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Tassill
Minmatar GREY COUNCIL Sparta Alliance
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Posted - 2007.05.02 11:43:00 -
[1]
I aggree, they should work in warp.
Situation
your scout finds 3 hostiles sitting on a gate in the system next in your route. The gate is on the other side of the system from when u jump in. Your scout dropes a bubble on them and gets aggro. Your gang jumps in and is ordered to warp to the enemys position and engage.
Here are you in your slowwww ass command ship, alligining, alligining... still alligning
mean while the intys in your gang the hacs and even some of the bs have probbly already arived at the target (perhaps slightly exagurated).
Now you are in warp and you can here the fight going on in your voice chat... when you finaly get there and can activate your modules the fight is probbly half over.
Your other allternitive is of course to jump in activate mods and sit at the gate while the rest of the gang does the fighting but surley this sint what command ships are ment for.
Perhaps command ships could get an extra bonus "can operate command modules in warp" allowing them to be use full whilst other ships like bc's, carriers, ms's etc can only have them active whilst in normal space.
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Tassill
Minmatar GREY COUNCIL Sparta Alliance
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Posted - 2007.05.03 15:44:00 -
[2]
As some one pointed out in my first senario the gang mods didnt realy give much of an advantae.. it was just ganking some npc'r.
But how about another common senario
Your fleet is taking on a hostile fleet. You have all your support camping the station they use and the fleet ships, includin u in your command ship are at a ss alligned to warp in when the fighting starts. You are flying a claymore with skermis mods on and your fc has orderd all the intys to set orbits to 25 km so they cant get nossed and all support hac's etc to be ready to mwd out of harms way.
The hostile fleet warps in on the station and your support ships start to tackle. Fc orders fleet ships to warp to a covert op at optimals.
Now you are stuck... if you warp in your support ships will loose their speed and all the tacklers will be out of scram range..... what to do
I guess you are happy to miss out on a lot of killmails... i am not
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Tassill
Minmatar GREY COUNCIL Sparta Alliance
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Posted - 2007.05.04 02:09:00 -
[3]
Edited by: Tassill on 04/05/2007 02:08:35
Originally by: Scordite Edited by: Scordite on 03/05/2007 19:11:00
Originally by: dabster For teh 'no sayers, answer me this: Why SHOULDN'T gangmods be able to run while warping?
As has been said several times now, you'd be able to provide bonuses and effecting the outcome of a fight while being 99.9% invulnerable by being in warp constantly. Not having to worry about getting shot means you can fit command processors and co-cpu instead of tank etc, which means a vulture for example could run 7 links. That's a hell of a lot of bonuses.
So you are saying that the titans command bonus shouldnt work whilst it is in warp?
Also the point you make is a moot one... people allready do this, they sit in pos's so as you argue this is an unfair use of gang mods.
I suppose you think ccp should make it like carries launching fighters so that gang mods can not be active whilst a command ship is inside a pos shield.
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Tassill
Minmatar GREY COUNCIL Sparta Alliance
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Posted - 2007.05.04 02:39:00 -
[4]
Edited by: Tassill on 04/05/2007 02:41:59
Originally by: Scordite Angus, the lows would be co-proc IIs to fit all the command processors and links 
How many fully t2 fitted command ships do you get for the price of a titan again?
Also, I can see how having your gang be stronger in systems where you have a POS is a problem. That would mean you have some advantage when on your home turf, or if you have established a forward base somewhere for an assault. Shocking.
It's definately as bad as any gang, in any system, any time they wish, having a potential 7! gang mod bonuses running on them indefinately and unstoppably through the use of an alt.
Yeah.
I think you ment to type cant.. not can... correct me it i am wrong
So you think its ok to have a command ship that can give out 7 x bonus's when it is in its "home" system.
But a command ship that is roaming with a gang shouldnt be able to.....
Mean while the command ship in its home system is free from any danger at all but the one roaming around the area will get nuked at the first gate camp it comes to as it has no tank what so ever.
On top of that their is a high chance that if it is making dodgy ss's as it moves it will be caugt quickly by any half decent prober.. especialy as it is going to cap out every coupld of warps.
Edit : The point i am trying to make is that any ship without cloak is far from invunerable when warping from ss to ss and that the 7 command mod command ship is realy only use full in a situation which u seem to think is acceptable. It would not be a good ship to have in a roaming gang as it is not even able to defend its self or tank long enough for the rest of your gang to come assist.
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