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Wander Prian
Art Of Explosions Hole Control
415
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Posted - 2017.04.15 08:38:03 -
[31] - Quote
manus wrote:The current level 4 mining mission im doing requires 44800m3 ore hold, but afaik no barge can keep that much.
For example my mackinaw has 35000m3 ore hold with my skills. Also why does skills affect the size of the ore hold? Makes no sense
Anyway, 35000m3. In order to be able to fit all the ore needed for this level 4 mission, it just needs an increase of 30% from modules. Would that be so bad? Im sacrificing possibly Yield and/or Tank.
To the people who think that Ore hold size needs to be nerfed when introducing Ore Hold increasing modules, get a grip. The ore hold sizes are arbitrary and do not affect PVP or PVE. If we could increase them by 30% or more with modules what excactly would be the harm? You're post just proved it does affect PVE. Making the ore-bays layer would allow you to finish the mission faster, allowing you to run more missions quicker, meaning you make more isk.
Wormholer for life.
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manus
WESCORP 2.0
2
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Posted - 2017.04.15 08:39:09 -
[32] - Quote
Thanks for the input captain Obvious. But thats not what i meant by PVE. In fact nobody uses PVE to refer to mining. So why dont you go back to your wormhole with your strange definitions? |

Wander Prian
Art Of Explosions Hole Control
415
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Posted - 2017.04.15 09:04:38 -
[33] - Quote
manus wrote:Thanks for the input captain Obvious. But thats not what i meant by PVE. In fact nobody uses PVE to refer to mining. So why dont you go back to your wormhole with your definitions?
I'm just reading your post. It's not my fault you made that idiotic comment. The bigger impact the change would have is on the economy. There would be more minerals flowing into the market, meaning that prices would drop. Your change would make miners makes less isk due to more availability of minerals causing the prices to drop.
Wormholer for life.
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Max Deveron
Deveron Shipyards and Technology
314
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Posted - 2017.04.15 15:56:16 -
[34] - Quote
manus wrote:
To the people who think that Ore hold size needs to be nerfed when introducing Ore Hold increasing modules, get a grip. The ore hold sizes are arbitrary and do not affect PVP or PVE. If we could increase them by 30% or more with modules what excactly would be the harm?
Nobody is thinking it 'needs' to be dufus, we are telling you exactly what CCP "will" do, because that is what they have always done in the past.
Freighters comes to mind on this point. |

Sitting Bull Lakota
Brave Newbies Inc. Brave Collective
288
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Posted - 2017.04.16 00:24:50 -
[35] - Quote
I for one would love to see expander modules and rigs that trade hull strength for more ore hold m3.
I detest the logic that lead to standardized, safe4bears, ore holds that no longer force pilots to choose between efficiency and hull integrity.
Let me mine in an oversized, wet, cardboard box if I want! You can't force me to be safe! |

Cade Windstalker
1328
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Posted - 2017.04.16 02:15:32 -
[36] - Quote
Sitting Bull Lakota wrote:I for one would love to see expander modules and rigs that trade hull strength for more ore hold m3.
I detest the logic that lead to standardized, safe4bears, ore holds that no longer force pilots to choose between efficiency and hull integrity.
Let me mine in an oversized, wet, cardboard box if I want! You can't force me to be safe!
You do pick between tank, ore hold, and yield, you just do it when you pick the hull and then the fitting is secondary.
The reason there aren't rigs or modules for or hold is because there's nothing there that would be a good trade-off except for an AFK player, and AFK play isn't something CCP wants to encourage. Low slot? You're losing yield, there's no good reason to ever do that. Mid slot? You're losing tank, and that turns the mid-slot layout of the Hulk and Skiffs into a potential balance problem for the Mackinaw.
You could still do rigs, but Mining Ships are shield tanked and the standard trade off for cargo space is rigs, making that something of a non-tradeoff in most cases since your other options are a little more tank, more drone yield that is becoming increasingly non-optimal to take advantage of, or a Higgs anchor. Of those options the others win for most players most of the time outside of someone who is mostly or entirely AFK. |

