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An-Nur
Pator Tech School Minmatar Republic
0
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Posted - 2017.03.21 13:49:03 -
[1] - Quote
EVE is a niche game. You either find the nature of its universe and learning curve suits you or it doesn't. No amount of hand holding is going to change that. Short of expanding the size/options of the game I can't see anything that may attract new players without pissing of its core base. |

An-Nur
Pator Tech School Minmatar Republic
0
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Posted - 2017.03.24 04:30:01 -
[2] - Quote
Removing mod/ship restrictions looks good at first glance, but that's working on the premise that is the missing attraction to get people into the game. It's not. If you really like the game you would sub to take advantage. Anything that messes with the current gameplay will only kill it for the current base. As I said before the only way to attract new players is to offer new content that doesn't mess with current game play. Something like Dust (but obviously not Dust) that gives other play style options in or as an adjunct to the game. This is a wasted conversation. EVE is a niche game. Anything that messes with its uniqueness will only just kill it for the current base. You want to make it into a different game? Do it with that in mind |

An-Nur
Pator Tech School Minmatar Republic
0
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Posted - 2017.03.24 11:44:47 -
[3] - Quote
Mistress Corvinus wrote:The Only way to fix the issue, is to address the extreme SP advantage vets have over new players. The only way to do so is to either launch a additional server along side tranq and see how low sp players react aka if they flock to it, or completely wipe the main. The skill point advantage is easily overcome with injectors. Its a silly argument. You'll overcome that and then complain vets have an unfair advantage in controlling null space. As has been pointed out ad nauseum sp dont mean all that much beyond a point. Skill and knowledge do. If alliances like Brave, Pandemic horde can thrive sp are obviously not much of an argument |

An-Nur
Pator Tech School Minmatar Republic
0
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Posted - 2017.03.24 15:04:57 -
[4] - Quote
An-Nur wrote:EVE is a niche game. Anything that messes with its uniqueness will only just kill it for the current base. You want to make it into a different game? Do it with that in mind
What do you think is so special about EVE? If the answer is PvP then what is so special about PvP in EVE that makes the game unique? [/quote]
If you look at a lot of the other MMO's out there, the majority are fantasy RPG. Thats the first thing. That and they are first person in a way EVE is not makes for some obvious distinguishing features in player bases. Yes there is cross over I'm sure, but the next feature of EVE'S learning curve and the particulars of its harsh environment I just don't see as attractive to a lot of gamers. The other big one is that in many ways its "spreadsheets in space." There's no getting round this, and combining that with the learning curve, your either going to like it and refer to it as theirycrafting, or go no way thats just not what I call fun, and its too much for my brain. Then you have time invested. Viewed in line with the harsh reality of losing ships in gameplay, this makes for a very unique psychological experience, that im not sure is that attractive too many game players. You either like all these elements or you don't |

An-Nur
Pator Tech School Minmatar Republic
3
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Posted - 2017.03.24 18:25:10 -
[5] - Quote
Gillian Roibos wrote:Maximillian Bonaparte wrote:Gillian Roibos wrote: - Provide a confined, safe environment for new players. A handful of systems, not more. Perhaps with a training corp with the remit to educate newbies on how to do things. To get out, where the real game starts, you need to sub. This should ensure that newbies have time to understand about the game until they feel ready to get out there, and would restrict the impact of alpha alts.
- Provide a storyline, CCP driven, where exceptional events happen and keep players entertained. This might go against the idea of interfering with game, but I believe that null politics are not enough, nor of interest to the majority of players currently. There should be epic battles between factions, and player + NPCs should be joining in.
- There should be special characters / faction leaders, seen around the universe and small glimps of storyline should reach most users on a fairly regular basis.
Other than that I think CCP is doing a fine job with PLEX and microtransactions.
Most of highsec is already relatively safe, and I believe griefing in the rookie systems is a bannable offence. When I was a noob the looming danger was what kept me in the game and kept it interesting. It is what makes eve stand out - otherwise easier to play elite dangerous....ofc i dont as much because in elite dangerous there are no complex challenges to overcome that would ruin my game and reputation if I fail :) Or overwhelming satisfaction when I succeed! The problem is not about providing a safe environment per se (maybe a bit), but rather a confined environment without the frustration of seeing more seasoned player ratting in a Rattlesnake next to them. Leaving out the curiosity of those stories going on "out there"
All of this is already provided. Missions, storylines, special events, all from the relative safety of hi sec. Doesn't change the fact that for a lot of people EVE is a challenge they are either not willing to take on or find boring compared to other games they play.
This whole notion that more cotton wool is going to attract and keep more players is just utter bs. |

An-Nur
Pator Tech School Minmatar Republic
4
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Posted - 2017.03.24 21:36:35 -
[6] - Quote
Kaybella Hakaari wrote:An-Nur wrote:Mistress Corvinus wrote:The Only way to fix the issue, is to address the extreme SP advantage vets have over new players. The only way to do so is to either launch a additional server along side tranq and see how low sp players react aka if they flock to it, or completely wipe the main. The skill point advantage is easily overcome with injectors. Its a silly argument. You'll overcome that and then complain vets have an unfair advantage in controlling null space. As has been pointed out ad nauseum sp dont mean all that much beyond a point. Skill and knowledge do. If alliances like Brave, Pandemic horde can thrive sp are obviously not much of an argument "Pay hundreds of dollars to for all those years the game was open while you weren't subbed" is not going to be very inviting to most players. That's only a solution if you're not the kind of player who will throw hundreds of dollars at a game very early on.
Throwing cash at injectors isn't the only way to get the isk. Underlying point is that skills don't make a good player, nor are a prerequisite for enjoyment nor involvement. And secondly even if skill training was overcome there would still be complaining about other supposed unfair advantages/barriers to entry by those so disposed |
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