Pages: 1 2 [3] 4 5 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Amojin
Entropic Synergies Research
81
|
Posted - 2017.03.07 16:50:18 -
[61] - Quote
Zanar Skwigelf wrote:Guys its page 3, how am I the first to point out that a nerf to JF's will simply send more blockade runners and DSTs thru wormhole chains from null to high?
You have read about 'evil and stupid,' right?
I guess you're the first one to see through the crappy haystack to the hidden needle? |
Veyreuth
EVE University Ivy League
17
|
Posted - 2017.03.07 17:15:53 -
[62] - Quote
Zanar Skwigelf wrote:Guys its page 3, how am I the first to point out that a nerf to JF's will simply send more blockade runners and DSTs thru wormhole chains from null to high?
I don't think that's a game breaker... J-Space isn't exactly the safest place. If a lot more blockade runners and DST's go through wormhole chains, there will be a lot more wormhole corporations hunting them. You will still have achieved additional content.
It takes time and effort to locate these wormholes and map out entrances and exits. Between the time it takes to scan a route down and getting a transport operation active, any part of the chain of wormholes could get rolled, leaving the fleet hanging in a number of precarious positions.
A limited number of ships can pass through a wormhole before it collapses, so considering every null sec corporation can have JF pilots that make daily runs and only a handful of transports can go through a given wormhole before it collapses, there would be a reduction of the total number of transports going in and out of null, forcing corporations to be more strategic about what they import, export, and produce locally. |
Jenn aSide
Shinigami Miners Test Alliance Please Ignore
15285
|
Posted - 2017.03.07 17:20:28 -
[63] - Quote
Amojin wrote:
Civilians usually take great efforts to protect themselves, and well they should. We're not supposed to be hitting them, anyway. A transport ship is, by definition, a non-combatant.
There is no such thing as a civilian in EVE Online. "We're not supposed to be hitting them"? WTF can if sentiment is that? |
Amojin
Entropic Synergies Research
81
|
Posted - 2017.03.07 17:22:58 -
[64] - Quote
Jenn aSide wrote:Amojin wrote:
Civilians usually take great efforts to protect themselves, and well they should. We're not supposed to be hitting them, anyway. A transport ship is, by definition, a non-combatant.
There is no such thing as a civilian in EVE Online. "We're not supposed to be hitting them"? WTF can if sentiment is that?
https://forums.eveonline.com/default.aspx?g=posts&m=6863051#post6863051 |
Rroff
Antagonistic Tendencies
1050
|
Posted - 2017.03.07 17:27:30 -
[65] - Quote
Veyreuth wrote:Zanar Skwigelf wrote:Guys its page 3, how am I the first to point out that a nerf to JF's will simply send more blockade runners and DSTs thru wormhole chains from null to high? I don't think that's a game breaker... J-Space isn't exactly the safest place. If a lot more blockade runners and DST's go through wormhole chains, there will be a lot more wormhole corporations hunting them. You will still have achieved additional content. It takes time and effort to locate these wormholes and map out entrances and exits. Between the time it takes to scan a route down and getting a transport operation active, any part of the chain of wormholes could get rolled, leaving the fleet hanging in a number of precarious positions. A limited number of ships can pass through a wormhole before it collapses, so considering every null sec corporation can have JF pilots that make daily runs and only a handful of transports can go through a given wormhole before it collapses, there would be a reduction of the total number of transports going in and out of null, forcing corporations to be more strategic about what they import, export, and produce locally.
Can get over 150 jumps out of something like a prowler before you massed the average wormhole :D about half that for a DST.
DSTs would get caught a reasonable amount of time but a properly fit/piloted BR can evade all but the most experienced, double bubbled, wormhole camps. |
Frostys Virpio
KarmaFleet Goonswarm Federation
3164
|
Posted - 2017.03.07 17:27:35 -
[66] - Quote
Zanar Skwigelf wrote:Guys its page 3, how am I the first to point out that a nerf to JF's will simply send more blockade runners and DSTs thru wormhole chains from null to high?