manus
WESCORP 2.0
6
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Posted - 2017.04.17 13:22:56 -
[37] - Quote
Cade Windstalker wrote:The reason there aren't rigs or modules for or hold is because there's nothing there that would be a good trade-off except for an AFK player, and AFK play isn't something CCP wants to encourage..
But they are doing it completely wrong. In order to "punish" afk play, they compromise in the fundamental part of the game that makes it interesting. So the end result is yes they punish AFK play, but they also punish "legit" play by making the ships less flexible. It takes away from the enjoyment when CCP creates a ship with static attributes that cannot be changed by players. Its such a fundamental part of the game they cripple, just because they dont like AFK play. Besides, what difference does it make if an "AFK" miner, is able to get 10.000m3 larger Ore hold or more? I dont think more people will start AFK mining because of that. Mining just dont appeal to some people no matter what. Besides, IF more people starting AFK mining and more ore would enter the market, prices would fall, and isk/hour would even out. But seriously the change would be insignifcant. Its not like everyone will start mining just because barges get 10,000m3 larger ore holds. So please stop with the none sense. |

Cade Windstalker
1345
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Posted - 2017.04.17 14:33:49 -
[38] - Quote
manus wrote:Cade Windstalker wrote:The reason there aren't rigs or modules for or hold is because there's nothing there that would be a good trade-off except for an AFK player, and AFK play isn't something CCP wants to encourage.. If this is true. They are doing it completely wrong. In order to "punish" afk play, they compromise in the fundamental part of the game that makes it interesting. So the end result is yes they punish AFK play, but they also punish "legit" play by making the ships less flexible. It takes away from the enjoyment when CCP creates a ship with static attributes that cannot be changed by players. Its such a fundamental part of the game they cripple, just because they dont like AFK play. Besides, what difference does it make if an "AFK" miner, is able to get 10.000m3 larger Ore hold or more? I dont think more people will start AFK mining because of that. Mining just dont appeal to some people no matter what. Besides, IF more people starting AFK mining and more ore would enter the market, prices would fall, and isk/hour would even out. But seriously the change would be insignifcant. Its not like everyone will start mining just because barges get 10,000m3 larger ore holds. So please stop with the none sense. End of they its a QoL improvement more than anything.
You seem to be missing the point here, in spectacular fashion.
AFK play is not something CCP wants to encourage. It's not playing the game it's deriving benefit from not playing the game, and as you yourself point out here it has impact on players who are actually playing by increasing the supply of goods and/or ISK and that impacts prices. Whether it's ore prices impacted by AFK mining or the ISK Supply impacted by AFK ratting.
As to tradeoffs, there would need to be an absolutely ridiculous bonus to ore-hold size for swapping a low from yield or ore hold size to be worthwhile for a player who isn't AFK. Even for rigs an actually present player would get more benefit out of a warp speed rig than an increase in ore hold size the majority of the time and that's assuming they're docking up constantly when their ore bay gets full rather than having an Orca or something similar to do the hauling.
There just aren't any interesting stats to trade off with here besides those that are objectively more valuable for the vast majority of legitimate use-cases or conflict with existing patterns of design and module use.
The main use of such a module would be by AFK miners, and as stated above CCP have good reason not to incentivize AFK play. |

manus
WESCORP 2.0
6
|
Posted - 2017.04.17 16:27:22 -
[39] - Quote
Cade Windstalker wrote:AFK play is not something CCP wants to encourage.
What do you mean by AFK play? Do you consider mining AFK play?
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Dark Lord Trump
Pandemic Horde Inc. Pandemic Horde
499
|
Posted - 2017.04.17 16:45:04 -
[40] - Quote
manus wrote:Cade Windstalker wrote:AFK play is not something CCP wants to encourage. What do you mean by AFK play? Do you consider mining AFK play? AFK play means you're doing stuff while not actually at the keyboard. If I'm in a Skiff and watching for hostiles while mining, that's at keyboard, even if I watch Netflix while I mine. AFK play would be firing up a Retriever's mining lasers and then tabbing out to play another game. Mining and ratting can be AFK play, but they don't have to be.
I'm going to build a big wall that will keep the Gallente out, and they're going to pay for it!
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manus
WESCORP 2.0
6
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Posted - 2017.04.17 17:58:28 -
[41] - Quote
Dark Lord Trump wrote:manus wrote:Cade Windstalker wrote:AFK play is not something CCP wants to encourage. What do you mean by AFK play? Do you consider mining AFK play? AFK play means you're doing stuff while not actually at the keyboard. If I'm in a Skiff and watching for hostiles while mining, that's at keyboard, even if I watch Netflix while I mine. AFK play would be firing up a Retriever's mining lasers and then tabbing out to play another game. Mining and ratting can be AFK play, but they don't have to be.
Nice try, but i dont see the difference between firing your lasers and watching netflix or fplaying another game. And obviously the less attention you pay while in space the more risk and the less isk you gonna make. |

