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Donathan Slade
Kay Korporation Knights Of the Southerncross
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Posted - 2007.05.07 14:52:00 -
[1]
Ok, I am getting to a point where I have to start making that final decision of where to specialize. I have been working on a ton of universal skills that will help me wherever I go. As you prob know, I'm Gallente. I want to stick with Gallente ships, and thats only because I just like them, and don't care to cross train until I have reached a goal in the future.
The problem consists of what I like. I like using guns and sniping. I like using drones, and I like the concept of using leadership skills with a command ship. And thats the problem, the Command ships and the capital ships have completely oposite skill trainings.
If possible I would like a discussion on what people think I should do. I will be responding all day if needed.
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Ki Tarra
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Posted - 2007.05.07 15:05:00 -
[2]
From what I understand Capitatl ships (Carrier/Dread) are only properly effective in larger engagements where they have a proper supporting fleet, including cyno pilots. Command ships can function more effectively on their own and in small gangs than Capital ships do. So I would recommend making that choice based on what size of fleet you expect that you will be operating in.
Originally by: Jeffrey R. Holland No misfortune is so bad that whining about it won't make it worse
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Imperator Jora'h
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Posted - 2007.05.07 15:25:00 -
[3]
This is a pretty subjective call and as mentioned you really need to think on your playstyle and what you like to get done.
Remember cap ships are low sec only. Command ships can go anywhere.
Also remember that the new missions coming will require cap ships to complete (well, maybe L5 will be doable with a BS group, L6 looks like you'll need cap ships). Of course a Command Ship could still be a good part of such a gang but a point in favor of the cap ship.
Cap ships are, of course, far more expensive (although twinking your CS with sweet faction gear can make it pretty pricey too).
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system crashes
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Posted - 2007.05.07 16:27:00 -
[4]
Expense may play a factor as mentioned above, so you may want to look into capital v CS costs, insurable amounts, and how much for fittings/fighters, etc.
I have a funny feeling that CS's are completely uninsurable, as are most tech II ships. But can't say for sure.
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Imperator Jora'h
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Posted - 2007.05.07 16:32:00 -
[5]
Originally by: system crashes I have a funny feeling that CS's are completely uninsurable, as are most tech II ships. But can't say for sure.
Pretty much useless to insure a CS as any T2 ship is. Costs 17 mil to insure an Absolution which will pay out 57 million (so you net 40 mil). Ship costs ~120 million. Add in that most CS are going to be completely T2/faction fitted and the insurance payout is mostly laughable.
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Benglada
Infinitus Odium
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Posted - 2007.05.07 16:41:00 -
[6]
if i could un train my carrier skills and get my isk back i probably would ---------------------------
Originally by: Arkanor
0.0 is the Final Frontier. Bring money and friends.
Sig nerfz0r - maximum allowed siz0r is 24000 bytz0r. - Devil ([email protected]) Sig By Ortos |

Donathan Slade
Kay Korporation Knights Of the Southerncross
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Posted - 2007.05.07 16:43:00 -
[7]
As per the fleet size. I'm assuming it to be on the "smaller" side for most ops. However, when we get to POS assaults, it will be a lot larger.
Is getting a lot of leadership skills worth having if your only going to use them on battle cruisers?
If I go for cappital ships I know for a fact that I will be getting my battleship skill up and will end up getting the sniping aspect from the battleships as I need more gun skills to equip on a dread anyway. and if I can use a carrier, I can use a dread (fittings not included).
And I want to go heavy drone skills anyway. I just don't know whats more feasible in the long run. I mean, Myrm with a Command Processor would still make a really good command ship. And possibly be a better ship than a command ship without the T2 resists and slot bonus.
Opinions?
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Simon Jax
Gallente Freedom Guard
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Posted - 2007.05.07 17:02:00 -
[8]
Originally by: Imperator Jora'h Pretty much useless to insure a CS as any T2 ship is. Costs 17 mil to insure an Absolution which will pay out 57 million (so you net 40 mil). Ship costs ~120 million. Add in that most CS are going to be completely T2/faction fitted and the insurance payout is mostly laughable.
Don't know about you, but I'll take the net 40 mil over nil any day of the week. Though I agree that the insurance is laughable, anything to help reduce the cost of replacement is a boon. Also, invention is indeed changing the T2 industry, which may yet result in a reduction in T2 ship prices. Already we've seen a substantial decrease in module prices in several areas.
To answer the OP: If you are in a corp that runs about on the fringes of Empire space and in nullsec space then a Capital ship offers several advantages. If you/your corp wants to maintain a POS in nullsec space then a Carrier becomes even more valuable in many regards. However, a carrier is an expensive toy with limited applications. A Command Ship may offer you greater versatility, and can still fill a vital role in gang/fleet warfare.
On the plus side, the Leadership skills are the same for either one and can be utilized on a T1 battlecruiser. So maybe that would be a good step 1 to see if gang-leadership is your thing.
--Wherever you go, there you are.
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Donathan Slade
Kay Korporation Knights Of the Southerncross
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Posted - 2007.05.07 17:51:00 -
[9]
Originally by: Benglada if i could un train my carrier skills and get my isk back i probably would
lol, why?
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Donathan Slade
Kay Korporation Knights Of the Southerncross
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Posted - 2007.05.07 17:56:00 -
[10]
Originally by: Simon Jax
On the plus side, the Leadership skills are the same for either one and can be utilized on a T1 battlecruiser. So maybe that would be a good step 1 to see if gang-leadership is your thing.
Yes, it is in fact something I want to do. I like playing the supportive combat role of long range. I do not care so much for the fast paced adrenalin rush junky that a lot of up close pilots are.
My second account is going to be doing the covert scouting stuff with probes and the like.
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Noluck Ned
FATAL REVELATIONS FATAL Alliance
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Posted - 2007.05.08 11:11:00 -
[11]
Originally by: Donathan Slade . and if I can use a carrier, I can use a dread (fittings not included).
Close but not completly. For instanace you will need the Dread skill, the capitol turrets and of course Tactical weapon config. FOr carrier you need fighters and the carrier skill. Also its worth noting that to be an effective carrier pilot you will need to be able to use the remote capitol modules( cap/shield/armor) As well as have advanced drone interfacing up there.
They may appear to be close together and share a few basic requirements but there are literally months of training seperating an effective dread pilot from an effective carrier pilot.
I say do what you enjoy, get Gal BS 5 and large hybrids as well as heavy t2 drones. Dont neglect your cap and tanking skills.
Remember that even though cap ships are far more common tese days its still extremely rare for anyone to be using them in combat, so if you want to train carriers up be prepared to sit at a pos most of the time with fighters assigned to smaller ships in your gang. I say fly non cap ships to the max first and have fun with em. But the choice is yours.
F4T4L Recruitment |

Donathan Slade
Kay Korporation Knights Of the Southerncross
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Posted - 2007.05.09 16:08:00 -
[12]
Edited by: Donathan Slade on 09/05/2007 16:06:04 You make a good point. And now I'm tossed, lol. I have more or less decided to go with the dread/carrier combo because they have a lot of the "same" skills and if I "eventually" get the skills over a year, then I will be able to use whatever. I like drone skills, and I like shooting things, as well as support.
I know you can't do "everything" but I think i have made a skill plan to support what I want.
Tis a long journey to capital ships! I mean, even with all their "advancements" to make the game faster for new people. It still takes a year to fly dreads with all the base skills for the supporting modules for a carrier. And this is after i have been flying BC's for a month. and have all my learning (basic to 5, advanced to 4) skills
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