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Thread Statistics | Show CCP posts - 4 post(s) |
TigerXtrm
KarmaFleet Goonswarm Federation
1923
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Posted - 2017.04.12 20:27:56 -
[1] - Quote
Pandora Deninard wrote:Andraea Sarstae wrote:As a director of a small Alliance that owns three outposts, and has for the past 6 years, I am looking at this with sadness.
I get what you're trying to do, but really it just feels ****** to know that our 6 years of building and maintaining our stations together, and occasionally having to fight to get them back, is just going to be tossed out the window for some new owner that might have it for as little as a few hours. I think CCP has made it very clear just what they think of provi with this proposed change.
The alternative was just removing them all together. Be glad you're getting something in return.
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TigerXtrm
KarmaFleet Goonswarm Federation
1923
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Posted - 2017.04.14 23:50:55 -
[2] - Quote
Valkorsia wrote: What we don't like is being 'setup' by a dev who clearly has an ax to grind with Providence and has lost touch with the very player base he seeks to attract.
Setup? Oh please. It's not like Providence is the only region with a lot of outposts. There's outposts everywhere. The only reason you have a target on your back now is because a region that is normally useless to anyone suddenly became useful for something. If you can't defend your own outposts please tell me why you should even be allowed to keep them? Are we playing the same game here?
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TigerXtrm
KarmaFleet Goonswarm Federation
1923
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Posted - 2017.04.15 14:11:02 -
[3] - Quote
Sgt Ocker wrote:[quote=TigerXtrm] Says a representative of the once largest blob in the game who simply packed up and ran when they finally got the war they had been asking for.
If we learned nothing else from WWB, it is that no matter how big you are a determined group will beat you down - take what is yours - and in Goons case, with little fuss.
Provi has always been the place others go when they want good fights or to just stomp on others. The thing Provi residents had going for them was that no matter how badly they got stomped the main infrastructure to rebuild (the many outposts they have built over the years) was always there.
TigerXtrm - If you can be bothered, take a look at DotLan and you might just notice Provi has the highest concentration of outposts of any region in the game.
-- - -- - -- - -- A couple of weeks or even months of preparation to end up with an item that (you can't really put a price on) can never be replaced, who isn't planning for that already??
Again, yours aren't the only outposts at stake. Every outpost, of every group, big and small, is being changed to a Citadel. The game has changed, infrastructure is now much more vulnerable. That's part of the game design changes CCP set out to make. And what is essentially happening with Providence is that the groups living there have only been 'allowed' to grow to their current size because no-one had an interest in evicting them. No-one wanted to bother taking over the region because no-one wants to own the region. It's really that simple. If your only viable defense of these outposts used to be "we'll take them back when the bullies leave" then you don't deserve to have them, period. Adapt or die.
In other words, if you can't defend your outposts now, you couldn't have defended them before. And the only reason you've made it this long is because other groups let you. Say what you want about the Casino War, but any entity is welcome to try and steal our outposts in Delve and I will guarantee it won't be worth the trouble for anyone. Stealing the outposts in Provi is relatively easy and can be done with minimal losses. That's the difference. Is that fair? No. But EVE isn't a fair game. See it as paying the price for being left to prosper for so long with relatively little opposition.
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TigerXtrm
KarmaFleet Goonswarm Federation
1923
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Posted - 2017.04.15 18:18:05 -
[4] - Quote
Cherri Minoa wrote:And then one day along come CCP and wave a magic wand and Provi becomes valuable. The balance is shattered - deliberately shattered. Adapt or die? We have spent more than 10 years adapting to our environment and the political landscape. But you can't adapt to a change that is just dumped on you from above, that suddenly turns a craphole into a gold mine. That is deliberate content engineering by CCP, and it has no place in a sandbox game.
I see what you're saying, but accusing CCP of having a grudge against Providence in particular is kind of silly. There is no clean way to do this transition. Phasing out a 10+ year old system is going to be messy no matter how you do it.
The alternative here, of course, would have been to do the transition silently. Not involve the player base at all so no-one is the wiser until patch day. But CCP has had its share of backlash for doing this sort of thing and not talking to the players about it. So can you really blame them?
The way we should probably look at this is as follows. At the end of the day there were probably two options on the table. 1. Remove outposts all together without any sort of replacement and be done with it. 2. The current Citadel replacement.
Providence would have been f*cked over either way. And I don't think this option was ever meant to be a 'fair and just reimbursement' type deal. Doing it this way creates obvious content for null-sec. Not just in Providence, but everywhere. New things to fight over that, once they blow up, are never coming back. What CCP essentially created is a limited time 'king of the hill' event. Who ever can keep hold of their limited faction Citadel the longest wins. In a couple of years time there will only be one faction Citadel left and then the event will be over and laughs can be had.
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TigerXtrm
KarmaFleet Goonswarm Federation
1923
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Posted - 2017.04.15 20:02:51 -
[5] - Quote
Cherri Minoa wrote: Do you really want it said that you can't create your own content, and you have to get CCP to create it for you?
Plenty of content to go around. This just creates more of it.
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