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Alasdan Helminthauge
HC - Razorback Roadhouse
45
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Posted - 2017.03.17 02:24:51 -
[1] - Quote
I'm going to grind some standings in the near future. I've heard that Tengu and Macherial are both good ships for blitzing lv3 missions, but I mainly trained for Gallente and Caldari ships and haven't touch Minmatar ships and projectile weapons much yet, so I decide that I'll do that in a Tengu. Can somebody give me a good Tengu fit for blitz lv3 missions? (hopefully not a blingy one) |
Drake Aihaken
CODE.d
64
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Posted - 2017.03.17 04:40:32 -
[2] - Quote
Your Tengu blitz fit is spelled "M-a-c-h...". Seriously, don't waste your time with a Tengu - get a Machariel. |
Zhilia Mann
Tide Way Out Productions
2953
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Posted - 2017.03.17 04:45:16 -
[3] - Quote
Downgrade the magstabs if they're too much:
[Tengu, L3 blitz]
Power Diagnostic System II Magnetic Field Stabilizer II Federation Navy Magnetic Field Stabilizer Federation Navy Magnetic Field Stabilizer
10MN Afterburner II Large Shield Extender II Large Shield Extender II Tracking Computer II Tracking Computer II, Optimal Range Script Adaptive Invulnerability Field II
250mm Railgun II, Caldari Navy Antimatter Charge M 250mm Railgun II, Caldari Navy Antimatter Charge M 250mm Railgun II, Caldari Navy Antimatter Charge M 250mm Railgun II, Caldari Navy Antimatter Charge M 250mm Railgun II, Caldari Navy Antimatter Charge M 250mm Railgun II, Caldari Navy Antimatter Charge M
Medium Hyperspatial Velocity Optimizer II Medium Hyperspatial Velocity Optimizer II Medium Hyperspatial Velocity Optimizer II
Tengu Offensive - Magnetic Infusion Basin Tengu Propulsion - Gravitational Capacitor Tengu Engineering - Power Core Multiplier Tengu Electronics - Dissolution Sequencer Tengu Defensive - Supplemental Screening |
Alasdan Helminthauge
HC - Razorback Roadhouse
46
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Posted - 2017.03.17 05:00:30 -
[4] - Quote
Zhilia Mann wrote:Downgrade the magstabs if they're too much:
[Tengu, L3 blitz]
......
looks good. Thank you, dude. |
DeMichael Crimson
Republic University Minmatar Republic
60091
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Posted - 2017.03.17 07:07:33 -
[5] - Quote
Alasdan Helminthauge wrote:Zhilia Mann wrote:Downgrade the magstabs if they're too much:
[Tengu, L3 blitz]
......
looks good. Thank you, dude.
That ... That ... Dude Looks Like A Lady
All joking aside, I'm wondering why there's 2x Tracking Computer II. I would think another Adaptive Invulnerability Field II module would be a better choice since there's no Damage Control module. If there's an issue with Tracking, could just replace the T2 Magnetic Field Stabilizer II with a Tracking Enhancer module.
Now I know the intention of the fit is to blitz lv 3 missions. However after gaining Agent standing, most missions will be in the same system or 1 jump over from the Agents location. As such I really don't see a need to increase warp speed and fit up 3x Medium Hyperspatial Velocity Optimizer II rigs. I think plugging the hole in the shields EM resistance and add some Damage / Tracking rigs or Capacitor rigs would be more helpful.
Anyway, I mainly fly Minmatar ships so I don't know much about how other Empire ships would be fitted.
DMC
'The Plan' | California Eve Players | Proposal - The Endless Battle
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Gregorius Goldstein
Ze One Man Show
2249
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Posted - 2017.03.17 10:12:39 -
[6] - Quote
Drake Aihaken wrote:Your Tengu blitz fit is spelled "M-a-c-h...". Seriously, don't waste your time with a Tengu - get a Machariel.
Can you enter all the level 3 missions in a Mach or are you talking about blitzing level 4 missions?
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Alasdan Helminthauge
HC - Razorback Roadhouse
48
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Posted - 2017.03.17 13:13:53 -
[7] - Quote
Gregorius Goldstein wrote:Drake Aihaken wrote:Your Tengu blitz fit is spelled "M-a-c-h...". Seriously, don't waste your time with a Tengu - get a Machariel. Can you enter all the level 3 missions in a Mach or are you talking about blitzing level 4 missions?
