of a few corps cutting off an entire region of space in this game is one of the biggest problems, not highlights...
"Trust No One" |
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