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Thread Statistics | Show CCP posts - 6 post(s) |
Fish Hunter
Blacksteel Mining and Manufacturing Renaissance Federation
21
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Posted - 2017.03.22 18:03:44 -
[1] - Quote
Exciting ideas. Shakeup is good. Please think about how this will happen & effect lowsec for balance!
Idea: Only allow moon ore to be refined to moon minerals in a structure with a drill. This will allow the entity with the drill to tax the refine. Since these are event type minings make sure the expected rate of mining is at least 2x in value your ABC ore analogy. |
Fish Hunter
Blacksteel Mining and Manufacturing Renaissance Federation
22
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Posted - 2017.03.22 22:43:05 -
[2] - Quote
zluq zabaa wrote:[b] Do you really think that any Alliance will allow anyone to just use moons in "their" area, wether they use them or not? If people can't make a profit for themselves, it doesn't mean that they won't be motivated destroying your efforts to make some. If it was any different you'd all be already out there Moon Mining with the current mechanics (some are, which is good, but it will be harder for them in the future).
Hell no nobody will let someone else mine in "their area" . These changes do make Alliance level income much harder for groups that currently get some income from moon mining. Probably need some ESS type method or Alliance taxes for Alliances to suck isk from ratter bounties. The big null alliances already have renting programs because of the isk it brings in, hell now those guys might charge more for the moon mining option. |
Fish Hunter
Blacksteel Mining and Manufacturing Renaissance Federation
22
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Posted - 2017.03.23 00:56:54 -
[3] - Quote
Saw some other responses and maybe this would be a good chance to GET RID OF THE MULTIPLE REACTIONS STEPS!!! Just change the tech 2 component bpos to use moon minerals.
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Fish Hunter
Blacksteel Mining and Manufacturing Renaissance Federation
22
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Posted - 2017.03.23 22:14:18 -
[4] - Quote
Punctator wrote:[quote=Nevyn Auscent]
eve should be more haotic not less it is because of the bunch of people wanting to control every aspect of this game - this game actualy sucks because they succed in thair plans completly. It must end or this game is dead, only a toy in hands of few very mighty people.
Yup better make it so max of 200 characters per alliance and fleet and lets do away with any kind of standings overlay outside of alliance. Lets make it so hard mechanically to blue anyone that nobody would want to. Then we'll have a chaotic EVE |
Fish Hunter
Blacksteel Mining and Manufacturing Renaissance Federation
22
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Posted - 2017.03.23 22:23:31 -
[5] - Quote
Querns wrote:
Why do you think CCP added the ability to set folks blue in the first place?
I do not know, always assumed coalitions in space |
Fish Hunter
Blacksteel Mining and Manufacturing Renaissance Federation
37
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Posted - 2017.04.24 16:44:00 -
[6] - Quote
AFK Hauler wrote: Another economic factor that's being ignored is the total value displacement by these changes. Right now the moon goo economy is only so big for a single income flow, that is - it's limited to the current number of people participating in moon mining. That includes the investors, producers, reactors, sellers and consumers. That pie has a specific economic size based on the value of each material in the production to consumption chain. Each player gets a specific slice of the pie, which is monetized by the end user.
The size of the pie stays the same under the current proposed changes with the added slice going to a new level of interaction, which is the production. Previously that was a slice that was consumed by a corporation or alliance. However, now that slice will be consumed by everyone who mines the minerals. The level of labor not accounted for in these changes will cause upward pressure on the end consumer to support the new labor activity.
The only relief to the upward pressure is to increase supply to spread the economic burden of production. Someone is going to get paid for their labor one way or another. Keeping the supply at the current level will drive the costs upwards to support the new layer of labor required to produce T2 materials.
If there is no economic relief on the end user, the result will be a natural shift towards capital and faction ships.
Bottom up economics got a new step in the ladder that is not receiving attention or balance.
What matters isn't so much the number of people involved its the total man hours or character hours (mining alts count). Right now most of the character hours are used up with hauling materials and reactions babysitting. Will the new system use as many hours hauling and reacting or less? Everyone sees that the mining part time spent is going up substantially, my question to Fozzie is will the amount of hauling remain the same? Will the distribution of moon minerals be the same or can we expect a more homogeneous availability by region outside of the possible lowsec exclusive materials?
Players will always gravitate to what is the best. Faction ships are very cheap relative to the tech 2 and certain tech 2 ships are strategic requirements so very little shift will happen. |
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