It stops working when you hit a certain density of people in an area. You won't be able to supply a hub for thousands of players out of DSTs and BRs across WHs. |
Frostys Virpio
KarmaFleet Goonswarm Federation
3164
|
Posted - 2017.03.07 17:33:43 -
[67] - Quote
Rroff wrote:Veyreuth wrote:Zanar Skwigelf wrote:Guys its page 3, how am I the first to point out that a nerf to JF's will simply send more blockade runners and DSTs thru wormhole chains from null to high? I don't think that's a game breaker... J-Space isn't exactly the safest place. If a lot more blockade runners and DST's go through wormhole chains, there will be a lot more wormhole corporations hunting them. You will still have achieved additional content. It takes time and effort to locate these wormholes and map out entrances and exits. Between the time it takes to scan a route down and getting a transport operation active, any part of the chain of wormholes could get rolled, leaving the fleet hanging in a number of precarious positions. A limited number of ships can pass through a wormhole before it collapses, so considering every null sec corporation can have JF pilots that make daily runs and only a handful of transports can go through a given wormhole before it collapses, there would be a reduction of the total number of transports going in and out of null, forcing corporations to be more strategic about what they import, export, and produce locally. Can get over 150 jumps out of something like a prowler before you massed the average wormhole :D about half that for a DST. DSTs would get caught a reasonable amount of time but a properly fit/piloted BR can evade all but the most experienced, double bubbled, wormhole camps.
A full cargo fit Prowler even with ORE expander and T2 rigs because why not need over 9 trips to haul what a single full bulkhead Rhea. I don't know about your logistics dudes but I'm pretty sure mine would never want to deal with that amount of trips. |
Rroff
Antagonistic Tendencies
1050
|
Posted - 2017.03.07 17:42:52 -
[68] - Quote
Frostys Virpio wrote: A full cargo fit Prowler even with ORE expander and T2 rigs because why not need over 9 trips to haul what a single full bulkhead Rhea. I don't know about your logistics dudes but I'm pretty sure mine would never want to deal with that amount of trips.
It was more about the viability of using wormholes chains versus mass - the post I replied to alluded to it being a bit easier to collapse a wormhole link with repeated transport runs than it is - it isn't as bad as trying to move a lot of battleships, etc. where you can mass them very quickly.
I don't really play any more but I could multibox 4x prowlers when I stopped playing which would make it relatively painless - though tricky to manage more than 2 at a time through dangerous space. |
Sonya Corvinus
Grant Village
1033
|
Posted - 2017.03.07 20:51:34 -
[69] - Quote
Amojin wrote:Anatolians eat meat, right? They sure look like sheep. They clean the sheep, they wander around with them. They have even been observed to play with them.
But, at the end of the day, that ain't no sheep. Play how you want.
Do you actually listen to yourself when you talk? Answer my question please. I think you think you're being witty, but I have bad news for you... |
Amojin
Entropic Synergies Research
83
|
Posted - 2017.03.07 20:58:11 -
[70] - Quote
Sonya Corvinus wrote:Amojin wrote:Anatolians eat meat, right? They sure look like sheep. They clean the sheep, they wander around with them. They have even been observed to play with them.
But, at the end of the day, that ain't no sheep. Play how you want. Do you actually listen to yourself when you talk? Answer my question please. I think you think you're being witty, but I have bad news for you...
https://www.youtube.com/watch?v=uYJ88MHPyF8
I make too many assumptions that everyone follows every thread. Sorry. I read almost all of them, and I guess I expected people kept up. They don't, because they have focused interests, and not general interests. My mistake. Can you forgive me? |
|
Mr Epeen
It's All About Me
10535
|
Posted - 2017.03.07 21:01:25 -
[71] - Quote
Veyreuth wrote: Thoughts?
Transport is pretty easy.
I put up a public courier contract and my stuff arrives usually within a couple of hours.
It doesn't get much easier (or cheaper) than that.
Mr Epeen
There are 86,400 seconds in a day. You just saved one of them by typing 'u' instead of 'you'.-á Congratulations, dumbass!
|
baltec1
Bat Country Pandemic Legion
18738
|
Posted - 2017.03.07 21:13:12 -
[72] - Quote
Frostys Virpio wrote:baltec1 wrote:We do have a problem with not enough stuff getting exploded. Making the trade lanes between empire and null isn't gonna solve that tho.
Wouldn't hurt.
