Matthew
Caldari BloodStar Technologies
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Posted - 2007.05.04 12:38:00 -
[1]
Originally by: FireFoxx80 If these ships are so eff'in massive, such an incredible drain on the resources of an empire, and almost god-like in their stature.
Why do some alliances have 4 (5?) of 'em?
Makes you wonder if CCP bothered calculating how many could/would be built...
The trouble is that increasing the price only changes one side of the equation:
Number_in_game = number_built - number_destroyed
If number_built > number_destroyed then you will always end up with a game full of titans eventually. And the more you crank up the cost of a titan to reduce the number_built, the less risks people will take with them, reducing the number_destroyed and not helping the overall balance.
Regardless of how big an investment they are, titans have to be vulnerable. The key thing is when they become vulnerable, and what they become vulnerable to. It's also important to note that the two are not independant. There should be two situations - when the titan pilot makes themselves vulnerable, and when an enemy attempts to force them to be vulnerable.
They should definitely be vulnerable when they deploy their super-powerful abilities. Using these should require a tactical commitment from the titan pilot and his associated fleet. This can only really be achieved with a full lockdown (no jump, warp, move or cloak) for some period after super-ability activation. This immediately makes casual spamming of the abilities undesirable - any use will have to come with a plan of how to defend the titan for the next X minutes. It will also open up the field on baiting and misinformation tactics.
Similarly, while not everything should be able to pin down a titan without it's consent, it should be possible for an opponent to do it with a sufficient tactical commitment. I'm thinking along the lines that one super-capital should be able to pin down another. This still gives the super-capitals a powerful protection against "random" gankings, but it opens up a key vulnerability where the opponent is able to field a super-cap and willing to put theirs at risk in order to get a shot at the opponents. This also generates a reason to put these ships in the battle itself, rather than just using them to support from afar. ------- There is no magic Wand of Fixing, and it is not powered by forum whines. |