Dark Lord Trump
Pandemic Horde Inc. Pandemic Horde
500
|
Posted - 2017.04.17 20:25:55 -
[42] - Quote
manus wrote:Dark Lord Trump wrote:manus wrote:Cade Windstalker wrote:AFK play is not something CCP wants to encourage. What do you mean by AFK play? Do you consider mining AFK play? AFK play means you're doing stuff while not actually at the keyboard. If I'm in a Skiff and watching for hostiles while mining, that's at keyboard, even if I watch Netflix while I mine. AFK play would be firing up a Retriever's mining lasers and then tabbing out to play another game. Mining and ratting can be AFK play, but they don't have to be. Nice try, but i dont see the difference between firing your lasers and watching netflix or fplaying another game. And obviously the less attention you pay while in space the more risk and the less isk you gonna make. The difference is that I'm still looking at the screen instead of tabbed out completely. The former is multitasking, the latter is being AFK.
I'm going to build a big wall that will keep the Gallente out, and they're going to pay for it!
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Cade Windstalker
1354
|
Posted - 2017.04.17 20:53:35 -
[43] - Quote
Dark Lord Trump wrote:manus wrote:Nice try, but i dont see the difference between firing your lasers and watching netflix or fplaying another game. And obviously the less attention you pay while in space the more risk and the less isk you gonna make. The difference is that I'm still looking at the screen instead of tabbed out completely. The former is multitasking, the latter is being AFK.
And in case this wasn't painfully obvious, the more time you can take between interacting with the game client to accomplish a task the easier it is to AFK. In this case docking up and emptying your ore bay being the interaction in question. |

manus
WESCORP 2.0
6
|
Posted - 2017.04.18 15:23:26 -
[44] - Quote
Dark Lord Trump wrote:manus wrote:Dark Lord Trump wrote:manus wrote:Cade Windstalker wrote:AFK play is not something CCP wants to encourage. What do you mean by AFK play? Do you consider mining AFK play? AFK play means you're doing stuff while not actually at the keyboard. If I'm in a Skiff and watching for hostiles while mining, that's at keyboard, even if I watch Netflix while I mine. AFK play would be firing up a Retriever's mining lasers and then tabbing out to play another game. Mining and ratting can be AFK play, but they don't have to be. Nice try, but i dont see the difference between firing your lasers and watching netflix or fplaying another game. And obviously the less attention you pay while in space the more risk and the less isk you gonna make. The difference is that I'm still looking at the screen instead of tabbed out completely. The former is multitasking, the latter is being AFK.
I think you are being redicolous. I mean things have gone too far when people concern themselves with things like this. "Its ok if he watches netflix while eve runs in the background, but if he plays another game he should be burned on a stake."
I mean if thats your best argument against Expanded Ore hold modules, i think its a go. |

