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Laboratus
Gallente BGG League of Abnormal Gentlemen
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Posted - 2007.05.03 06:57:00 -
[31]
Edited by: Laboratus on 03/05/2007 06:55:40 MoO 1 was great . The end game where you produce N x 10k small ships with endless missile swarms was just hilarious. And the fights epic. MoO 2 was great for single play the multiplayer code is a pain. Slow and very unstable. MoO 3 has the worst learning curve of any game. It's a step up to a more epic gaming experience. You can micromanage everything, but it really kills your gaming experience there. You had to think fleets instead of ships and specialised planets and production networks instead of tweaked generic planets. A good use of the automations from early midgame onwards is a must if you want to enjoy the game. MoO3 had the best multiplayr though. Too bad they did not implement the command points that were in the original designs, would make it faster and then you would not have to wait for the micromanagers:P
I guess MoOs and eve both use kinda generic scifi names, or at least things that sound generic:) Quite a few of the system names have some meaning in one language or another and it causes quite a few giggles here and there... ___ P.S. Post with your main. Mind control and tin hats |

Akita T
Caldari Caldari Navy Volunteer Task Force
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Posted - 2007.05.03 07:19:00 -
[32]
Originally by: 6Bagheera9 Try this for kicks, shield piercing, continuous, auto-fire phasers with an Achilles targeting system and a structural analyzer. Fires 3 times with +5 net accuracy, pierces the shields, goes straight through the armor, and does triple damage to structure. I don't even think God could top that.
For medium-length games, it's more than kickass, sure. But it's partially/completely wasted against ships with Hard Shields or with a Dampening Field (the shield piercing bit), Heavy Armor and/or Xentronium Armor (the armor piercing bit). I prefer same overall setup, but with disruptors instead, in long-running games. But then again, you can always just play a telepathic +20 ground combat race, and use tractor beams to simply take over enemy ships (one of my favourite strategies TBH), or later in the game shield-downing weapons and transporters for the same effect (with slightly better effectiveness). _ MySkills | Module/Rig stacknerfing explained |

Loash
Amarr Agony Unleashed Agony Empire
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Posted - 2007.05.03 07:45:00 -
[33]
Originally by: Hannobaal I've played it. It's nice. But when I think of Eve and old computer games, the one that comes to mind as being the best equivalent is Elite. In many ways, this is practically Elite Online.
Agreed, I'd say EvE is closest to the Elite game from around 1984, description here:
http://en.wikipedia.org/wiki/Elite_(computer_game)
...for some reason the EvE board doesn't like the embedded link for that so I had to paste it in in full format
Ahhh, the memories of waiting 30 minutes for that to load up from a cassette on the Acorn Electron...just to manage to kill yourself trying to dock because you hadn't bought the docking computer yet 
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Dark Phoenyx
Gallente Ascent To Glory
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Posted - 2007.05.03 08:41:00 -
[34]
Originally by: Loash
Originally by: Hannobaal I've played it. It's nice. But when I think of Eve and old computer games, the one that comes to mind as being the best equivalent is Elite. In many ways, this is practically Elite Online.
Agreed, I'd say EvE is closest to the Elite game from around 1984, description here:
http://en.wikipedia.org/wiki/Elite_(computer_game)
...for some reason the EvE board doesn't like the embedded link for that so I had to paste it in in full format
Ahhh, the memories of waiting 30 minutes for that to load up from a cassette on the Acorn Electron...just to manage to kill yourself trying to dock because you hadn't bought the docking computer yet 
I remember playing Elite back on the Commodore 64. Loved every minute... except for the random times the docking computer bugged and would try to dock on the side of the station WITHOUT the docking bay :P
Also, on the topic of MOO2, raise your hand if you ever broke into manical laughter during the Stellar Converter cut-scene :P
Originally by: Shadarle
So in summary, your "fair" prices are only "fair" in a hypothetic universe, not in the game that we play.
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Kilabi
Freedom for All The Volition Cult
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Posted - 2007.05.03 08:54:00 -
[35]
Originally by: Akita T
Originally by: 6Bagheera9 Try this for kicks, shield piercing, continuous, auto-fire phasers with an Achilles targeting system and a structural analyzer. Fires 3 times with +5 net accuracy, pierces the shields, goes straight through the armor, and does triple damage to structure. I don't even think God could top that.
For medium-length games, it's more than kickass, sure. But it's partially/completely wasted against ships with Hard Shields or with a Dampening Field (the shield piercing bit), Heavy Armor and/or Xentronium Armor (the armor piercing bit). I prefer same overall setup, but with disruptors instead, in long-running games. But then again, you can always just play a telepathic +20 ground combat race, and use tractor beams to simply take over enemy ships (one of my favourite strategies TBH), or later in the game shield-downing weapons and transporters for the same effect (with slightly better effectiveness).
Full endgame power is: Full cloaking timeshifting for double moves (cant remember the names -.- ) Move shoot, skip sec turn posibility, cloak. Repeat. Nobody will fire back.
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Komen
Gallente Industrial Services INC
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Posted - 2007.05.03 08:59:00 -
[36]
If I were going to mention a 4x type game, I'd go with GalCiv. And yeah, on a strategic level, there's that to Eve. But the similarity's pretty minor, other than that.
I never played Elite, it seems I missed out on something special. On the other hand, I also never played any of the Battlecruiser series, and from what I hear THERE, I lucked out. So it all averages out.
As for Moo3, I read the reviews and passed it by. ___________________________________
Wielder of the Trout of Doom(tm)! ___________________________________ |