Thanks to citadels getting a JF around is pretty safe now. |
Frostys Virpio
KarmaFleet Goonswarm Federation
3169
|
Posted - 2017.03.07 21:19:18 -
[73] - Quote
baltec1 wrote:Frostys Virpio wrote:baltec1 wrote:We do have a problem with not enough stuff getting exploded. Making the trade lanes between empire and null isn't gonna solve that tho. Wouldn't hurt. Thanks to citadels getting a JF around is pretty safe now.
What are the actual repercussion of JF not making it to staging points in null? Is it less total destruction than the JF getting exploded? |
baltec1
Bat Country Pandemic Legion
18738
|
Posted - 2017.03.07 21:29:35 -
[74] - Quote
Frostys Virpio wrote:
What are the actual repercussion of JF not making it to staging points in null? Is it less total destruction than the JF getting exploded?
A JF exploding means it and whatever it was carrying needs to be replaced. Lets face it, you have to be doing something rather impressively dumb to get one killed these days in low and null space. |
Sonya Corvinus
Grant Village
1033
|
Posted - 2017.03.07 21:33:58 -
[75] - Quote
Amojin wrote:https://www.youtube.com/watch?v=uYJ88MHPyF8
I make too many assumptions that everyone follows every thread. Sorry. I read almost all of them, and I guess I expected people kept up. They don't, because they have focused interests, and not general interests. My mistake. Can you forgive me?
Talking to you is as useful as trying to herd cats |
Amojin
Entropic Synergies Research
83
|
Posted - 2017.03.07 21:37:20 -
[76] - Quote
Sonya Corvinus wrote:Amojin wrote:https://www.youtube.com/watch?v=uYJ88MHPyF8
I make too many assumptions that everyone follows every thread. Sorry. I read almost all of them, and I guess I expected people kept up. They don't, because they have focused interests, and not general interests. My mistake. Can you forgive me? Talking to you is as useful as trying to herd cats
Then I guess the answer is no. Yet, I still don't hate you.
On a separate note... Why are you trying to herd cats? If they love you, they come when you call them. Mine always do. Herding them?
Please. |
Shae Tadaruwa
Science and Trade Institute Caldari State
1552
|
Posted - 2017.03.07 21:41:03 -
[77] - Quote
Amojin wrote:Sonya Corvinus wrote:Amojin wrote:https://www.youtube.com/watch?v=uYJ88MHPyF8
I make too many assumptions that everyone follows every thread. Sorry. I read almost all of them, and I guess I expected people kept up. They don't, because they have focused interests, and not general interests. My mistake. Can you forgive me? Talking to you is as useful as trying to herd cats Then I guess the answer is no. Yet, I still don't hate you. On a separate note... Why are you trying to herd cats? If they love you, they come when you call them. Mine always do. Herding them? Please. https://en.wikipedia.org/wiki/Herding_cats
The first explanation pretty much describes what discussing things with you is like, though it isn't about control. Just trying to have a reasonable chat is impossible.
Dracvlad - "...Your intel is free intel, all you do is pay for it..." && "...If you warp on the same path as a cloaked ship, you'll make a bookmark at exactly the same spot as the cloaky camper..."
|
Amojin
Entropic Synergies Research
83
|
Posted - 2017.03.07 21:44:07 -
[78] - Quote
Yes, it does. Welcome to 2LOT.
Sorry, the Second Law of Thermodynamics. Entropy. Chaos Theory.
Or, as we call it in Theology, Free Will.
It's that much trouble to you, really? |
Maria Dragoon
Brutor Tribe Minmatar Republic
121
|
Posted - 2017.03.08 06:08:07 -
[79] - Quote
Amojin wrote:Yes, it does. Welcome to 2LOT.
Sorry, the Second Law of Thermodynamics. Entropy. Chaos Theory.
Or, as we call it in Theology, Free Will.
It's that much trouble to you, really?
|What are you even going on about, what does chaos theory have to do with transports?
Life is really simple, but we insist on making it complicated. Confucius
"A man who talks to people who aren't real is crazy. A man who talks to people who aren't real and writes down what they say is an author."
|
Exaido
Fire Over Light Those Infernal Machines
105
|
Posted - 2017.03.08 06:25:46 -
[80] - Quote
An Ark runs for close to 8BN ISK on top of that you'll want some high-grade implants running to about another 3BN and filling your three lows with something decent. So you're at least at 11-12BN.
