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Thread Statistics | Show CCP posts - 6 post(s) |
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CCP Phantom
C C P C C P Alliance
7656

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Posted - 2017.03.22 14:59:37 -
[1] - Quote
A set of new Upwell Structures is in the works: Behold the Upwell Refineries!
Refineries will be the premiere structure for resource collection and processing. They have bonuses to reprocessing and the exclusive ability to fit moon mining and reaction service modules.This will give us completely new gameplay for moon mining and reactions, as well as linking into future resource collection gameplay.
Check out the exciting details in this blog Introducing Upwell Refineries
CCP Phantom - Senior Community Developer
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CCP Fozzie
C C P C C P Alliance
14795

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Posted - 2017.03.22 15:07:13 -
[2] - Quote
Glad to be able to get this ball rolling and start bringing the community into the early process of developing these structures. We're releasing these blogs now so that we can focus Fanfest on listening to you folks. We also look forward to hearing from you all in this thread.
Game Designer | Team Five-0
Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie
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CCP Phantom
C C P C C P Alliance
7656

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Posted - 2017.03.22 15:17:11 -
[3] - Quote
Rowells wrote:I'm too scared to read it. Plz tell me everything is gonna be ok. PLEASE TELL ME ITS OK.
Just pointing out ...

CCP Phantom - Senior Community Developer
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CCP Fozzie
C C P C C P Alliance
14795

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Posted - 2017.03.22 17:18:44 -
[4] - Quote
Hey folks. Thanks for the feedback and questions so far! I'll be doing a larger Q&A response at a later time but for now one quick answer to a question that's coming up a lot:
We currently plan to phase out siphons since they don't really fit with the new system (there will be much more direct ways to steal moongoo). Siphons were a solid attempt at achieving a worthy goal, but for a number of reasons that particular implementation was doomed to extremely niche status. We think that overall direct spaceship interaction will be a more fun way of engaging in guerilla attacks against moon mining infrastructure.
Game Designer | Team Five-0
Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie
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CCP Fozzie
C C P C C P Alliance
14824

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Posted - 2017.03.24 11:30:24 -
[5] - Quote
Hi again folks. Thanks as always for participating in the thread. Let's do a bit of a Q&A to answer some of the questions we've been seeing come up repeatedly.
Q: What will happen to Siphons in the new system? A: We currently plan to phase out siphons since they don't really fit with the new system (there will be much more direct ways to steal moongoo). Siphons were a solid attempt at achieving a worthy goal, but for a number of reasons that particular implementation was doomed to extremely niche status. We think that overall direct spaceship interaction will be a more fun way of engaging in guerilla attacks against moon mining infrastructure.
Q: Will Rorquals be able to dock in the large refinery? A: Yes. The medium refineries will have the same docking restrictions as Astrahus and Raitarus, while the large will allow those ships plus the Rorqual thanks to dedicated Rorqual docking facilities. Non-Rorqual capitals will not be able to dock in the large refinery however.
Q: What types of ships will be able to mine the new ore spawned by moon mining events? A: The new ores won't require special ships to mine. They'll be minable with the normal ore mining ships that are available today.
Q: Will the new moon ore require new types of mining lasers and drones to mine? A: Our current plan is to use the same mining lasers, strip miners and mining drones that currently mine the existing types of ore. We are interested in hearing what the community thinks about this however, and are keeping our options open.
Q: Can this new moon mining mechanic be expanded to include highsec and wormhole space? A: As we mentioned in the blog we think this general mechanic has potential in other areas of space, but we're not currently planning on opening up collection of T2 moon materials into areas beyond lowsec and nullsec. We've run the number and we don't think diluting the sources of T2 materials across more areas of space would be beneficial to the feature. However in future iterations we would be very interested in investigating expanding this same "scheduled mining event" gameplay to all areas of space using different resources. These might take the form of new resources or allowing the collection of existing resources such as normal minerals or T3 gasses. For the first release we need to keep a reasonable scope so any expansion of that kind would need to come later if it comes. That also means that if we expand this gameplay to other resources in other areas we'll be able to integrate the lessons learned from the first release.
Q: Will starbases (POS) be removed when this feature is released? A: No, the removal of starbases will be a gradual process and even with the release of refineries there will still be major starbase functions that are not yet replicated by new structures (cyno beacons, cyno jammers and jump bridges). We will have some news on the next steps towards the starbase phase out soon.
Game Designer | Team Five-0
Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie
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CCP Fozzie
C C P C C P Alliance
14834

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Posted - 2017.03.25 19:42:23 -
[6] - Quote
Hey again everyone. Got another round of Q&A ready to go for you today:
Q: Will mining the new moon ores contribute to the industry index and system activity defense multiplier in sov nullsec? A: Yup
Q: What will happen to the moon chunk progress when the structure is reinforced? A: This is definitely subject to change as needed, but the current plan is that this service module will work much like other service modules in reinforcement situations. That would mean the first reinforce wouldn't impact the progress of the extraction but that a 2nd reinforce would offline the service module and either pause the chunk or cause it to slowly descend back towards the surface of the moon. Uninstalling the service module or destroying the refinery would cause the moon chunk to disintegrate without forming a minable belt.
Q: Is there a plan to deal with multiple refineries being spammed on a moon and a race to online the service module when the previous structure dies? A: We have a plan for dealing with this that involves a first choice and a fallback choice depending on technical limitations. Once we have a better estimate of the code limitations we'll open this up to feedback.
Q: When the new reprocessing bonuses of refineries are introduced, will the refineries give better reprocessing yields than anything available today or will old refining rates get nerfed? A: We haven't decided on exact number yet, but there's a good chance that it will be a little bit of both.
Game Designer | Team Five-0
Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie
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