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Thread Statistics | Show CCP posts - 2 post(s) |

Scetrov
Gallente
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Posted - 2007.05.22 15:46:00 -
[1]
Adding my support to this thread, I have been using EVEMon for well over a year now, after combing through the source code and watching the packets coming out of it very carefully (yes I am paranoid) I found nothing untoward. Since then I have been keeping an eye on the Trac engine and the patches that have been submitted (I even submitted a few myself) and again I found nothing untoward.
I would really encourage anyone who has in interest in programming to take a look at the ticket queue and see if there is anything you can help with.
- Timeline (everything that happens is logged here) - Roadmap (easy access to active tickets) - EVEMon Development Discussion Board --
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Scetrov
Gallente OcUK Overclockers Podpilot Services
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Posted - 2009.02.07 11:12:00 -
[2]
Originally by: Zorroth21 EVEMon has encountered a problem and needs to close. We are sorry for the inconvenience
Try repairing your installation of the .net framework:
http://support.microsoft.com/kb/306160
If you are unable to complete that you can remove and re-install the .net framework 2.0:
http://support.microsoft.com/kb/908077
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Scetrov
Gallente OcUK Overclockers Podpilot Services
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Posted - 2009.02.12 21:49:00 -
[3]
Edited by: Scetrov on 12/02/2009 21:49:14 No'akai, Two things you can try:
First, 1) goto "Tools" -> "Options" 2) click the "Update" tab 3) in the "XML Update" group, uncheck "Disable automatic skill XML update"
Second, 1) re-size the window using the right border 2) a "pie" should appear in the top right corner 3) click the "pie" (also called a throbber)
Post back here or on BattleClinic if you continue to have problems.
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Scetrov
Gallente OcUK Overclockers Podpilot Services
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Posted - 2009.02.17 18:17:00 -
[4]
Originally by: Drykor Feature request: Show the skill pie chart by skills trained with certain attributes, for example a piece of the pie with primary Int and secondary Mem, another piece for primary Charisma, secondary Intelligence, etc.
Sound like a good idea I have logged it as ticket #1084
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Scetrov
Gallente OcUK Overclockers Podpilot Services
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Posted - 2009.02.23 16:37:00 -
[5]
I have created an EVEMon twitter account which I will be using to tweet about what is happening with EVEMon and probably occasional comment about the happenings of New Eden.
You can find EVEMon here : http://twitter.com/evemon
Kind of modeling how this works on @evernote as it forces me to be brief with my tweets thus preventing me from spending too much time blogging. For those new to Twitter two great clients come in the form of [url=http://www.tweetdeck.com/beta/]TweetDeck[/url] and [url=http://www.twhirl.org/]Twhirl[/url]
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Scetrov
Gallente OcUK Overclockers Podpilot Services
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Posted - 2009.02.24 09:41:00 -
[6]
m4T4OR,
Please update to the latest "snapshot" version of EVEMon from http://evemon.battleclinic.com/ (third link in "downloads"). The problem you describe should have been fixed.
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Scetrov
Gallente OcUK Overclockers Podpilot Services
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Posted - 2009.02.28 22:05:00 -
[7]
Araan and I had a chat this evening about the implementation of Certificates for EVEMon and we have come up with a couple of ideas for integrating certificates into the user interface.
What innovative ways can we use to display the data we have at hand? some of the things we came up with:
- skills and certificates integrated together - imitating the in-game certificate browser - incorporate "what this skill enables" - panning? zooming? printing? - hover over for more details
I have asked a similar question on Twitter, so post your responses here and let us know what you think?
Post your ideas here, on BattleClinic or on Twitter.
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Scetrov
Gallente OcUK Overclockers Podpilot Services
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Posted - 2009.03.01 14:46:00 -
[8]
Edited by: Scetrov on 01/03/2009 14:46:19 The API seems to have gone wrong and no longer included implants, more information on BattleClinic.com.
As a quick work arround:
Quote:
You can manually change your implants by following this procedure:
1) In EVEMon goto "Tools" -> "Manual Implant Groups..." 2) Ensure the "Jump Clones" drop down box says "Current" 3) Use the "..." buttons beside each slot to alter your implants
Have tested this on on my main and it appears to work even even after an update.
I have submitted a BR, I will update the thread on BattleClinic when I know more.
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Scetrov
Gallente OcUK Overclockers Podpilot Services
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Posted - 2009.03.11 19:10:00 -
[9]
Missing skill errors should be resolved in the data update (thanks to zofu) that I pushed out a few minutes ago. Post on here or on BattleClinic if you are still having problems with missing skills.
I have had reports that EVEMon is displaying the wrong attributes, I would appreciate it if anyone who is suffering from any problem with EVEMon updates to the latest "Snapshot" version from the EVEMon site.
Talking of "Snapshot" versions, they are generally stable and working and well worth updating to if you want the latest and greatest versions before the masses, go play. Snapshots change regularly so if you find a bug please make sure you still have the latest version before reporting it.
Two new features should be pushed out through the updater in the next couple of days, namely:
- Attribute Optimizer by DonQuiche
- Support for the 100% Training bonus for new characters by Me
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Scetrov
Gallente OcUK Overclockers Podpilot Services
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Posted - 2009.03.11 19:38:00 -
[10]
If you attributes are way out, try reloading from the API by clicking the Throbber (segmented pie in the top right hand corner of EVEMon), if that fails try deleting your character and re-adding.
I am having good reports about the data files, which means that I don't get to stay up all night!
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Scetrov
Gallente OcUK Overclockers Podpilot Services
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Posted - 2009.03.12 21:14:00 -
[11]
Regarding the issue with the attributes being wrong, there does appear to be a problem with the API, and this is how it goes - I think:
If Imake a request to the /char/CharacterSheet.xml.aspx API page more than one hour after you last tried (i.e. when it will not be cached) I get the following attributes:
<attributes> <intelligence>9</intelligence> <memory>15</memory> <charisma>5</charisma> <perception>5</perception> <willpower>5</willpower> </attributes>
If I make another request within the hour after making the above request (i.e. within the cache time) I get:
<attributes> <intelligence>23</intelligence> <memory>30</memory> <charisma>19</charisma> <perception>19</perception> <willpower>19</willpower> </attributes>
This will affect EVEMon, I have reported it as a Bug Report to CCP, although I know I am not the first to notice. Other than the above the only differences between the two CharacterSheet.xml.aspx pages appear to be in the order of the children of /eveapi/result/attributeEnhancers. And the order of the children of /eveapi/result/rowset (i.e. the skills).
In summary I am fairly sure it is an API Issue that is affecting attributes.
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Scetrov
Gallente OcUK Overclockers Podpilot Services
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Posted - 2009.03.14 17:13:00 -
[12]
Edited by: Scetrov on 14/03/2009 17:13:51 z0de, update to the latest "Snapshot" version from the main EVEMon site:
http://evemon.battleclinic.com/
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Scetrov
Gallente OcUK Overclockers Podpilot Services
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Posted - 2009.03.31 20:34:00 -
[13]
I have created a new thread for EVEMon 1.2.7 release, please let this thread die.
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