Laboratus
Gallente BGG League of Abnormal Gentlemen
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Posted - 2007.05.03 09:03:00 -
[37]
Edited by: Laboratus on 03/05/2007 09:00:52
Originally by: Kilabi
Full endgame power is: Full cloaking timeshifting for double moves (cant remember the names -.- ) Move shoot, skip sec turn posibility, cloak. Repeat. Nobody will fire back.
IIRC, the best possible was the combination of reflective shields 1/3 of all damage returned, damage absorbtion that reduced incoming damage by 50% and the next time you fired you did as much more extra damage, and hard shields to reduce the actual damage you got a bit more. Every time the enemy shot you, it did more damage to itself than you and you got extra damage for your next shot. This combined with the stellar converter kinda rumbled through anything. I kinda wondered how on earth the antareans were supposed to walk over the fleets of MoO2 in the backround story of MoO3. ___ P.S. Post with your main. Mind control and tin hats |

Xtreem
Gallente Fire Mandrill Privateer Alliance
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Posted - 2007.05.03 09:27:00 -
[38]
Moo2 was awesome game
anyone remember Moo3, Ha now that was a joke :)
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Darwinia
Minmatar
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Posted - 2007.05.03 09:31:00 -
[39]
MOO1 was great MOO2 was epic MOO3 was made by people who never played MOO2
I thought about buying it, but fortunately I played a *cough*pirated*cough* version first.. it wasn't worth the CD it was on, mind you. ------------------------ I don't believe in sigs. |

Farrellus Cameron
Sturmgrenadier Inc R i s e
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Posted - 2007.05.03 09:34:00 -
[40]
Originally by: Lokduin I have always seen Eve as more of an extension to the idea in Wing Commander: Privateer, but I can see the MOO2 thing too. That's awesome!
Man, I loved Privateer. It was like the first CD-ROM game I ever played. I remember having to look up a hint on a Compuserve newsgroup to find out where the final agent was located. It was totally like EVE. Flying from station to station, looking for agents to do jobs for. Getting attacked by pirates at stargates. I even played Privateer 2, which was NOTHING like the original. It wasn't even a Wing Commander game, very bizarre. Kept meaning to play Freelancer but never got to it.
I liked MOO a lot, and MOO2 as well. I think I played MMO more. The whole random aliens from another dimension thing didn't go ever well with me. I know you could turn it off, but still. ----------------------------------------------------
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Lusmu
Caldari S.P.Q.R
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Posted - 2007.05.03 09:45:00 -
[41]
Played a couple of games of MoO2 recently, after about 3 years break. With an Eve theme to races for the fun of it. Everyone who still has the game should try this, it's fun. Oh and don't pick Creative.
Custom races: Caldari (Based off Alkari pic): use unification, +1 research, poor hw, -ship defence (big signature). For combat use missiles, shields, ecm stuff, dont research armor stuff, don't use fighters. Quite easy to win actualy, tried this myself.
Amarr (Based off Human or Darlok): obviously dictatorship, probably +spy, +ship offece (for lasers). For combat use armor upgrades, no shields, beams. Owns if u get death ray.
Gallente (Based off Elerian or Human): democracy, +cash?. for combat use fighters (drones), mass driver (rail). One battleship model actualy looks somewhat like a domi.
Minmatar (Bulrath based): feudal, +production, +ground combat. for combat, go for max speed, pd weapons. Use ground combat heavily, seems to suit the theme.
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Laboratus
Gallente BGG League of Abnormal Gentlemen
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Posted - 2007.05.03 09:55:00 -
[42]
Originally by: Darwinia MOO1 was great MOO2 was epic MOO3 was made by people who never played MOO2
I thought about buying it, but fortunately I played a *cough*pirated*cough* version first.. it wasn't worth the CD it was on, mind you.
MoO3 wasn't that bad, it just was a whole different game. It was after all developed to work better as a multiplayer game. It's a lot more about empire control than civilisation in space. The original ideas included control points to limit the amount of control you could have over your empire, but that feature never made it to the game. The manual was horrible. To actually play the game, you needed someone to actually teach you how automations work, how to design systems, so that you don't get overlapping redundand military or entertainment sectors etc. It was a lot more about specialising different planets with automations than actually just tweaking everything to work as jack of all trade planets as before. In MoO and MoO2 you best produced on rich URich planets, while on MoO3 Rich and UR planets best served as just mining facilities, while huge poors/ultrapoors were great for industrial planets. In regards to warfare, you had to think more about where to block key jump lanes to distrupt food and mineral traffic in enemy empires, how to best assemble effective fleets with good scouts, dedicated mission ships, how different types of fleets work together etc. It's apples and oranges. Different, but all fruit. The bad thing is, no tutorial or manual really said how the game actually worked. The only thing that gave clues as how the game works were the player forums, and that kinda sucked... ___ P.S. Post with your main. Mind control and tin hats |

