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Rroff
Antagonistic Tendencies
1087
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Posted - 2017.04.16 10:20:51 -
[61] - Quote
Infinity Ziona wrote:Hello Meow Kitty wrote:Why are cap ships in the game at all? Its a long story. Short answer - The reason you have battle ships with 200k ehp and then a weird jump from that to 2000,000 ehp then 20,000,000 ehp is CCP didn't have a long term plan and certain now fundamental mechanics like alliances, POS and their 10s of millions of HP were afterthoughts. You also had a very vocal group that developed who wanted carebears forced out of highsec for ganking purposes and demanded no new toys for that area. Very messy ad hoc development, worst I've seen in any game.
In what way are you saying this? it makes perfect sense to jump up significantly in EHP from sub-capitals to capitals and largely they have it about right though I'd personally slightly increase carrier/dread EHP. |
Shae Tadaruwa
Science and Trade Institute Caldari State
1643
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Posted - 2017.04.16 10:22:53 -
[62] - Quote
Rroff wrote:Infinity Ziona wrote:Short answer - The reason you have battle ships with 200k ehp and then a weird jump from that to 2000,000 ehp then 20,000,000 ehp is CCP didn't have a long term plan and certain now fundamental mechanics like alliances, POS and their 10s of millions of HP were afterthoughts.
You also had a very vocal group that developed who wanted carebears forced out of highsec for ganking purposes and demanded no new toys for that area.
Very messy ad hoc development, worst I've seen in any game. In what way are you saying this? In the sense that he has absolutely no knowledge of it at all, but as a bittervet is making **** up to look knowledgeable while just continuing to look like a complete tool.
IZ things.
Dracvlad - "...Your intel is free intel, all you do is pay for it..." && "...If you warp on the same path as a cloaked ship, you'll make a bookmark at exactly the same spot as the cloaky camper..."
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oiukhp Muvila
School of Applied Knowledge Caldari State
158
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Posted - 2017.04.16 10:33:51 -
[63] - Quote
Shae Tadaruwa wrote:Rroff wrote:Infinity Ziona wrote:Short answer - The reason you have battle ships with 200k ehp and then a weird jump from that to 2000,000 ehp then 20,000,000 ehp is CCP didn't have a long term plan and certain now fundamental mechanics like alliances, POS and their 10s of millions of HP were afterthoughts.
You also had a very vocal group that developed who wanted carebears forced out of highsec for ganking purposes and demanded no new toys for that area.
Very messy ad hoc development, worst I've seen in any game. In what way are you saying this? In the sense that he has absolutely no knowledge of it at all, but as a bittervet is making **** up to look knowledgeable while just continuing to look like a complete tool. IZ things.
I'll say it again, Dominion Sov destroyed Eve Online's future.
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Shae Tadaruwa
Science and Trade Institute Caldari State
1643
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Posted - 2017.04.16 10:46:16 -
[64] - Quote
oiukhp Muvila wrote:I'll say it again, Dominion Sov destroyed Eve Online's future.
Which has nothing to do with the question of why are capitals in the game.
Carriers were introduced in Exodus: Red Moon Rising, just the fourth expansion of EVE (and the third of the Exodus expansion series). Dreadnaughts were introduced in Exodus: Cold War, the exodus expansion before Carriers. Titans were introduced in Exodus: Red Moon Rising, the same time as Carriers.
Exodus: Cold War: June 29, 2005 Exodus: Red Moon Rising: December 16, 2005
Dominion: 4 years later: December 1, 2009
Nothing at all to do with the question.
As to Dominion sov destroying EVE future:
Game release: 2003 Dominion sov: 2009 Now: 2017
The game has existed longer since the introduction of Dominion sov than it existed before it had Dominion sov.
Some destruction.
Dracvlad - "...Your intel is free intel, all you do is pay for it..." && "...If you warp on the same path as a cloaked ship, you'll make a bookmark at exactly the same spot as the cloaky camper..."
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Rroff
Antagonistic Tendencies
1087
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Posted - 2017.04.16 10:46:37 -
[65] - Quote
oiukhp Muvila wrote: I'll say it again, Dominion Sov destroyed Eve Online's future.
