Brave Capsuleers,
Team Phenomenon are excited to introduce you to the next phase of PvE content for EVE, building upon the NPC Mining Operations introduced in Ascension.
Blood Raider Shipyards A new production facility have been spotted throughout Blood Raider space. These structures look, and act just like player structures.
The structure follows our NPC Mining Operation naming scheme, by including a diamond icon before the Group and Type names.
GÖª Engineering Complex - GÖª Sotiyo Blood Raider Mining Operations will be more prevalent in the systems surrounding the structure.
The structure is always vulnerable, and will go through the Shield Phase with 24 hour reinforcement, and then Hull phase only (no armor phase). A repair timer will also happen for both phases, if the shipyard has been repaired then it will be vulnerable again with full shields.
They are hidden, and will only be found by following a Blood Raider Hauler that is taking part in an NPC Mining Operation.
Structure will defend itself if discovered by utilizing its own modules against hostile targets.
A strong defense response will guard the structure, including short-range and long-ranged based fleets. These fleets will re-position themselves around hostile targets should they become too far from their effective weapon ranges.
The Blood Raiders are expanding their capital fleet with these new vessels:
Design feature thread is here if you wish to discuss the new capitals.Chemosh - Dreadnought ClassAmarr Dreadnought bonuses (per skill level):
15% bonus to Energy Nosferatu and Energy Neutralizer drain amount
Minmatar Dreadnought bonuses (per skill level):
20% bonus to Stasis Webifier optimal range
Role Bonus:
Energy Nosferatu fitted to this ship will drain targeted ship's capacitor regardless of your own capacitor level
25% bonus to Capital Energy Turret damage
Dagon - Force Auxiliary ClassAmarr Carrier bonuses (per skill level):
30% bonus to Energy Nosferatu drain amount
30% bonus to Energy Nosferatu optimal range and falloff
Minmatar Carrier bonuses (per skill level):
5% bonus to Remote Armor Repairer cycle time
5% bonus to Armor Repairer amount[center]
Role Bonus:
Energy Nosferatu fitted to this ship will drain targeted ship's capacitor regardless of your own capacitor level
90% reduction in powergrid requirements for Capital Remote Armor Repairers
90% reduction in CPU requirements for Energy Nosferatu
Molok - Titan Class Amarr Titan bonuses (per skill level):
15% bonus to Energy Nosferatu and Energy Neutralizer drain amount
6+ bonus to ship warp core strength
Minmatar Titan bonuses (per skill level):
20% bonus to Stasis Webifier optimal range
6+ bonus to ship warp core strength
Role Bonus:
Energy Nosferatu fitted to this ship will drain targeted ship's capacitor regardless of your own capacitor level
1400% bonus to Capital Energy Turret damage
Testing Notes:
There are multiple Structures (five) available on Singularity for you to find and attack. On Tranquility there will only be one.
Mass Tests will take part shortly, please keep an eye on these forums for scheduling of that.
You can currently find shipyards in these following systems:
- 9ES-SI
- DG-L7S
- G-TT5V
- 08S-39
- KEE-N6
Known Issues:
- New Blood Raider capital Blueprint drop rates from the structure are still to be completed, they are currently placeholder values of 50%.
- Long-Range fleets will warp in too close to their targets.
- NPCs will currently not engage Drones or Fighters.
- The Shipyard itself can be currently found with the sensor overlay and warped to this way. This was to make testing easier, but will be removed in the next Singularity update.
- NPCs may become stuck on the shipyard after undocking.
- NPCs will currently pursue players around the system if the players warp away from the shipyard.