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Siege
Minmatar Siegecraft Bounty Hunting
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Posted - 2007.05.06 01:15:00 -
[1]
Originally by: Maya Rkell Claiming ignorance of the near past is transparent. As I said..
And no, I don't flame. I happen to hold a viewpoint counter to that of your bias. And I'm not afraid to point out that it, unlike your argument, hangs together under critical analysis.
So, then, what do you propose as a solution?
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Siege
Minmatar Siegecraft Bounty Hunting
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Posted - 2007.05.06 20:24:00 -
[2]
You know, the more I read and think about this, the more I see some possible solutions that really won't hurt anybody. And I will alter my stance on some of them being acceptable. I would accept some of the following.
1. Redesign of the freighter to give it 2 to 4 low slots, but mixed with a reduction of cargo capacity, so that filling all the low slots with T2 expanders will result in the same capacity as before the change. Though this will have a negative impact on travel time, so add an additional bonus to the ship that negates this problem. Also, because fitting a damage control will cause such an absurd increase in structural points, the base level will have to be reduced by some amount, perhaps 20%.
2. Give the freighters a bonus to structural resists, maybe 3-4% across the board per level of freighter skill.
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Siege
Minmatar Siegecraft Bounty Hunting
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Posted - 2007.05.06 22:40:00 -
[3]
Edited by: Siege on 06/05/2007 22:38:00
Originally by: Jenny Spitfire
Please stop making eVe for the elites. This thread is about imbalance and problems faced by the hauling community. We are griefed in high sec empire and CCP needs to put a stop to this lame play.
Holy Smokes, the person complaining that their freighter being too vulnerable is using THIS reason? Asking for freighters to be given special consideration is pandering to the elites of the manufacturing/hauling areas of the game. If you want to make the game MORE accessible to new players, then you would probably want to give freighters a big nerf.
The imbalance isn't in the fact that freighters are now something to target, the imbalance is in how much more capable freighters are at their job than any other hauler. That is what makes them so lucrative to target. So, by your logic, maybe they should just get nerfed to the point that it's not profitable anymore to even blow them up.
Of course, this isn't an issue for you anymore, as I expect folks to war-dec the corporation that you're in now just to get at that freighter.
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Siege
Minmatar Siegecraft Bounty Hunting
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Posted - 2007.05.07 02:20:00 -
[4]
Originally by: SiJira Edited by: SiJira on 07/05/2007 00:01:24
Originally by: Siege the imbalance is in how much more capable freighters are at their job than any other hauler. That is what makes them so lucrative to target.
wtf ? it takes loads of skills to fly and loads of isk to buy or make (and skills if you wanna make it)
why shouldnt it be better than several ITERON V's ?
My major point was that you can't use the excuse of sticking up for new players, and removing elitism from the game, in this particular arguement. Freighters ARE elitism, and overpower regular haulers in business of hauling as much as a faction Battleship overpowers a T1 Cruiser. After all "it takes loads of skills to fly and loads of isk to buy or make (and skills if you wanna make it) why shouldnt it be better than several ITERON V's?"
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Siege
Minmatar Siegecraft Bounty Hunting
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Posted - 2007.05.12 23:01:00 -
[5]
Wow, the debate has been raging for three weeks now, and two freighters lost.
Yeah, real game breaking problem guys.
However, if the rumored concord vs. drones change is what CCP decides on, then I guess I'm ok with that. Then we can get back to the old debate about you hiding in a noob corp, and how to boot you out of that.
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