
CCP Larrikin
C C P C C P Alliance
709

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Posted - 2017.03.27 14:54:03 -
[1] - Quote
Hi Space Friends,
Blood Raider capitals are coming in the May Release. There will be a Force Auxiliary, a Dreadnought and a Titan. This post won't talk about how to acquire these powerful ships, that will come in latter communcations.
However, we're very keen to get your feedback on these!
Force Auxiliary: Dagon Amarr Carrier bonuses (per skill level):
- 30% bonus to Energy Nosferatu drain amount, optimal range and falloff
Minmatar Carrier bonuses (per skill level):
- 5% bonus to Remote Armor Repairer cycle time
Role Bonus:
- Can fit a Triage module
- Can use two Command Burst modules
- Energy Nosferatu fitted to this ship will drain targeted ship's capacitor regardless of your own capacitor level
- 90% reduction in powergrid requirements for Capital Remote Armor Repairers
- 90% reduction in CPU requirements for Energy Nosferatu
- 50% reduction in CPU requirements for Command Burst modules
- 200% bonus to Command Burst area of effect range
- 200% bonus to Logistics Drone transfer amount
- 5x penalty to Entosis Link duration
Slot layout: 6H, 4M, 8L, 3R; 0 Turrets, 0 Launchers Fittings: 660,000 PWG, 540 CPU Defense (shields / armor / hull) : 90,000 / 126,00 / 190,000 Base shield resistances (EM/Therm/Kin/Exp): 0 / 20 / 40 / 50 Base armor resistances (EM/Therm/Kin/Exp): 50 / 35 / 25 / 20 Capacitor (amount / recharge / cap per second) : 82,500 / 5,000s / 16.5 Mobility (max velocity / agility / mass / align time): 85 / 0.07 / 800,000,000 / 77.63s Drones (bandwidth / bay): 125 / 600 Targeting (max targeting range / Scan Resolution / Max Locked targets): 110km / 65 / 7 Sensor strength: 70 Radar Signature radius: 11,500 Cargo Hold: 2,400m3 Ship Maintenance Bay: 1,000,000m3 Fleet Hangar: 10,000m3 Corpse Bay: 20,000m3
Dreadnought: Chemosh Amarr Dreadnought bonuses (per skill level):
- 15% bonus to Energy Nosferatu and Energy Neutralizer drain amount
Minmatar Dreadnought bonuses (per skill level):
- 20% bonus to Stasis Webifier optimal range
Role Bonus:
- Can fit Siege modules
- Energy Nosferatu fitted to this ship will drain targeted ship's capacitor regardless of your own capacitor level
- 25% bonus to Capital Energy Turret damage
- 5x penalty to Entosis Link duration
Slot layout: 6H, 4M, 8L, 3R; 2 Turrets, 0 Launchers Fittings: 858,000 PWG, 715 CPU Defense (shields / armor / hull) : 118,000 / 169,000 / 169,000 Base shield resistances (EM/Therm/Kin/Exp): 0 / 20 / 40 / 50 Base armor resistances (EM/Therm/Kin/Exp): 50 / 35 / 25 / 20 Capacitor (amount / recharge / cap per second) : 66,000 / 4,400,000s / 15 Mobility (max velocity / agility / mass / align time): 80 / 0.04 / 1,290,000,000 / 71.53s Drones (bandwidth / bay): 0 / 0 Targeting (max targeting range / Scan Resolution / Max Locked targets): 97.5km / 85 / 7 Sensor strength: 45 Radar Signature radius: 11,800 Cargo Hold: 2,400m3 Ship Maintenance Bay: 1,000,000m3 Fleet Hangar: 10,000m3 Corpse Bay: 20,000m3
Titan: Molok Amarr Titan bonuses (per skill level):
- 15% bonus to Energy Nosferatu and Energy Neutralizer drain amount
- 6+ bonus to ship warp core strength
Minmatar Titan bonuses (per skill level):
- 20% bonus to Stasis Webifier optimal range
- 6+ bonus to ship warp core strength
Role Bonus:
- Can fit Doomsday devices
- Can fit one Phenomena Generator module
- Can fit Jump Portal Generator
- Can fit Clone Vat Bay
- Can use three Command Burst modules
- Energy Nosferatu fitted to this ship will drain targeted ship's capacitor regardless of your own capacitor level
- 200% bonus to Command Burst area of effect range
- 1400% bonus to Capital Energy Turret damage
- 500% bonus to Armor Plates and Shield Extenders
- 80% bonus to Sensor Dampener resistance
- 80% bonus to Weapon Disruption resistance
- 80% bonus to Stasis effect resistance
- 80% increase to Remote Electronic Assistance impedance
- 5x penalty to Entosis Link duration
Slot layout: 8H, 6M, 8L, 3R; 4 Turrets, 0 Launchers Fittings: 1,375,000 PWG, 900 CPU Defense (shields / armor / hull) : 390,000 / 950,000 / 580,000 Base shield resistances (EM/Therm/Kin/Exp): 0 / 20 / 40 / 50 Base armor resistances (EM/Therm/Kin/Exp): 50 / 35 / 25 / 20 Capacitor (amount / recharge / cap per second) : 145,000 / 7,500s / 19.333 Mobility (max velocity / agility / mass / align time): 65 / 0.03 / 2,400,000,000 / 99.81s Drones (bandwidth / bay): 0 / 0 Targeting (max targeting range / Scan Resolution / Max Locked targets): 250km / 70 / 8 Sensor strength: 240 Radar Signature radius: 24,800 Cargo Hold: 12,400m3 Ship Maintenance Bay: 5,000,000m3 Fleet Hangar: 100,000m3 Corpse Bay: 200,000m3
Game Designer | Team Phenomenon | https://twitter.com/CCP_Larrikin
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