Max Deveron
Deveron Shipyards and Technology
328
|
Posted - 2017.04.18 16:48:46 -
[45] - Quote
manus wrote:
I think you are being redicolous. I mean things have gone too far when people concern themselves with things like this. "Its ok if he watches netflix while eve runs in the background, but if he plays another game he should be burned on a stake."
I mean if thats your best argument against Expanded Ore hold modules, i think its a go.
1.) promoting the AFK play attitude is also promoting the Bot script issues. 2.) CCP 'WILL' nerf the current size of ore holds to allow for such expanders, 2a.) Because they do not give straight Buffs/Nerfs anymore, they give both at the same time. 3.) Yes it is all right to being on the Forums, watching netflix, tv, etc....so long as you can still see your characters in the game and respond to any environmental changes. 4.) If you are unwilling/unable to play AK, and hence there fore AFK/Botting, then yes you deserve to be righteously Burned, Nuked, Flayed, Gored, SPitted at/on the stake. 4a.) In addition to this, if you whine, explode, stomp around or in other way excrete Flakes and Lumps of Salt, you deserve to be ridiculed, lambasted, wardecc'd, ganked, or otherwise a continuation of being F*cked with until you learn how to play EvE.
If any of this disgusts, triggers, vexes, you or otherwise cause you to lament in any other way.........then EvE is simply the wrong game for you and maybe you should go play something else for awhile, I hear Gevlon Goblin is looking for recruits in different games. |

Cade Windstalker
1371
|
Posted - 2017.04.18 18:54:42 -
[46] - Quote
manus wrote:I think you are being redicolous. I mean things have gone too far when people concern themselves with things like this. "Its ok if he watches netflix while eve runs in the background, but if he plays another game he should be burned on a stake."
I mean if thats your best argument against Expanded Ore hold modules, i think its a go.
Thankfully for the rest of us CCP disagrees and they're the ones you have to convince. Just because you don't like an argument doesn't mean it's wrong or doesn't align with CCP's thinking.
Also, to be clear, because I don't agree with everything Max is saying. It's not that being AFK is a cardinal sin or anything, it's that CCP want you at the keyboard and engaged with the game if you're deriving some in-game benefit. They don't explicitly prohibit being AFK, but they do restrict the benefits you can gain from being AFK, and that includes limiting the ore bays on these ships so there's a maximum time you can spend AFK before you're essentially wasting time. |

grgjegb gergerg
School of Applied Knowledge Caldari State
19
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Posted - 2017.04.22 07:52:53 -
[47] - Quote
OH!
I thought of a perfect solution.
Take a freighter, add a single hislot capable of holding a strip miner (no bonuses), remove the other bonuses. I'd suggest the ship name "Veldnaught."
Job done.
(And because people cannot sense sarcasm, no, I am not serious.) |

baltec1
Bat Country Pandemic Legion
18882
|
Posted - 2017.04.22 08:15:40 -
[48] - Quote
Personally I would do away with ore holds entirely. It should be up to the pilot to decide if they want max cargo at the expense of yeild and tank. As it is CCP have literally fitted the ship for you. |

grgjegb gergerg
School of Applied Knowledge Caldari State
19
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Posted - 2017.04.22 08:41:22 -
[49] - Quote
baltec1 wrote:Personally I would do away with ore holds entirely. It should be up to the pilot to decide if they want max cargo at the expense of yeild and tank. As it is CCP have literally fitted the ship for you. That is not what the word "literally" means, as they have not in fact fitted the ship.
You DO get to choose between laser upgrades and tank, though. I think it makes a lot of sense, that a mining ship would have a hold for what it creates.
Far better than back in the day when there were 5 flavors of Iteron, with only degrees of effectiveness to differentiate them. |

Piugattuk
Lima beans Corp
605
|
Posted - 2017.04.22 09:32:33 -
[50] - Quote
I believe somewhere down the dev road the writer of the mission thought that this mission would be a good way to;
A. Get folks to work together (doesn't really work).
B. Can be used as a training mission for noobs as a way to show them how a mining op works.
C. Keep a solo player from farming.
D. All of the above. |
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manus
WESCORP 2.0
14
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Posted - 2017.04.22 12:44:11 -
[51] - Quote
baltec1 wrote:Personally I would do away with ore holds entirely. It should be up to the pilot to decide if they want max cargo at the expense of yeild and tank. As it is CCP have literally fitted the ship for you.
Ah yes. This reminds me of Transport Tycoon where you decide which type of cargohold your train, boat or plane has by refitting them. Maybe when they make EVE Online 2 they can do this type of thing. |

