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Thread Statistics | Show CCP posts - 7 post(s) |
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Nozh
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Posted - 2007.05.04 16:43:00 -
[1]
Starbase Warfare 2.0
We've been doing some changes to starbase warfare, these changes are already on Singularity for you to try out:
- All defensive structures are being placed outside the starbase forcefield
- Defensive structures are getting a massive HP boost
- Defensive structures become incapacitated when they've taken a certain amount of damage (atm 1% structure)
- Defensive structures get reactivated once their shield reaches 50% (they need full structure/armor also, remote structure repairers are being made available)
- Improved defensive structure targeting AI
These changes are something youÆll see on Singularity in the weeks to come:
- Structure management - Ability to take control of outside structures
- More types of defensive structures
- Jump bridges (Which allow corporations to link two starbases in nearby systems, granting instantaneous transit between the two (requires sovereignty))
We need a lot of feedback on these changes, please note that the current balancing values are just placeholders at the moment, everything is yet to be tuned. WeÆve created an in-game channel on Singularity called ôstarbase-warfareö where people can discuss the changes, also weÆll be planning some events there to test the changes on a large scale.
Note: Detailed documentation will be released later.
Please try to keep the replies constructive.
Nozh EVE Online |
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BH Desryn
ISD BH Interstellar Services Department
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Posted - 2007.05.05 00:42:00 -
[2]
For people who want a Starbase to pew pew, I have one setup on Planet 6 Moon 2 in FD-MLJ.
Also join the "Starbase-warfare" channel on sisi.
[Bug Report Here] |
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BH Desryn
ISD BH Interstellar Services Department
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Posted - 2007.05.05 01:03:00 -
[3]
They deactivate once they've taken 1% structure damage (so they are at 99%). However they have huge structure hp which allows a defending fleet to repair them and reactivate.
Shield hardeners are still inside the forcefield.
[Bug Report Here] |
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BH Desryn
ISD BH Interstellar Services Department
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Posted - 2007.05.05 03:04:00 -
[4]
Evemail me the system name on sisi and I'll try and clean up the bubbles.
[Bug Report Here] |
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BH Desryn
ISD BH Interstellar Services Department
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Posted - 2007.05.06 03:00:00 -
[5]
I am always in the Starbase-Warfare channel on sisi when I am logged in.
[Bug Report Here] |
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BH Reechani
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Posted - 2007.05.09 11:56:00 -
[6]
ok for those complaining about targeting players controling guns.
for the moment (and this is only a temp method as the final interface is not finished) all targeting and ording to fire is managed through the tower itself. if you look at the dev blog on corp changes, there is a screen shot of the ability to set structures so a "caretaker" can fuel them but can not offline them or remove fuel from them. there is a new tab called "control" that is where you take control of guns. you go there and you take the gun, you tell it to target something and the gun gives you a list of everything it can target (even if out of gun range). once targeted you can tell it to attack (this does not do anything yet). You can be inside the shield the entire time you do this for them moment but as long as you are controling the gun you can not move and you can not warp. if you release control (so you can add ammo to a gun or something) the gun immediately reverts to ai control.
Again this is subject to change, and there are some players that have seen this and can verify what i have said because they were present when we started trying to test this feature and discovered it is not fully functional yet. If you want to see it yourself, log into the test server make your way to FD- and watch for requests from devs/BH in local to help with testing or join the channel "starbase-warfare" on the test server and ask if there is any testing going at the moment.
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Tanis.
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Posted - 2007.05.29 08:27:00 -
[7]
Unstickified.. please refer to this thread: HERE for testing feedback about the starbase warfare changes coming with Revelations 2. ____________________________ I break things.
GM Voodoo > That plan really straddles the fine line between genius and idiocy. Tanis. > And that differs from everything else I say how?
[Bug Report Here][How to write a good bug report][Test server rules] |
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