
Kixx
Science and Trade Institute Caldari State
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Posted - 2017.04.19 21:58:32 -
[1] - Quote
I cant help it this thread made me laugh at so many different levels.
First people from Null saying Hi-sec is a some sort of "problem" because Null is becoming a ghost town while the majority of players are clearly in Hi-sec and do not wish to leave. Just to put this in perspective its like saying hey my car is broken, lets take parts from the brakes to fix it, sure it might work, until you really need to stop one day.
EvE has many problems, many of them self made, like ti-di which helps encourage the people to just stall the fight until help arrives by just piling on into the system. Sure I understand there is some worldwide problem with consistent latency but to make an exploitable tactic that every large alliance will use instead sure didn't help the game. The problem is this seems to be a reoccurring theme when you start to analyze the Null sec area in particular, otherwise you would be able to say wormhole space is dying also, which it isn't, but share most of the same meta as Null.
EvEs problem IS NULL, not lo sec and not hi sec and not wormhole space. You need to address where the largest loss of players is happening and look deeper there, not cannibalize the rest of the game because those players are crying. Hell I am pretty sure I heard CCP Guard say and I quote "Hi sec players make a majority of EvE". You don't destroy what is working to appease a group that clearly isn't working.
Between the ti di which clearly works on the side of big alliances and the oversized allowance for players per alliance, you have a perfect mixture of failure. Then add in the large amount of time it takes to be successful in null and every hill you put in the players way becomes a mountain.
You cant look at wormhole space thriving and Null sec dying and say that's expected. Obviously you have a null sec problem and the longer you ignore it the worse its going to be for everyone overall.
Ignore away but you have 3 months until Albion releases, and if you cant already see a sizable chunk of pvprs moving to there because "its not a space game", then you deserve the continued fate of where this train is obviously going.
Or to put it into perspective, its like going to a system because you saw a ton of ships killed in the last hour, then finding out they were all rookie ships and you wish you just hadn't even bothered to play that day. |