Piugattuk
Lima beans Corp
605
|
Posted - 2017.04.22 12:55:11 -
[52] - Quote
Whats funny is this whole thing was worked out years ago, players wanted the ships to fit their roles, so this was one of the changes (ore holds), now you want to change it back, coming from both era's I can tell you its better now.
Seriously, you was a huge ore hold get a porpoise or an orca, use mining drones, you'll do fine. |

baltec1
Bat Country Pandemic Legion
18884
|
Posted - 2017.04.22 14:56:27 -
[53] - Quote
grgjegb gergerg wrote: That is not what the word "literally" means, as they have not in fact fitted the ship.
Try to fit a tank on a hulk, or expand its hold.
They did fit the ships for you, skiff gets tank, hulk gets yield and mack gets hold. Thats why the barges are so poorly balanced after 3 attempts at fixing them under the current plan. |

Dark Lord Trump
Pandemic Horde Inc. Pandemic Horde
500
|
Posted - 2017.04.23 16:27:47 -
[54] - Quote
manus wrote:Dark Lord Trump wrote:manus wrote:Dark Lord Trump wrote:manus wrote:
What do you mean by AFK play? Do you consider mining AFK play?
AFK play means you're doing stuff while not actually at the keyboard. If I'm in a Skiff and watching for hostiles while mining, that's at keyboard, even if I watch Netflix while I mine. AFK play would be firing up a Retriever's mining lasers and then tabbing out to play another game. Mining and ratting can be AFK play, but they don't have to be. Nice try, but i dont see the difference between firing your lasers and watching netflix or fplaying another game. And obviously the less attention you pay while in space the more risk and the less isk you gonna make. The difference is that I'm still looking at the screen instead of tabbed out completely. The former is multitasking, the latter is being AFK. I think you are being redicolous. I mean things have gone too far when people concern themselves with things like this. "Its ok if he watches netflix while eve runs in the background, but if he plays another game he should be burned on a stake." I mean if thats your best argument against Expanded Ore hold modules, i think its a go. You misunderstand. I don't consider it AFK play to be playing another game (I myself like to play Hearthstone on my tablet while I mine) but the difference is in whether or not you are looking at the screen and are capable of managing it. I feel pretty confident that I could warp off or otherwise interact with the game while playing Hearthstone, so I do not consider that AFK play. Conversely, if your watching Netflix requires enough of your focus that you wouldn't notice a fleet showing up or your ore hold filling, that is AFK play.
I'm going to build a big wall that will keep the Gallente out, and they're going to pay for it!
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Tessa Sage
Legion of the Wicked Way Advent of Fate
4
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Posted - 2017.05.01 09:01:20 -
[55] - Quote
manus wrote:Dark Lord Trump wrote:manus wrote:Cade Windstalker wrote:AFK play is not something CCP wants to encourage. What do you mean by AFK play? Do you consider mining AFK play? AFK play means you're doing stuff while not actually at the keyboard. If I'm in a Skiff and watching for hostiles while mining, that's at keyboard, even if I watch Netflix while I mine. AFK play would be firing up a Retriever's mining lasers and then tabbing out to play another game. Mining and ratting can be AFK play, but they don't have to be. I think you are being redicolous. I mean things have gone too far when people concern themselves with things like this. "Its ok if he watches netflix while eve runs in the background, but if he plays another game he should be burned on a stake." I mean if thats your best argument against Expanded Ore hold modules, i think its a go.
If something in the game requires a significant investment of hours of play, the logical conclusion is parse it out or otherwise "come back to it later". This is where EVE takes the paginated route of, say, NationStates. I would not mind the ore accumulation aspect of the game to happen in the background while I recapture the PvP / exploration functionality. Perhaps system sovereignty or standings (alliance or NPC space ore spawns) will determine how many mining ships can punch their time cards at a signature for redeeming ore in station. Perhaps the inevitable resource collector role of the next gen of Upwells can create a "tether barge while mining" slot to further increase the passive inflow. It is entirely infrastructure level changes.
Much like T2 BPC innovation, there might as well be a percent chance that tasking your mining toon to mine minimized will see X amount of dps needed to tank, I leave it to the devs to tackle. |
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