Hannobaal
Gallente Utopian Frontier
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Posted - 2007.05.03 10:12:00 -
[43]
Originally by: Loash
Originally by: Hannobaal I've played it. It's nice. But when I think of Eve and old computer games, the one that comes to mind as being the best equivalent is Elite. In many ways, this is practically Elite Online.
Agreed, I'd say EvE is closest to the Elite game from around 1984, description here:
http://en.wikipedia.org/wiki/Elite_(computer_game)
...for some reason the EvE board doesn't like the embedded link for that so I had to paste it in in full format
Ahhh, the memories of waiting 30 minutes for that to load up from a cassette on the Acorn Electron...just to manage to kill yourself trying to dock because you hadn't bought the docking computer yet 
I only played the later improved version of Elite on the Amiga. Awesome game. It was the fact that Eve sounded so similar to Elite when I heard about it that made me start playing in a fit of nostalgia.
------------------ "If you ever need anything, please don't Hesitate to ask someone else first." |

Akita T
Caldari Caldari Navy Volunteer Task Force
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Posted - 2007.05.03 10:20:00 -
[44]
Edited by: Akita T on 03/05/2007 10:19:56
Originally by: Kilabi Full endgame power is: Full cloaking timeshifting for double moves (cant remember the names -.- ) Move shoot, skip sec turn posibility, cloak. Repeat. Nobody will fire back.
Not against human players really, that just won't work, the other player would just "wait" until you make your move first, then shoot you. Sure, you do get double damage output, but not "invulnerability" like against computer-controlled players.
Well, anyway, I don't think there's another "old" game except MoO2 that's still actively played in multiplayer due to the fact nothing "better" of the same kind came along ever since. It's not nostalgia... there simply is NO better overall game experience of its kind, in any recent game. A few came close, but not close enough. _ MySkills | Module/Rig stacknerfing explained |

Na'Thuul
Caldari Suffoco Noctis Ethereal Dawn
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Posted - 2007.05.03 10:25:00 -
[45]
Edited by: Na''Thuul on 03/05/2007 10:22:44 EVE is the MMORPG version of "Frontier: Elite II". Period.
David Braben for president \o/
I remember grinding up to the Panther Clipper, sticking an insane amount of shield generators on it and just ram anything I needed to kill :p ---
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Shadowsword
Kermit Space Industies
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Posted - 2007.05.03 10:58:00 -
[46]
MOO2 is great, I played it until the CD was too scratched to be readable anymore.
Killing planets was fun, but I prefer just killing everyone on the surface, then send in a colony ship...
This thread makes me want to play it again.
------------------------------------------ A big nuke may be nice in a strategy game, but something like this in a game where every unit is a player, and each death costly, is insane. |

