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Rroff
Antagonistic Tendencies
1061
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Posted - 2017.03.26 10:02:33 -
[1] - Quote
I don't really see the problem myself - sure you have to go out a bit from the main hub areas, etc. but it isn't hard to find a semi-quiet system a bit further out that has enough capacity for a solo miner to fill their boots.
Do agree though that mining seems to have been designed without current player loads in mind though making it harder for the solo player than it should be, especially if your play time is restricted to certain times of day. |

Rroff
Antagonistic Tendencies
1061
|
Posted - 2017.03.26 13:06:41 -
[2] - Quote
Salvos Rhoska wrote:Something like this, but where the player doesnt know which hex is which for % value, except by process of elimination, as the hex % value remains the same per rock/ice. http://imgur.com/Klh4hzj
It would be better to make it part of the setup process rather than the mining itself - i.e. actually having to probe down higher value asteroids, etc. minigames as part of the actual harvesting process itself would be incredibly tedious for what is already largely a boring activity. |

Rroff
Antagonistic Tendencies
1061
|
Posted - 2017.03.26 13:32:59 -
[3] - Quote
Dunno regarding ore anoms - not something I've spent too much time paying attention to - they were there around early 2015ish when I stopped playing. |

Rroff
Antagonistic Tendencies
1062
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Posted - 2017.03.26 14:54:15 -
[4] - Quote
Salvos Rhoska wrote:Beast of Revelations wrote:But the point is, why nerf carrier ratting but leave afk mining alone?. One step at a time. Carrier ratting largely only applies to NS. AFK mining is a more complex widespread issue, but I agree it must be mitigated.
AFK highsec force auxiliary mining is where it is at
http://imgur.com/BKyQ86i |

Rroff
Antagonistic Tendencies
1063
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Posted - 2017.03.26 17:39:10 -
[5] - Quote
I think part of the problem is the lack of things that push players to work together early on - if people are fleeted up mining for instance they are almost inevitably deep in wormholes or nullsec, etc.
(Not ignoring that there are some highsec industry corps, etc.) |

Rroff
Antagonistic Tendencies
1063
|
Posted - 2017.03.27 14:26:44 -
[6] - Quote
Trebon Luap wrote: A person running two or three accounts at one time is not the issue, but when these larger fleets come into a system and vacume up everything, people get pissed. You only have to read local or fleet chat to see that.
At what point t does multiboxing become "wrong" to allow? Five, Seven , Twenty accounts all at once?
I would still say the issue is that the mining system in this case was designed and implemented with different expectations as to player activity levels, etc. compared to what they are and/or at times have been. The issue is that these systems haven't been updated to accommodate what they game has become rather than multiboxing itself being a problem - the overall effect on an individual player is the same whether what they are up against is one person with 15 accounts or 15 players in a corp. |
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