The rigidity and predictability of Nullsec rather those mechanics as such is the problem. Without going full wormhole space there should be much more of nullsec that isn't so mapped out. |
Henry Plantgenet
Center for Advanced Studies Gallente Federation
203
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Posted - 2017.04.16 10:59:06 -
[66] - Quote
Suicide ganking dreads against afk autopiloting titans in highsec. No one said just people moving around had to use capitals in highsec you can also suicide gank in a carrier/dread/supercarrier/titan. (the last 2 probably not a good idea) |
oiukhp Muvila
School of Applied Knowledge Caldari State
158
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Posted - 2017.04.16 11:04:49 -
[67] - Quote
Shae Tadaruwa wrote:oiukhp Muvila wrote:I'll say it again, Dominion Sov destroyed Eve Online's future.
Which has nothing to do with the question of why are capitals in the game. Carriers were introduced in Exodus: Red Moon Rising, just the fourth expansion of EVE (and the third of the Exodus expansion series). Dreadnaughts were introduced in Exodus: Cold War, the exodus expansion before Carriers. Titans were introduced in Exodus: Red Moon Rising, the same time as Carriers. Exodus: Cold War: June 29, 2005 Exodus: Red Moon Rising: December 16, 2005 Dominion: 4 years later: December 1, 2009 Nothing at all to do with the question. As to Dominion sov destroying EVE future: Game release: 2003 Dominion sov: 2009 Now: 2017 The game has existed longer since the introduction of Dominion sov than it existed before it had Dominion sov. Some destruction.
Dominion Sov is where we saw the massive surge in Supercapitals in game due to the HP buff and invulnerable POS in Capital systems.
It made them hugely more useful and vastly lowered the risk of building.
Before this there was still a question of the utility of Cap and Supers; Which way Dev would go, either nerfing them and lowering their relative value, or buffing them and making them essential.
They made them essential.
Making something that takes so long to train essential to the game vastly limits new player options to basically go with established groups, hence group stagnation and stagnation of null, eventually stagnation of the game.
Keeping BS / HACs the longest training essential ship classes of the game would allow greater turn over to who runs what parts of space, hence less stagnation overall.
Basically with Dom Sov, CCP sealed its long term growth potential and viability with a short term gain.
Captials and Supers should not have been so unbalancing to Hi Sec that it made in necessary to prohibit them.
BS / HAC fleets should be the mainstay to Eve combat, not Capitals.
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Beast of Revelations
Hedion University Amarr Empire
174
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Posted - 2017.04.16 11:33:25 -
[68] - Quote
oiukhp Muvila wrote: BS / HAC fleets should be the mainstay to Eve combat, not Capitals.
Kind of weird. The way I see it is, cruiser hulls, HACs, etc. already ARE the (current) mainstay to Eve combat, not capitals.
In fact, to me, smaller ship types (cruisers, HACs, etc) have TOO MUCH power tilted to them in the game. Personally I'd rather see the power tilted more towards battleship classes and up. In other words, to me, cruisers, HACs, strategic cruisers, etc. are OP, or perhaps battleships and caps are UP. |
lmmortalist
A-Clinic Curatores Veritatis Alliance
210
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Posted - 2017.04.16 11:37:23 -
[69] - Quote
10/10
-Nobody actually suspecting anything even when the OP won't address the actual arguments provided by the people in this thread -Even with some whine- and rage-like arguments the OP manages to keep his cool just enough not to reveal his true purpose of the thread -Just enough balance in between replying back to his own thread and throwing some more gasoline into the flames
One of the best ones I've seen in the forums in a while. |
Shae Tadaruwa
Science and Trade Institute Caldari State
1645
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Posted - 2017.04.16 11:37:24 -
[70] - Quote
oiukhp Muvila wrote:Dominion Sov is where we saw the massive surge in Supercapitals in game due to the HP buff and invulnerable POS in Capital systems.
It made them hugely more useful and vastly lowered the risk of building.
