![Vasiliyan Vasiliyan](https://images.evetech.net/characters/743775234/portrait?size=64)
Vasiliyan
AVALON FOUNDATION
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Posted - 2007.05.02 13:35:00 -
[1]
The new dev blog on hiding belts and "tactical envrionments" got me thinking:
At the moment, defending a mining op of barges is almost totally useless. Attackers can warp in, pop them before they can warp out, and leave again. Logistics is useless to save them because they have so little HP. Tanked mining ops made up of carriers and battleships can do this, but mine so much less.
As a result, we get non-fights: people watch local and warp out / log off at the slightest sign of any possible danger. This isn't fun.
Proposal: ship-linked deployable shield generators.
You would get a high hitpoint shield covering your barges. Like a POS shield, they can't be targetted nor blasted with AOE weapons into the field. Like a POS shield, things inside it can't target ships, but we'll allow them to target rocks and mine in peace.
Overpowered? Let's give it a disadvantage: you can't warp out of it either. Deploy one of these things and you're committed to staying there. Let's also make the warp interdiction effect last a little (15 seconds?) after the bubble goes down, and trigger the 15 minute timer in case people log off.
What's the ship-linked part?
In deadspace missions, gates are locked until you've shot your way through the guards. I wanted to bring that element into PvP encounters. The module that generates these shields must be fitted on a ship other than a mining barge (however NOT linked to a specific ship type like warfare links). Destroying that ship, or it leaving the grid, running out of cap, or cloaking, immediately collapses the field. This means the defenders can tank the hell out of that ship, and suddenly there is a good role for logistics in PvP.
(Possible refinement: multiple generators combining from other ships to increase strength and provide redundancy)
Who is allowed into the shield?
I feel that hostiles and ships carrying the generators shouldn't be allowed into the shield. Perhaps limit it to gang members.
Which slot should the module take up and how hard should it be to fit?
Not sure; I feel it ought to be possible to put it on a regular frigate to make it accessible. It shouldn't have onerous skill requirements either, but nor should it be trivially available to alts. Make it like the cyno generator in this regard?
Fuel for the shield?
Possibly - am open to suggestions on this one.
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![Vasiliyan Vasiliyan](https://images.evetech.net/characters/743775234/portrait?size=64)
Vasiliyan
AVALON FOUNDATION
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Posted - 2007.05.04 10:27:00 -
[3]
Originally by: Christopher Dalran Edited by: Christopher Dalran on 03/05/2007 21:12:58 Edited by: Christopher Dalran on 03/05/2007 21:11:07 Keep an eye on local, if a bunch of ships that arent friendly warp in then leave the belt immediatly.
Other than that Ewar is more than adequite to protect a mining group, you just cant do this if there are too many ships which is why you keep an eye on local.
Indeed. I was trying to suggest a change to the game mechanics that made local less safety-critical, so that it might be nerfed (as many people seem to want)
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