I've always seen people talking about Mach the king of blitzing lv3, so I guess it can enter most lv3 mission pockets, if not all (Guristas and Angel epic arc missions excluded). On the opposite, Macherial can't enter many lv4 mission pockets, which I'm pretty sure. |
Eleanor Roscommon
Imperial Academy Amarr Empire
7
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Posted - 2017.03.17 14:32:00 -
[8] - Quote
There was post where a guy put his Tengu up against a Mach in blitzing L3s, and beat the Mach in almost every mission they ran. This wasn't just blitzing, like doing just the minimum to get the mission done, it was doing it as fast as you can with a stop watch running.
So if you're not using a stop watch, the warp speed mods on the Tengu can be replaced. The Tengu would be better with an active tank.
Any way, the "king" was dethroned. (not my words) |
Chainsaw Plankton
FaDoyToy
2666
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Posted - 2017.03.17 15:00:13 -
[9] - Quote
DeMichael Crimson wrote:Now I know the intention of the fit is to blitz lv 3 missions. However after gaining Agent standing, most missions will be in the same system or 1 jump over from the Agents location. As such I really don't see a need to increase warp speed and fit up 3x Medium Hyperspatial Velocity Optimizer II rigs. I think plugging the hole in the shields EM resistance and add some Damage / Tracking rigs or Capacitor rigs would be more helpful.
Anyway, I mainly fly Minmatar ships so I don't know much about how other Empire ships would be fitted.
DMC with t3c+ dps the tank is mostly irrelevant, I'd probably swap the LSE for a medium booster and a sensor booster. Lv3s are really easy at that level and you are mostly locking targets as fast as you can and destroying them with a few shots. Also many lv3s only have a small number of NPCs so the majority of time is spent warping around.
This is the fit I have saved, I've never actually used it, but have a very similarly fit proteus. [Tengu, l3 blitz] Magnetic Field Stabilizer II Magnetic Field Stabilizer II Magnetic Field Stabilizer II Magnetic Field Stabilizer II
Pithum C-Type Medium Shield Booster Sensor Booster II, Scan Resolution Script Adaptive Invulnerability Field II Tracking Computer II, Optimal Range Script Tracking Computer II, Optimal Range Script 50MN Cold-Gas Enduring Microwarpdrive
250mm Railgun II, Caldari Navy Antimatter Charge M 250mm Railgun II, Caldari Navy Antimatter Charge M 250mm Railgun II, Caldari Navy Antimatter Charge M 250mm Railgun II, Caldari Navy Antimatter Charge M 250mm Railgun II, Caldari Navy Antimatter Charge M 250mm Railgun II, Caldari Navy Antimatter Charge M
Medium Hyperspatial Velocity Optimizer II Medium Hyperspatial Velocity Optimizer II Medium Hyperspatial Velocity Optimizer II
Tengu Defensive - Amplification Node Tengu Electronics - Dissolution Sequencer Tengu Engineering - Power Core Multiplier Tengu Offensive - Magnetic Infusion Basin Tengu Propulsion - Gravitational Capacitor
selling officer BCUs! https://forums.eveonline.com/default.aspx?g=posts&m=6872141
@ChainsawPlankto on twitter
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DeMichael Crimson
Republic University Minmatar Republic
60110
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Posted - 2017.03.17 19:48:51 -
[10] - Quote
Chainsaw Plankton wrote:DeMichael Crimson wrote:Now I know the intention of the fit is to blitz lv 3 missions. However after gaining Agent standing, most missions will be in the same system or 1 jump over from the Agents location. As such I really don't see a need to increase warp speed and fit up 3x Medium Hyperspatial Velocity Optimizer II rigs. I think plugging the hole in the shields EM resistance and add some Damage / Tracking rigs or Capacitor rigs would be more helpful.
Anyway, I mainly fly Minmatar ships so I don't know much about how other Empire ships would be fitted.
DMC with t3c+ dps the tank is mostly irrelevant, I'd probably swap the LSE for a medium booster and a sensor booster. Lv3s are really easy at that level and you are mostly locking targets as fast as you can and destroying them with a few shots. Also many lv3s only have a small number of NPCs so the majority of time is spent warping around. Well, I can't argue the point since I don't blitz level 3 missions, or any other mission for that matter.
Now I do use a T3 Cruiser - Loki - but that's mainly for level 4 missions, level 4 Epic Arcs, high level exploration sites, Cosmos, etc, and having a tank able to withstand the initial NPC onslaught is important. Since I travel around a lot I've reduced the amount of excess equipment to carry with me so I mainly fit an Omni tank with high resistance levels.