Before this there was still a question of the utility of Cap and Supers; Which way Dev would go, either nerfing them and lowering their relative value, or buffing them and making them essential.
They made them essential.
Making something that takes so long to train essential to the game vastly limits new player options to basically go with established groups, hence group stagnation and stagnation of null, eventually stagnation of the game.
Keeping BS / HACs the longest training essential ship classes of the game would allow greater turn over to who runs what parts of space, hence less stagnation overall.
Basically with Dom Sov, CCP sealed its long term growth potential and viability with a short term gain.
Captials and Supers should not have been so unbalancing to Hi Sec that it made in necessary to prohibit them.
BS / HAC fleets should be the mainstay to Eve combat, not Capitals.
None of which relates to the actual question asked of "why are capitals even in the game"
You can wax lyrical all you like on the balance effect post Dominion, blah, blah, blah.
None of that answers the question, why are capitals in the game. It's irrelevant.
Dracvlad - "...Your intel is free intel, all you do is pay for it..." && "...If you warp on the same path as a cloaked ship, you'll make a bookmark at exactly the same spot as the cloaky camper..."
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Shae Tadaruwa
Science and Trade Institute Caldari State
1645
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Posted - 2017.04.16 11:39:11 -
[71] - Quote
lmmortalist wrote:-Nobody actually suspecting anything even when the OP won't address the actual arguments provided by the people in this thread He only addresses stuff he thinks he has some counter point too.
Anything that makes too much sense, he just ignores.
Dracvlad - "...Your intel is free intel, all you do is pay for it..." && "...If you warp on the same path as a cloaked ship, you'll make a bookmark at exactly the same spot as the cloaky camper..."
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Rroff
Antagonistic Tendencies
1087
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Posted - 2017.04.16 11:45:02 -
[72] - Quote
oiukhp Muvila wrote:
Captials and Supers should not have been so unbalancing to Hi Sec that it made in necessary to prohibit them.
BS / HAC fleets should be the mainstay to Eve combat, not Capitals.
Capitals should be powerful enough they are unbalanced in high sec :D always.
I think your perspective is a bit skewed on what is used - the headline fights tend to escalate to capitals, the big hell camps, etc. which will be prominent in people's minds but much of the day to day fighting is cheap high mobility ships like HACs (though usually t1 or faction equivalents, etc. as HACs are still a bit in no mans land) sometimes escalating to the likes of machariels or rattlesnake fleets, etc. |
Uncle Dunk
Air The Initiative.
4
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Posted - 2017.04.16 11:51:01 -
[73] - Quote
OP is dumb, that is all |
Keno Skir
1519
|
Posted - 2017.04.16 12:04:28 -
[74] - Quote
Beast Of Revelations Is Not Good
Posting in another poorly thought out Beast thread
Black Lanterns Blog <- Read my ramblings -.-
250,000 Bonus SP when you start an Alpha Clone HERE <---
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Nicolai Serkanner
Brave Newbies Inc. Brave Collective
661
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Posted - 2017.04.16 13:03:32 -
[75] - Quote
Arden Elenduil wrote:Nicolai Serkanner wrote:Hello Meow Kitty wrote:Hello Meow Kitty wrote:Why are cap ships in the game at all? No, I'm for ships that everyone can fly and enjoy with dynamic gameplay along with straightline balance. I'm not for ships a few old vets fly. How many legit new players start and say "hey I'm going to train straight into a cap ship and wait 6+ months." Four year old newbie... still can not fly a capital but looking forward to the day I can. Trust me, don't... Been there, done that, flew a supercap. Sold it again after a while
Have not been there, have not done it, want to fly a supercap, once.
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Elenahina
Agony Unleashed Agony Empire
1681
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Posted - 2017.04.16 15:10:42 -
[76] - Quote
Arden Elenduil wrote:Nicolai Serkanner wrote:Hello Meow Kitty wrote:Hello Meow Kitty wrote:Why are cap ships in the game at all? No, I'm for ships that everyone can fly and enjoy with dynamic gameplay along with straightline balance. I'm not for ships a few old vets fly. How many legit new players start and say "hey I'm going to train straight into a cap ship and wait 6+ months." Four year old newbie... still can not fly a capital but looking forward to the day I can. Trust me, don't... Been there, done that, flew a supercap. Sold it again after a while
This. So much this. I own a carrier for one reason - to move ships around in lowsec when we pack up and move. And even then, I only move the ones I really don't want to sell. I fly it maybe twice a year.
