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Rawketsled
Generic Corp Name
472
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Posted - 2017.04.18 22:18:32 -
[1] - Quote
Make WCS active modules.
Give them some sort of spool-up or preparation mechanic - either a warm-up timer like MJDs, or make the align speed higher to make them stay on grid longer. The point is to make them stay on grid for a little while unless they're paying attention and can pre-empt your tackle (of course in this case they should just bloody warp out).
Make them suck 100GJ per activation. 100GJ is nothing for a hauler, but a lot for a plex frigate.
You could even give spool-up bonuses to industrials to lessen the inconvenience of the change.
This also opens up lots of balancing options for the meta-modules. The difference in penalties between Meta 0 to Meta 5 are trivial. An enduring or a restrained WCS would be a meaningful choice here. |
Rawketsled
Generic Corp Name
472
|
Posted - 2017.04.20 01:01:23 -
[2] - Quote
Merin Ryskin wrote:Rawketsled wrote:Give them some sort of spool-up or preparation mechanic - either a warm-up timer like MJDs, or make the align speed higher to make them stay on grid longer. The point is to make them stay on grid for a little while unless they're paying attention and can pre-empt your tackle (of course in this case they should just bloody warp out). The problem, again, is that things like this encourage blobbing. If you know you only have a fixed time before the WCS activates and breaks your point then you have to bring more dps to kill your target before they can escape. That gets you the kill, but makes the fight much less entertaining because it's so one-sided. Then a cap-intensive active WCS is the better alternative here.
WCS is the natural counter to a point. Neuting is the counter to the WCS.
If you want fights to be solo/fairer, then fit neuts and drain them before they warp out. |
Rawketsled
Generic Corp Name
472
|
Posted - 2017.04.20 01:06:27 -
[3] - Quote
Max Deveron wrote:AAaaannnndddd there is the problem.
Pirate, not Militia, entering Plex sites.......
You know what, I could agree with you maybe.....
If first anybody not Militia entering one of these complex sites automatically becomes suspect (flashy yellow) the moment you hit the "use the acceleration" button on your UI.
Because without that, if someone cares about their Standings....they have to wait for you to shoot first, and as a non-military pilot or such, you have no legal business being in one of those sights.
Pirates don't worry about security status. Making them flashy-yellow isn't going to matter because they're almost always minus-five security anyway. |
Rawketsled
Generic Corp Name
472
|
Posted - 2017.04.21 01:23:21 -
[4] - Quote
[EDIT:] Derp. |
Rawketsled
Generic Corp Name
472
|
Posted - 2017.04.21 04:09:26 -
[5] - Quote
Max Deveron wrote:Rawketsled wrote:Max Deveron wrote:AAaaannnndddd there is the problem.
Pirate, not Militia, entering Plex sites.......
You know what, I could agree with you maybe.....
If first anybody not Militia entering one of these complex sites automatically becomes suspect (flashy yellow) the moment you hit the "use the acceleration" button on your UI.
Because without that, if someone cares about their Standings....they have to wait for you to shoot first, and as a non-military pilot or such, you have no legal business being in one of those sights.
Pirates don't worry about security status. Making them flashy-yellow isn't going to matter because they're almost always minus-five security anyway. try injecting the Reading Comprehension Skill first. What did I miss? |
Rawketsled
Generic Corp Name
473
|
Posted - 2017.04.21 07:02:34 -
[6] - Quote
Fek Mercer wrote:Rawketsled wrote:Max Deveron wrote:Rawketsled wrote:Max Deveron wrote:AAaaannnndddd there is the problem.
Pirate, not Militia, entering Plex sites.......
You know what, I could agree with you maybe.....
If first anybody not Militia entering one of these complex sites automatically becomes suspect (flashy yellow) the moment you hit the "use the acceleration" button on your UI.
Because without that, if someone cares about their Standings....they have to wait for you to shoot first, and as a non-military pilot or such, you have no legal business being in one of those sights.
Pirates don't worry about security status. Making them flashy-yellow isn't going to matter because they're almost always minus-five security anyway. try injecting the Reading Comprehension Skill first. What did I miss? It's the militant that gets the short end of the stick if he doesn't want to lose standings. If he preemptively attacks the pirate, he loses sec status, thus we should make non faction warfare pilots get suspect status when entering a plex. But, this thread is about warp core stabilizers... Even if the pirate is already -5?
I've been operating under the assumption that you could shoot -5 people with zero standing repercussion. |
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