Course that's a different situation compared to the topic of this thread. However I still believe the rig slots could be better served with something else other than Hyperspatial Velocity Optimizer rigs.
DMC
'The Plan' | California Eve Players | Proposal - The Endless Battle
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Buoytender Bob
Ronin Exploration Mission and Mining
227
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Posted - 2017.03.17 21:00:48 -
[11] - Quote
Now I do use a T3 Cruiser - Loki - but that's mainly for level 4 missions, level 4 Epic Arcs, high level exploration sites, Cosmos, etc, and having a tank able to withstand the initial NPC onslaught is important. Since I travel around a lot I've reduced the amount of excess equipment to carry with me so I mainly fit an Omni tank with high resistance levels.
Could you post that Loki fit,please?
To buck the popular trend, I began to Rage Start instead of Rage Quit.
...and every time I get another piece of Carbon, I know exactly what CCP is getting this Christmas.
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DeMichael Crimson
Republic University Minmatar Republic
60112
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Posted - 2017.03.17 22:19:03 -
[12] - Quote
Buoytender Bob wrote: Could you post that Loki fit,please?
Well, it's not a standard T2 fit and it's fit up expressly for PvE content. It's bling fit with T2, Faction and Deadspace mods.
https://i.imgur.com/sD5TUr1.jpg
That link doesn't show it but there's 5x T2 Light Drones equipped as well. I also carry 2x small secure containers in the cargohold filled with T2 / Faction munitions and various modules / sub systems to change from combat mode to scanning mode to cloak / nullified mode.
Also I should add that since I do Shield fits I have my Clone fit with Hardwired Implants to help improve stats on most of my ships.
Hardwired Implants : Slot #6 = Zainou 'Gnome' Shield Upgrades SU-605 = 5% power grid reduction of modules requiring Shield Upgrades skill. Slot #7 = Zainou 'Gnome' Shield Management SM-705 = 5% bonus to shield capacity. Slot #8 = Poteque 'Prospector' Astrometric Rangefinding AR-806 = 6% stronger scanning strength with scan probes. Slot #9 = Zainou 'Gnome' Shield Operation SP-905 = 5% boost to shield recharge rate. Slot #10 = Zainou 'Deadeye' Rapid Launch RL-1005 = 5% bonus to all missile launcher rate of fire.
DMC
'The Plan' | California Eve Players | Proposal - The Endless Battle
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Buoytender Bob
Ronin Exploration Mission and Mining
228
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Posted - 2017.03.17 22:41:39 -
[13] - Quote
DeMichael Crimson wrote:Buoytender Bob wrote: Could you post that Loki fit,please?
Well, it's not a standard T2 fit and it's fit up expressly for PvE content. It's bling fit with T2, Faction and Deadspace mods. https://i.imgur.com/sD5TUr1.jpg
That link doesn't show it but there's 5x T2 Light Drones equipped as well. I also carry 2x small secure containers in the cargohold filled with T2 / Faction munitions and various modules / sub systems to change from combat mode to scanning mode to cloak / nullified mode. Also I should add that since I do Shield fits I have my Clone fit with Hardwired Implants to help improve stats on most of my ships. Hardwired Implants : Slot #6 = Zainou 'Gnome' Shield Upgrades SU-605 = 5% power grid reduction of modules requiring Shield Upgrades skill. Slot #7 = Zainou 'Gnome' Shield Management SM-705 = 5% bonus to shield capacity. Slot #8 = Poteque 'Prospector' Astrometric Rangefinding AR-806 = 6% stronger scanning strength with scan probes. Slot #9 = Zainou 'Gnome' Shield Operation SP-905 = 5% boost to shield recharge rate. Slot #10 = Zainou 'Deadeye' Rapid Launch RL-1005 = 5% bonus to all missile launcher rate of fire. DMC
Can't tell if you are the giraffe or one of the cats.
To buck the popular trend, I began to Rage Start instead of Rage Quit.
...and every time I get another piece of Carbon, I know exactly what CCP is getting this Christmas.
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DeMichael Crimson
Republic University Minmatar Republic
60113
|
Posted - 2017.03.17 22:48:58 -
[14] - Quote
Buoytender Bob wrote:
Can't tell if you are the giraffe or one of the cats.
I changed the link, hopefully it works.