Eve is like an addiction; you can't quit it until it quits you.
Also, iderno
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000Hunter000
Missiles 'R' Us
181
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Posted - 2017.04.16 16:34:59 -
[77] - Quote
I want supercarriers/titans to be able to dock/buildable in station!
Why u ask?
SO I CAN BUILD ONE!!! |
oiukhp Muvila
School of Applied Knowledge Caldari State
158
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Posted - 2017.04.16 16:39:51 -
[78] - Quote
Rroff wrote:oiukhp Muvila wrote:
Captials and Supers should not have been so unbalancing to Hi Sec that it made in necessary to prohibit them.
BS / HAC fleets should be the mainstay to Eve combat, not Capitals.
Capitals should be powerful enough they are unbalanced in high sec :D always. I think your perspective is a bit skewed on what is used - the headline fights tend to escalate to capitals, the big hell camps, etc. which will be prominent in people's minds but much of the day to day fighting is cheap high mobility ships like HACs (though usually t1 or faction equivalents, etc. as HACs are still a bit in no mans land) sometimes escalating to the likes of machariels or rattlesnake fleets, etc.
I wasn't talking about what is, I was talking about should have never been.
Dreads were added to the game to counter the new POSes, not as an escalation of ship to ship warfare.
They started to go that way before Dominion, and with Dominion CCP chose to make Captials and Supers the natural escalation above subcap Pvp in null sec.
I remember many of the arguments for and against it I believe the ones against it were right. Many of the things they foresaw have come to past.
If Captials had remained mostly anti structure and Supers mainly support, it might have be easier to allow them into Hi Sec.
But it seems CCP wanted to keep Hi Sec BS and below Pvp only since Dominion Sov.
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Cade Windstalker
1333
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Posted - 2017.04.16 18:22:07 -
[79] - Quote
lmmortalist wrote:10/10
-Nobody actually suspecting anything even when the OP won't address the actual arguments provided by the people in this thread -Even with some whine- and rage-like arguments the OP manages to keep his cool just enough not to reveal his true purpose of the thread -Just enough balance in between replying back to his own thread and throwing some more gasoline into the flames
One of the best ones I've seen in the forums in a while.
Nah, it's been pretty obvious this is a flame/troll thread for a while. I just don't think anyone cares... lol. |
Beast of Revelations
Hedion University Amarr Empire
175
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Posted - 2017.04.16 18:56:50 -
[80] - Quote
Shae Tadaruwa wrote: He only addresses stuff he thinks he has some counter point too.
Anything that makes too much sense, he just ignores.
Yes, I like counterpoint (I write music... in my spare time at least) :)
Anyway, I don't respond to everything because...
1) If I did there would be huge walls of text,
2) It would be seen as jumping on and responding to each and every little word everyone says,
3) I don't have enough time in the day,
4) Sometimes someone says something that has some knowledge I can't speak to, a historical perspective i don't know about, or some experience I can't relate to (how it was back in nullsec 5 years ago, blah blah).
5) Other. |
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oiukhp Muvila
School of Applied Knowledge Caldari State
158
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Posted - 2017.04.16 19:04:59 -
[81] - Quote
Beast of Revelations wrote:Shae Tadaruwa wrote: He only addresses stuff he thinks he has some counter point too.
Anything that makes too much sense, he just ignores.
Yes, I like counterpoint (I write music... in my spare time at least) :) Anyway, I don't respond to everything because... 1) If I did there would be huge walls of text, 2) It would be seen as jumping on and responding to each and every little word everyone says, 3) I don't have enough time in the day, 4) Sometimes someone says something that has some knowledge I can't speak to, a historical perspective i don't know about, or some experience I can't relate to (how it was back in nullsec 5 years ago, blah blah). 5) Other.
