Leo Augustus wrote:There are two issues at play here.
Moon Mining
Reactions and t2 production...
Agreed, moon mining is very passive income. As much as I hate the thought of introducing serious mining into t2 production, I can see where the thought is coming from. This might also equalize prices across moons, as r16 and r8 mats might actually be in demand owing to labor shortages.
I still think the concept of generating "content" by forcing relatively defenseless ships to sit at a known area at a specified time is very lacking, but that's what we have with entosising and the nerf of off grid boosts.
There's two types pvp... pvp for fun, which industrialists don't generally revel in, and there's pvp to save your system, structures, sov, etc. Industrialists and political powers will fight and finance to the death if only to keep from having to redo their spreadsheets. To my mind, that's real content, but to each his own. With asset safety, a lot of content has been reduced to miner tackled, save or don't save him.
Reacting is not really passive income, requiring substantial logistics, daily maintenance, upkeep of cyno and trade alts, and active regional defense. Until now, it was essentially separate from typical t2 production with the vast majority of t2 builders beginning at finished reactions or even components. It is, however, a living a determined spreadsheeter could achieve largely on one toon if part of a cooperative alliance.
Moving reactions into the industry UI really turns it into T1 production. You've just added a new class of asteroids and two entirely redundant steps to the typical process. Instead of reaction - component - ship, it's first level reaction, final reaction, components, ships.
This reduces the complexity of t2 production and increases the redundancy and tedium... more flavors of asteroids/minerals, more steps in process, but no unique process, substantive investment, or expertise... just a skill and a citadel. It's akin to mining relic sites for relic dust that a 5M bpo turns into ancient salvage.
If it made any sense to me, I'd try to be on board.
When did I miss the outcry about there not being enough mining required in Eve? Who has been begging for more 80Msp proteus vs 6m sp npc corp mining alt "rich content" pvp?
Who has been clamoring for redundancy in t2 production?
I'm serious, someone please explain to me, like I'm an idiot, what the point is. I keep expecting CCP to evemail me explaining how they've totally reconsidered given all my excellent insights, but so far, nuthin.. lol