DMC
'The Plan' | California Eve Players | Proposal - The Endless Battle
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Alasdan Helminthauge
HC - Razorback Roadhouse
48
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Posted - 2017.03.18 01:53:47 -
[15] - Quote
I got some 51k ehp from the first Tengu fit, so I guess for the sake of safety, I should try to fit something like a Moa to 51k ehp and drop it to the mission pocket (maybe a lv3 blockade), then disconnect, reconnect and see whether it's still alive. I lost quite a lot VNI (30k ehp) when I was doing lv3 missions due to socket closed immediately after warping into the pocket, and I don't want that happen to a Tengu. |
DeMichael Crimson
Republic University Minmatar Republic
60119
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Posted - 2017.03.18 04:46:02 -
[16] - Quote
Alasdan Helminthauge wrote:I got some 51k ehp from the first Tengu fit, so I guess for the sake of safety, I should try to fit something like a Moa to 51k ehp on Sisi and drop it to the mission pocket (maybe a lv3 blockade), then disconnect, reconnect and see whether it's still alive. I lost quite a lot VNI (30k ehp) when I was doing lv3 missions due to socket closed immediately after warping into the pocket, and I don't want that happen to a Tengu. Yeah, a Shield Buffer fit will definitely give it more EHP's but it's passive shield recharge won't hold up under a large amount of sustained incoming damage. Also a Shield Buffer fit gives the ship a massive increase in ship signature size which makes it a much larger target that can be quickly locked and easily hit. Another aspect of a Shield Buffer fit is it will attract attention from nearby NPC groups a lot more compared to a Shield Boost fit.
Course all of that doesn't really matter if you can dish out enough DPS to quickly remove threats from the field. Something your ship fit should be doing if you intend on blitzing missions.
Anyway, I wasn't trying to sell you on doing an active shield tank. I posted the Loki fit for Buoytender Bob.
DMC
'The Plan' | California Eve Players | Proposal - The Endless Battle
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Alasdan Helminthauge
HC - Razorback Roadhouse
48
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Posted - 2017.03.18 05:09:51 -
[17] - Quote
I know how hard the Tengu can tank with active shield tank. I have a fit that can tank some 2000+ dps with X-Large Ancillary Shield Booster and all T2/meta modules. But the problem is that my connection can be very unstable sometimes, so if it responds 1 minute later after I click the module, my ship may already become a wreck. Thus, for missioning where I don't expect to lose my ship to the rats very often, I prefer passive shield tank or stable active armor tank. |
Chainsaw Plankton
FaDoyToy
2671
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Posted - 2017.03.18 05:17:34 -
[18] - Quote
Alasdan Helminthauge wrote:I know how hard the Tengu can tank with active shield tank. I have a fit that can tank some 2000+ dps with X-Large Ancillary Shield Booster and all T2/meta modules. But the problem is that my connection can be very unstable sometimes, so if it responds 1 minute later after I click the module, my ship may already become a wreck. Thus, for missioning where I don't expect to lose my ship to the rats very often, I prefer passive shield tank or stable active armor tank. then you might want a fit with a pithi or gistii small shield booster, it is pretty easy to run a small booster on t3c cap, and it will tank a ton of dps compared to lv3 missions. My lv4 tengu runs a b-type pithi small booster, and with the speed tank can easily tank full room aggro in almost evey lv4 mission with an EM and Invlun.
selling officer BCUs! https://forums.eveonline.com/default.aspx?g=posts&m=6872141
@ChainsawPlankto on twitter
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Alasdan Helminthauge
HC - Razorback Roadhouse
48
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Posted - 2017.03.18 05:31:28 -
[19] - Quote
Chainsaw Plankton wrote:Alasdan Helminthauge wrote:I know how hard the Tengu can tank with active shield tank. I have a fit that can tank some 2000+ dps with X-Large Ancillary Shield Booster and all T2/meta modules. But the problem is that my connection can be very unstable sometimes, so if it responds 1 minute later after I click the module, my ship may already become a wreck. Thus, for missioning where I don't expect to lose my ship to the rats very often, I prefer passive shield tank or stable active armor tank. then you might want a fit with a pithi or gistii small shield booster, it is pretty easy to run a small booster on t3c cap, and it will tank a ton of dps compared to lv3 missions. My lv4 tengu runs a b-type pithi small booster, and with the speed tank can easily tank full room aggro in almost evey lv4 mission with an EM and Invlun.