One possible other: Sometimes its better to let some stew in their own ignorance. It isn't you job to educate them on all their faults.
Just some of them.
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Roci Nantes
Brand Newbros Test Alliance Please Ignore
46
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Posted - 2017.04.16 20:15:03 -
[82] - Quote
Never seen a titan, go to the Amarr trade hub. There are 4 of them parked there right now. |
Cade Windstalker
1333
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Posted - 2017.04.16 21:21:36 -
[83] - Quote
Beast of Revelations wrote:Shae Tadaruwa wrote: He only addresses stuff he thinks he has some counter point too.
Anything that makes too much sense, he just ignores.
Yes, I like counterpoint (I write music... in my spare time at least) :) Anyway, I don't respond to everything because... 1) If I did there would be huge walls of text, 2) It would be seen as jumping on and responding to each and every little word everyone says, 3) I don't have enough time in the day, 4) Sometimes someone says something that has some knowledge I can't speak to, a historical perspective i don't know about, or some experience I can't relate to (how it was back in nullsec 5 years ago, blah blah). 5) Other.
I think you seem to have missed his point. You take someone's response and, more or less no matter the length, instead of responding to their main point or even something significant that points out a major flaw in your logic you pick the one thing you seem to have a response to and let the rest sit.
That's not avoiding walls of text or avoiding responding to every comment and little thing, that's cherry picking.
Even if it's something you can't speak to there's Google, or you could admit you don't know something and someone would probably quite happily educate you.
You seem to be rather specifically avoiding admitting how little you know about capital ships, the game's history, or game balance in general though... |
Syllabus Memoriae
Gemini Talon Curatores Veritatis Alliance
1
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Posted - 2017.04.17 03:19:06 -
[84] - Quote
2 Cents.
Lets look at the uses of capitals and judge if they need to be in highsec.
Carriers: Annoying little ***** that can be at range and have projected EWar/DPS. Counter to them is 1 ECM frigate.
Dreadnoughts: DPS to large/umoving objects. Yes I know high angle guns are cool, Bship gangs still do it better.
Super Carriers: Carrier with the ability to replace a Hictor.
Titan: 100 Billion isk stargate.
Conclusion? I wouldn't mind having titans in highsec, logistics would be awesome! But would break the game. Jump drives would remove the need for any other haulers if cyno's were allowed in highsec.
Capitals are/will not ever be allowed in highsec. Unless a Dev post says otherwise.
EDIT: Fax Machines.... Logi is nice but meh, get a bowhead. |
Pix Severus
Empty You
6129
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Posted - 2017.04.17 04:59:01 -
[85] - Quote
The only reason I'd want to see caps in highsec is to make newbies go "Wow!"
I think this would be best achieved by CCP adding more capship NPCs to highsec. Or holding more events where players get to shoot at capships in highsec.
MTU Hunter: Latest Entry - Dec 28 2016 - Vocal Local 4
MTU Hunting 101: Comprehensive Guide
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Nick Bete
The Scope Gallente Federation
519
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Posted - 2017.04.17 05:46:56 -
[86] - Quote
Beast of Revelations wrote:
...Look, at the end of the day, it's no big deal, and I really don't care that much either way...
Then why did you start this thread in the first place? Just to be an argumentative SOB?
People have tried explaining to you why caps were removed from high sec back in the day but, you don't accept CCP's reasons for doing so. Seems like a personal issue to me. |
Avaelica Kuershin
Paper Cats
346
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Posted - 2017.04.17 07:20:49 -
[87] - Quote
Pix Severus wrote:The only reason I'd want to see caps in highsec is to make newbies go "Wow!"
I think this would be best achieved by CCP adding more capship NPCs to highsec. Or holding more events where players get to shoot at capships in highsec.
Perhaps empire capital fleets in incursion systems or traveling in high between low sec systems? Something to see, and perhaps for militias, something to attack?
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Jenn aSide
Absolute Massive Destruction Test Alliance Please Ignore
15584
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Posted - 2017.04.17 12:39:03 -
[88] - Quote
Nick Bete wrote: Then why did you start this thread in the first place? Just to be an argumentative SOB?