You need to plan routes and be careful getting back to hi-sec as you can't just jump in. So is transport too easy - no. People have to become good at transport and they make it look easy.
If it were so easy, CODE wouldn't have been able to lay waste to so many freighters.
|
|
Teckos Pech
The Executives Executive Outcomes
6070
|
Posted - 2017.03.08 06:51:41 -
[81] - Quote
Maria Dragoon wrote:Amojin wrote:Yes, it does. Welcome to 2LOT.
Sorry, the Second Law of Thermodynamics. Entropy. Chaos Theory.
Or, as we call it in Theology, Free Will.
It's that much trouble to you, really? |What are you even going on about, what does chaos theory have to do with transports?
Man are you going to regret that.
"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek
|
Salvos Rhoska
2380
|
Posted - 2017.03.08 08:31:05 -
[82] - Quote
Zanar Skwigelf wrote:Guys its page 3, how am I the first to point out that a nerf to JF's will simply send more blockade runners and DSTs thru wormhole chains from null to high?
That might not be a bad thing for ship destruction. J-space can be pretty dangerous.
In anycase, this is already possible as is.
Id prefer options which either expand LS, or increase LS capacity to intercept freight.
PvE v PvP
<>
Old School Exploration
<>
CODE Licenses
<>
CODE Special Agent
|
Agondray
Avenger Mercenaries VOID Intergalactic Forces
402
|
Posted - 2017.03.08 10:40:05 -
[83] - Quote
What also makes it so bad is no one wants to help you do something but instead tells you to get more alts so you can be on a gate or station instead of groups getting together to run protection and to pull in reserouces
"Sarcasm is the Recourse of a weak mind." -Dr. Smith
|
Matthias Ancaladron
Wrath of Angels Solitaire.
170
|
Posted - 2017.03.08 11:41:14 -
[84] - Quote
Agondray wrote:What also makes it so bad is no one wants to help you do something but instead tells you to get more alts so you can be on a gate or station instead of groups getting together to run protection and to pull in reserouces So limit all players to one account? I'm fine with that. I still have 2 empty slots to use. Less alts, destruction of assets, more player interaction. |
DeMichael Crimson
Republic University Minmatar Republic
59868
|
Posted - 2017.03.08 12:07:06 -
[85] - Quote
Matthias Ancaladron wrote:Id like to see a hub in every region connected by a highway gate system that leapfrogs a bit. Like a secondary gate system that goes by constellation and has a predetermined travel time. I can enter a constellation and go system by system if i want to do something specific or jump to the next constellation.
I actually like this idea, definitely a good use for CCP's idea of having 'Player Built Jumpgates'.
DMC
'The Plan' | California Eve Players | Proposal - The Endless Battle
|
Salvos Rhoska
2383
|
Posted - 2017.03.08 13:00:49 -
[86] - Quote
DeMichael Crimson wrote:Matthias Ancaladron wrote:Id like to see a hub in every region connected by a highway gate system that leapfrogs a bit. Like a secondary gate system that goes by constellation and has a predetermined travel time. I can enter a constellation and go system by system if i want to do something specific or jump to the next constellation.
I actually like this idea, definitely a good use for CCP's idea of having 'Player Built Jumpgates'. DMC But wont this just make transit even easier, faster and safer?
PvE v PvP
<>
Old School Exploration
<>
CODE Licenses
<>
CODE Special Agent
|
Kentonio
THE DISC
10
|
Posted - 2017.03.08 13:18:18 -
[87] - Quote
Salvos Rhoska wrote:But wont this just make transit even easier, faster and safer? How about if there was a % cargo tax on each hub? So if you want to haul from Jita to the backend of nowhere you still can, but its going to be considerably more expensive than using a more localized market. |
Keno Skir
1349
|
Posted - 2017.03.08 13:58:51 -
[88] - Quote
Salvos Rhoska wrote:DeMichael Crimson wrote:Matthias Ancaladron wrote:Id like to see a hub in every region connected by a highway gate system that leapfrogs a bit. Like a secondary gate system that goes by constellation and has a predetermined travel time. I can enter a constellation and go system by system if i want to do something specific or jump to the next constellation.
I actually like this idea, definitely a good use for CCP's idea of having 'Player Built Jumpgates'. DMC But wont this just make transit even easier, faster and safer?