Zothike
Deep Core Mining Inc.
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Posted - 2007.05.03 11:18:00 -
[47]
Edited by: Zothike on 03/05/2007 11:16:31 Nobody played Space Empire IV ? uber crappy graphic , turn by turn game but awesome deepness in gameplay, i play EVE because i think it will become like this game in a few years (with planetary interection)
you can find the game at http://www.malfador.com
(try Space Empire V if you want (a little) less crappy graphics) i bet the gameplay is the same
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Khorian
Gallente Black Nova Corp Band of Brothers
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Posted - 2007.05.03 11:19:00 -
[48]
I can see it now. In a distant future we can colonize Planets in EvE... and destroy them with Death Stars!!! YAARRRRRR
--------------------- This is the signature |

Lougra
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Posted - 2007.05.03 11:26:00 -
[49]
It seems to me a combination betwin Elite and Master of orion. 
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Laboratus
Gallente BGG League of Abnormal Gentlemen
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Posted - 2007.05.03 11:40:00 -
[50]
Originally by: Khorian I can see it now. In a distant future we can colonize Planets in EvE... and destroy them with Death Stars!!! YAARRRRRR
Just think about what a DDD blast will do when fired in athmosphere... Or just near a planet. Titans already can make planets uninhabitable ___ P.S. Post with your main. Mind control and tin hats |
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Anatolius
Amarr PIE Inc.
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Posted - 2007.05.03 11:43:00 -
[51]
Originally by: Herculite
Speaking of MOO, who was stupid and bought MOO3 thinking it would be good without reading any reviews?

I had the foresight to borrow it from a friend before wasting money on that horrible travesty.
EVE needs stellar converters. And time warp facilitators. "If God be for us, whom can be against us?" |

Hannobaal
Gallente Utopian Frontier
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Posted - 2007.05.03 11:53:00 -
[52]
Edited by: Hannobaal on 03/05/2007 11:49:28 I liked MOO3. Takes a looooooooooong time to play a game, but much deeper and more detailed than 2. Unfortunately the AI that is supposed to help you manage planets was severely bugged.
------------------ "If you ever need anything, please don't Hesitate to ask someone else first." |

Laboratus
Gallente BGG League of Abnormal Gentlemen
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Posted - 2007.05.03 12:29:00 -
[53]
Originally by: Hannobaal Edited by: Hannobaal on 03/05/2007 11:49:28 I liked MOO3. Takes a looooooooooong time to play a game, but much deeper and more detailed than 2. Unfortunately the AI that is supposed to help you manage planets was severely bugged.
I found that the default development plan things never quite worked well enough. I just usually used the player defined ones. It's much more effective and a lot faster than manually controling each planet... I just kept forgetting what I had set and ended up having poor mining worlds etc at times:P ___ P.S. Post with your main. Mind control and tin hats |

Idaeus
Gallente Earned In Blood
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Posted - 2007.05.03 13:44:00 -
[54]
Edited by: Idaeus on 03/05/2007 13:44:10 Imperium Galactica was pretty neat. I wasn't entirely thrilled with IG2 though. The recently released Sword of the Stars is very simplistic, but the randomized tech tree makes each game quite entertaining.
I've only ever beat MOO3 under the Senate victory option. Spam out colonies, ramp up your research, make as many people friendly to you as possible by handing out advanced tech, score the vote come election time because you have a giant population and almost everyone likes you.
Makes the game last about a half hour or so.
Earned In Blood |

Pika Chiu
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Posted - 2007.05.03 14:16:00 -
[55]
Edited by: Pika Chiu on 03/05/2007 14:12:57
Originally by: Hannobaal I've played it. It's nice. But when I think of Eve and old computer games, the one that comes to mind as being the best equivalent is Elite. In many ways, this is practically Elite Online.
quoted for ultimate truth!
Elite was my first computer game, and i was still playing it over 20 years later!
GAH!!! wrong character - Jessica Lorelei
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Regat Kozovv
Caldari Deep Core Mining Inc.
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Posted - 2007.05.03 14:17:00 -
[56]
Wow, a MOO2 thread! =D
I did buy MOO3, and it's one of those games that I need to give a try again sometime. I think it held promise, but soured alot of people because it doesn't have much in common with the previous games.
GalCiv turned out to be the spiritual successor to MOO...=)
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Lynae
Caldari
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Posted - 2007.05.03 15:51:00 -
[57]
Edited by: Lynae on 03/05/2007 15:55:05 MoO 2 is one of the best, if not THE BEST game ever created.
Eve is comparable to Tradewars / Elite as said before.
Edit for great justice (meh): I bought MoO3 without reading a review or playing the demo first. Aww. The game is bad. Bad graphics, bad programming, ultra laggy, crappy realtime battles. The ultimate micromanagement is fun. Minor races are fun. Everything else is not worth your time.
How can someone develop a computer game, which uses a ton more resources, looks worse and calculates turns slower then an old dos game?
GalCiv is ok. Never liked Civs combat system, so GalCiv could not score with me. A combination of MoO2 and some ideas from GalCiv would be interesting but not necessary. If MoO3 would have been MoO2 + better AI and better network code, that would have been great.
The only weaknesses in MoO2 imo are some minor bugs and simple inconviniences like fixed resolution. ___
Originally by: Dark Shikari They're protected by shuttles carrying Templars, Amarr fighter drones used by carriers, but their tanks aren't that strong.
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Steppa
Gallente Incognito Inc
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Posted - 2007.05.03 16:05:00 -
[58]
Originally by: Herculite EvE is far closer to homeworld than the moo's.
Speaking of MOO, who was stupid and bought MOO3 thinking it would be good without reading any reviews?