This is called answering your own question I mean, sure it's true,., but damn lol. |
Beast of Revelations
Hedion University Amarr Empire
181
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Posted - 2017.04.17 17:24:38 -
[89] - Quote
Nick Bete wrote:Beast of Revelations wrote:
...Look, at the end of the day, it's no big deal, and I really don't care that much either way...
Then why did you start this thread in the first place?
I get it, you're a troll, along with Jenn aSide who is one of the biggest trolls on this forum. But I'll bite anyway.
I wonder if it could be true that there are at least 100 things I'd fix first before doing any gymnastics or backflips - assuming any are required - to put capships in highsec... and yet I still have a question as to why capships aren't allowed in highsec?
I wonder if it could be true that if capships are never put into highsec, I wouldn't lose any sleep over it at night, I wouldn't cry, I wouldn't quit the game or threaten to quit... and yet I still have a question as to why capships aren't allowed in highsec?
I wonder if it could be true that this thread is not unlike most threads I post, and also not unlike most threads most people post. Their lives don't depend on the question they have or the point of view they put across (balance on this or that particular unit, etc), they won't lose any sleep at night over any issues presented... yet they still went through the trouble to start a thread.
Naturally, you don't care about the answer to this question - you're just a forum troll. But for anyone else reading this, I wonder if any of this could be true? |
Darek Castigatus
Immortalis Inc. Shadow Cartel
751
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Posted - 2017.04.17 20:27:53 -
[90] - Quote
Beast of Revelations wrote:Nick Bete wrote:Beast of Revelations wrote:
...Look, at the end of the day, it's no big deal, and I really don't care that much either way...
Then why did you start this thread in the first place? I get it, you're a troll, along with Jenn aSide who is one of the biggest trolls on this forum. But I'll bite anyway. I wonder if it could be true that there are at least 100 things I'd fix first before doing any gymnastics or backflips - assuming any are required - to put capships in highsec... and yet I still have a question as to why capships aren't allowed in highsec? I wonder if it could be true that if capships are never put into highsec, I wouldn't lose any sleep over it at night, I wouldn't cry, I wouldn't quit the game or threaten to quit... and yet I still have a question as to why capships aren't allowed in highsec? I wonder if it could be true that this thread is not unlike most threads I post, and also not unlike most threads most people post. Their lives don't depend on the question they have or the point of view they put across (balance on this or that particular unit, etc), they won't lose any sleep at night over any issues presented... yet they still went through the trouble to start a thread. Naturally, you don't care about the answer to this question - you're just a forum troll. But for anyone else reading this, I wonder if any of this could be true?
Irony thy name is Beast of Revelations.
But to do you the phenomenal courtesy of assuming you asked your question in good faith and not just because you love a pointless argument, the reason you're getting jumped on is three fold.
1) The way you asked the initial question. Your opening post frankly reads like a little kid stomping into a room, loudly declaring 'this thing I don't like is stupid' and then wondering why everyone isn't instantly agreeing with him. Theres no support for your points or explanation of your reasoning, just vague declarations that you dont like something.
2) Poor reasoning and cherrypicking of responses. The reasons you've given to support your arguments both in the initial post and throughout the thread have betrayed a fundamental lack of knowledge about the subject, in this case capital ships and the effects they have on gameplay, which you've shown no inclination to correct. As several people have already said you have also been cherry picking only those points you have a response for and ignoring the rest, even when what you chose to ignore fundamentally undermines the argument you then try and make.
3) If you arent a troll you sure talk a lot like one. A lot of the rhetorical techniques you've been trying to use in the latter part of the thread are very similar if not identical to those used by trolls and others who don't argue in good faith. The cherrypicking, the declaration that suddenly the subject doesnt matter to you, the accusations flung at other users, these and other things you have said and done make you ping on peoples troll radars even if that isnt what you intended.
Might want to think about these things if you want to actually have productive discussions rather than rehashing the same argument over and over again.
Pirates - The Invisible Fist of Darwin
you're welcome
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