I imagine not since every pirate in hisec will be camping those gates instead of just Jita and a couple of 0.5's. Could go either way to be honest depending on the finer mechanics of said gates and the rules regarding engagement there.
<Gùï> 250,000 Bonus SP when you start an Alpha Clone HERE <Gùï>
<Gùï> Contact me regarding my trusted Alliance Creation Service <Gùï>
|
DeMichael Crimson
Republic University Minmatar Republic
59871
|
Posted - 2017.03.08 14:24:22 -
[89] - Quote
Kentonio wrote:Salvos Rhoska wrote:But wont this just make transit even easier, faster and safer? How about if there was a % cargo tax on each hub? So if you want to haul from Jita to the backend of nowhere you still can, but its going to be considerably more expensive than using a more localized market. Nice thought but I don't think that would encourage creating and using localized markets. More than likely that extra tax would just be added to the sell price of items in Market making them even more expensive.
DMC
'The Plan' | California Eve Players | Proposal - The Endless Battle
|
Matthias Ancaladron
Wrath of Angels Solitaire.
171
|
Posted - 2017.03.08 16:23:05 -
[90] - Quote
Keno Skir wrote:Salvos Rhoska wrote:DeMichael Crimson wrote:Matthias Ancaladron wrote:Id like to see a hub in every region connected by a highway gate system that leapfrogs a bit. Like a secondary gate system that goes by constellation and has a predetermined travel time. I can enter a constellation and go system by system if i want to do something specific or jump to the next constellation.
I actually like this idea, definitely a good use for CCP's idea of having 'Player Built Jumpgates'. DMC But wont this just make transit even easier, faster and safer? I imagine not since every pirate in hisec will be camping those gates instead of just Jita and a couple of 0.5's. Could go either way to be honest depending on the finer mechanics of said gates and the rules regarding engagement there. Well **** i typed out a bunch of stuff but my phone crashed and it won't load my draft now. Have to retype some of it. Not really sure about player made jumogates. Only recently tried npc nullsec. Not familiar with them and haven't seen one before. But I was going to include null sec and low sec as the entrances to this system and it would web out a little bit more in high sec to the different hubs and general popular areas I guess.
But if you had a good Corp or escorts you would be able to use these in null/low sec with less of a risk or use the conventional system to system "undeground roads" to move without attracting all the attention of coming to this big highway gate. A lone ship using it at the very edge of nullsec/low sec to try and hop on quickly and move to high sec would get destroyed but for a coordinated group that could defend their freighters and secure the next intergate area it would open up a huge simple shipping lane that could move lots of stuff in or out, encourages people working together and for corporations to have battles and try to disrupt each other from moving large shipments and not just a few alts or one guy jumping but that's still an option. Nothing would change as it currently is and you could just ignore the mechanic altogether. You could camp them in areas where they might drop off for a few systems to be broken up or have forks in the road and it would be a big gate essentially that any freighter would be jumping out of into the same spot which would be easy predictable prey without an escort. The gates could even signal it a few seconds ahead of time that something's coming through. The travel system would exist in the same plane as our current system to system travel but functionally it would seem like a highway that overpasses our current "low road" systems. I just don't know how to accurately explain it without using elevation as a metaphor.
Other idea would be a radical overhaul or new system of travel and it would need a need ship class or alteration to interceptor ships. Basically a long continuous warp stream you could enter via new gates and retain control of your ship in but you could be caught up with warp by interceptors and such and they could bubble you and drop you right out of the stream in whatever system you happened to be passing through. If you were flying around in this big warp tunnel you would have to follow the flow of it in the direction it's going but you would still have limited control over whether your yawing left or right and be able to lock and shoot people but your all going in one direction in predetermined gate paths (like a subway system, you get to pull on or off at terminals and everything between is lawless) it could even be -1.0 by default since it could be considered a continous wormhole tunnel even in high sec with a warning for new players before they use one. Crude example but sort of like the wrath of khan remake a few years back where the big ass black ship warps right in behind Chris pine, matches speed and starts blasting them. It's not a fully thought out thing or something I want, just a random idea. |
|
|
|
|
Pages: 1 2 [3] 4 5 :: one page |
First page | Previous page | Next page | Last page |