Will my ship continue orbiting after I lose connection? |
Chainsaw Plankton
FaDoyToy
2673
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Posted - 2017.03.18 05:44:58 -
[20] - Quote
typically it should try and warp off on a disconnect. Lv3s have very few warp scramblers so I'm not usually too worried about it. Also since the small booster should be cap stable the tank should last till you can log back in.
selling officer BCUs! https://forums.eveonline.com/default.aspx?g=posts&m=6872141
@ChainsawPlankto on twitter
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DeMichael Crimson
Republic University Minmatar Republic
60119
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Posted - 2017.03.18 06:27:04 -
[21] - Quote
If disconnected from the server while in space, your ship (if not warp-disrupted or warp-scrambled) will align itself, warp off to a random location, sit there for 1 minute and then disappear.
If involved in combat with NPC ships, the timer is 5 minutes.
If involved in combat with Player ships, the timer is 15 minutes.
If your ship is destroyed during the Disconnect timer, another 15 minute timer starts for your pod..
Upon disconnection, all active modules will continue to boost until their current cycle is completed and then deactivate.
DMC
'The Plan' | California Eve Players | Proposal - The Endless Battle
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Alasdan Helminthauge
HC - Razorback Roadhouse
50
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Posted - 2017.03.18 06:35:52 -
[22] - Quote
DeMichael Crimson wrote:If disconnected from the server while in space, your ship (if not warp-disrupted or warp-scrambled) will align itself, warp off to a random location, sit there for 1 minute and then disappear.
If involved in combat with NPC ships, the timer is 5 minutes.
If involved in combat with Player ships, the timer is 15 minutes.
If your ship is destroyed during the Disconnect timer, another 15 minute timer starts for your pod..
Upon disconnection, all active modules will continue to boost until their current cycle is completed and then deactivate.
DMC
thanks for the explanation, seems like stable active tank won't save my ship from a disconnection either. and when my game isn't responding but still hasn't showed "socket closed" and closed itself, it seems safer to pull out my internet wire than to wait for responds (assuming no tackle on field, which is the most case in lv3 missions). |
DeMichael Crimson
Republic University Minmatar Republic
60119
|
Posted - 2017.03.18 07:13:28 -
[23] - Quote
Alasdan Helminthauge wrote:DeMichael Crimson wrote:If disconnected from the server while in space, your ship (if not warp-disrupted or warp-scrambled) will align itself, warp off to a random location, sit there for 1 minute and then disappear.
If involved in combat with NPC ships, the timer is 5 minutes.
If involved in combat with Player ships, the timer is 15 minutes.
If your ship is destroyed during the Disconnect timer, another 15 minute timer starts for your pod..
Upon disconnection, all active modules will continue to boost until their current cycle is completed and then deactivate.
DMC thanks for the explanation, seems like stable active tank won't save my ship from a disconnection either. and when my game isn't responding but still hasn't showed "socket closed" and closed itself, it seems safer to pull out my internet wire than to wait for responds (assuming no tackle on field, which is the most case in lv3 missions). Yeah, usually a large Buffer tank will last during the initial alignment for disconnection warp, even when under a Stasis Ewar effect. However the amount of alignment time is affected by active propulsion module, specifically the amount of cycle time left on it when disconnected.
I've lost ships to NPC's before but never during a disconnection, even when running an active shield boost tank. Just remember to destroy all Ewar NPC's asap after warping into the site to insure your ship will survive if disconnection does happen.
15 minute pod timer is for PvP. Basically if ship is warp-scrammed and disconnection happens, the ship will try to warp but won't be able to and the player or players will continue shooting it. When the ship is destroyed, the pod ejects and warps off to a random location where it sits for 15 minutes allowing players the chance to scan it down and kill it.
Anyway, good luck to you.
DMC
'The Plan' | California Eve Players | Proposal - The Endless Battle
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Chainsaw Plankton
FaDoyToy
2679
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Posted - 2017.03.21 01:33:23 -
[24] - Quote
DeMichael Crimson wrote:If disconnected from the server while in space, your ship (if not warp-disrupted or warp-scrambled) will align itself, warp off to a random location, sit there for 1 minute and then disappear.
If involved in combat with NPC ships, the timer is 5 minutes.
If involved in combat with Player ships, the timer is 15 minutes.
If your ship is destroyed during the Disconnect timer, another 15 minute timer starts for your pod..
Upon disconnection, all active modules will continue to boost until their current cycle is completed and then deactivate.
DMC afaik non-offensive active mods stay active till you run out of cap or your ship disappears. One of the main reasons for running a cap stable fit is that it will survive nearly all disconnects. It has been a while since I've tested so I can't remember if things like webs or scrams stay active, and I don't think I ever tried remote assist mods.
selling officer BCUs! https://forums.eveonline.com/default.aspx?g=posts&m=6872141
@ChainsawPlankto on twitter
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