Me...as a MOO2 fanatic. I had friends that didn't even game that became hard-core gamers because of MOO2. MOO3 is so hard to play that if you can actually master it, you probably can start and run an intersteller empire in real-life.
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Ralara
Caldari Lilandri Foundation
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Posted - 2007.05.03 16:06:00 -
[59]
Originally by: Farrellus Cameron
Originally by: Lokduin I have always seen Eve as more of an extension to the idea in Wing Commander: Privateer, but I can see the MOO2 thing too. That's awesome!
Man, I loved Privateer. It was like the first CD-ROM game I ever played. I remember having to look up a hint on a Compuserve newsgroup to find out where the final agent was located. It was totally like EVE. Flying from station to station, looking for agents to do jobs for. Getting attacked by pirates at stargates. I even played Privateer 2, which was NOTHING like the original. It wasn't even a Wing Commander game, very bizarre. Kept meaning to play Freelancer but never got to it.
I liked MOO a lot, and MOO2 as well. I think I played MMO more. The whole random aliens from another dimension thing didn't go ever well with me. I know you could turn it off, but still.
Ah I have the original Privateer disks somewhere. Well, not *original* but from 1992 anyway (or was it 3?). Loved it, but didn't like Righteous Fire. There's an updated version out there that uses the VegaStrike engine. Do a search on google for it, it's "free" and I played it a year ago. Very true to the original - the only change is an update in graphics making it "proper 3D".
Freelancer is worth getting. It's what got me into Eve - I've always liked space games. Elite, Elite: Frontiers, the abortion that was Elite: First Encounters... Privateer, Privteer 2 (different but still fun) and then Freelancer.
I was playing FL once on a Jolt server and was saying how I didn't like how they had compromised the game from the original idea - a market that changes over time instead of being static (supply and demand etc). Someone said why don't I try Eve Online. I'd seen an advert for it on a GameFAQ page (I think) so went back, got the link and... voila.
I'm a corp thief. And remember, I only do it because I like your robot.
Nice Isk. I'll take it. |

Steppa
Gallente Incognito Inc
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Posted - 2007.05.03 16:08:00 -
[60]
Originally by: Lynae Edited by: Lynae on 03/05/2007 15:55:05 MoO 2 is one of the best, if not THE BEST game ever created.
Eve is comparable to Tradewars / Elite as said before.
Edit for great justice (meh): I bought MoO3 without reading a review or playing the demo first. Aww. The game is bad. Bad graphics, bad programming, ultra laggy, crappy realtime battles. The ultimate micromanagement is fun. Minor races are fun. Everything else is not worth your time.
How can someone develop a computer game, which uses a ton more resources, looks worse and calculates turns slower then an old dos game?
GalCiv is ok. Never liked Civs combat system, so GalCiv could not score with me. A combination of MoO2 and some ideas from GalCiv would be interesting but not necessary. If MoO3 would have been MoO2 + better AI and better network code, that would have been great.
The only weaknesses in MoO2 imo are some minor bugs and simple inconviniences like fixed resolution.
My one problem with MOO2 was that the endgame battles took forever if you went ship by ship.
Honestly, if CCP had the resources (buy up another company and do it), the Eve universe, as is, would provide the IDEAL setting for a 4X space strategy game. The real kick in playing these games, at least imho, was in designing custom ships, researching tech, and designing more ships. Eve has all of the backstory, ships, modules, races, etc to provide a design team with everything they need to do this.
I'll volunteer right now to beta test any Eve-based 4X space strat game!!! RABBLE RABBLE RABBLE RABBLE!!!
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